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[mesa.git] / progs / windml / uglbounce.c
1 /*
2 * Bouncing ball demo.
3 *
4 * This program is in the public domain
5 *
6 * Brian Paul
7 *
8 * Conversion to GLUT by Mark J. Kilgard
9 *
10 * Conversion to UGL/Mesa by Stephane Raimbault
11 */
12
13 #include <math.h>
14 #include <stdlib.h>
15 #include <string.h>
16
17 #include <ugl/ugl.h>
18 #include <ugl/uglevent.h>
19 #include <ugl/uglinput.h>
20
21 #include <GL/uglmesa.h>
22
23 #define COS(X) cos( (X) * 3.14159/180.0 )
24 #define SIN(X) sin( (X) * 3.14159/180.0 )
25
26 #define RED 1
27 #define WHITE 2
28 #define CYAN 3
29
30 UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
31 UGL_LOCAL UGL_EVENT_Q_ID qId;
32 UGL_LOCAL UGL_MESA_CONTEXT umc;
33
34 UGL_LOCAL GLuint Ball;
35 UGL_LOCAL GLfloat Zrot, Zstep;
36 UGL_LOCAL GLfloat Xpos, Ypos;
37 UGL_LOCAL GLfloat Xvel, Yvel;
38 UGL_LOCAL GLfloat Xmin, Xmax;
39 UGL_LOCAL GLfloat Ymin;
40 /* UGL_LOCAL GLfloat Ymax = 4.0; */
41 UGL_LOCAL GLfloat G;
42
43 UGL_LOCAL GLuint make_ball(void)
44 {
45 GLuint list;
46 GLfloat a, b;
47 GLfloat da = 18.0, db = 18.0;
48 GLfloat radius = 1.0;
49 GLuint color;
50 GLfloat x, y, z;
51
52 list = glGenLists(1);
53
54 glNewList(list, GL_COMPILE);
55
56 color = 0;
57 for (a = -90.0; a + da <= 90.0; a += da)
58 {
59 glBegin(GL_QUAD_STRIP);
60 for (b = 0.0; b <= 360.0; b += db)
61 {
62 if (color)
63 {
64 glIndexi(RED);
65 glColor3f(1, 0, 0);
66 }
67 else
68 {
69 glIndexi(WHITE);
70 glColor3f(1, 1, 1);
71 }
72
73 x = radius * COS(b) * COS(a);
74 y = radius * SIN(b) * COS(a);
75 z = radius * SIN(a);
76 glVertex3f(x, y, z);
77
78 x = radius * COS(b) * COS(a + da);
79 y = radius * SIN(b) * COS(a + da);
80 z = radius * SIN(a + da);
81 glVertex3f(x, y, z);
82
83 color = 1 - color;
84 }
85 glEnd();
86
87 }
88
89 glEndList();
90
91 return list;
92 }
93
94 UGL_LOCAL void initGL(GLsizei width, GLsizei height)
95 {
96 float aspect = (float) width / (float) height;
97 glViewport(0, 0, (GLint) width, (GLint) height);
98
99 uglMesaSetColor(RED, 1.0, 0.0, 0.0);
100 uglMesaSetColor(WHITE, 1.0, 1.0, 1.0);
101 uglMesaSetColor(CYAN, 0.0, 1.0, 1.0);
102
103 glMatrixMode(GL_PROJECTION);
104 glLoadIdentity();
105 glOrtho(-6.0 * aspect, 6.0 * aspect, -6.0, 6.0, -6.0, 6.0);
106 glMatrixMode(GL_MODELVIEW);
107
108 }
109
110 UGL_LOCAL void drawGL(void)
111 {
112 GLint i;
113 static float vel0 = -100.0;
114
115 glClear(GL_COLOR_BUFFER_BIT);
116
117 glIndexi(CYAN);
118 glColor3f(0, 1, 1);
119 glBegin(GL_LINES);
120 for (i = -5; i <= 5; i++)
121 {
122 glVertex2i(i, -5);
123 glVertex2i(i, 5);
124 }
125 for (i = -5; i <= 5; i++)
126 {
127 glVertex2i(-5, i);
128 glVertex2i(5, i);
129 }
130 for (i = -5; i <= 5; i++)
131 {
132 glVertex2i(i, -5);
133 glVertex2f(i * 1.15, -5.9);
134 }
135 glVertex2f(-5.3, -5.35);
