radv: replace grid_components_used by uses_grid_size
[mesa.git] / src / amd / common / ac_nir_to_llvm.h
1 /*
2 * Copyright © 2016 Bas Nieuwenhuizen
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef AC_NIR_TO_LLVM_H
25 #define AC_NIR_TO_LLVM_H
26
27 #include <stdbool.h>
28 #include "llvm-c/Core.h"
29 #include "llvm-c/TargetMachine.h"
30 #include "amd_family.h"
31 #include "../vulkan/radv_descriptor_set.h"
32 #include "ac_shader_info.h"
33 #include "compiler/shader_enums.h"
34 struct ac_shader_binary;
35 struct ac_shader_config;
36 struct nir_shader;
37 struct radv_pipeline_layout;
38
39 struct ac_llvm_context;
40 struct ac_shader_abi;
41
42 struct ac_vs_variant_key {
43 uint32_t instance_rate_inputs;
44 uint32_t as_es:1;
45 uint32_t as_ls:1;
46 uint32_t export_prim_id:1;
47 };
48
49 struct ac_tes_variant_key {
50 uint32_t as_es:1;
51 uint32_t export_prim_id:1;
52 };
53
54 struct ac_tcs_variant_key {
55 struct ac_vs_variant_key vs_key;
56 unsigned primitive_mode;
57 unsigned input_vertices;
58 uint32_t tes_reads_tess_factors:1;
59 };
60
61 struct ac_fs_variant_key {
62 uint32_t col_format;
63 uint32_t is_int8;
64 uint32_t is_int10;
65 uint32_t multisample : 1;
66 };
67
68 struct ac_shader_variant_key {
69 union {
70 struct ac_vs_variant_key vs;
71 struct ac_fs_variant_key fs;
72 struct ac_tes_variant_key tes;
73 struct ac_tcs_variant_key tcs;
74 };
75 bool has_multiview_view_index;
76 };
77
78 struct ac_nir_compiler_options {
79 struct radv_pipeline_layout *layout;
80 struct ac_shader_variant_key key;
81 bool unsafe_math;
82 bool supports_spill;
83 bool clamp_shadow_reference;
84 enum radeon_family family;
85 enum chip_class chip_class;
86 };
87
88 struct ac_userdata_info {
89 int8_t sgpr_idx;
90 uint8_t num_sgprs;
91 bool indirect;
92 uint32_t indirect_offset;
93 };
94
95 enum ac_ud_index {
96 AC_UD_SCRATCH_RING_OFFSETS = 0,
97 AC_UD_PUSH_CONSTANTS = 1,
98 AC_UD_INDIRECT_DESCRIPTOR_SETS = 2,
99 AC_UD_VIEW_INDEX = 3,
100 AC_UD_SHADER_START = 4,
101 AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
102 AC_UD_VS_BASE_VERTEX_START_INSTANCE,
103 AC_UD_VS_LS_TCS_IN_LAYOUT,
104 AC_UD_VS_MAX_UD,
105 AC_UD_PS_SAMPLE_POS_OFFSET = AC_UD_SHADER_START,
106 AC_UD_PS_MAX_UD,
107 AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
108 AC_UD_CS_MAX_UD,
109 AC_UD_GS_VS_RING_STRIDE_ENTRIES = AC_UD_VS_MAX_UD,
110 AC_UD_GS_MAX_UD,
111 AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_VS_MAX_UD,
112 AC_UD_TCS_MAX_UD,
113 AC_UD_TES_OFFCHIP_LAYOUT = AC_UD_SHADER_START,
114 AC_UD_TES_MAX_UD,
115 AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
116 };
117
118 /* descriptor index into scratch ring offsets */
119 #define RING_SCRATCH 0
120 #define RING_ESGS_VS 1
121 #define RING_ESGS_GS 2
122 #define RING_GSVS_VS 3
123 #define RING_GSVS_GS 4
124 #define RING_HS_TESS_FACTOR 5
125 #define RING_HS_TESS_OFFCHIP 6
126 #define RING_PS_SAMPLE_POSITIONS 7
127
128 // Match MAX_SETS from radv_descriptor_set.h
