gears using GLX instead of GLUT
[mesa.git] / progs / xdemos / glxgears.c
1 /*
2 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
18 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
19 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
20 */
21
22 /*
23 * This is a port of the infamous "gears" demo to straight GLX (i.e. no GLUT)
24 * Port by Brian Paul 23 March 2001
25 *
26 * Command line options:
27 * -info print GL implementation information
28 *
29 */
30
31
32 #include <math.h>
33 #include <stdlib.h>
34 #include <stdio.h>
35 #include <string.h>
36 #include <X11/Xlib.h>
37 #include <X11/keysym.h>
38 #include <GL/gl.h>
39 #include <GL/glx.h>
40
41
42 #define BENCHMARK
43
44 #ifdef BENCHMARK
45
46 /* XXX this probably isn't very portable */
47
48 #include <sys/time.h>
49 #include <unistd.h>
50
51 /* return current time (in seconds) */
52 static int
53 current_time(void)
54 {
55 struct timeval tv;
56 struct timezone tz;
57 (void) gettimeofday(&tv, &tz);
58 return (int) tv.tv_sec;
59 }
60
61 #else /*BENCHMARK*/
62
63 /* dummy */
64 static int
65 current_time(void)
66 {
67 return 0;
68 }
69
70 #endif /*BENCHMARK*/
71
72
73
74 #ifndef M_PI
75 #define M_PI 3.14159265
76 #endif
77
78
79 static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
80 static GLint gear1, gear2, gear3;
81 static GLfloat angle = 0.0;
82
83
84 /*
85 *
86 * Draw a gear wheel. You'll probably want to call this function when
87 * building a display list since we do a lot of trig here.
88 *
89 * Input: inner_radius - radius of hole at center
90 * outer_radius - radius at center of teeth
91 * width - width of gear
92 * teeth - number of teeth
93 * tooth_depth - depth of tooth
94 */
95 static void
96 gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
97 GLint teeth, GLfloat tooth_depth)
98 {
99 GLint i;
100 GLfloat r0, r1, r2;
101 GLfloat angle, da;
102 GLfloat u, v, len;
103
104 r0 = inner_radius;
105 r1 = outer_radius - tooth_depth / 2.0;
106 r2 = outer_radius + tooth_depth / 2.0;
107
108 da = 2.0 * M_PI / teeth / 4.0;
109
110 glShadeModel(GL_FLAT);
111
112 glNormal3f(0.0, 0.0, 1.0);
113
114 /* draw front face */
115 glBegin(GL_QUAD_STRIP);
116 for (i = 0; i <= teeth; i++) {
117 angle = i * 2.0 * M_PI / teeth;
118 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
119 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
120 if (i < teeth) {
121 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
122 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
123 width * 0.5);
124 }
125 }
126 glEnd();
127
128 /* draw front sides of teeth */
129 glBegin(GL_QUADS);
130 da = 2.0 * M_PI / teeth / 4.0;
131 for (i = 0; i < teeth; i++) {
132 angle = i * 2.0 * M_PI / teeth;
133
134 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
135 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
136 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
137 width * 0.5);
138 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
139 width * 0.5);
140 }
141 glEnd();
142
143 glNormal3f(0.0, 0.0, -1.0);
144
145 /* draw back face */
146 glBegin(GL_QUAD_STRIP);
147 for (i = 0; i <= teeth; i++) {
148 angle = i * 2.0 * M_PI / teeth;
149 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
150 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
151 if (i < teeth) {
152 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
153 -width * 0.5);
154 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
155 }
156 }
157 glEnd();
158
159 /* draw back sides of teeth */
160 glBegin(GL_QUADS);
161 da = 2.0 * M_PI / teeth / 4.0;
162 for (i = 0; i < teeth; i++) {
163 angle = i * 2.0 * M_PI / teeth;
164
165 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
166 -width * 0.5);
167 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
168 -width * 0.5);
169 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
170 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
171 }
172 glEnd();
173
