ARB prog parser: fix parameter binding type
[mesa.git] / progs / xdemos / pbdemo.c
1
2 /*
3 * This program demonstrates how to do "off-screen" rendering using
4 * the GLX pixel buffer extension.
5 *
6 * Written by Brian Paul for the "OpenGL and Window System Integration"
7 * course presented at SIGGRAPH '97. Updated on 5 October 2002.
8 *
9 * Usage:
10 * pbuffers width height imgfile
11 * Where:
12 * width is the width, in pixels, of the image to generate.
13 * height is the height, in pixels, of the image to generate.
14 * imgfile is the name of the PPM image file to write.
15 *
16 *
17 * This demo draws 3-D boxes with random orientation. A pbuffer with
18 * a depth (Z) buffer is prefered but if such a pbuffer can't be created
19 * we use a non-depth-buffered config.
20 *
21 * On machines such as the SGI Indigo you may have to reconfigure your
22 * display/X server to enable pbuffers. Look in the /usr/gfx/ucode/MGRAS/vof/
23 * directory for display configurationswith the _pbuf suffix. Use
24 * setmon -x <vof> to configure your X server and display for pbuffers.
25 *
26 * O2 systems seem to support pbuffers well.
27 *
28 * IR systems (at least 1RM systems) don't have single-buffered, RGBA,
29 * Z-buffered pbuffer configs. BUT, they DO have DOUBLE-buffered, RGBA,
30 * Z-buffered pbuffers. Note how we try four different fbconfig attribute
31 * lists below!
32 */
33
34
35 #include <assert.h>
36 #include <string.h>
37 #include <stdio.h>
38 #include <stdlib.h>
39 #include <X11/Xlib.h>
40 #include "pbutil.h"
41
42
43 /* Some ugly global vars */
44 static Display *gDpy = NULL;
45 static int gScreen = 0;
46 static FBCONFIG gFBconfig = 0;
47 static PBUFFER gPBuffer = 0;
48 static int gWidth, gHeight;
49 static GLXContext glCtx;
50
51
52
53 /*
54 * Create the pbuffer and return a GLXPbuffer handle.
55 *
56 * We loop over a list of fbconfigs trying to create
57 * a pixel buffer. We return the first pixel buffer which we successfully
58 * create.
59 */
60 static PBUFFER
61 MakePbuffer( Display *dpy, int screen, int width, int height )
62 {
63 #define NUM_FB_CONFIGS 4
64 const char fbString[NUM_FB_CONFIGS][100] = {
65 "Single Buffered, depth buffer",
66 "Double Buffered, depth buffer",
67 "Single Buffered, no depth buffer",
68 "Double Buffered, no depth buffer"
69 };
70 int fbAttribs[NUM_FB_CONFIGS][100] = {
71 {
72 /* Single buffered, with depth buffer */
73 GLX_RENDER_TYPE, GLX_RGBA_BIT,
74 GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT,
75 GLX_RED_SIZE, 1,
76 GLX_GREEN_SIZE, 1,
77 GLX_BLUE_SIZE, 1,
78 GLX_DEPTH_SIZE, 1,
79 GLX_DOUBLEBUFFER, 0,
80 GLX_STENCIL_SIZE, 0,
81 None
82 },
83 {
84 /* Double buffered, with depth buffer */
85 GLX_RENDER_TYPE, GLX_RGBA_BIT,
86 GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT,
87 GLX_RED_SIZE, 1,
88 GLX_GREEN_SIZE, 1,
89 GLX_BLUE_SIZE, 1,
90 GLX_DEPTH_SIZE, 1,
91 GLX_DOUBLEBUFFER, 1,
92 GLX_STENCIL_SIZE, 0,
93 None
94 },
95 {
96 /* Single buffered, without depth buffer */
97 GLX_RENDER_TYPE, GLX_RGBA_BIT,
98 GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT,
