2 * Test vertex arrays with GL_NV_vertex_program
4 * Based on a stripped-down version of the isosurf demo.
5 * The vertex program is trivial: compute the resulting
6 * RGB color as a linear function of vertex XYZ.
15 #define GL_GLEXT_PROTOTYPES
18 #define MAXVERTS 10000
19 static float data
[MAXVERTS
][6];
20 static GLint numverts
;
24 static GLboolean useArrays
= GL_TRUE
;
25 static GLboolean useProgram
= GL_TRUE
;
28 static void read_surface( char *filename
)
32 f
= fopen(filename
,"r");
34 printf("couldn't read %s\n", filename
);
39 while (!feof(f
) && numverts
< MAXVERTS
) {
40 fscanf( f
, "%f %f %f %f %f %f",
41 &data
[numverts
][0], &data
[numverts
][1], &data
[numverts
][2],
42 &data
[numverts
][3], &data
[numverts
][4], &data
[numverts
][5] );
47 printf("%d vertices, %d triangles\n", numverts
, numverts
-2);
48 printf("data = %p\n", (void *) data
);
55 static void Display(void)
58 glEnable(GL_VERTEX_PROGRAM_NV
);
60 glDisable(GL_VERTEX_PROGRAM_NV
);
62 glClear( GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
65 glRotatef(xrot
, 1, 0, 0);
66 glRotatef(yrot
, 0, 1, 0);
70 glVertexAttribPointerNV( 0, 3, GL_FLOAT
, 6 * sizeof(GLfloat
), data
);
71 glEnableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV
);
72 glVertexAttribPointerNV( 2, 3, GL_FLOAT
, 6 * sizeof(GLfloat
), ((GLfloat
*) data
) + 3);
73 glEnableClientState( GL_VERTEX_ATTRIB_ARRAY2_NV
);
76 glVertexPointer( 3, GL_FLOAT
, 6 * sizeof(GLfloat
), data
);
77 glEnableClientState( GL_VERTEX_ARRAY
);
78 glNormalPointer( GL_FLOAT
, 6 * sizeof(GLfloat
), ((GLfloat
*) data
) + 3);
79 glEnableClientState( GL_NORMAL_ARRAY
);
82 glDrawArrays(GL_TRIANGLE_STRIP
, 0, numverts
);
84 glDisableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV
);
85 glDisableClientState( GL_VERTEX_ATTRIB_ARRAY2_NV
);
86 glDisableClientState( GL_VERTEX_ARRAY
);
87 glDisableClientState( GL_NORMAL_ARRAY
);
91 glBegin(GL_TRIANGLE_STRIP
);
92 for (i
= 0; i
< numverts
; i
++) {
93 glNormal3fv( data
[i
] + 3 );
94 glVertex3fv( data
[i
] + 0 );
107 static void InitMaterials(void)
109 static float ambient
[] = {0.1, 0.1, 0.1, 1.0};
110 static float diffuse
[] = {0.5, 1.0, 1.0, 1.0};
111 static float position0
[] = {0.0, 0.0, 20.0, 0.0};
112 static float position1
[] = {0.0, 0.0, -20.0, 0.0};
113 static float front_mat_shininess
[] = {60.0};
114 static float front_mat_specular
[] = {0.2, 0.2, 0.2, 1.0};
115 static float front_mat_diffuse
[] = {0.5, 0.28, 0.38, 1.0};
117 static float back_mat_shininess[] = {60.0};
118 static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
119 static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
121 static float lmodel_ambient
[] = {1.0, 1.0, 1.0, 1.0};
122 static float lmodel_twoside
[] = {GL_FALSE
};
124 glLightfv(GL_LIGHT0
, GL_AMBIENT
, ambient
);
125 glLightfv(GL_LIGHT0
, GL_DIFFUSE
, diffuse
);
126 glLightfv(GL_LIGHT0
, GL_POSITION
, position0
);
129 glLightfv(GL_LIGHT1