174 /* draw outward faces of teeth */
175 glBegin(GL_QUAD_STRIP);
176 for (i = 0; i < teeth; i++) {
177 angle = i * 2.0 * M_PI / teeth;
178
179 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
180 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
181 u = r2 * cos(angle + da) - r1 * cos(angle);
182 v = r2 * sin(angle + da) - r1 * sin(angle);
183 len = sqrt(u * u + v * v);
184 u /= len;
185 v /= len;
186 glNormal3f(v, -u, 0.0);
187 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
188 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
189 glNormal3f(cos(angle), sin(angle), 0.0);
190 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
191 width * 0.5);
192 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
193 -width * 0.5);
194 u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
195 v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
196 glNormal3f(v, -u, 0.0);
197 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
198 width * 0.5);
199 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
200 -width * 0.5);
201 glNormal3f(cos(angle), sin(angle), 0.0);
202 }
203
204 glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
205 glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
206
207 glEnd();
208
209 glShadeModel(GL_SMOOTH);
210
211 /* draw inside radius cylinder */
212 glBegin(GL_QUAD_STRIP);
213 for (i = 0; i <= teeth; i++) {
214 angle = i * 2.0 * M_PI / teeth;
215 glNormal3f(-cos(angle), -sin(angle), 0.0);
216 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
217 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
218 }
219 glEnd();
220 }
221
222
223 static void
224 draw(void)
225 {
226 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
227
228 glPushMatrix();
229 glRotatef(view_rotx, 1.0, 0.0, 0.0);
230 glRotatef(view_roty, 0.0, 1.0, 0.0);
231 glRotatef(view_rotz, 0.0, 0.0, 1.0);
232
233 glPushMatrix();
234 glTranslatef(-3.0, -2.0, 0.0);
235 glRotatef(angle, 0.0, 0.0, 1.0);
236 glCallList(gear1);
237 glPopMatrix();
238
239 glPushMatrix();
240 glTranslatef(3.1, -2.0, 0.0);
241 glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
242 glCallList(gear2);
243 glPopMatrix();
244
245 glPushMatrix();
246 glTranslatef(-3.1, 4.2, 0.0);
247 glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
248 glCallList(gear3);
249 glPopMatrix();
250
251 glPopMatrix();
252 }
253
254
255 /* new window size or exposure */
256 static void
257 reshape(int width, int height)
258 {
259 GLfloat h = (GLfloat) height / (GLfloat) width;
260
261 glViewport(0, 0, (GLint) width, (GLint) height);
262 glMatrixMode(GL_PROJECTION);
263 glLoadIdentity();
264 glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
265 glMatrixMode(GL_MODELVIEW);
266 glLoadIdentity();
267 glTranslatef(0.0, 0.0, -40.0);
268 }
269
270
271 static void
272 init(void)
273 {
274 static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
275 static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
276 static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
277 static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
278
279 glLightfv(GL_LIGHT0, GL_POSITION, pos);
280 glEnable(GL_CULL_FACE);
281 glEnable(GL_LIGHTING);
282 glEnable(GL_LIGHT0);
283 glEnable(GL_DEPTH_TEST);
284
285 /* make the gears */
286 gear1 = glGenLists(1);
287 glNewList(gear1, GL_COMPILE);
288 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
289 gear(1.0, 4.0, 1.0, 20, 0.7);
290 glEndList();
291
292 gear2 = glGenLists(1);
293 glNewList(gear2, GL_COMPILE);
294 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
295 gear(0.5, 2.0, 2.0, 10, 0.7);
296 glEndList();
297
298 gear3 = glGenLists(1);
299 glNewList(gear3, GL_COMPILE);
300 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
301 gear(1.3, 2.0, 0.5, 10, 0.7);
302 glEndList();
303
304 glEnable(GL_NORMALIZE);
305 }
306
307
308 /*
309 * Create an RGB, double-buffered window.
310 * Return the window and context handles.
