2 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
18 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
19 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 * This is a port of the infamous "gears" demo to straight GLX (i.e. no GLUT)
24 * Port by Brian Paul 23 March 2001
26 * Command line options:
27 * -info print GL implementation information
28 * -stereo use stereo enabled GLX visual
38 #include <X11/keysym.h>
47 /* XXX this probably isn't very portable */
52 /* return current time (in seconds) */
58 (void) gettimeofday(&tv
, NULL
);
61 (void) gettimeofday(&tv
, &tz
);
63 return (double) tv
.tv_sec
+ tv
.tv_usec
/ 1000000.0;
72 /* update this function for other platforms! */
73 static double t
= 0.0;
76 fprintf(stderr
, "Warning: current_time() not implemented!!\n");
87 #define M_PI 3.14159265
91 static GLfloat view_rotx
= 20.0, view_roty
= 30.0, view_rotz
= 0.0;
92 static GLint gear1
, gear2
, gear3
;
93 static GLfloat angle
= 0.0;
95 static GLboolean fullscreen
= GL_FALSE
; /* Create a single fullscreen window */
96 static GLboolean stereo
= GL_FALSE
; /* Enable stereo. */
97 static GLfloat eyesep
= 5.0; /* Eye separation. */
98 static GLfloat fix_point
= 40.0; /* Fixation point distance. */
99 static GLfloat left
, right
, asp
; /* Stereo frustum params. */
101 XVisualInfo
*visinfo
;
106 * Draw a gear wheel. You'll probably want to call this function when
107 * building a display list since we do a lot of trig here.
109 * Input: inner_radius - radius of hole at center
110 * outer_radius - radius at center of teeth
111 * width - width of gear
112 * teeth - number of teeth
113 * tooth_depth - depth of tooth
116 gear(GLfloat inner_radius
, GLfloat outer_radius
, GLfloat width
,
117 GLint teeth
, GLfloat tooth_depth
)
125 r1
= outer_radius
- tooth_depth
/ 2.0;
126 r2
= outer_radius
+ tooth_depth
/ 2.0;
128 da
= 2.0 * M_PI
/ teeth
/ 4.0;
130 glShadeModel(GL_FLAT
);
132 glNormal3f(0.0, 0.0, 1.0);
134 /* draw front face */
135 glBegin(GL_QUAD_STRIP
);
136 for (i
= 0; i
<= teeth
; i
++) {
137 angle
= i
* 2.0 * M_PI
/ teeth
;
138 glVertex3f(r0
* cos(angle
), r0
* sin(angle
), width
* 0.5);
139 glVertex3f(r1
* cos(angle
), r1
* sin(angle
), width
* 0.5);
141 glVertex3f(r0
* cos(angle
), r0
* sin(angle
), width
* 0.5);
142 glVertex3f(r1
* cos(angle
+ 3 * da
), r1
* sin(angle
+ 3 * da
),
148 /* draw front sides of teeth */
150 da
= 2.0 * M_PI
/ teeth
/ 4.0;
151 for (i
= 0; i
< teeth
; i
++) {
152 angle
= i
* 2.0 * M_PI
/ teeth
;
154 glVertex3f(r1
* cos(angle
), r1
* sin(angle
), width
* 0.5);
155 glVertex3f(r2
* cos(angle
+ da
), r2
