ac/nir: make handle_shader_output_decl() non-static
[mesa.git] / src / amd / common / ac_nir_to_llvm.h
1 /*
2 * Copyright © 2016 Bas Nieuwenhuizen
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef AC_NIR_TO_LLVM_H
25 #define AC_NIR_TO_LLVM_H
26
27 #include <stdbool.h>
28 #include "llvm-c/Core.h"
29 #include "llvm-c/TargetMachine.h"
30 #include "amd_family.h"
31 #include "../vulkan/radv_descriptor_set.h"
32 #include "ac_shader_info.h"
33 #include "compiler/shader_enums.h"
34 struct ac_shader_binary;
35 struct ac_shader_config;
36 struct nir_shader;
37 struct nir_variable;
38 struct radv_pipeline_layout;
39
40 struct ac_llvm_context;
41 struct ac_shader_abi;
42
43 struct ac_vs_variant_key {
44 uint32_t instance_rate_inputs;
45 uint32_t as_es:1;
46 uint32_t as_ls:1;
47 uint32_t export_prim_id:1;
48 };
49
50 struct ac_tes_variant_key {
51 uint32_t as_es:1;
52 uint32_t export_prim_id:1;
53 };
54
55 struct ac_tcs_variant_key {
56 struct ac_vs_variant_key vs_key;
57 unsigned primitive_mode;
58 unsigned input_vertices;
59 uint32_t tes_reads_tess_factors:1;
60 };
61
62 struct ac_fs_variant_key {
63 uint32_t col_format;
64 uint8_t log2_ps_iter_samples;
65 uint8_t log2_num_samples;
66 uint32_t is_int8;
67 uint32_t is_int10;
68 uint32_t multisample : 1;
69 };
70
71 struct ac_shader_variant_key {
72 union {
73 struct ac_vs_variant_key vs;
74 struct ac_fs_variant_key fs;
75 struct ac_tes_variant_key tes;
76 struct ac_tcs_variant_key tcs;
77 };
78 bool has_multiview_view_index;
79 };
80
81 struct ac_nir_compiler_options {
82 struct radv_pipeline_layout *layout;
83 struct ac_shader_variant_key key;
84 bool unsafe_math;
85 bool supports_spill;
86 bool clamp_shadow_reference;
87 bool dump_preoptir;
88 enum radeon_family family;
89 enum chip_class chip_class;
90 };
91
92 struct ac_userdata_info {
93 int8_t sgpr_idx;
94 uint8_t num_sgprs;
95 bool indirect;
96 uint32_t indirect_offset;
97 };
98
99 enum ac_ud_index {
100 AC_UD_SCRATCH_RING_OFFSETS = 0,
101 AC_UD_PUSH_CONSTANTS = 1,
102 AC_UD_INDIRECT_DESCRIPTOR_SETS = 2,
103 AC_UD_VIEW_INDEX = 3,
104 AC_UD_SHADER_START = 4,
105 AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
106 AC_UD_VS_BASE_VERTEX_START_INSTANCE,
107 AC_UD_VS_LS_TCS_IN_LAYOUT,
108 AC_UD_VS_MAX_UD,
109 AC_UD_PS_SAMPLE_POS_OFFSET = AC_UD_SHADER_START,
110 AC_UD_PS_MAX_UD,
111 AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
112 AC_UD_CS_MAX_UD,
113 AC_UD_GS_VS_RING_STRIDE_ENTRIES = AC_UD_VS_MAX_UD,
114 AC_UD_GS_MAX_UD,
115 AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_VS_MAX_UD,
116 AC_UD_TCS_MAX_UD,
117 AC_UD_TES_OFFCHIP_LAYOUT = AC_UD_SHADER_START,
118 AC_UD_TES_MAX_UD,
119 AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
120 };
121
122 /* Interpolation locations */
123 #define INTERP_CENTER 0
124 #define INTERP_CENTROID 1
125 #define INTERP_SAMPLE 2
126
127 /* descriptor index into scratch ring offsets */
128 #define RING_SCRATCH 0
129 #define RING_ESGS_VS 1
130 #define RING_ESGS_GS 2
131 #define RING_GSVS_VS 3
132 #define RING_GSVS_GS 4
133 #define RING_HS_TESS_FACTOR 5
134 #define RING_HS_TESS_OFFCHIP 6
