Merge remote branch 'main/master' into radeon-rewrite
[mesa.git] / progs / vp / vp-tris.c
1 /* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
2
3 #include <assert.h>
4 #include <string.h>
5 #include <stdio.h>
6 #include <stdlib.h>
7 #include <math.h>
8
9 #ifndef WIN32
10 #include <unistd.h>
11 #include <signal.h>
12 #endif
13
14 #include <GL/glew.h>
15 #include <GL/glut.h>
16
17 static const char *filename = NULL;
18 static GLuint nr_steps = 4;
19 static GLuint prim = GL_TRIANGLES;
20 static GLfloat psz = 1.0;
21 static GLboolean pointsmooth = 0;
22 static GLboolean program_point_size = 0;
23
24 static void usage( char *name )
25 {
26 fprintf( stderr, "usage: %s [ options ] shader_filename\n", name );
27 fprintf( stderr, "\n" );
28 fprintf( stderr, "options:\n" );
29 fprintf( stderr, " -f flat shaded\n" );
30 fprintf( stderr, " -nNr subdivision steps\n" );
31 fprintf( stderr, " -fps show frames per second\n" );
32 }
33
34 unsigned show_fps = 0;
35 unsigned int frame_cnt = 0;
36
37 #ifndef WIN32
38
39 void alarmhandler(int);
40
41 void alarmhandler (int sig)
42 {
43 if (sig == SIGALRM) {
44 printf("%d frames in 5.0 seconds = %.3f FPS\n", frame_cnt,
45 frame_cnt / 5.0);
46
47 frame_cnt = 0;
48 }
49 signal(SIGALRM, alarmhandler);
50 alarm(5);
51 }
52
53 #endif
54
55 static void args(int argc, char *argv[])
56 {
57 GLint i;
58
59 for (i = 1; i < argc; i++) {
60 if (strncmp(argv[i], "-n", 2) == 0) {
61 nr_steps = atoi((argv[i]) + 2);
62 }
63 else if (strcmp(argv[i], "-f") == 0) {
64 glShadeModel(GL_FLAT);
65 }
66 else if (strcmp(argv[i], "-fps") == 0) {
67 show_fps = 1;
68 }
69 else if (i == argc - 1) {
70 filename = argv[i];
71 }
72 else {
73 usage(argv[0]);
74 exit(1);
75 }
76 }
77
78 if (!filename) {
79 usage(argv[0]);
80 exit(1);
81 }
82 }
83
84
85
86 static void Init( void )
87 {
88 GLint errno;
89 GLuint prognum;
90 char buf[4096];
91 GLuint sz;
92 FILE *f;
93
94 if ((f = fopen(filename, "r")) == NULL) {
95 fprintf(stderr, "couldn't open %s\n", filename);
96 exit(1);
97 }
98
99 sz = (GLuint) fread(buf, 1, sizeof(buf), f);
100 if (!feof(f)) {
101 fprintf(stderr, "file too long\n");
102 exit(1);
103 }
104
105 fprintf(stderr, "%.*s\n", sz, buf);
106
107 if (strncmp( buf, "!!VP", 4 ) == 0) {
108 glEnable( GL_VERTEX_PROGRAM_NV );
109 glGenProgramsNV( 1, &prognum );
110 glBindProgramNV( GL_VERTEX_PROGRAM_NV, prognum );
111 glLoadProgramNV( GL_VERTEX_PROGRAM_NV, prognum, sz, (const GLubyte *) buf );
112 assert( glIsProgramNV( prognum ) );
113 }
114 else {
115 glEnable(GL_VERTEX_PROGRAM_ARB);
116
117 glGenProgramsARB(1, &prognum);
118
119 glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
120 glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
121 sz, (const GLubyte *) buf);
122 assert(glIsProgramARB(prognum));
123 }
124
125 errno = glGetError();
126 printf("glGetError = %d\n", errno);
127 if (errno != GL_NO_ERROR)
128 {
129 GLint errorpos;
130
131 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
132 printf("errorpos: %d\n", errorpos);
133 printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
134 }
135
136 {
137 const float Ambient[4] = { 0.0, 1.0, 0.0, 0.0 };
138 const float Diffuse[4] = { 1.0, 0.0, 0.0, 0.0 };
139 const float Specular[4] = { 0.0, 0.0, 1.0, 0.0 };
140 const float Emission[4] = { 0.0, 0.0, 0.0, 1.0 };
141 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Ambient);
142 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
143 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular);
144 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Emission);