99 GLX_RED_SIZE, 1,
100 GLX_GREEN_SIZE, 1,
101 GLX_BLUE_SIZE, 1,
102 GLX_DEPTH_SIZE, 0,
103 GLX_DOUBLEBUFFER, 0,
104 GLX_STENCIL_SIZE, 0,
105 None
106 },
107 {
108 /* Double buffered, without depth buffer */
109 GLX_RENDER_TYPE, GLX_RGBA_BIT,
110 GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT,
111 GLX_RED_SIZE, 1,
112 GLX_GREEN_SIZE, 1,
113 GLX_BLUE_SIZE, 1,
114 GLX_DEPTH_SIZE, 0,
115 GLX_DOUBLEBUFFER, 1,
116 GLX_STENCIL_SIZE, 0,
117 None
118 }
119 };
120 Bool largest = True;
121 Bool preserve = False;
122 FBCONFIG *fbConfigs;
123 PBUFFER pBuffer = None;
124 int nConfigs;
125 int i;
126 int attempt;
127
128 for (attempt=0; attempt<NUM_FB_CONFIGS; attempt++) {
129
130 /* Get list of possible frame buffer configurations */
131 fbConfigs = ChooseFBConfig(dpy, screen, fbAttribs[attempt], &nConfigs);
132 if (nConfigs==0 || !fbConfigs) {
133 printf("Note: glXChooseFBConfig(%s) failed\n", fbString[attempt]);
134 XFree(fbConfigs);
135 continue;
136 }
137
138 #if 0 /*DEBUG*/
139 for (i=0;i<nConfigs;i++) {
140 printf("Config %d\n", i);
141 PrintFBConfigInfo(dpy, screen, fbConfigs[i], 0);
142 }
143 #endif
144
145 /* Create the pbuffer using first fbConfig in the list that works. */
146 for (i=0;i<nConfigs;i++) {
147 pBuffer = CreatePbuffer(dpy, screen, fbConfigs[i], width, height, largest, preserve);
148 if (pBuffer) {
149 gFBconfig = fbConfigs[i];
150 gWidth = width;
151 gHeight = height;
152 break;
153 }
154 }
155
156 if (pBuffer!=None) {
157 break;
158 }
159 }
160
161 if (pBuffer) {
162 printf("Using: %s\n", fbString[attempt]);
163 }
164
165 XFree(fbConfigs);
166
167 return pBuffer;
168 #undef NUM_FB_CONFIGS
169 }
170
171
172
173 /*
174 * Do all the X / GLX setup stuff.
175 */
176 static int
177 Setup(int width, int height)
178 {
179 int pbSupport;
180 XVisualInfo *visInfo;
181
182 /* Open the X display */
183 gDpy = XOpenDisplay(NULL);
184 if (!gDpy) {
185 printf("Error: couldn't open default X display.\n");
186 return 0;
187 }
188
189 /* Get default screen */
190 gScreen = DefaultScreen(gDpy);
191
192 /* Test that pbuffers are available */
193 pbSupport = QueryPbuffers(gDpy, gScreen);
194 if (pbSupport == 1) {
195 printf("Using GLX 1.3 Pbuffers\n");
196 }
197 else if (pbSupport == 2) {
198 printf("Using SGIX Pbuffers\n");
199 }
200 else {
201 printf("Error: pbuffers not available on this screen\n");
202 XCloseDisplay(gDpy);
203 return 0;
204 }
205
206 /* Create Pbuffer */
207 gPBuffer = MakePbuffer( gDpy, gScreen, width, height );
208 if (gPBuffer==None) {
209 printf("Error: couldn't create pbuffer\n");
210 XCloseDisplay(gDpy);
211 return 0;
212 }
213
214 /* Test drawable queries */
215 {
216 unsigned int v;
217 glXQueryDrawable( gDpy, gPBuffer, GLX_WIDTH, &v);
218 printf("GLX_WIDTH = %u\n", v);
219 glXQueryDrawable( gDpy, gPBuffer, GLX_HEIGHT, &v);
220 printf("GLX_HEIGHT = %u\n", v);
221 glXQueryDrawable( gDpy, gPBuffer, GLX_PRESERVED_CONTENTS, &v);
222 printf("GLX_PRESERVED_CONTENTS = %u\n", v);
223 glXQueryDrawable( gDpy, gPBuffer, GLX_LARGEST_PBUFFER, &v);
