Remove remaining miniglx references
[mesa.git] / progs / windml / uglaccum.c
1
2 /* Copyright (c) Mark J. Kilgard, 1994. */
3
4 /*
5 * (c) Copyright 1993, Silicon Graphics, Inc.
6 * ALL RIGHTS RESERVED
7 * Permission to use, copy, modify, and distribute this software for
8 * any purpose and without fee is hereby granted, provided that the above
9 * copyright notice appear in all copies and that both the copyright notice
10 * and this permission notice appear in supporting documentation, and that
11 * the name of Silicon Graphics, Inc. not be used in advertising
12 * or publicity pertaining to distribution of the software without specific,
13 * written prior permission.
14 *
15 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
16 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
17 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
18 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
19 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
20 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
21 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
22 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
23 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
24 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
25 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
26 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
27 *
28 * US Government Users Restricted Rights
29 * Use, duplication, or disclosure by the Government is subject to
30 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
31 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
32 * clause at DFARS 252.227-7013 and/or in similar or successor
33 * clauses in the FAR or the DOD or NASA FAR Supplement.
34 * Unpublished-- rights reserved under the copyright laws of the
35 * United States. Contractor/manufacturer is Silicon Graphics,
36 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
37 *
38 * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
39 */
40
41 /* Original name: accanti.c
42 *
43 * Conversion to UGL/Mesa by Stephane Raimbault
44 */
45
46 #include <stdio.h>
47 #include <math.h>
48
49 #include <ugl/ugl.h>
50 #include <ugl/uglevent.h>
51 #include <ugl/uglinput.h>
52
53 #include <GL/uglmesa.h>
54 #include <GL/uglglutshapes.h>
55
56 #include "../book/jitter.h"
57
58 UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
59 UGL_LOCAL UGL_EVENT_Q_ID qId;
60 UGL_LOCAL UGL_MESA_CONTEXT umc;
61
62 /* Initialize lighting and other values.
63 */
64 UGL_LOCAL void initGL(GLsizei w, GLsizei h)
65 {
66 GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 };
67 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
68 GLfloat light_position[] = { 0.0, 0.0, 10.0, 1.0 };
69 GLfloat lm_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
70
71 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
72 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
73 glMaterialf(GL_FRONT, GL_SHININESS, 50.0);
74 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
75 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lm_ambient);
76
77 glEnable(GL_LIGHTING);
78 glEnable(GL_LIGHT0);
79 glDepthFunc(GL_LESS);
80 glEnable(GL_DEPTH_TEST);
81 glShadeModel (GL_FLAT);
82
83 glClearColor(0.0, 0.0, 0.0, 0.0);
84 glClearAccum(0.0, 0.0, 0.0, 0.0);
85
86 glMatrixMode(GL_PROJECTION);
87 glLoadIdentity();
88 if (w <= h)
89 glOrtho (-2.25, 2.25, -2.25*h/w, 2.25*h/w, -10.0, 10.0);
90 else
91 glOrtho (-2.25*w/h, 2.25*w/h, -2.25, 2.25, -10.0, 10.0);
92 glMatrixMode(GL_MODELVIEW);
93 }
94
95 UGL_LOCAL void displayObjects(void)
96 {
97 GLfloat torus_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
