Merge remote branch 'origin/master' into lp-binning
[mesa.git] / progs / tests / streaming_rect.c
1 /*
2 * GL_ARB_pixel_buffer_object test
3 *
4 * Command line options:
5 * -w WIDTH -h HEIGHT sets window size
6 *
7 */
8
9 #include <math.h>
10 #include <stdio.h>
11 #include <stdlib.h>
12 #include <string.h>
13 #include <GL/glew.h>
14 #include <GL/glut.h>
15
16
17 #define ANIMATE 10
18 #define PBO 11
19 #define QUIT 100
20
21 static GLuint DrawPBO;
22
23 static GLboolean Animate = GL_TRUE;
24 static GLboolean use_pbo = 1;
25 static GLboolean whole_rect = 1;
26
27 static GLfloat Drift = 0.0;
28 static GLfloat drift_increment = 1/255.0;
29 static GLfloat Xrot = 20.0, Yrot = 30.0;
30
31 static GLuint Width = 1024;
32 static GLuint Height = 512;
33
34
35 static void Idle( void )
36 {
37 if (Animate) {
38
39 Drift += drift_increment;
40 if (Drift >= 1.0)
41 Drift = 0.0;
42
43 glutPostRedisplay();
44 }
45 }
46
47 /*static int max( int a, int b ) { return a > b ? a : b; }*/
48
49 #ifndef min
50 static int min( int a, int b ) { return a < b ? a : b; }
51 #endif
52
53 static void DrawObject()
54 {
55 GLint size = Width * Height * 4;
56
57 if (use_pbo) {
58 /* XXX: This is extremely important - semantically makes the buffer
59 * contents undefined, but in practice means that the driver can
60 * release the old copy of the texture and allocate a new one
61 * without waiting for outstanding rendering to complete.
62 */
63 glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, DrawPBO);
64 glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_EXT, size, NULL, GL_STREAM_DRAW_ARB);
65
66 {
67 char *image = glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, GL_WRITE_ONLY_ARB);
68
69 printf("char %d\n", (unsigned char)(Drift * 255));
70
71 memset(image, (unsigned char)(Drift * 255), size);
72
73 glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT);
74 }
75
76
77 /* BGRA is required for most hardware paths:
78 */
79 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, Width, Height, 0,
80 GL_BGRA, GL_UNSIGNED_BYTE, NULL);
81 }
82 else {
83 static char *image = NULL;
84
85 if (image == NULL)
86 image = malloc(size);
87
88 glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
89
90 memset(image, (unsigned char)(Drift * 255), size);
91
92 /* BGRA should be the fast path for regular uploads as well.
93 */
94 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, Width, Height, 0,
95 GL_BGRA, GL_UNSIGNED_BYTE, image);
96 }
97
98 {
99 int x,y,w,h;
100
101 if (whole_rect) {
102 x = y = 0;
103 w = Width;
104 h = Height;
105 }
106 else {
107 x = y = 0;
108 w = min(10, Width);
109 h = min(10, Height);
110 }
111
112 glBegin(GL_QUADS);
113
114 glTexCoord2f( x, y);
115 glVertex2f( x, y );
116
117 glTexCoord2f( x, y + h);
118 glVertex2f( x, y + h);
119
120 glTexCoord2f( x + w + .5, y + h);
121 glVertex2f( x + w, y + h );
122
123 glTexCoord2f( x + w, y + .5);
124 glVertex2f( x + w, y );
125
126 glEnd();
127 }
128 }
129
130
131
132 static void Display( void )
133 {
134 static GLint T0 = 0;
135 static GLint Frames = 0;
136 GLint t;
137
138 glClear( GL_COLOR_BUFFER_BIT );
139
140 glPushMatrix();
141 DrawObject();
142 glPopMatrix();
143
144 glutSwapBuffers();
145
146 Frames++;
147
148 t = glutGet(GLUT_ELAPSED_TIME);
149 if (t - T0 >= 1000) {
150 GLfloat seconds = (t - T0) / 1000.0;
151
152 GLfloat fps = Frames / seconds;
153 printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
154 fflush(stdout);
155
156 drift_increment = 2.2 * seconds / Frames;
157 T0 = t;
158 Frames = 0;
159 }
160 }
161
162
163 static void Reshape( int width, int height )
164 {
165 glViewport( 0, 0, width, height );
166 glMatrixMode( GL_PROJECTION );
167 glLoadIdentity();