145 }
146 }
147
148
149 union vert {
150 struct {
151 GLfloat color[3];
152 GLfloat pos[3];
153 } v;
154 GLfloat f[6];
155 };
156
157 static void make_midpoint( union vert *out,
158 const union vert *v0,
159 const union vert *v1)
160 {
161 int i;
162 for (i = 0; i < 6; i++)
163 out->f[i] = v0->f[i] + .5 * (v1->f[i] - v0->f[i]);
164 }
165
166 static void subdiv( union vert *v0,
167 union vert *v1,
168 union vert *v2,
169 GLuint depth )
170 {
171 if (depth == 0) {
172 glColor3fv(v0->v.color);
173 glVertex3fv(v0->v.pos);
174 glColor3fv(v1->v.color);
175 glVertex3fv(v1->v.pos);
176 glColor3fv(v2->v.color);
177 glVertex3fv(v2->v.pos);
178 }
179 else {
180 union vert m[3];
181
182 make_midpoint(&m[0], v0, v1);
183 make_midpoint(&m[1], v1, v2);
184 make_midpoint(&m[2], v2, v0);
185
186 subdiv(&m[0], &m[2], v0, depth-1);
187 subdiv(&m[1], &m[0], v1, depth-1);
188 subdiv(&m[2], &m[1], v2, depth-1);
189 subdiv(&m[0], &m[1], &m[2], depth-1);
190 }
191 }
192
193 static void enable( GLenum value, GLboolean flag )
194 {
195 if (flag)
196 glEnable(value);
197 else
198 glDisable(value);
199 }
200
201 /** Assignment */
202 #define ASSIGN_3V( V, V0, V1, V2 ) \
203 do { \
204 V[0] = V0; \
205 V[1] = V1; \
206 V[2] = V2; \
207 } while(0)
208
209 static void Display( void )
210 {
211 glClearColor(0.3, 0.3, 0.3, 1);
212 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
213 glPointSize(psz);
214
215 enable( GL_POINT_SMOOTH, pointsmooth );
216 enable( GL_VERTEX_PROGRAM_POINT_SIZE_ARB, program_point_size );
217
218 glBegin(prim);
219
220
221 {
222 union vert v[3];
223
224 ASSIGN_3V(v[0].v.color, 0,0,1);
225 ASSIGN_3V(v[0].v.pos, 0.9, -0.9, 0.0);
226 ASSIGN_3V(v[1].v.color, 1,0,0);
227 ASSIGN_3V(v[1].v.pos, 0.9, 0.9, 0.0);
228 ASSIGN_3V(v[2].v.color, 0,1,0);
229 ASSIGN_3V(v[2].v.pos, -0.9, 0, 0.0);
230
231 subdiv(&v[0], &v[1], &v[2], nr_steps);
232 }
233
234 glEnd();
235
236
237 glFlush();
238 if (show_fps) {
239 ++frame_cnt;
240 glutPostRedisplay();
241 }
242 }
243
244
245 static void Reshape( int width, int height )
246 {
247 glViewport( 0, 0, width, height );
248 glMatrixMode( GL_PROJECTION );
249 glLoadIdentity();
250 glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
251 glMatrixMode( GL_MODELVIEW );
252 glLoadIdentity();
253 /*glTranslatef( 0.0, 0.0, -15.0 );*/
254 }
255
256
257 static void Key( unsigned char key, int x, int y )
258 {
259 (void) x;
260 (void) y;
261 switch (key) {
262 case 'p':
263 prim = GL_POINTS;
264 break;
265 case 't':
266 prim = GL_TRIANGLES;
267 break;
268 case 's':
269 psz += .5;
270 break;
271 case 'S':
272 if (psz > .5)
273 psz -= .5;
274 break;
275 case 'm':
276 pointsmooth = !pointsmooth;
277 break;
278 case 'z':
279 program_point_size = !program_point_size;
280 break;
281 case '+':
282 nr_steps++;
283 break;
284 case '-':
285 if (nr_steps)
286 nr_steps--;
287 break;
288 case ' ':
289 psz = 1.0;
290 prim = GL_TRIANGLES;
291 nr_steps = 4;
292 break;
293 case 27:
294 exit(0);
295 break;
296 }
297 glutPostRedisplay();
298 }
299
300
301
302
303 int main( int argc, char *argv[] )
304 {
305 glutInit( &argc, argv );
306 glutInitWindowPosition( 0, 0 );
307 glutInitWindowSize( 250, 250 );
308 glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
309 glutCreateWindow(argv[argc-1]);
310 glewInit();
311 glutReshapeFunc( Reshape );
312 glutKeyboardFunc( Key );
313 glutDisplayFunc( Display );
314 args( argc, argv );
315 Init();
316 #ifndef WIN32
317 if (show_fps) {
318 signal(SIGALRM, alarmhandler);
319 alarm(5);
320 }
321 #endif
322 glutMainLoop();
323 return 0;
324 }