2 * Test vertex arrays with GL_NV_vertex_program
4 * Based on a stripped-down version of the isosurf demo.
5 * The vertex program is trivial: compute the resulting
6 * RGB color as a linear function of vertex XYZ.
15 #define GL_GLEXT_PROTOTYPES
18 #define MAXVERTS 10000
19 static float data
[MAXVERTS
][6];
20 static GLint numverts
;
24 static GLboolean useArrays
= GL_FALSE
;
25 static GLboolean useProgram
= GL_FALSE
;
28 static void read_surface( char *filename
)
32 f
= fopen(filename
,"r");
34 printf("couldn't read %s\n", filename
);
39 while (!feof(f
) && numverts
< MAXVERTS
) {
40 fscanf( f
, "%f %f %f %f %f %f",
41 &data
[numverts
][0], &data
[numverts
][1], &data
[numverts
][2],
42 &data
[numverts
][3], &data
[numverts
][4], &data
[numverts
][5] );
47 printf("%d vertices, %d triangles\n", numverts
, numverts
-2);
48 printf("data = %p\n", (void *) data
);
55 static void Display(void)
58 glEnable(GL_VERTEX_PROGRAM_NV
);
60 glDisable(GL_VERTEX_PROGRAM_NV
);
62 glClear( GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
65 glRotatef(xrot
, 1, 0, 0);
66 glRotatef(yrot
, 0, 1, 0);
70 glVertexAttribPointerNV( 0, 3, GL_FLOAT
, 6 * sizeof(GLfloat
), data
);
71 glEnableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV
);
74 glVertexPointer( 3, GL_FLOAT
, 6 * sizeof(GLfloat
), data
);
75 glEnableClientState( GL_VERTEX_ARRAY
);
77 glNormalPointer( GL_FLOAT
, 6 * sizeof(GLfloat
), ((GLfloat
*) data
) + 3);
78 glEnableClientState( GL_NORMAL_ARRAY
);
80 glDrawArrays(GL_TRIANGLE_STRIP
, 0, numverts
);
82 glDisableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV
);
83 glDisableClientState( GL_VERTEX_ARRAY
);
84 glDisableClientState( GL_NORMAL_ARRAY
);
88 glBegin(GL_TRIANGLE_STRIP
);
89 for (i
= 0; i
< numverts
; i
++) {
90 glNormal3fv( data
[i
] + 3 );
91 glVertex3fv( data
[i
] + 0 );
104 static void InitMaterials(void)
106 static float ambient
[] = {0.1, 0.1, 0.1, 1.0};
107 static float diffuse
[] = {0.5, 1.0, 1.0, 1.0};
108 static float position0
[] = {0.0, 0.0, 20.0, 0.0};
109 static float position1
[] = {0.0, 0.0, -20.0, 0.0};
110 static float front_mat_shininess
[] = {60.0};
111 static float front_mat_specular
[] = {0.2, 0.2, 0.2, 1.0};
112 static float front_mat_diffuse
[] = {0.5, 0.28, 0.38, 1.0};
114 static float back_mat_shininess[] = {60.0};
115 static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
116 static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
118 static float lmodel_ambient
[] = {1.0, 1.0, 1.0, 1.0};
119 static float lmodel_twoside
[] = {GL_FALSE
};
121 glLightfv(GL_LIGHT0
, GL_AMBIENT
, ambient
);
122 glLightfv(GL_LIGHT0
, GL_DIFFUSE
, diffuse
);
123 glLightfv(GL_LIGHT0
, GL_POSITION
, position0
);
126 glLightfv(GL_LIGHT1
, GL_AMBIENT
, ambient
);
127 glLightfv(GL_LIGHT1
, GL_DIFFUSE
, diffuse
);
128 glLightfv(GL_LIGHT1
, GL_POSITION
, position1
);
131 glLightModelfv(GL_LIGHT_MODEL_AMBIENT
, lmodel_ambient
);
132 glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE
, lmodel_twoside
);
134 glMaterialfv(GL_FRONT_AND_BACK
, GL_SHININESS
, front_mat_shininess
);
135 glMaterialfv(GL_FRONT_AND_BACK
, GL_SPECULAR
, front_mat_specular
);
136 glMaterialfv(GL_FRONT_AND_BACK
, GL_DIFFUSE
, front_mat_diffuse
);
137 glEnable(GL_LIGHTING
);
141 static void init_program(void)
144 * c[0..3] = modelview matrix
145 * c[4..7] = inverse modelview matrix
146 * c[30] = color scale
149 static const char prog
[] =
152 "# RGB is proportional to XYZ \n"
154 "MUL R0, v[OPOS], c[30]; \n"
155 "ADD o[COL0], R0, c[31]; \n"
157 "# Continue with typical modelview/projection\n"
158 "MOV R3, v[OPOS]; \n"
159 "DP4 o[HPOS].x, c[0], R3 ; # object x MVP -> clip\n"
160 "DP4 o[HPOS].y, c[1], R3 ;\n"
161 "DP4 o[HPOS].z, c[2], R3 ;\n"
162 "DP4 o[HPOS].w, c[3], R3 ;\n"
166 static const GLfloat scale
[4] = {2.0, 2.0, 2.0, 0.0};
167 static const GLfloat bias
[4] = {1.0, 1.0, 1.0, 0.0};
169 if (!glutExtensionSupported("GL_NV_vertex_program")) {
170 printf("Sorry, this program requires GL_NV_vertex_program");
174 glLoadProgramNV(GL_VERTEX_PROGRAM_NV
, 1,
175 strlen(prog
), (const GLubyte
*) prog
);
176 assert(glIsProgramNV(1));
177 glBindProgramNV(GL_VERTEX_PROGRAM_NV
, 1);
179 /* Load the program registers */
180 glTrackMatrixNV(GL_VERTEX_PROGRAM_NV
, 0, GL_MODELVIEW_PROJECTION_NV
, GL_IDENTITY_NV
);
181 glTrackMatrixNV(GL_VERTEX_PROGRAM_NV
, 4, GL_MODELVIEW
, GL_INVERSE_TRANSPOSE_NV
);
183 glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV
, 30, scale
);
184 glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV
, 31, bias
);
188 static void init(void)
192 glClearColor(0.0, 0.0, 1.0, 0.0);
193 glEnable( GL_DEPTH_TEST
);
194 glEnable(GL_NORMALIZE
);
196 read_surface( "../demos/isosurf.dat" );
201 static void Reshape(int width
, int height
)
203 glViewport(0, 0, (GLint
)width
, (GLint
)height
);
204 glMatrixMode(GL_PROJECTION
);
206 glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
207 glMatrixMode(GL_MODELVIEW
);
209 glTranslatef(0, 0, -15);
214 static void Key( unsigned char key
, int x
, int y
)
222 useArrays
= !useArrays
;
223 printf("use arrays: %s\n", useArrays
? "yes" : "no");
226 useProgram
= !useProgram
;
227 printf("use program: %s\n", useProgram
? "yes" : "no");
234 static void SpecialKey( int key
, int x
, int y
)
259 int main(int argc
, char **argv
)
261 glutInit(&argc
, argv
);
262 glutInitDisplayMode( GLUT_DEPTH
| GLUT_RGB
| GLUT_DOUBLE
);
263 glutInitWindowPosition(0, 0);
264 glutInitWindowSize(400, 400);
265 if (glutCreateWindow("Isosurface") <= 0) {
268 glutReshapeFunc(Reshape
);
269 glutKeyboardFunc(Key
);
270 glutSpecialFunc(SpecialKey
);
271 glutDisplayFunc(Display
);