311 */
312 static void
313 make_window( Display *dpy, const char *name,
314 int x, int y, int width, int height,
315 Window *winRet, GLXContext *ctxRet)
316 {
317 int attrib[] = { GLX_RGBA,
318 GLX_RED_SIZE, 1,
319 GLX_GREEN_SIZE, 1,
320 GLX_BLUE_SIZE, 1,
321 GLX_DOUBLEBUFFER,
322 GLX_DEPTH_SIZE, 1,
323 None };
324 int scrnum;
325 XSetWindowAttributes attr;
326 unsigned long mask;
327 Window root;
328 Window win;
329 GLXContext ctx;
330 XVisualInfo *visinfo;
331
332 scrnum = DefaultScreen( dpy );
333 root = RootWindow( dpy, scrnum );
334
335 visinfo = glXChooseVisual( dpy, scrnum, attrib );
336 if (!visinfo) {
337 printf("Error: couldn't get an RGB, Double-buffered visual\n");
338 exit(1);
339 }
340
341 /* window attributes */
342 attr.background_pixel = 0;
343 attr.border_pixel = 0;
344 attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
345 attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
346 mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
347
348 win = XCreateWindow( dpy, root, 0, 0, width, height,
349 0, visinfo->depth, InputOutput,
350 visinfo->visual, mask, &attr );
351
352 /* set hints and properties */
353 {
354 XSizeHints sizehints;
355 sizehints.x = x;
356 sizehints.y = y;
357 sizehints.width = width;
358 sizehints.height = height;
359 sizehints.flags = USSize | USPosition;
360 XSetNormalHints(dpy, win, &sizehints);
361 XSetStandardProperties(dpy, win, name, name,
362 None, (char **)NULL, 0, &sizehints);
363 }
364
365 ctx = glXCreateContext( dpy, visinfo, NULL, True );
366 if (!ctx) {
367 printf("Error: glXCreateContext failed\n");
368 exit(1);
369 }
370
371 XFree(visinfo);
372
373 *winRet = win;
374 *ctxRet = ctx;
375 }
376
377
378 static void
379 event_loop(Display *dpy, Window win)
380 {
381 while (1) {
382 while (XPending(dpy) > 0) {
383 XEvent event;
384 XNextEvent(dpy, &event);
385 switch (event.type) {
386 case Expose:
387 /* we'll redraw below */
388 break;
389 case ConfigureNotify:
390 reshape(event.xconfigure.width, event.xconfigure.height);
391 break;
392 case KeyPress:
393 {
394 char buffer[10];
395 int r, code;
396 code = XLookupKeysym(&event.xkey, 0);
397 if (code == XK_Left) {
398 view_roty += 5.0;
399 }
400 else if (code == XK_Right) {
401 view_roty -= 5.0;
402 }
403 else if (code == XK_Up) {
404 view_rotx += 5.0;
405 }
406 else if (code == XK_Down) {
407 view_rotx -= 5.0;
408 }
409 else {
410 r = XLookupString(&event.xkey, buffer, sizeof(buffer),
411 NULL, NULL);
412 if (buffer[0] == 27) {
413 /* escape */
414 return;
415 }
416 }
417 }
418 }
419 }
420
421 /* next frame */
422 angle += 2.0;
423
424 draw();
425 glXSwapBuffers(dpy, win);
426
427 /* calc framerate */
428 {
429 static int t0 = -1;
430 static int frames = 0;
431 int t = current_time();
432
433 if (t0 < 0)
434 t0 = t;
435
436 frames++;
437
438 if (t - t0 >= 5.0) {
439 GLfloat seconds = t - t0;
440 GLfloat fps = frames / seconds;
441 printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
442 fps);
443 t0 = t;
444 frames = 0;
445 }
446 }
447 }
448 }
449
450
451 int
452 main(int argc, char *argv[])
453 {
454 Display *dpy;
455 Window win;
456 GLXContext ctx;
457 char *dpyName = ":0";
458 GLboolean printInfo = GL_FALSE;
459 int i;
460
461 for (i = 1; i < argc; i++) {
462 if (strcmp(argv[i], "-display") == 0) {
463 dpyName = argv[i+1];
464 i++;
465 }
466 else if (strcmp(argv[i], "-info") == 0) {
467 printInfo = GL_TRUE;
468 }
469 }
470
471 dpy = XOpenDisplay(dpyName);
472 if (!dpy) {
473 printf("Error: couldn't open display %s\n", dpyName);
474 return -1;
475 }
476
477 make_window(dpy, "glxgears", 0, 0, 300, 300, &win, &ctx);
478 XMapWindow(dpy, win);
479 glXMakeCurrent(dpy, win, ctx);
480
481 if (printInfo) {
482 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
483 printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
484 printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
485 printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
486 }
487
488 init();
489
490 event_loop(dpy, win);
491
492 glXDestroyContext(dpy, ctx);
493 XDestroyWindow(dpy, win);
494 XCloseDisplay(dpy);
495
496 return 0;
497 }