Merge branch 'mesa_7_6_branch'
[mesa.git] / progs / tests / packedpixels.c
1 /*
2 * Test packed pixel formats for textures.
3 * Brian Paul
4 * 12 May 2004
5 */
6
7 #include <stdio.h>
8 #include <stdlib.h>
9 #include <math.h>
10 #include <string.h>
11 #include <GL/glew.h>
12 #include <GL/glut.h>
13
14
15 struct pixel_format {
16 const char *name;
17 GLenum format;
18 GLenum type;
19 GLint bytes;
20 GLuint redTexel, greenTexel;
21 };
22
23 static const struct pixel_format Formats[] = {
24
25 { "GL_RGBA/GL_UNSIGNED_INT_8_8_8_8",
26 GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, 4, 0xff000000, 0x00ff0000 },
27 { "GL_RGBA/GL_UNSIGNED_INT_8_8_8_8_REV",
28 GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0x000000ff, 0x0000ff00 },
29 { "GL_RGBA/GL_UNSIGNED_INT_10_10_10_2",
30 GL_RGBA, GL_UNSIGNED_INT_10_10_10_2, 4, 0xffc00000, 0x3ff000 },
31 { "GL_RGBA/GL_UNSIGNED_INT_2_10_10_10_REV",
32 GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 4, 0x3ff, 0xffc00 },
33 { "GL_RGBA/GL_UNSIGNED_SHORT_4_4_4_4",
34 GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0xf000, 0x0f00 },
35 { "GL_RGBA/GL_UNSIGNED_SHORT_4_4_4_4_REV",
36 GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0x000f, 0x00f0 },
37 { "GL_RGBA/GL_UNSIGNED_SHORT_5_5_5_1",
38 GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0xf800, 0x7c0 },
39 { "GL_RGBA/GL_UNSIGNED_SHORT_1_5_5_5_REV",
40 GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0x1f, 0x3e0 },
41
42 { "GL_BGRA/GL_UNSIGNED_INT_8_8_8_8",
43 GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 4, 0x0000ff00, 0x00ff0000 },
44 { "GL_BGRA/GL_UNSIGNED_INT_8_8_8_8_REV",
45 GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0x00ff0000, 0x0000ff00 },
46 { "GL_BGRA/GL_UNSIGNED_SHORT_4_4_4_4",
47 GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0x00f0, 0x0f00 },
48 { "GL_BGRA/GL_UNSIGNED_SHORT_4_4_4_4_REV",
49 GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0x0f00, 0x00f0 },
50 { "GL_BGRA/GL_UNSIGNED_SHORT_5_5_5_1",
51 GL_BGRA, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0x3e, 0x7c0 },
52 { "GL_BGRA/GL_UNSIGNED_SHORT_1_5_5_5_REV",
53 GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0x7c00, 0x3e0 },
54
55 { "GL_ABGR_EXT/GL_UNSIGNED_INT_8_8_8_8",
56 GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8, 4, 0x000000ff, 0x0000ff00 },
57 { "GL_ABGR_EXT/GL_UNSIGNED_INT_8_8_8_8_REV",
58 GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0xff000000, 0x00ff0000 },
59 { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_4_4_4_4",
60 GL_ABGR_EXT, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0x000f, 0x00f0 },
61 { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_4_4_4_4_REV",
62 GL_ABGR_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0xf000, 0x0f00 },
63 { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_5_5_5_1",
64 GL_ABGR_EXT, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0x1, 0x3e },
65 { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_1_5_5_5_REV",
66 GL_ABGR_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0x8000, 0x7c00 },
67
68 { "GL_RGB/GL_UNSIGNED_SHORT_5_6_5",
69 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 2, 0xf800, 0x7e0 },
70 { "GL_RGB/GL_UNSIGNED_SHORT_5_6_5_REV",
71 GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, 2, 0x1f, 0x7e0 },
72 { "GL_RGB/GL_UNSIGNED_BYTE_3_3_2",
