Merge branch '7.8'
[mesa.git] / progs / vpglsl / nestedswizzle.glsl
1
2 void main() {
3 gl_Position = gl_Vertex;
4 gl_FrontColor = gl_Color;
5 if (gl_Position.x < 0.5) {
6 gl_FrontColor.y = 1.0;
7 }
8 gl_FrontColor.xzw = vec3(0, 0, 1);
9 }