2 * Test vertex arrays with GL_NV_vertex_program
4 * Based on a stripped-down version of the isosurf demo.
5 * The vertex program is trivial: compute the resulting
6 * RGB color as a linear function of vertex XYZ.
15 #define GL_GLEXT_PROTOTYPES
18 #define MAXVERTS 10000
19 static float data
[MAXVERTS
][6];
20 static GLint numverts
;
24 static GLboolean useArrays
= GL_FALSE
;
25 static GLboolean useProgram
= GL_FALSE
;
28 static void read_surface( char *filename
)
32 f
= fopen(filename
,"r");
34 printf("couldn't read %s\n", filename
);
39 while (!feof(f
) && numverts
< MAXVERTS
) {
40 fscanf( f
, "%f %f %f %f %f %f",
41 &data
[numverts
][0], &data
[numverts
][1], &data
[numverts
][2],
42 &data
[numverts
][3], &data
[numverts
][4], &data
[numverts
][5] );
47 printf("%d vertices, %d triangles\n", numverts
, numverts
-2);
48 printf("data = %p\n", (void *) data
);
55 static void Display(void)
58 glEnable(GL_VERTEX_PROGRAM_NV
);
60 glDisable(GL_VERTEX_PROGRAM_NV
);
62 glClear( GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
65 glRotatef(xrot
, 1, 0, 0);
66 glRotatef(yrot
, 0, 1, 0);
70 glVertexAttribPointerNV( 0, 3, GL_FLOAT
, 6 * sizeof(GLfloat
), data
);
71 glEnableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV
);
72 glVertexAttribPointerNV( 2, 3, GL_FLOAT
, 6 * sizeof(GLfloat
), ((GLfloat
*) data
) + 3);
73 glEnableClientState( GL_VERTEX_ATTRIB_ARRAY2_NV
);
75 glDisableClientState( GL_VERTEX_ARRAY
);
76 glDisableClientState( GL_NORMAL_ARRAY
);
79 glVertexPointer( 3, GL_FLOAT
, 6 * sizeof(GLfloat
), data
);
80 glEnableClientState( GL_VERTEX_ARRAY
);
81 glNormalPointer( GL_FLOAT
, 6 * sizeof(GLfloat
), ((GLfloat
*) data
) + 3);
82 glEnableClientState( GL_NORMAL_ARRAY
);
84 glDisableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV
);
85 glDisableClientState( GL_VERTEX_ATTRIB_ARRAY2_NV
);
88 glDrawArrays(GL_TRIANGLE_STRIP
, 0, numverts
);
90 glDisableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV
);
91 glDisableClientState( GL_VERTEX_ARRAY
);
92 glDisableClientState( GL_NORMAL_ARRAY
);
96 glBegin(GL_TRIANGLE_STRIP
);
97 for (i
= 0; i
< numverts
; i
++) {
98 glNormal3fv( data
[i
] + 3 );
99 glVertex3fv( data
[i
] + 0 );
112 static void InitMaterials(void)
114 static float ambient
[] = {0.1, 0.1, 0.1, 1.0};
115 static float diffuse
[] = {0.5, 1.0, 1.0, 1.0};
116 static float position0
[] = {0.0, 0.0, 20.0, 0.0};
117 static float position1
[] = {0.0, 0.0, -20.0, 0.0};
118 static float front_mat_shininess
[] = {60.0};
119 static float front_mat_specular
[] = {0.2, 0.2, 0.2, 1.0};
120 static float front_mat_diffuse
[] = {0.5, 0.28, 0.38, 1.0};
122 static float back_mat_shininess[] = {60.0};
123 static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
124 static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
126 static float lmodel_ambient
[] = {1.0, 1.0, 1.0, 1.0};
127 static float lmodel_twoside
[] = {GL_FALSE
};
129 glLightfv(GL_LIGHT0
, GL_AMBIENT
, ambient
);
130 glLightfv(GL_LIGHT0
, GL_DIFFUSE
