ac/nir: implement 8-bit ssbo stores
[mesa.git] / src / amd / common / ac_binary.h
1 /*
2 * Copyright 2014 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 */
23
24 #ifndef AC_BINARY_H
25 #define AC_BINARY_H
26
27 #include <stdint.h>
28 #include <stdbool.h>
29
30 #ifdef __cplusplus
31 extern "C" {
32 #endif
33
34 struct ac_shader_reloc {
35 char name[32];
36 uint64_t offset;
37 };
38
39 struct ac_shader_binary {
40 unsigned code_size;
41 unsigned config_size;
42 /** The number of bytes of config information for each global symbol.
43 */
44 unsigned config_size_per_symbol;
45 unsigned rodata_size;
46 unsigned global_symbol_count;
47 unsigned reloc_count;
48
49 /** Shader code */
50 unsigned char *code;
51
52 /** Config/Context register state that accompanies this shader.
53 * This is a stream of dword pairs. First dword contains the
54 * register address, the second dword contains the value.*/
55 unsigned char *config;
56
57
58 /** Constant data accessed by the shader. This will be uploaded
59 * into a constant buffer. */
60 unsigned char *rodata;
61
62 /** List of symbol offsets for the shader */
63 uint64_t *global_symbol_offsets;
64
65 struct ac_shader_reloc *relocs;
66
67 /** Disassembled shader in a string. */
68 char *disasm_string;
69 char *llvm_ir_string;
70 };
71
72 struct ac_shader_config {
73 unsigned num_sgprs;
74 unsigned num_vgprs;
75 unsigned spilled_sgprs;
76 unsigned spilled_vgprs;
77 unsigned lds_size;
78 unsigned spi_ps_input_ena;
79 unsigned spi_ps_input_addr;
80 unsigned float_mode;
81 unsigned scratch_bytes_per_wave;
82 };
83
84 /*
85 * Parse the elf binary stored in \p elf_data and create a
86 * ac_shader_binary object.
87 */
88 bool ac_elf_read(const char *elf_data, unsigned elf_size,
89 struct ac_shader_binary *binary);
90
91 /**
92 * @returns A pointer to the start of the configuration information for
93 * the function starting at \p symbol_offset of the binary.
94 */
95 const unsigned char *ac_shader_binary_config_start(
96 const struct ac_shader_binary *binary,
97 uint64_t symbol_offset);
98
99 void ac_shader_binary_read_config(struct ac_shader_binary *binary,
100 struct ac_shader_config *conf,
101 unsigned symbol_offset,
102 bool supports_spill);
103 void ac_shader_binary_clean(struct ac_shader_binary *b);
104
105 #ifdef __cplusplus
106 }
107 #endif
108
109 #endif /* AC_BINARY_H */