radeon/ac: make ac_shader_binary_config_start() available externally
[mesa.git] / src / amd / common / ac_binary.h
1 /*
2 * Copyright 2014 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors: Tom Stellard <thomas.stellard@amd.com>
24 *
25 */
26
27 #pragma once
28
29 #include <stdint.h>
30 #include <stdbool.h>
31
32 struct ac_shader_reloc {
33 char name[32];
34 uint64_t offset;
35 };
36
37 struct ac_shader_binary {
38 /** Shader code */
39 unsigned char *code;
40 unsigned code_size;
41
42 /** Config/Context register state that accompanies this shader.
43 * This is a stream of dword pairs. First dword contains the
44 * register address, the second dword contains the value.*/
45 unsigned char *config;
46 unsigned config_size;
47
48 /** The number of bytes of config information for each global symbol.
49 */
50 unsigned config_size_per_symbol;
51
52 /** Constant data accessed by the shader. This will be uploaded
53 * into a constant buffer. */
54 unsigned char *rodata;
55 unsigned rodata_size;
56
57 /** List of symbol offsets for the shader */
58 uint64_t *global_symbol_offsets;
59 unsigned global_symbol_count;
60
61 struct ac_shader_reloc *relocs;
62 unsigned reloc_count;
63
64 /** Disassembled shader in a string. */
65 char *disasm_string;
66 char *llvm_ir_string;
67 };
68
69 struct ac_shader_config {
70 unsigned num_sgprs;
71 unsigned num_vgprs;
72 unsigned spilled_sgprs;
73 unsigned spilled_vgprs;
74 unsigned lds_size;
75 unsigned spi_ps_input_ena;
76 unsigned spi_ps_input_addr;
77 unsigned float_mode;
78 unsigned scratch_bytes_per_wave;
79 };
80
81 /*
82 * Parse the elf binary stored in \p elf_data and create a
83 * ac_shader_binary object.
84 */
85 void ac_elf_read(const char *elf_data, unsigned elf_size,
86 struct ac_shader_binary *binary);
87
88 /**
89 * @returns A pointer to the start of the configuration information for
90 * the function starting at \p symbol_offset of the binary.
91 */
92 const unsigned char *ac_shader_binary_config_start(
93 const struct ac_shader_binary *binary,
94 uint64_t symbol_offset);
95
96 void ac_shader_binary_read_config(struct ac_shader_binary *binary,
97 struct ac_shader_config *conf,
98 unsigned symbol_offset,
99 bool supports_spill);