2 * Copyright © 2016 Bas Nieuwenhuizen
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
27 #include "llvm-c/Core.h"
28 #include "llvm-c/TargetMachine.h"
29 #include "amd_family.h"
31 struct ac_shader_binary
;
32 struct ac_shader_config
;
34 struct radv_pipeline_layout
;
37 struct ac_vs_variant_key
{
38 uint32_t instance_rate_inputs
;
41 struct ac_fs_variant_key
{
46 union ac_shader_variant_key
{
47 struct ac_vs_variant_key vs
;
48 struct ac_fs_variant_key fs
;
51 struct ac_nir_compiler_options
{
52 struct radv_pipeline_layout
*layout
;
53 union ac_shader_variant_key key
;
56 enum radeon_family family
;
57 enum chip_class chip_class
;
60 struct ac_userdata_info
{
64 uint32_t indirect_offset
;
69 AC_UD_PUSH_CONSTANTS
= 1,
70 AC_UD_SHADER_START
= 2,
71 AC_UD_VS_VERTEX_BUFFERS
= AC_UD_SHADER_START
,
72 AC_UD_VS_BASE_VERTEX_START_INSTANCE
,
74 AC_UD_PS_SAMPLE_POS
= AC_UD_SHADER_START
,
76 AC_UD_CS_GRID_SIZE
= AC_UD_SHADER_START
,
78 AC_UD_MAX_UD
= AC_UD_VS_MAX_UD
,
81 #define AC_UD_MAX_SETS 4
83 struct ac_userdata_locations
{
84 struct ac_userdata_info descriptor_sets
[AC_UD_MAX_SETS
];
85 struct ac_userdata_info shader_data
[AC_UD_MAX_UD
];
88 struct ac_shader_variant_info
{
89 struct ac_userdata_locations user_sgprs_locs
;
90 unsigned num_user_sgprs
;
91 unsigned num_input_sgprs
;
92 unsigned num_input_vgprs
;
95 unsigned param_exports
;
97 unsigned vgpr_comp_cnt
;
99 bool writes_pointsize
;
101 bool writes_viewport_index
;
102 uint8_t clip_dist_mask
;
103 uint8_t cull_dist_mask
;
108 unsigned output_mask
;
109 uint32_t flat_shaded_mask
;
114 bool early_fragment_test
;
116 bool force_persample
;
119 unsigned block_size
[3];
124 void ac_compile_nir_shader(LLVMTargetMachineRef tm
,
125 struct ac_shader_binary
*binary
,
126 struct ac_shader_config
*config
,
127 struct ac_shader_variant_info
*shader_info
,
128 struct nir_shader
*nir
,
129 const struct ac_nir_compiler_options
*options
,