73 GL_RGB, GL_UNSIGNED_BYTE_3_3_2, 1, 0xe0, 0x1c },
74 { "GL_RGB/GL_UNSIGNED_BYTE_2_3_3_REV",
75 GL_RGB, GL_UNSIGNED_BYTE_2_3_3_REV, 1, 0x7, 0x38 },
76
77 { NULL, 0, 0, 0, 0, 0 }
78 };
79
80
81 struct name_format {
82 const char *name;
83 GLenum format;
84 };
85
86 static const struct name_format IntFormats[] = {
87 { "GL_RGBA", GL_RGBA },
88 { "GL_RGBA2", GL_RGBA2 },
89 { "GL_RGBA4", GL_RGBA4 },
90 { "GL_RGB5_A1", GL_RGB5_A1 },
91 { "GL_RGBA8", GL_RGBA8 },
92 { "GL_RGBA12", GL_RGBA12 },
93 { "GL_RGBA16", GL_RGBA16 },
94 { "GL_RGB10_A2", GL_RGB10_A2 },
95
96 { "GL_RGB", GL_RGB },
97 { "GL_R3_G3_B2", GL_R3_G3_B2 },
98 { "GL_RGB4", GL_RGB4 },
99 { "GL_RGB5", GL_RGB5 },
100 { "GL_RGB8", GL_RGB8 },
101 { "GL_RGB10", GL_RGB10 },
102 { "GL_RGB12", GL_RGB12 },
103 { "GL_RGB16", GL_RGB16 },
104
105 };
106
107 #define NUM_INT_FORMATS (sizeof(IntFormats) / sizeof(IntFormats[0]))
108 static GLuint CurFormat = 0;
109
110 static GLboolean Test3D = GL_FALSE;
111
112
113
114 static void
115 PrintString(const char *s)
116 {
117 while (*s) {
118 glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
119 s++;
120 }
121 }
122
123
124 static void
125 MakeTexture(const struct pixel_format *format, GLenum intFormat, GLboolean swap)
126 {
127 GLubyte texBuffer[1000];
128 int i;
129
130 glPixelStorei(GL_UNPACK_SWAP_BYTES, swap);
131
132 if (format->bytes == 1) {
133 for (i = 0; i < 8; i++) {
134 texBuffer[i] = format->redTexel;
135 }
136 for (i = 8; i < 16; i++) {
137 texBuffer[i] = format->greenTexel;
138 }
139 }
140 else if (format->bytes == 2) {
141 GLushort *us = (GLushort *) texBuffer;
142 for (i = 0; i < 8; i++) {
143 us[i] = format->redTexel;
144 }
145 for (i = 8; i < 16; i++) {
146 us[i] = format->greenTexel;
147 }
148 if (swap) {
149 for (i = 0; i < 16; i++)
150 us[i] = (us[i] << 8) | (us[i] >> 8);
151 }
152 }
153 else if (format->bytes == 4) {
154 GLuint *ui = (GLuint *) texBuffer;
155 for (i = 0; i < 8; i++) {
156 ui[i] = format->redTexel;
157 }
158 for (i = 8; i < 16; i++) {
159 ui[i] = format->greenTexel;
160 }
161 if (swap) {
162 for (i = 0; i < 16; i++) {
163 GLuint b = ui[i];
164 ui[i] = (b >> 24)
165 | ((b >> 8) & 0xff00)
166 | ((b << 8) & 0xff0000)
167 | ((b << 24) & 0xff000000);
168 }
169 }
170 }
171 else {
172 abort();
173 }
174
175 if (Test3D) {
176 /* 4 x 4 x 4 texture, undefined data */
177 glTexImage3D(GL_TEXTURE_3D, 0, intFormat, 4, 4, 4, 0,
178 format->format, format->type, NULL);
179 /* fill in Z=1 and Z=2 slices with the real texture data */
180 glTexSubImage3D(GL_TEXTURE_3D, 0,
181 0, 0, 1, /* offset */
182 4, 4, 1, /* size */
183 format->format, format->type, texBuffer);
184 glTexSubImage3D(GL_TEXTURE_3D, 0,
185 0, 0, 2, /* offset */
186 4, 4, 1, /* size */
187 format->format, format->type, texBuffer);
188 }
189 else {
190 glTexImage2D(GL_TEXTURE_2D, 0, intFormat, 4, 4, 0,
191 format->format, format->type, texBuffer);
192 }
193
194 if (0) {
195 GLint r, g, b, a;
196 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r);
197 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g);
198 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b);
199 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a);
200 printf("sizes: %d %d %d %d\n", r, g, b, a);
201 glGetError();
202 }
203
204 if (glGetError()) {
205 printf("GL Error for %s\n", format->name);
206 memset(texBuffer, 255, 1000);