* sin(angle
+ da
), width
* 0.5);
156 glVertex3f(r2
* cos(angle
+ 2 * da
), r2
* sin(angle
+ 2 * da
),
158 glVertex3f(r1
* cos(angle
+ 3 * da
), r1
* sin(angle
+ 3 * da
),
163 glNormal3f(0.0, 0.0, -1.0);
166 glBegin(GL_QUAD_STRIP
);
167 for (i
= 0; i
<= teeth
; i
++) {
168 angle
= i
* 2.0 * M_PI
/ teeth
;
169 glVertex3f(r1
* cos(angle
), r1
* sin(angle
), -width
* 0.5);
170 glVertex3f(r0
* cos(angle
), r0
* sin(angle
), -width
* 0.5);
172 glVertex3f(r1
* cos(angle
+ 3 * da
), r1
* sin(angle
+ 3 * da
),
174 glVertex3f(r0
* cos(angle
), r0
* sin(angle
), -width
* 0.5);
179 /* draw back sides of teeth */
181 da
= 2.0 * M_PI
/ teeth
/ 4.0;
182 for (i
= 0; i
< teeth
; i
++) {
183 angle
= i
* 2.0 * M_PI
/ teeth
;
185 glVertex3f(r1
* cos(angle
+ 3 * da
), r1
* sin(angle
+ 3 * da
),
187 glVertex3f(r2
* cos(angle
+ 2 * da
), r2
* sin(angle
+ 2 * da
),
189 glVertex3f(r2
* cos(angle
+ da
), r2
* sin(angle
+ da
), -width
* 0.5);
190 glVertex3f(r1
* cos(angle
), r1
* sin(angle
), -width
* 0.5);
194 /* draw outward faces of teeth */
195 glBegin(GL_QUAD_STRIP
);
196 for (i
= 0; i
< teeth
; i
++) {
197 angle
= i
* 2.0 * M_PI
/ teeth
;
199 glVertex3f(r1
* cos(angle
), r1
* sin(angle
), width
* 0.5);
200 glVertex3f(r1
* cos(angle
), r1
* sin(angle
), -width
* 0.5);
201 u
= r2
* cos(angle
+ da
) - r1
* cos(angle
);
202 v
= r2
* sin(angle
+ da
) - r1
* sin(angle
);
203 len
= sqrt(u
* u
+ v
* v
);
206 glNormal3f(v
, -u
, 0.0);
207 glVertex3f(r2
* cos(angle
+ da
), r2
* sin(angle
+ da
), width
* 0.5);
208 glVertex3f(r2
* cos(angle
+ da
), r2
* sin(angle
+ da
), -width
* 0.5);
209 glNormal3f(cos(angle
), sin(angle
), 0.0);
210 glVertex3f(r2
* cos(angle
+ 2 * da
), r2
* sin(angle
+ 2 * da
),
212 glVertex3f(r2
* cos(angle
+ 2 * da
), r2
* sin(angle
+ 2 * da
),
214 u
= r1
* cos(angle
+ 3 * da
) - r2
* cos(angle
+ 2 * da
);
215 v
= r1
* sin(angle
+ 3 * da
) - r2
* sin(angle
+ 2 * da
);
216 glNormal3f(v
, -u
, 0.0);
217 glVertex3f(r1
* cos(angle
+ 3 * da
), r1
* sin(angle
+ 3 * da
),
219 glVertex3f(r1
* cos(angle
+ 3 * da
), r1
* sin(angle
+ 3 * da
),
221 glNormal3f(cos(angle
), sin(angle
), 0.0);
224 glVertex3f(r1
* cos(0), r1
* sin(0), width
* 0.5);
225 glVertex3f(r1
* cos(0), r1
* sin(0), -width
* 0.5);
229 glShadeModel(GL_SMOOTH
);
231 /* draw inside radius cylinder */
232 glBegin(GL_QUAD_STRIP
);
233 for (i
= 0; i
<= teeth
; i
++) {
234 angle
= i
* 2.0 * M_PI
/ teeth
;
235 glNormal3f(-cos(angle
), -sin(angle
), 0.0);
236 glVertex3f(r0
* cos(angle
), r0
* sin(angle
), -width
* 0.5);
237 glVertex3f(r0
* cos(angle
), r0
* sin(angle
), width
* 0.5);