224 printf("GLX_LARGEST_PBUFFER = %u\n", v);
225 glXQueryDrawable( gDpy, gPBuffer, GLX_FBCONFIG_ID, &v);
226 printf("GLX_FBCONFIG_ID = %u\n", v);
227 }
228
229 /* Get corresponding XVisualInfo */
230 visInfo = GetVisualFromFBConfig(gDpy, gScreen, gFBconfig);
231 if (!visInfo) {
232 printf("Error: can't get XVisualInfo from FBconfig\n");
233 XCloseDisplay(gDpy);
234 return 0;
235 }
236
237 /* Create GLX context */
238 glCtx = glXCreateContext(gDpy, visInfo, NULL, True);
239 if (!glCtx) {
240 /* try indirect */
241 glCtx = glXCreateContext(gDpy, visInfo, NULL, False);
242 if (!glCtx) {
243 printf("Error: Couldn't create GLXContext\n");
244 XFree(visInfo);
245 XCloseDisplay(gDpy);
246 return 0;
247 }
248 else {
249 printf("Warning: using indirect GLXContext\n");
250 }
251 }
252
253 /* Bind context to pbuffer */
254 if (!glXMakeCurrent(gDpy, gPBuffer, glCtx)) {
255 printf("Error: glXMakeCurrent failed\n");
256 XFree(visInfo);
257 XCloseDisplay(gDpy);
258 return 0;
259 }
260
261 return 1; /* Success!! */
262 }
263
264
265
266 /* One-time GL setup */
267 static void
268 InitGL(void)
269 {
270 static GLfloat pos[4] = {0.0, 0.0, 10.0, 0.0};
271 glEnable(GL_LIGHTING);
272 glEnable(GL_LIGHT0);
273 glLightfv(GL_LIGHT0, GL_POSITION, pos);
274 glEnable(GL_NORMALIZE);
275 glEnable(GL_DEPTH_TEST);
276 glEnable(GL_CULL_FACE);
277
278 glViewport(0, 0, gWidth, gHeight);
279 glMatrixMode( GL_PROJECTION );
280 glLoadIdentity();
281 glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
282 glMatrixMode( GL_MODELVIEW );
283 glLoadIdentity();
284 glTranslatef( 0.0, 0.0, -15.0 );
285 }
286
287
288 /* Return random float in [0,1] */
289 static float
290 Random(void)
291 {
292 int i = rand();
293 return (float) (i % 1000) / 1000.0;
294 }
295
296
297 static void
298 RandomColor(void)
299 {
300 GLfloat c[4];
301 c[0] = Random();
302 c[1] = Random();
303 c[2] = Random();
304 c[3] = 1.0;
305 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, c);
306 }
307
308
309 /* This function borrowed from Mark Kilgard's GLUT */
310 static void
311 drawBox(GLfloat x0, GLfloat x1, GLfloat y0, GLfloat y1,
312 GLfloat z0, GLfloat z1, GLenum type)
313 {
314 static GLfloat n[6][3] =
315 {
316 {-1.0, 0.0, 0.0},
317 {0.0, 1.0, 0.0},
318 {1.0, 0.0, 0.0},
319 {0.0, -1.0, 0.0},
320 {0.0, 0.0, 1.0},
321 {0.0, 0.0, -1.0}
322 };
323 static GLint faces[6][4] =
324 {
325 {0, 1, 2, 3},
326 {3, 2, 6, 7},
327 {7, 6, 5, 4},
328 {4, 5, 1, 0},
329 {5, 6, 2, 1},
330 {7, 4, 0, 3}
331 };
332 GLfloat v[8][3], tmp;
333 GLint i;
334
335 if (x0 > x1) {
336 tmp = x0;
337 x0 = x1;
338 x1 = tmp;
339 }
340 if (y0 > y1) {
341 tmp = y0;
342 y0 = y1;
343 y1 = tmp;
344 }
345 if (z0 > z1) {
346 tmp = z0;
347 z0 = z1;
348 z1 = tmp;
349 }
350 v[0][0] = v[1][0] = v[2][0] = v[3][0] = x0;
351 v[4][0] = v[5][0] = v[6][0] = v[7][0] = x1;
352 v[0][1] = v[1][1] = v[4][1] = v[5][1] = y0;
353 v[2][1] = v[3][1] = v[6][1] = v[7][1] = y1;
354 v[0][2] = v[3][2] = v[4][2] = v[7][2] = z0;
355 v[1][2] = v[2][2] = v[5][2] = v[6][2] = z1;
356
357 for (i = 0; i < 6; i++) {
358 glBegin(type);