135 #define RING_PS_SAMPLE_POSITIONS 7
136
137 // Match MAX_SETS from radv_descriptor_set.h
138 #define AC_UD_MAX_SETS MAX_SETS
139
140 struct ac_userdata_locations {
141 struct ac_userdata_info descriptor_sets[AC_UD_MAX_SETS];
142 struct ac_userdata_info shader_data[AC_UD_MAX_UD];
143 };
144
145 struct ac_vs_output_info {
146 uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
147 uint8_t clip_dist_mask;
148 uint8_t cull_dist_mask;
149 uint8_t param_exports;
150 bool writes_pointsize;
151 bool writes_layer;
152 bool writes_viewport_index;
153 bool export_prim_id;
154 unsigned pos_exports;
155 };
156
157 struct ac_es_output_info {
158 uint32_t esgs_itemsize;
159 };
160
161 struct ac_shader_variant_info {
162 struct ac_userdata_locations user_sgprs_locs;
163 struct ac_shader_info info;
164 unsigned num_user_sgprs;
165 unsigned num_input_sgprs;
166 unsigned num_input_vgprs;
167 unsigned private_mem_vgprs;
168 bool need_indirect_descriptor_sets;
169 struct {
170 struct {
171 struct ac_vs_output_info outinfo;
172 struct ac_es_output_info es_info;
173 unsigned vgpr_comp_cnt;
174 bool as_es;
175 bool as_ls;
176 uint64_t outputs_written;
177 } vs;
178 struct {
179 unsigned num_interp;
180 uint32_t input_mask;
181 uint32_t flat_shaded_mask;
182 bool can_discard;
183 bool early_fragment_test;
184 } fs;
185 struct {
186 unsigned block_size[3];
187 } cs;
188 struct {
189 unsigned vertices_in;
190 unsigned vertices_out;
191 unsigned output_prim;
192 unsigned invocations;
193 unsigned gsvs_vertex_size;
194 unsigned max_gsvs_emit_size;
195 unsigned es_type; /* GFX9: VS or TES */
196 } gs;
197 struct {
198 unsigned tcs_vertices_out;
199 /* Which outputs are actually written */
200 uint64_t outputs_written;
201 /* Which patch outputs are actually written */
202 uint32_t patch_outputs_written;
203
204 } tcs;
205 struct {
206 struct ac_vs_output_info outinfo;
207 struct ac_es_output_info es_info;
208 bool as_es;
209 unsigned primitive_mode;
210 enum gl_tess_spacing spacing;
211 bool ccw;
212 bool point_mode;
213 } tes;
214 };
215 };
216
217 void ac_compile_nir_shader(LLVMTargetMachineRef tm,
218 struct ac_shader_binary *binary,
219 struct ac_shader_config *config,
220 struct ac_shader_variant_info *shader_info,
221 struct nir_shader *const *nir,
222 int nir_count,
223 const struct ac_nir_compiler_options *options,
224 bool dump_shader);
225
226 void ac_create_gs_copy_shader(LLVMTargetMachineRef tm,
227 struct nir_shader *geom_shader,
228 struct ac_shader_binary *binary,
229 struct ac_shader_config *config,
230 struct ac_shader_variant_info *shader_info,
231 const struct ac_nir_compiler_options *options,
232 bool dump_shader);
233
234 void ac_lower_indirect_derefs(struct nir_shader *nir, enum chip_class);
235
236 void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi,
237 struct nir_shader *nir);
238
239 void
240 ac_handle_shader_output_decl(struct ac_llvm_context *ctx,
241 struct ac_shader_abi *abi,
242 struct nir_shader *nir,
243 struct nir_variable *variable,
244 gl_shader_stage stage);
245
246 bool ac_lower_subgroups(struct nir_shader *shader);
247
248 #endif /* AC_NIR_TO_LLVM_H */