246 glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
249 glRotatef(view_rotx
, 1.0, 0.0, 0.0);
250 glRotatef(view_roty
, 0.0, 1.0, 0.0);
251 glRotatef(view_rotz
, 0.0, 0.0, 1.0);
254 glTranslatef(-3.0, -2.0, 0.0);
255 glRotatef(angle
, 0.0, 0.0, 1.0);
260 glTranslatef(3.1, -2.0, 0.0);
261 glRotatef(-2.0 * angle
- 9.0, 0.0, 0.0, 1.0);
266 glTranslatef(-3.1, 4.2, 0.0);
267 glRotatef(-2.0 * angle
- 25.0, 0.0, 0.0, 1.0);
276 /* new window size or exposure */
278 reshape(int width
, int height
)
280 glViewport(0, 0, (GLint
) width
, (GLint
) height
);
285 asp
= (GLfloat
) height
/ (GLfloat
) width
;
286 w
= fix_point
* (1.0 / 5.0);
288 left
= -5.0 * ((w
- 0.5 * eyesep
) / fix_point
);
289 right
= 5.0 * ((w
+ 0.5 * eyesep
) / fix_point
);
291 GLfloat h
= (GLfloat
) height
/ (GLfloat
) width
;
293 glMatrixMode(GL_PROJECTION
);
295 glFrustum(-1.0, 1.0, -h
, h
, 5.0, 60.0);
298 glMatrixMode(GL_MODELVIEW
);
300 glTranslatef(0.0, 0.0, -40.0);
308 static GLfloat pos
[4] = { 5.0, 5.0, 10.0, 0.0 };
309 static GLfloat red
[4] = { 0.8, 0.1, 0.0, 1.0 };
310 static GLfloat green
[4] = { 0.0, 0.8, 0.2, 1.0 };
311 static GLfloat blue
[4] = { 0.2, 0.2, 1.0, 1.0 };
313 glLightfv(GL_LIGHT0
, GL_POSITION
, pos
);
314 glEnable(GL_CULL_FACE
);
315 glEnable(GL_LIGHTING
);
317 glEnable(GL_DEPTH_TEST
);
320 gear1
= glGenLists(1);
321 glNewList(gear1
, GL_COMPILE
);
322 glMaterialfv(GL_FRONT
, GL_AMBIENT_AND_DIFFUSE
, red
);
323 gear(1.0, 4.0, 1.0, 20, 0.7);
326 gear2
= glGenLists(1);
327 glNewList(gear2
, GL_COMPILE
);
328 glMaterialfv(GL_FRONT
, GL_AMBIENT_AND_DIFFUSE
, green
);
329 gear(0.5, 2.0, 2.0, 10, 0.7);
332 gear3
= glGenLists(1);
333 glNewList(gear3
, GL_COMPILE
);
334 glMaterialfv(GL_FRONT
, GL_AMBIENT_AND_DIFFUSE
, blue
);
335 gear(1.3, 2.0, 0.5, 10, 0.7);
338 glEnable(GL_NORMALIZE
);
343 draw( Display
*dpy
, Window win
)
347 ctx
= glXCreateContext( dpy
, visinfo
, NULL
, True
);
349 printf("Error: glXCreateContext failed\n");
353 glXMakeCurrent(dpy
, win
, ctx
);
358 /* First left eye. */
359 glDrawBuffer(GL_BACK_LEFT
);
361 glMatrixMode(GL_PROJECTION
);
363 glFrustum(left
, right
, -asp
, asp
, 5.0, 60.0);
365 glMatrixMode(GL_MODELVIEW
);
368 glTranslated(+0.5 * eyesep
, 0.0, 0.0);
372 /* Then right eye. */
373 glDrawBuffer(GL_BACK_RIGHT
);
375 glMatrixMode(GL_PROJECTION
);
377 glFrustum(-right
, -left
, -asp
, asp
, 5.0, 60.0);
379 glMatrixMode(GL_MODELVIEW
);
382 glTranslated(-0.5 * eyesep
, 0.0, 0.0);
388 glXSwapBuffers(dpy
, win
);
389 glXDestroyContext(dpy
, ctx
);
394 * Create an RGB, double-buffered window.
395 * Return the window and context handles.