129 #define AC_UD_MAX_SETS MAX_SETS
130
131 struct ac_userdata_locations {
132 struct ac_userdata_info descriptor_sets[AC_UD_MAX_SETS];
133 struct ac_userdata_info shader_data[AC_UD_MAX_UD];
134 };
135
136 struct ac_vs_output_info {
137 uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
138 uint8_t clip_dist_mask;
139 uint8_t cull_dist_mask;
140 uint8_t param_exports;
141 bool writes_pointsize;
142 bool writes_layer;
143 bool writes_viewport_index;
144 bool export_prim_id;
145 uint32_t export_mask;
146 unsigned pos_exports;
147 };
148
149 struct ac_es_output_info {
150 uint32_t esgs_itemsize;
151 };
152
153 struct ac_shader_variant_info {
154 struct ac_userdata_locations user_sgprs_locs;
155 struct ac_shader_info info;
156 unsigned num_user_sgprs;
157 unsigned num_input_sgprs;
158 unsigned num_input_vgprs;
159 bool need_indirect_descriptor_sets;
160 struct {
161 struct {
162 struct ac_vs_output_info outinfo;
163 struct ac_es_output_info es_info;
164 unsigned vgpr_comp_cnt;
165 bool as_es;
166 bool as_ls;
167 uint64_t outputs_written;
168 } vs;
169 struct {
170 unsigned num_interp;
171 uint32_t input_mask;
172 unsigned output_mask;
173 uint32_t flat_shaded_mask;
174 bool has_pcoord;
175 bool can_discard;
176 bool writes_z;
177 bool writes_stencil;
178 bool writes_sample_mask;
179 bool early_fragment_test;
180 bool writes_memory;
181 bool prim_id_input;
182 bool layer_input;
183 } fs;
184 struct {
185 unsigned block_size[3];
186 } cs;
187 struct {
188 unsigned vertices_in;
189 unsigned vertices_out;
190 unsigned output_prim;
191 unsigned invocations;
192 unsigned gsvs_vertex_size;
193 unsigned max_gsvs_emit_size;
194 bool uses_prim_id;
195 } gs;
196 struct {
197 bool uses_prim_id;
198 unsigned tcs_vertices_out;
199 /* Which outputs are actually written */
200 uint64_t outputs_written;
201 /* Which patch outputs are actually written */
202 uint32_t patch_outputs_written;
203
204 } tcs;
205 struct {
206 struct ac_vs_output_info outinfo;
207 struct ac_es_output_info es_info;
208 bool as_es;
209 unsigned primitive_mode;
210 enum gl_tess_spacing spacing;
211 bool ccw;
212 bool point_mode;
213 bool uses_prim_id;
214 } tes;
215 };
216 };
217
218 void ac_compile_nir_shader(LLVMTargetMachineRef tm,
219 struct ac_shader_binary *binary,
220 struct ac_shader_config *config,
221 struct ac_shader_variant_info *shader_info,
222 struct nir_shader *const *nir,
223 int nir_count,
224 const struct ac_nir_compiler_options *options,
225 bool dump_shader);
226
227 void ac_create_gs_copy_shader(LLVMTargetMachineRef tm,
228 struct nir_shader *geom_shader,
229 struct ac_shader_binary *binary,
230 struct ac_shader_config *config,
231 struct ac_shader_variant_info *shader_info,
232 const struct ac_nir_compiler_options *options,
233 bool dump_shader);
234
235 struct nir_to_llvm_context;
236 void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi,
237 struct nir_shader *nir, struct nir_to_llvm_context *nctx);
238
239 #endif /* AC_NIR_TO_LLVM_H */