870e7f8988cab8086f6e8984fd04192528a7272b
[mesa.git] / src / amd / common / ac_nir_to_llvm.h
1 /*
2 * Copyright © 2016 Bas Nieuwenhuizen
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef AC_NIR_TO_LLVM_H
25 #define AC_NIR_TO_LLVM_H
26
27 #include <stdbool.h>
28 #include "llvm-c/Core.h"
29 #include "llvm-c/TargetMachine.h"
30 #include "amd_family.h"
31 #include "../vulkan/radv_descriptor_set.h"
32 #include "ac_shader_info.h"
33 #include "compiler/shader_enums.h"
34 struct ac_shader_binary;
35 struct ac_shader_config;
36 struct nir_shader;
37 struct radv_pipeline_layout;
38
39 struct ac_llvm_context;
40 struct ac_shader_abi;
41
42 struct ac_vs_variant_key {
43 uint32_t instance_rate_inputs;
44 uint32_t as_es:1;
45 uint32_t as_ls:1;
46 uint32_t export_prim_id:1;
47 };
48
49 struct ac_tes_variant_key {
50 uint32_t as_es:1;
51 uint32_t export_prim_id:1;
52 };
53
54 struct ac_tcs_variant_key {
55 struct ac_vs_variant_key vs_key;
56 unsigned primitive_mode;
57 unsigned input_vertices;
58 uint32_t tes_reads_tess_factors:1;
59 };
60
61 struct ac_fs_variant_key {
62 uint32_t col_format;
63 uint8_t log2_ps_iter_samples;
64 uint8_t log2_num_samples;
65 uint32_t is_int8;
66 uint32_t is_int10;
67 uint32_t multisample : 1;
68 };
69
70 struct ac_shader_variant_key {
71 union {
72 struct ac_vs_variant_key vs;
73 struct ac_fs_variant_key fs;
74 struct ac_tes_variant_key tes;
75 struct ac_tcs_variant_key tcs;
76 };
77 bool has_multiview_view_index;
78 };
79
80 struct ac_nir_compiler_options {
81 struct radv_pipeline_layout *layout;
82 struct ac_shader_variant_key key;
83 bool unsafe_math;
84 bool supports_spill;
85 bool clamp_shadow_reference;
86 bool dump_preoptir;
87 enum radeon_family family;
88 enum chip_class chip_class;
89 };
90
91 struct ac_userdata_info {
92 int8_t sgpr_idx;
93 uint8_t num_sgprs;
94 bool indirect;
95 uint32_t indirect_offset;
96 };
97
98 enum ac_ud_index {
99 AC_UD_SCRATCH_RING_OFFSETS = 0,
100 AC_UD_PUSH_CONSTANTS = 1,
101 AC_UD_INDIRECT_DESCRIPTOR_SETS = 2,
102 AC_UD_VIEW_INDEX = 3,
103 AC_UD_SHADER_START = 4,
104 AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
105 AC_UD_VS_BASE_VERTEX_START_INSTANCE,
106 AC_UD_VS_LS_TCS_IN_LAYOUT,
107 AC_UD_VS_MAX_UD,
108 AC_UD_PS_SAMPLE_POS_OFFSET = AC_UD_SHADER_START,
109 AC_UD_PS_MAX_UD,
110 AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
111 AC_UD_CS_MAX_UD,
112 AC_UD_GS_VS_RING_STRIDE_ENTRIES = AC_UD_VS_MAX_UD,
113 AC_UD_GS_MAX_UD,
114 AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_VS_MAX_UD,
115 AC_UD_TCS_MAX_UD,
116 AC_UD_TES_OFFCHIP_LAYOUT = AC_UD_SHADER_START,
117 AC_UD_TES_MAX_UD,
118 AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
119 };
120
121 /* Interpolation locations */
122 #define INTERP_CENTER 0
123 #define INTERP_CENTROID 1
124 #define INTERP_SAMPLE 2
125
126 /* descriptor index into scratch ring offsets */
127 #define RING_SCRATCH 0
128 #define RING_ESGS_VS 1
129 #define RING_ESGS_GS 2
130 #define RING_GSVS_VS 3
