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30 * EventQueue interfaces
43 #include "sim/host.hh" // for Tick
45 #include "base/fast_alloc.hh"
46 #include "sim/serialize.hh"
47 #include "base/trace.hh"
49 class EventQueue; // forward declaration
52 * An item on an event queue. The action caused by a given
53 * event is specified by deriving a subclass and overriding the
54 * process() member function.
56 class Event : public Serializable, public FastAlloc
58 friend class EventQueue;
61 /// queue to which this event belongs (though it may or may not be
62 /// scheduled on this queue yet)
67 Tick _when; //!< timestamp when event should be processed
68 int _priority; //!< event priority
80 bool getFlags(Flags f) const { return (_flags & f) == f; }
81 void setFlags(Flags f) { _flags |= f; }
82 void clearFlags(Flags f) { _flags &= ~f; }
85 EventQueue *theQueue() const { return queue; }
88 Tick when_created; //!< Keep track of creation time For debugging
89 Tick when_scheduled; //!< Keep track of creation time For debugging
91 virtual void trace(const char *action); //!< trace event activity
93 void trace(const char *) {}
96 unsigned annotated_value;
100 /// Event priorities, to provide tie-breakers for events scheduled
101 /// at the same cycle. Most events are scheduled at the default
102 /// priority; these values are used to control events that need to
103 /// be ordered within a cycle.
105 /// Breakpoints should happen before anything else, so we
106 /// don't miss any action when debugging.
107 Debug_Break_Pri = -100,
109 /// For some reason "delayed" inter-cluster writebacks are
110 /// scheduled before regular writebacks (which have default
111 /// priority). Steve?
112 Delayed_Writeback_Pri = -1,
114 /// Default is zero for historical reasons.
117 /// CPU switches schedule the new CPU's tick event for the
118 /// same cycle (after unscheduling the old CPU's tick event).
119 /// The switch needs to come before any tick events to make
120 /// sure we don't tick both CPUs in the same cycle.
123 /// Serailization needs to occur before tick events also, so
124 /// that a serialize/unserialize is identical to an on-line
128 /// CPU ticks must come after other associated CPU events
129 /// (such as writebacks).
132 /// Statistics events (dump, reset, etc.) come after
133 /// everything else, but before exit.
136 /// If we want to exit on this cycle, it's the very last thing
143 * @param queue that the event gets scheduled on
145 Event(EventQueue *q, Priority p = Default_Pri)
146 : queue(q), next(NULL), _priority(p), _flags(None),
148 when_created(curTick), when_scheduled(0),
156 virtual std::string name() const {
157 return csprintf("Event_%x", (uintptr_t)this);
160 /// Determine if the current event is scheduled
161 bool scheduled() const { return getFlags(Scheduled); }
163 /// Schedule the event with the current priority or default priority
164 void schedule(Tick t);
166 /// Reschedule the event with the current priority
167 void reschedule(Tick t);
169 /// Remove the event from the current schedule
172 /// Return a C string describing the event. This string should
173 /// *not* be dynamically allocated; just a const char array
174 /// describing the event class.
175 virtual const char *description();
177 /// Dump the current event data
181 * This member function is invoked when the event is processed
182 * (occurs). There is no default implementation; each subclass
183 * must provide its own implementation. The event is not
184 * automatically deleted after it is processed (to allow for
185 * statically allocated event objects).
187 * If the AutoDestroy flag is set, the object is deleted once it
190 virtual void process() = 0;
192 void annotate(unsigned value) { annotated_value = value; };
193 unsigned annotation() { return annotated_value; }
195 /// Squash the current event
196 void squash() { setFlags(Squashed); }
198 /// Check whether the event is squashed
199 bool squashed() { return getFlags(Squashed); }
201 /// Get the time that the event is scheduled
202 Tick when() const { return _when; }
204 /// Get the event priority
205 int priority() const { return _priority; }
207 struct priority_compare :
208 public std::binary_function<Event *, Event *, bool>
210 bool operator()(const Event *l, const Event *r) const {
211 return l->when() >= r->when() || l->priority() >= r->priority();
215 virtual void serialize(std::ostream &os);
216 virtual void unserialize(Checkpoint *cp, const std::string §ion);
219 template <class T, void (T::* F)()>
221 DelayFunction(Tick when, T *object)
223 class DelayEvent : public Event
229 DelayEvent(Tick when, T *o)
230 : Event(&mainEventQueue), object(o)
231 { setFlags(AutoDestroy); schedule(when); }
232 void process() { (object->*F)(); }
233 const char *description() { return "delay"; }
236 new DelayEvent(when, object);
240 * Queue of events sorted in time order
242 class EventQueue : public Serializable
250 void insert(Event *event);
251 void remove(Event *event);
256 EventQueue(const std::string &n)
257 : objName(n), head(NULL)
260 virtual std::string name() const { return objName; }
262 // schedule the given event on this queue
263 void schedule(Event *ev);
264 void deschedule(Event *ev);
265 void reschedule(Event *ev);
267 Tick nextTick() { return head->when(); }
270 // process all events up to the given timestamp. we inline a
271 // quick test to see if there are any events to process; if so,
272 // call the internal out-of-line version to process them all.
273 void serviceEvents(Tick when) {
275 if (nextTick() > when)
278 assert(head->when() >= when && "event scheduled in the past");
283 // default: process all events up to 'now' (curTick)
284 void serviceEvents() { serviceEvents(curTick); }
286 // return true if no events are queued
287 bool empty() { return head == NULL; }
291 Tick nextEventTime() { return empty() ? curTick : head->when(); }
293 virtual void serialize(std::ostream &os);
294 virtual void unserialize(Checkpoint *cp, const std::string §ion);
298 //////////////////////
302 // can't put these inside declaration due to circular dependence
303 // between Event and EventQueue classes.
305 //////////////////////
307 // schedule at specified time (place on event queue specified via
310 Event::schedule(Tick t)
312 assert(!scheduled());
315 when_scheduled = curTick;
318 queue->schedule(this);
326 clearFlags(Squashed);
327 clearFlags(Scheduled);
328 queue->deschedule(this);
332 Event::reschedule(Tick t)
335 clearFlags(Squashed);
338 when_scheduled = curTick;
341 queue->reschedule(this);
345 EventQueue::schedule(Event *event)
349 event->trace("scheduled");
353 EventQueue::deschedule(Event *event)
357 event->trace("descheduled");
361 EventQueue::reschedule(Event *event)
366 event->trace("rescheduled");
370 //////////////////////
374 // Events on this queue are processed at the *beginning* of each
375 // cycle, before the pipeline simulation is performed.
377 // defined in eventq.cc
379 //////////////////////
380 extern EventQueue mainEventQueue;
382 #endif // __EVENTQ_HH__