207 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0,
208 GL_RGB, GL_UNSIGNED_BYTE, texBuffer);
209 }
210 }
211
212
213
214 static void
215 Draw(void)
216 {
217 char s[1000];
218 int w = 350, h = 20;
219 int i, swap;
220
221 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
222
223 for (swap = 0; swap < 2; swap++) {
224 for (i = 0; Formats[i].name; i++) {
225 glPushMatrix();
226 glTranslatef(swap * (w + 2), i * (h + 2), 0);
227
228 MakeTexture(Formats + i, IntFormats[CurFormat].format, swap);
229
230 if (Test3D)
231 glEnable(GL_TEXTURE_3D);
232 else
233 glEnable(GL_TEXTURE_2D);
234 glBegin(GL_POLYGON);
235 glTexCoord3f(0, 0, 0.5); glVertex2f(0, 0);
236 glTexCoord3f(1, 0, 0.5); glVertex2f(w, 0);
237 glTexCoord3f(1, 1, 0.5); glVertex2f(w, h);
238 glTexCoord3f(0, 1, 0.5); glVertex2f(0, h);
239 glEnd();
240
241 if (Test3D)
242 glDisable(GL_TEXTURE_3D);
243 else
244 glDisable(GL_TEXTURE_2D);
245 glColor3f(0, 0, 0);
246 glRasterPos2i(8, 6);
247 PrintString(Formats[i].name);
248
249 glPopMatrix();
250 }
251 }
252
253 glPushMatrix();
254 glTranslatef(2, i * (h + 2), 0);
255 glColor3f(1, 1, 1);
256 glRasterPos2i(8, 6);
257 PrintString("Normal");
258 glRasterPos2i(w + 2, 6);
259 PrintString("Byte Swapped");
260 glPopMatrix();
261
262 glPushMatrix();
263 glTranslatef(2, (i + 1) * (h + 2), 0);
264 glRasterPos2i(8, 6);
265 sprintf(s, "Internal Texture Format [f/F]: %s (%d of %d)",
266 IntFormats[CurFormat].name, CurFormat + 1, NUM_INT_FORMATS);
267 PrintString(s);
268 glPopMatrix();
269
270 glPushMatrix();
271 glTranslatef(2, (i + 2) * (h + 2), 0);
272 glRasterPos2i(8, 6);
273 if (Test3D)
274 PrintString("Target [2/3]: GL_TEXTURE_3D");
275 else
276 PrintString("Target [2/3]: GL_TEXTURE_2D");
277 glPopMatrix();
278
279 glutSwapBuffers();
280 }
281
282
283 static void
284 Reshape(int width, int height)
285 {
286 glViewport(0, 0, width, height);
287 glMatrixMode(GL_PROJECTION);
288 glLoadIdentity();
289 glOrtho(0, width, 0, height, -1, 1);
290 glMatrixMode(GL_MODELVIEW);
291 glLoadIdentity();
292 }
293
294
295 static void
296 Key(unsigned char key, int x, int y)
297 {
298 (void) x;
299 (void) y;
300 switch (key) {
301 case 'F':
302 if (CurFormat == 0)
303 CurFormat = NUM_INT_FORMATS - 1;
304 else
305 CurFormat--;
306 break;
307 case 'f':
308 CurFormat++;
309 if (CurFormat == NUM_INT_FORMATS)
310 CurFormat = 0;
311 break;
312 case '2':
313 Test3D = GL_FALSE;
314 break;
315 case '3':
316 Test3D = GL_TRUE;
317 break;
318 case 27:
319 exit(0);
320 break;
321 }
322 glutPostRedisplay();
323 }
324
325
326 static void
327 Init(void)
328 {
329 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
330 printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
331 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
332 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
333 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
334 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
335 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
336 }
337
338
339 int
340 main(int argc, char *argv[])
341 {
342 glutInit(&argc, argv);
343 glutInitWindowPosition(0, 0);
344 glutInitWindowSize(700, 800);
345 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
346 glutCreateWindow(argv[0]);
347 glewInit();
348 glutReshapeFunc(Reshape);
349 glutKeyboardFunc(Key);
350 glutDisplayFunc(Draw);
351 Init();
352 glutMainLoop();
353 return 0;
354 }