1 /* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
17 static const char *filename
= NULL
;
18 static GLuint nr_steps
= 4;
19 static GLuint prim
= GL_TRIANGLES
;
20 static GLfloat psz
= 1.0;
22 static void usage( char *name
)
24 fprintf( stderr
, "usage: %s [ options ] shader_filename\n", name
);
25 fprintf( stderr
, "\n" );
26 fprintf( stderr
, "options:\n" );
27 fprintf( stderr
, " -f flat shaded\n" );
28 fprintf( stderr
, " -nNr subdivision steps\n" );
29 fprintf( stderr
, " -fps show frames per second\n" );
32 unsigned show_fps
= 0;
33 unsigned int frame_cnt
= 0;
37 void alarmhandler(int);
39 void alarmhandler (int sig
)
42 printf("%d frames in 5.0 seconds = %.3f FPS\n", frame_cnt
,
47 signal(SIGALRM
, alarmhandler
);
53 static void args(int argc
, char *argv
[])
57 for (i
= 1; i
< argc
; i
++) {
58 if (strncmp(argv
[i
], "-n", 2) == 0) {
59 nr_steps
= atoi((argv
[i
]) + 2);
61 else if (strcmp(argv
[i
], "-f") == 0) {
62 glShadeModel(GL_FLAT
);
64 else if (strcmp(argv
[i
], "-fps") == 0) {
67 else if (i
== argc
- 1) {
84 static void Init( void )
92 if ((f
= fopen(filename
, "r")) == NULL
) {
93 fprintf(stderr
, "couldn't open %s\n", filename
);
97 sz
= (GLuint
) fread(buf
, 1, sizeof(buf
), f
);
99 fprintf(stderr
, "file too long\n");
103 fprintf(stderr
, "%.*s\n", sz
, buf
);
105 if (strncmp( buf
, "!!VP", 4 ) == 0) {
106 glEnable( GL_VERTEX_PROGRAM_NV
);
107 glGenProgramsNV( 1, &prognum
);
108 glBindProgramNV( GL_VERTEX_PROGRAM_NV
, prognum
);
109 glLoadProgramNV( GL_VERTEX_PROGRAM_NV
, prognum
, sz
, (const GLubyte
*) buf
);
110 assert( glIsProgramNV( prognum
) );
113 glEnable(GL_VERTEX_PROGRAM_ARB
);
115 glGenProgramsARB(1, &prognum
);
117 glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prognum
);
118 glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
119 sz
, (const GLubyte
*) buf
);
120 assert(glIsProgramARB(prognum
));
123 errno
= glGetError();
124 printf("glGetError = %d\n", errno
);
125 if (errno
!= GL_NO_ERROR
)
129 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &errorpos
);
130 printf("errorpos: %d\n", errorpos
);
131 printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB
));
135 const float Ambient
[4] = { 0.0, 1.0, 0.0, 0.0 };
136 const float Diffuse
[4] = { 1.0, 0.0, 0.0, 0.0 };
137 const float Specular
[4] = { 0.0, 0.0, 1.0, 0.0 };
138 const float Emission
[4] = { 0.0, 0.0, 0.0, 1.0 };
139 glMaterialfv(GL_FRONT_AND_BACK
, GL_AMBIENT
, Ambient
);
140 glMaterialfv(GL_FRONT_AND_BACK
, GL_DIFFUSE
, Diffuse
);
141 glMaterialfv(GL_FRONT_AND_BACK
, GL_SPECULAR
, Specular
);
142 glMaterialfv(GL_FRONT_AND_BACK
, GL_EMISSION
, Emission
);
155 static void make_midpoint( union vert
*out
,
156 const union vert
*v0
,
157 const union vert
*v1
)
160 for (i
= 0; i
< 6; i
++)
161 out
->f
[i
] = v0
->f
[i
] + .5 * (v1
->f
[i
] - v0
->f
[i
]);
164 static void subdiv( union vert
*v0
,
170 glColor3fv(v0
->v
.color
);
171 glVertex3fv(v0
->v
.pos
);
172 glColor3fv(v1
->v
.color
);
173 glVertex3fv(v1
->v
.pos
);
174 glColor3fv(v2
->v
.color
);
175 glVertex3fv(v2
->v
.pos
);
180 make_midpoint(&m
[0], v0
, v1
);
181 make_midpoint(&m
[1], v1
, v2
);
182 make_midpoint(&m
[2], v2
, v0
);
184 subdiv(&m
[0], &m
[2], v0
, depth
-1);
185 subdiv(&m
[1], &m
[0], v1
, depth
-1);
186 subdiv(&m
[2], &m
[1], v2
, depth
-1);
187 subdiv(&m
[0], &m
[1], &m
[2], depth
-1);
192 #define ASSIGN_3V( V, V0, V1, V2 ) \
199 static void Display( void )
201 glClearColor(0.3, 0.3, 0.3, 1);
202 glClear( GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
211 ASSIGN_3V(v
[0].v
.color
, 0,0,1);
212 ASSIGN_3V(v
[0].v
.pos
, 0.9, -0.9, 0.0);
213 ASSIGN_3V(v
[1].v
.color
, 1,0,0);
214 ASSIGN_3V(v
[1].v
.pos
, 0.9, 0.9, 0.0);
215 ASSIGN_3V(v
[2].v
.color
, 0,1,0);
216 ASSIGN_3V(v
[2].v
.pos
, -0.9, 0, 0.0);
218 subdiv(&v
[0], &v
[1], &v
[2], nr_steps
);
232 static void Reshape( int width
, int height
)
234 glViewport( 0, 0, width
, height
);
235 glMatrixMode( GL_PROJECTION
);
237 glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
238 glMatrixMode( GL_MODELVIEW
);
240 /*glTranslatef( 0.0, 0.0, -15.0 );*/
244 static void Key( unsigned char key
, int x
, int y
)
284 int main( int argc
, char *argv
[] )
286 glutInit( &argc
, argv
);
287 glutInitWindowPosition( 0, 0 );
288 glutInitWindowSize( 250, 250 );
289 glutInitDisplayMode( GLUT_RGB
| GLUT_SINGLE
| GLUT_DEPTH
);
290 glutCreateWindow(argv
[argc
-1]);
292 glutReshapeFunc( Reshape
);
293 glutKeyboardFunc( Key
);
294 glutDisplayFunc( Display
);
299 signal(SIGALRM
, alarmhandler
);