98 GLfloat cube_diffuse[] = { 0.0, 0.7, 0.7, 1.0 };
99 GLfloat sphere_diffuse[] = { 0.7, 0.0, 0.7, 1.0 };
100 GLfloat octa_diffuse[] = { 0.7, 0.4, 0.4, 1.0 };
101
102 glPushMatrix ();
103 glRotatef (30.0, 1.0, 0.0, 0.0);
104
105 glPushMatrix ();
106 glTranslatef (-0.80, 0.35, 0.0);
107 glRotatef (100.0, 1.0, 0.0, 0.0);
108 glMaterialfv(GL_FRONT, GL_DIFFUSE, torus_diffuse);
109 glutSolidTorus (0.275, 0.85, 16, 16);
110 glPopMatrix ();
111
112 glPushMatrix ();
113 glTranslatef (-0.75, -0.50, 0.0);
114 glRotatef (45.0, 0.0, 0.0, 1.0);
115 glRotatef (45.0, 1.0, 0.0, 0.0);
116 glMaterialfv(GL_FRONT, GL_DIFFUSE, cube_diffuse);
117 glutSolidCube (1.5);
118 glPopMatrix ();
119
120 glPushMatrix ();
121 glTranslatef (0.75, 0.60, 0.0);
122 glRotatef (30.0, 1.0, 0.0, 0.0);
123 glMaterialfv(GL_FRONT, GL_DIFFUSE, sphere_diffuse);
124 glutSolidSphere (1.0, 16, 16);
125 glPopMatrix ();
126
127 glPushMatrix ();
128 glTranslatef (0.70, -0.90, 0.25);
129 glMaterialfv(GL_FRONT, GL_DIFFUSE, octa_diffuse);
130 glutSolidOctahedron ();
131 glPopMatrix ();
132
133 glPopMatrix ();
134 }
135
136 #define ACSIZE 8
137
138 UGL_LOCAL void drawGL(void)
139 {
140 GLint viewport[4];
141 int jitter;
142
143 glGetIntegerv (GL_VIEWPORT, viewport);
144
145 glClear(GL_ACCUM_BUFFER_BIT);
146 for (jitter = 0; jitter < ACSIZE; jitter++)
147 {
148 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
149 glPushMatrix ();
150 /* Note that 4.5 is the distance in world space between
151 * left and right and bottom and top.
152 * This formula converts fractional pixel movement to
153 * world coordinates.
154 */
155 glTranslatef (j8[jitter].x*4.5/viewport[2],
156 j8[jitter].y*4.5/viewport[3], 0.0);
157 displayObjects ();
158 glPopMatrix ();
159 glAccum(GL_ACCUM, 1.0/ACSIZE);
160 }
161 glAccum (GL_RETURN, 1.0);
162 glFlush();
163
164 uglMesaSwapBuffers();
165 }
166
167 UGL_LOCAL int getEvent(void)
168 {
169 UGL_EVENT event;
170 UGL_STATUS status;
171 int retVal = 0;
172
173 status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
174
175 while (status != UGL_STATUS_Q_EMPTY)
176 {
177 UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event;
178
179 if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
180 retVal = 1;
181
182 status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
183 }
184
185 return(retVal);
186 }
187
188 void windMLAccum (UGL_BOOL windMLMode);
189
190 void uglaccum (void)
191 {
192 taskSpawn("tAccum", 210, VX_FP_TASK, 100000,
193 (FUNCPTR)windMLAccum,UGL_FALSE,1,2,3,4,5,6,7,8,9);
194 }
195
196 void windMLAccum (UGL_BOOL windMLMode)
197 {
198 UGL_INPUT_DEVICE_ID keyboardDevId;
199 GLsizei width, height;
200
201 uglInitialize();
202
203 uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
204
205 uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
206
207 qId = uglEventQCreate (eventServiceId, 100);
208
209 if (windMLMode)
210 umc = uglMesaCreateNewContextExt(UGL_MESA_DOUBLE
211 | UGL_MESA_WINDML_EXCLUSIVE,
212 16,
213 0,
214 8,8,8,0,
215 NULL);
216 else
217 umc = uglMesaCreateNewContextExt(UGL_MESA_DOUBLE,
218 16,
219 0,
220 8,8,8,0,
221 NULL);
222
223 if (umc == NULL)
224 {
225 uglDeinitialize();
226 return;
227 }
228
229 /* Fullscreen */
230
231 uglMesaMakeCurrentContext(umc, 0, 0,
232 UGL_MESA_FULLSCREEN_WIDTH,
233 UGL_MESA_FULLSCREEN_HEIGHT);
234
235 uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
236 uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
237
238 initGL(width, height);
239
240 drawGL();
241
242 while (!getEvent());
243
244 uglEventQDestroy (eventServiceId, qId);
245
246 uglMesaDestroyContext();
247 uglDeinitialize();
248
249 return;
250 }