359 glNormal3fv(&n[i][0]);
360 glVertex3fv(&v[faces[i][0]][0]);
361 glVertex3fv(&v[faces[i][1]][0]);
362 glVertex3fv(&v[faces[i][2]][0]);
363 glVertex3fv(&v[faces[i][3]][0]);
364 glEnd();
365 }
366 }
367
368
369
370 /* Render a scene */
371 static void
372 Render(void)
373 {
374 int NumBoxes = 100;
375 int i;
376
377 glClearColor(0.2, 0.2, 0.9, 0.0);
378 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
379
380 for (i=0;i<NumBoxes;i++) {
381 float tx = -2.0 + 4.0 * Random();
382 float ty = -2.0 + 4.0 * Random();
383 float tz = 4.0 - 16.0 * Random();
384 float sx = 0.1 + Random() * 0.4;
385 float sy = 0.1 + Random() * 0.4;
386 float sz = 0.1 + Random() * 0.4;
387 float rx = Random();
388 float ry = Random();
389 float rz = Random();
390 float ra = Random() * 360.0;
391 glPushMatrix();
392 glTranslatef(tx, ty, tz);
393 glRotatef(ra, rx, ry, rz);
394 glScalef(sx, sy, sz);
395 RandomColor();
396 drawBox(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0, GL_POLYGON);
397 glPopMatrix();
398 }
399
400 glFinish();
401 }
402
403
404
405 static void
406 WriteFile(const char *filename)
407 {
408 FILE *f;
409 GLubyte *image;
410 int i;
411
412 image = malloc(gWidth * gHeight * 3 * sizeof(GLubyte));
413 if (!image) {
414 printf("Error: couldn't allocate image buffer\n");
415 return;
416 }
417
418 glPixelStorei(GL_PACK_ALIGNMENT, 1);
419 glReadPixels(0, 0, gWidth, gHeight, GL_RGB, GL_UNSIGNED_BYTE, image);
420
421 f = fopen(filename, "w");
422 if (!f) {
423 printf("Couldn't open image file: %s\n", filename);
424 return;
425 }
426 fprintf(f,"P6\n");
427 fprintf(f,"# ppm-file created by %s\n", "trdemo2");
428 fprintf(f,"%i %i\n", gWidth, gHeight);
429 fprintf(f,"255\n");
430 fclose(f);
431 f = fopen(filename, "ab"); /* now append binary data */
432 if (!f) {
433 printf("Couldn't append to image file: %s\n", filename);
434 return;
435 }
436
437 for (i=0;i<gHeight;i++) {
438 GLubyte *rowPtr;
439 /* Remember, OpenGL images are bottom to top. Have to reverse. */
440 rowPtr = image + (gHeight-1-i) * gWidth*3;
441 fwrite(rowPtr, 1, gWidth*3, f);
442 }
443
444 fclose(f);
445 free(image);
446
447 printf("Wrote %d by %d image file: %s\n", gWidth, gHeight, filename);
448 }
449
450
451
452 /*
453 * Print message describing command line parameters.
454 */
455 static void
456 Usage(const char *appName)
457 {
458 printf("Usage:\n");
459 printf(" %s width height imgfile\n", appName);
460 printf("Where imgfile is a ppm file\n");
461 }
462
463
464
465 int
466 main(int argc, char *argv[])
467 {
468 if (argc!=4) {
469 Usage(argv[0]);
470 }
471 else {
472 int width = atoi(argv[1]);
473 int height = atoi(argv[2]);
474 char *fileName = argv[3];
475 if (width<=0) {
476 printf("Error: width parameter must be at least 1.\n");
477 return 1;
478 }
479 if (height<=0) {
480 printf("Error: height parameter must be at least 1.\n");
481 return 1;
482 }
483 if (!Setup(width, height)) {
484 return 1;
485 }
486 InitGL();
487 Render();
488 WriteFile(fileName);
489 DestroyPbuffer(gDpy, gScreen, gPBuffer);
490 }
491 return 0;
492 }
493