, GL_AMBIENT
, ambient
);
130 glLightfv(GL_LIGHT1
, GL_DIFFUSE
, diffuse
);
131 glLightfv(GL_LIGHT1
, GL_POSITION
, position1
);
134 glLightModelfv(GL_LIGHT_MODEL_AMBIENT
, lmodel_ambient
);
135 glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE
, lmodel_twoside
);
137 glMaterialfv(GL_FRONT_AND_BACK
, GL_SHININESS
, front_mat_shininess
);
138 glMaterialfv(GL_FRONT_AND_BACK
, GL_SPECULAR
, front_mat_specular
);
139 glMaterialfv(GL_FRONT_AND_BACK
, GL_DIFFUSE
, front_mat_diffuse
);
140 glEnable(GL_LIGHTING
);
144 static void init_program(void)
147 * c[0..3] = modelview matrix
148 * c[4..7] = inverse modelview matrix
149 * c[30] = color scale
152 static const char prog
[] =
155 "# RGB is proportional to XYZ \n"
157 "MUL R0, v[OPOS], c[30]; \n"
158 "ADD o[COL0], R0, c[31]; \n"
160 "# Continue with typical modelview/projection\n"
161 "MOV R3, v[OPOS]; \n"
162 "DP4 o[HPOS].x, c[0], R3 ; # object x MVP -> clip\n"
163 "DP4 o[HPOS].y, c[1], R3 ;\n"
164 "DP4 o[HPOS].z, c[2], R3 ;\n"
165 "DP4 o[HPOS].w, c[3], R3 ;\n"
169 static const GLfloat scale
[4] = {2.0, 2.0, 2.0, 0.0};
170 static const GLfloat bias
[4] = {1.0, 1.0, 1.0, 0.0};
172 if (!glutExtensionSupported("GL_NV_vertex_program")) {
173 printf("Sorry, this program requires GL_NV_vertex_program");
177 glLoadProgramNV(GL_VERTEX_PROGRAM_NV
, 1,
178 strlen(prog
), (const GLubyte
*) prog
);
179 assert(glIsProgramNV(1));
180 glBindProgramNV(GL_VERTEX_PROGRAM_NV
, 1);
182 /* Load the program registers */
183 glTrackMatrixNV(GL_VERTEX_PROGRAM_NV
, 0, GL_MODELVIEW_PROJECTION_NV
, GL_IDENTITY_NV
);
184 glTrackMatrixNV(GL_VERTEX_PROGRAM_NV
, 4, GL_MODELVIEW
, GL_INVERSE_TRANSPOSE_NV
);
186 glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV
, 30, scale
);
187 glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV
, 31, bias
);
191 static void init(void)
195 glClearColor(0.0, 0.0, 1.0, 0.0);
196 glEnable( GL_DEPTH_TEST
);
197 glEnable(GL_NORMALIZE
);
199 read_surface( "../demos/isosurf.dat" );
204 static void Reshape(int width
, int height
)
206 glViewport(0, 0, (GLint
)width
, (GLint
)height
);
207 glMatrixMode(GL_PROJECTION
);
209 glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
210 glMatrixMode(GL_MODELVIEW
);
212 glTranslatef(0, 0, -15);
217 static void Key( unsigned char key
, int x
, int y
)
225 useArrays
= !useArrays
;
226 printf("use arrays: %s\n", useArrays
? "yes" : "no");
229 useProgram
= !useProgram
;
230 printf("use program: %s\n", useProgram
? "yes" : "no");
237 static void SpecialKey( int key
, int x
, int y
)
262 int main(int argc
, char **argv
)
264 glutInit(&argc
, argv
);
265 glutInitDisplayMode( GLUT_DEPTH
| GLUT_RGB
| GLUT_DOUBLE
);
266 glutInitWindowPosition(0, 0);
267 glutInitWindowSize(400, 400);
268 if (glutCreateWindow("Isosurface") <= 0) {
271 glutReshapeFunc(Reshape
);
272 glutKeyboardFunc(Key
);
273 glutSpecialFunc(SpecialKey
);
274 glutDisplayFunc(Display
);