131 #define RING_GSVS_GS 4
132 #define RING_HS_TESS_FACTOR 5
133 #define RING_HS_TESS_OFFCHIP 6
134 #define RING_PS_SAMPLE_POSITIONS 7
135
136 // Match MAX_SETS from radv_descriptor_set.h
137 #define AC_UD_MAX_SETS MAX_SETS
138
139 struct ac_userdata_locations {
140 struct ac_userdata_info descriptor_sets[AC_UD_MAX_SETS];
141 struct ac_userdata_info shader_data[AC_UD_MAX_UD];
142 };
143
144 struct ac_vs_output_info {
145 uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
146 uint8_t clip_dist_mask;
147 uint8_t cull_dist_mask;
148 uint8_t param_exports;
149 bool writes_pointsize;
150 bool writes_layer;
151 bool writes_viewport_index;
152 bool export_prim_id;
153 unsigned pos_exports;
154 };
155
156 struct ac_es_output_info {
157 uint32_t esgs_itemsize;
158 };
159
160 struct ac_shader_variant_info {
161 struct ac_userdata_locations user_sgprs_locs;
162 struct ac_shader_info info;
163 unsigned num_user_sgprs;
164 unsigned num_input_sgprs;
165 unsigned num_input_vgprs;
166 unsigned private_mem_vgprs;
167 bool need_indirect_descriptor_sets;
168 struct {
169 struct {
170 struct ac_vs_output_info outinfo;
171 struct ac_es_output_info es_info;
172 unsigned vgpr_comp_cnt;
173 bool as_es;
174 bool as_ls;
175 uint64_t outputs_written;
176 } vs;
177 struct {
178 unsigned num_interp;
179 uint32_t input_mask;
180 uint32_t flat_shaded_mask;
181 bool can_discard;
182 bool early_fragment_test;
183 } fs;
184 struct {
185 unsigned block_size[3];
186 } cs;
187 struct {
188 unsigned vertices_in;
189 unsigned vertices_out;
190 unsigned output_prim;
191 unsigned invocations;
192 unsigned gsvs_vertex_size;
193 unsigned max_gsvs_emit_size;
194 unsigned es_type; /* GFX9: VS or TES */
195 } gs;
196 struct {
197 unsigned tcs_vertices_out;
198 /* Which outputs are actually written */
199 uint64_t outputs_written;
200 /* Which patch outputs are actually written */
201 uint32_t patch_outputs_written;
202
203 } tcs;
204 struct {
205 struct ac_vs_output_info outinfo;
206 struct ac_es_output_info es_info;
207 bool as_es;
208 unsigned primitive_mode;
209 enum gl_tess_spacing spacing;
210 bool ccw;
211 bool point_mode;
212 } tes;
213 };
214 };
215
216 void ac_compile_nir_shader(LLVMTargetMachineRef tm,
217 struct ac_shader_binary *binary,
218 struct ac_shader_config *config,
219 struct ac_shader_variant_info *shader_info,
220 struct nir_shader *const *nir,
221 int nir_count,
222 const struct ac_nir_compiler_options *options,
223 bool dump_shader);
224
225 void ac_create_gs_copy_shader(LLVMTargetMachineRef tm,
226 struct nir_shader *geom_shader,
227 struct ac_shader_binary *binary,
228 struct ac_shader_config *config,
229 struct ac_shader_variant_info *shader_info,
230 const struct ac_nir_compiler_options *options,
231 bool dump_shader);
232
233 void ac_lower_indirect_derefs(struct nir_shader *nir, enum chip_class);
234
235 void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi,
236 struct nir_shader *nir);
237
238 #endif /* AC_NIR_TO_LLVM_H */