168 /* glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 ); */
169 gluOrtho2D( 0, width, height, 0 );
170 glMatrixMode( GL_MODELVIEW );
171 glLoadIdentity();
172 glTranslatef(0.375, 0.375, 0);
173 }
174
175
176 static void ModeMenu(int entry)
177 {
178 if (entry==ANIMATE) {
179 Animate = !Animate;
180 }
181 else if (entry==PBO) {
182 use_pbo = !use_pbo;
183 }
184 else if (entry==QUIT) {
185 exit(0);
186 }
187
188 glutPostRedisplay();
189 }
190
191
192 static void Key( unsigned char key, int x, int y )
193 {
194 (void) x;
195 (void) y;
196 switch (key) {
197 case 27:
198 exit(0);
199 break;
200 }
201 glutPostRedisplay();
202 }
203
204
205 static void SpecialKey( int key, int x, int y )
206 {
207 float step = 3.0;
208 (void) x;
209 (void) y;
210
211 switch (key) {
212 case GLUT_KEY_UP:
213 Xrot += step;
214 break;
215 case GLUT_KEY_DOWN:
216 Xrot -= step;
217 break;
218 case GLUT_KEY_LEFT:
219 Yrot += step;
220 break;
221 case GLUT_KEY_RIGHT:
222 Yrot -= step;
223 break;
224 }
225 glutPostRedisplay();
226 }
227
228
229 static void Init( int argc, char *argv[] )
230 {
231 const char *exten = (const char *) glGetString(GL_EXTENSIONS);
232 GLuint texObj;
233 GLint size;
234
235
236 if (!strstr(exten, "GL_ARB_pixel_buffer_object")) {
237 printf("Sorry, GL_ARB_pixel_buffer_object not supported by this renderer.\n");
238 exit(1);
239 }
240
241 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
242 printf("%d x %d max texture size\n", size, size);
243
244 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
245
246 /* allocate two texture objects */
247 glGenTextures(1, &texObj);
248
249 /* setup the texture objects */
250 glActiveTextureARB(GL_TEXTURE0_ARB);
251 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texObj);
252
253 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
254 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
255
256 glGenBuffersARB(1, &DrawPBO);
257
258 glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, DrawPBO);
259 glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_EXT,
260 Width * Height * 4, NULL, GL_STREAM_DRAW);
261
262 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
263
264 glEnable(GL_TEXTURE_RECTANGLE_ARB);
265
266 glShadeModel(GL_SMOOTH);
267 glClearColor(0.3, 0.3, 0.4, 1.0);
268
269 if (argc > 1 && strcmp(argv[1], "-info")==0) {
270 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
271 printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
272 printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
273 printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
274 }
275 }
276
277
278 int main( int argc, char *argv[] )
279 {
280 GLint i;
281
282 glutInit( &argc, argv );
283
284 for (i = 1; i < argc; i++) {
285 if (strcmp(argv[i], "-w") == 0) {
286 Width = atoi(argv[i+1]);
287 if (Width <= 0) {
288 printf("Error, bad width\n");
289 exit(1);
290 }
291 i++;
292 }
293 else if (strcmp(argv[i], "-h") == 0) {
294 Height = atoi(argv[i+1]);
295 if (Height <= 0) {
296 printf("Error, bad height\n");
297 exit(1);
298 }
299 i++;
300 }
301 }
302
303 glutInitWindowSize( Width, Height );
304 glutInitWindowPosition( 0, 0 );
305 glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
306 glutCreateWindow(argv[0] );
307 glewInit();
308
309 Init( argc, argv );
310
311 glutReshapeFunc( Reshape );
312 glutKeyboardFunc( Key );
313 glutSpecialFunc( SpecialKey );
314 glutDisplayFunc( Display );
315 glutIdleFunc( Idle );
316
317 glutCreateMenu(ModeMenu);
318 glutAddMenuEntry("Toggle Animation", ANIMATE);
319 glutAddMenuEntry("Toggle PBO", PBO);
320 glutAddMenuEntry("Quit", QUIT);
321 glutAttachMenu(GLUT_RIGHT_BUTTON);
322
323 glutMainLoop();
324 return 0;
325 }