, diffuse
);
131 glLightfv(GL_LIGHT0
, GL_POSITION
, position0
);
134 glLightfv(GL_LIGHT1
, GL_AMBIENT
, ambient
);
135 glLightfv(GL_LIGHT1
, GL_DIFFUSE
, diffuse
);
136 glLightfv(GL_LIGHT1
, GL_POSITION
, position1
);
139 glLightModelfv(GL_LIGHT_MODEL_AMBIENT
, lmodel_ambient
);
140 glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE
, lmodel_twoside
);
142 glMaterialfv(GL_FRONT_AND_BACK
, GL_SHININESS
, front_mat_shininess
);
143 glMaterialfv(GL_FRONT_AND_BACK
, GL_SPECULAR
, front_mat_specular
);
144 glMaterialfv(GL_FRONT_AND_BACK
, GL_DIFFUSE
, front_mat_diffuse
);
145 glEnable(GL_LIGHTING
);
149 static void init_program(void)
152 * c[0..3] = modelview matrix
153 * c[4..7] = inverse modelview matrix
154 * c[30] = color scale
157 static const char prog
[] =
160 "# RGB is proportional to XYZ \n"
162 "MUL R0, v[OPOS], c[30]; \n"
163 "ADD o[COL0], R0, c[31]; \n"
165 "# Continue with typical modelview/projection\n"
166 "MOV R3, v[OPOS]; \n"
167 "DP4 o[HPOS].x, c[0], R3 ; # object x MVP -> clip\n"
168 "DP4 o[HPOS].y, c[1], R3 ;\n"
169 "DP4 o[HPOS].z, c[2], R3 ;\n"
170 "DP4 o[HPOS].w, c[3], R3 ;\n"
174 static const GLfloat scale
[4] = {2.0, 2.0, 2.0, 0.0};
175 static const GLfloat bias
[4] = {1.0, 1.0, 1.0, 0.0};
177 if (!glutExtensionSupported("GL_NV_vertex_program")) {
178 printf("Sorry, this program requires GL_NV_vertex_program");
182 glLoadProgramNV(GL_VERTEX_PROGRAM_NV
, 1,
183 strlen(prog
), (const GLubyte
*) prog
);
184 assert(glIsProgramNV(1));
185 glBindProgramNV(GL_VERTEX_PROGRAM_NV
, 1);
187 /* Load the program registers */
188 glTrackMatrixNV(GL_VERTEX_PROGRAM_NV
, 0, GL_MODELVIEW_PROJECTION_NV
, GL_IDENTITY_NV
);
189 glTrackMatrixNV(GL_VERTEX_PROGRAM_NV
, 4, GL_MODELVIEW
, GL_INVERSE_TRANSPOSE_NV
);
191 glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV
, 30, scale
);
192 glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV
, 31, bias
);
196 static void init(void)
200 glClearColor(0.0, 0.0, 1.0, 0.0);
201 glEnable( GL_DEPTH_TEST
);
202 glEnable(GL_NORMALIZE
);
204 read_surface( "../demos/isosurf.dat" );
209 static void Reshape(int width
, int height
)
211 glViewport(0, 0, (GLint
)width
, (GLint
)height
);
212 glMatrixMode(GL_PROJECTION
);
214 glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
215 glMatrixMode(GL_MODELVIEW
);
217 glTranslatef(0, 0, -15);
222 static void Key( unsigned char key
, int x
, int y
)
230 useArrays
= !useArrays
;
231 printf("use arrays: %s\n", useArrays
? "yes" : "no");
234 useProgram
= !useProgram
;
235 printf("use program: %s\n", useProgram
? "yes" : "no");
242 static void SpecialKey( int key
, int x
, int y
)
267 int main(int argc
, char **argv
)
269 glutInit(&argc
, argv
);
270 glutInitDisplayMode( GLUT_DEPTH
| GLUT_RGB
| GLUT_DOUBLE
);
271 glutInitWindowPosition(0, 0);
272 glutInitWindowSize(400, 400);
273 if (glutCreateWindow("Isosurface") <= 0) {
276 glutReshapeFunc(Reshape
);
277 glutKeyboardFunc(Key
);
278 glutSpecialFunc(SpecialKey
);
279 glutDisplayFunc(Display
);