398 make_window( Display
*dpy
, const char *name
,
399 int x
, int y
, int width
, int height
,
402 int attribs
[] = { GLX_RGBA
,
409 int stereoAttribs
[] = { GLX_RGBA
,
418 XSetWindowAttributes attr
;
423 scrnum
= DefaultScreen( dpy
);
424 root
= RootWindow( dpy
, scrnum
);
428 width
= DisplayWidth( dpy
, scrnum
);
429 height
= DisplayHeight( dpy
, scrnum
);
433 visinfo
= glXChooseVisual( dpy
, scrnum
, stereoAttribs
);
435 visinfo
= glXChooseVisual( dpy
, scrnum
, attribs
);
438 printf("Error: couldn't get an RGB, "
439 "Double-buffered, Stereo visual\n");
441 printf("Error: couldn't get an RGB, Double-buffered visual\n");
445 /* window attributes */
446 attr
.background_pixel
= 0;
447 attr
.border_pixel
= 0;
448 attr
.colormap
= XCreateColormap( dpy
, root
, visinfo
->visual
, AllocNone
);
449 attr
.event_mask
= StructureNotifyMask
| ExposureMask
| KeyPressMask
;
450 attr
.override_redirect
= fullscreen
;
451 mask
= CWBackPixel
| CWBorderPixel
| CWColormap
| CWEventMask
| CWOverrideRedirect
;
453 win
= XCreateWindow( dpy
, root
, x
, y
, width
, height
,
454 0, visinfo
->depth
, InputOutput
,
455 visinfo
->visual
, mask
, &attr
);
457 /* set hints and properties */
459 XSizeHints sizehints
;
462 sizehints
.width
= width
;
463 sizehints
.height
= height
;
464 sizehints
.flags
= USSize
| USPosition
;
465 XSetNormalHints(dpy
, win
, &sizehints
);
466 XSetStandardProperties(dpy
, win
, name
, name
,
467 None
, (char **)NULL
, 0, &sizehints
);
475 event_loop(Display
*dpy
)
478 make_window(dpy
, "glxgears", 0, 0, 300, 300, &win
);
479 XMapWindow(dpy
, win
);
483 while (XPending(dpy
) > 0) {
485 XNextEvent(dpy
, &event
);
486 switch (event
.type
) {
488 /* we'll redraw below */
490 case ConfigureNotify
:
491 reshape(event
.xconfigure
.width
, event
.xconfigure
.height
);
497 code
= XLookupKeysym(&event
.xkey
, 0);
498 if (code
== XK_Left
) {
501 else if (code
== XK_Right
) {
504 else if (code
== XK_Up
) {
507 else if (code
== XK_Down
) {
511 r
= XLookupString(&event
.xkey
, buffer
, sizeof(buffer
),
513 if (buffer
[0] == 27) {
523 static int frames
= 0;
524 static double tRot0
= -1.0, tRate0
= -1.0;
525 double dt
, t
= current_time();
531 /* advance rotation for next frame */
532 angle
+= 70.0 * dt
; /* 70 degrees per second */
543 if (t
- tRate0
>= 1.0) {
544 GLfloat seconds
= t
- tRate0
;
545 GLfloat fps
= frames
/ seconds
;
546 printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames
, seconds
,
550 XDestroyWindow(dpy
, win
);
551 make_window(dpy
, "glxgears", (int)(fps
* 100) % 100, (int)(fps
* 100) % 100, 300, 300, &win
);
552 XMapWindow(dpy
, win
);
563 main(int argc
, char *argv
[])
566 char *dpyName
= NULL
;
567 GLboolean printInfo
= GL_FALSE
;
570 for (i
= 1; i
< argc
; i
++) {
571 if (strcmp(argv
[i
], "-display") == 0) {
575 else if (strcmp(argv
[i
], "-info") == 0) {
578 else if (strcmp(argv
[i
], "-stereo") == 0) {
581 else if (strcmp(argv
[i
], "-fullscreen") == 0) {
582 fullscreen
= GL_TRUE
;
585 printf("Warrning: unknown parameter: %s\n", argv
[i
]);
588 dpy
= XOpenDisplay(dpyName
);
590 fprintf(stderr
, "Error: couldn't open display %s\n",
591 XDisplayName(dpyName
));
597 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER
));
598 printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION
));
599 printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR
));
600 printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS
));