136 glVertex2f(5.3, -5.35);
137 glVertex2f(-5.75, -5.9);
138 glVertex2f(5.75, -5.9);
139 glEnd();
140
141 glPushMatrix();
142 glTranslatef(Xpos, Ypos, 0.0);
143 glScalef(2.0, 2.0, 2.0);
144 glRotatef(8.0, 0.0, 0.0, 1.0);
145 glRotatef(90.0, 1.0, 0.0, 0.0);
146 glRotatef(Zrot, 0.0, 0.0, 1.0);
147
148 glCallList(Ball);
149
150 glPopMatrix();
151
152 glFlush();
153
154 uglMesaSwapBuffers();
155
156 Zrot += Zstep;
157
158 Xpos += Xvel;
159 if (Xpos >= Xmax)
160 {
161 Xpos = Xmax;
162 Xvel = -Xvel;
163 Zstep = -Zstep;
164 }
165 if (Xpos <= Xmin)
166 {
167 Xpos = Xmin;
168 Xvel = -Xvel;
169 Zstep = -Zstep;
170 }
171 Ypos += Yvel;
172 Yvel += G;
173 if (Ypos < Ymin)
174 {
175 Ypos = Ymin;
176 if (vel0 == -100.0)
177 vel0 = fabs(Yvel);
178 Yvel = vel0;
179 }
180 }
181
182 UGL_LOCAL int getEvent(void)
183 {
184 UGL_EVENT event;
185 UGL_STATUS status;
186 int retVal = 0;
187
188 status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
189
190 while (status != UGL_STATUS_Q_EMPTY)
191 {
192 UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event;
193
194 if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
195 retVal = 1;
196
197 status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
198 }
199
200 return(retVal);
201 }
202
203 void windMLBounce (UGL_BOOL windMLMode);
204
205 void uglbounce (void)
206 {
207 taskSpawn("tBounce", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLBounce,
208 UGL_FALSE,1,2,3,4,5,6,7,8,9);
209 }
210
211 void windMLBounce(UGL_BOOL windMLMode)
212 {
213 GLsizei width, height;
214 UGL_INPUT_DEVICE_ID keyboardDevId;
215
216 Zrot = 0.0;
217 Zstep = 6.0;
218 Xpos = 0.0;
219 Ypos = 1.0;
220 Xvel = 0.2;
221 Yvel = 0.0;
222 Xmin = -4.0;
223 Xmax = 4.0;
224 Ymin = -3.8;
225 G = -0.1;
226
227 uglInitialize();
228
229 uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
230
231 uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
232
233 qId = uglEventQCreate (eventServiceId, 100);
234
235 if (windMLMode)
236 umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
237 | UGL_MESA_WINDML_EXCLUSIVE, NULL);
238 else
239 umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
240
241 if (umc == NULL)
242 {
243 uglDeinitialize();
244 return;
245 }
246
247 /* Fullscreen */
248
249 uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
250 UGL_MESA_FULLSCREEN_HEIGHT);
251
252 Ball = make_ball();
253 glCullFace(GL_BACK);
254 glEnable(GL_CULL_FACE);
255 glDisable(GL_DITHER);
256 glShadeModel(GL_FLAT);
257
258 uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
259 uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
260
261 initGL(width, height);
262
263 while(!getEvent())
264 drawGL();
265
266 uglEventQDestroy (eventServiceId, qId);
267
268 uglMesaDestroyContext();
269 uglDeinitialize ();
270
271 return;
272 }