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30 * EventQueue interfaces
43 #include "sim/host.hh" // for Tick
45 #include "base/fast_alloc.hh"
46 #include "sim/serialize.hh"
47 #include "base/trace.hh"
49 class EventQueue; // forward declaration
52 * An item on an event queue. The action caused by a given
53 * event is specified by deriving a subclass and overriding the
54 * process() member function.
56 class Event : public Serializeable, public FastAlloc
58 friend class EventQueue;
61 /// queue to which this event belongs (though it may or may not be
62 /// scheduled on this queue yet)
67 Tick _when; //!< timestamp when event should be processed
68 int _priority; //!< event priority
80 bool getFlags(Flags f) const { return (_flags & f) == f; }
81 void setFlags(Flags f) { _flags |= f; }
82 void clearFlags(Flags f) { _flags &= ~f; }
85 EventQueue *theQueue() const { return queue; }
88 Tick when_created; //!< Keep track of creation time For debugging
89 Tick when_scheduled; //!< Keep track of creation time For debugging
91 virtual void trace(const char *action); //!< trace event activity
93 void trace(const char *) {}
96 unsigned annotated_value;
100 static const std::string defaultName;
104 * @param queue that the event gets scheduled on
106 Event(EventQueue *q, int p = 0)
107 : queue(q), next(NULL), _priority(p), _flags(None),
109 when_created(curTick), when_scheduled(0),
117 virtual std::string name() const {
118 return csprintf("%s_%x", defaultName, (uintptr_t)this);
121 /// Determine if the current event is scheduled
122 bool scheduled() const { return getFlags(Scheduled); }
124 /// Schedule the event with the current priority or default priority
125 void schedule(Tick t);
127 /// Schedule the event with a specific priority
128 void schedule(Tick t, int priority);
130 /// Reschedule the event with the current priority
131 void reschedule(Tick t);
133 /// Reschedule the event with a specific priority
134 void reschedule(Tick t, int priority);
136 /// Remove the event from the current schedule
139 /// Return a C string describing the event. This string should
140 /// *not* be dynamically allocated; just a const char array
141 /// describing the event class.
142 virtual const char *description();
144 /// Dump the current event data
148 * This member function is invoked when the event is processed
149 * (occurs). There is no default implementation; each subclass
150 * must provide its own implementation. The event is not
151 * automatically deleted after it is processed (to allow for
152 * statically allocated event objects).
154 * If the AutoDestroy flag is set, the object is deleted once it
157 virtual void process() = 0;
159 void annotate(unsigned value) { annotated_value = value; };
160 unsigned annotation() { return annotated_value; }
162 /// Squash the current event
163 void squash() { setFlags(Squashed); }
165 /// Check whether the event is squashed
166 bool squashed() { return getFlags(Squashed); }
168 /// Get the time that the event is scheduled
169 Tick when() const { return _when; }
171 /// Get the event priority
172 int priority() const { return _priority; }
174 struct priority_compare :
175 public std::binary_function<Event *, Event *, bool>
177 bool operator()(const Event *l, const Event *r) const {
178 return l->when() >= r->when() || l->priority() >= r->priority();
182 virtual void serialize(std::ostream &os);
183 virtual void unserialize(Checkpoint *cp, const std::string §ion);
186 template <class T, void (T::* F)()>
188 DelayFunction(Tick when, T *object)
190 class DelayEvent : public Event
196 DelayEvent(Tick when, T *o)
197 : Event(&mainEventQueue), object(o)
198 { setFlags(AutoDestroy); schedule(when); }
199 void process() { (object->*F)(); }
200 const char *description() { return "delay"; }
203 new DelayEvent(when, object);
207 * Queue of events sorted in time order
209 class EventQueue : public Serializeable
217 void insert(Event *event);
218 void remove(Event *event);
223 EventQueue(const std::string &n)
224 : objName(n), head(NULL)
227 virtual std::string name() const { return objName; }
229 // schedule the given event on this queue
230 void schedule(Event *ev);
231 void deschedule(Event *ev);
232 void reschedule(Event *ev);
234 Tick nextTick() { return head->when(); }
237 // process all events up to the given timestamp. we inline a
238 // quick test to see if there are any events to process; if so,
239 // call the internal out-of-line version to process them all.
240 void serviceEvents(Tick when) {
242 if (nextTick() > when)
245 assert(head->when() >= when && "event scheduled in the past");
250 // default: process all events up to 'now' (curTick)
251 void serviceEvents() { serviceEvents(curTick); }
253 // return true if no events are queued
254 bool empty() { return head == NULL; }
258 Tick nextEventTime() { return empty() ? curTick : head->when(); }
260 virtual void serialize(std::ostream &os);
261 virtual void unserialize(Checkpoint *cp, const std::string §ion);
265 //////////////////////
269 // can't put these inside declaration due to circular dependence
270 // between Event and EventQueue classes.
272 //////////////////////
274 // schedule at specified time (place on event queue specified via
277 Event::schedule(Tick t)
279 assert(!scheduled());
282 when_scheduled = curTick;
285 queue->schedule(this);
289 Event::schedule(Tick t, int p)
300 clearFlags(Squashed);
301 clearFlags(Scheduled);
302 queue->deschedule(this);
306 Event::reschedule(Tick t)
309 clearFlags(Squashed);
312 when_scheduled = curTick;
315 queue->reschedule(this);
319 Event::reschedule(Tick t, int p)
326 EventQueue::schedule(Event *event)
330 event->trace("scheduled");
334 EventQueue::deschedule(Event *event)
338 event->trace("descheduled");
342 EventQueue::reschedule(Event *event)
347 event->trace("rescheduled");
351 //////////////////////
355 // Events on this queue are processed at the *beginning* of each
356 // cycle, before the pipeline simulation is performed.
358 // defined in eventq.cc
360 //////////////////////
361 extern EventQueue mainEventQueue;
363 #endif // __EVENTQ_HH__