ac/shader: gather If TES reads TESSINNER or TESSOUTER
[mesa.git] / src / amd / common / ac_nir_to_llvm.h
1 /*
2 * Copyright © 2016 Bas Nieuwenhuizen
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef AC_NIR_TO_LLVM_H
25 #define AC_NIR_TO_LLVM_H
26
27 #include <stdbool.h>
28 #include "llvm-c/Core.h"
29 #include "llvm-c/TargetMachine.h"
30 #include "amd_family.h"
31 #include "../vulkan/radv_descriptor_set.h"
32 #include "ac_shader_info.h"
33 #include "compiler/shader_enums.h"
34 struct ac_shader_binary;
35 struct ac_shader_config;
36 struct nir_shader;
37 struct radv_pipeline_layout;
38
39 struct ac_llvm_context;
40 struct ac_shader_abi;
41
42 struct ac_vs_variant_key {
43 uint32_t instance_rate_inputs;
44 uint32_t as_es:1;
45 uint32_t as_ls:1;
46 uint32_t export_prim_id:1;
47 };
48
49 struct ac_tes_variant_key {
50 uint32_t as_es:1;
51 uint32_t export_prim_id:1;
52 };
53
54 struct ac_tcs_variant_key {
55 struct ac_vs_variant_key vs_key;
56 unsigned primitive_mode;
57 unsigned input_vertices;
58 };
59
60 struct ac_fs_variant_key {
61 uint32_t col_format;
62 uint32_t is_int8;
63 uint32_t is_int10;
64 uint32_t multisample : 1;
65 };
66
67 struct ac_shader_variant_key {
68 union {
69 struct ac_vs_variant_key vs;
70 struct ac_fs_variant_key fs;
71 struct ac_tes_variant_key tes;
72 struct ac_tcs_variant_key tcs;
73 };
74 bool has_multiview_view_index;
75 };
76
77 struct ac_nir_compiler_options {
78 struct radv_pipeline_layout *layout;
79 struct ac_shader_variant_key key;
80 bool unsafe_math;
81 bool supports_spill;
82 bool clamp_shadow_reference;
83 enum radeon_family family;
84 enum chip_class chip_class;
85 };
86
87 struct ac_userdata_info {
88 int8_t sgpr_idx;
89 uint8_t num_sgprs;
90 bool indirect;
91 uint32_t indirect_offset;
92 };
93
94 enum ac_ud_index {
95 AC_UD_SCRATCH_RING_OFFSETS = 0,
96 AC_UD_PUSH_CONSTANTS = 1,
97 AC_UD_INDIRECT_DESCRIPTOR_SETS = 2,
98 AC_UD_VIEW_INDEX = 3,
99 AC_UD_SHADER_START = 4,
100 AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
101 AC_UD_VS_BASE_VERTEX_START_INSTANCE,
102 AC_UD_VS_LS_TCS_IN_LAYOUT,
103 AC_UD_VS_MAX_UD,
104 AC_UD_PS_SAMPLE_POS_OFFSET = AC_UD_SHADER_START,
105 AC_UD_PS_MAX_UD,
106 AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
107 AC_UD_CS_MAX_UD,
108 AC_UD_GS_VS_RING_STRIDE_ENTRIES = AC_UD_VS_MAX_UD,
109 AC_UD_GS_MAX_UD,
110 AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_VS_MAX_UD,
111 AC_UD_TCS_MAX_UD,
112 AC_UD_TES_OFFCHIP_LAYOUT = AC_UD_SHADER_START,
113 AC_UD_TES_MAX_UD,
114 AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
115 };
116
117 /* descriptor index into scratch ring offsets */
118 #define RING_SCRATCH 0
119 #define RING_ESGS_VS 1
120 #define RING_ESGS_GS 2
121 #define RING_GSVS_VS 3
122 #define RING_GSVS_GS 4
123 #define RING_HS_TESS_FACTOR 5
124 #define RING_HS_TESS_OFFCHIP 6
125 #define RING_PS_SAMPLE_POSITIONS 7
126
127 // Match MAX_SETS from radv_descriptor_set.h
128 #define AC_UD_MAX_SETS MAX_SETS
129
130 struct ac_userdata_locations {
131 struct ac_userdata_info descriptor_sets[AC_UD_MAX_SETS];
132 struct ac_userdata_info shader_data[AC_UD_MAX_UD];
133 };
134
135 struct ac_vs_output_info {
136 uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
137 uint8_t clip_dist_mask;
138 uint8_t cull_dist_mask;
139 uint8_t param_exports;
140 bool writes_pointsize;
141 bool writes_layer;
142 bool writes_viewport_index;
143 bool export_prim_id;
144 uint32_t export_mask;
145 unsigned pos_exports;
146 };
147
148 struct ac_es_output_info {
149 uint32_t esgs_itemsize;
150 };
151
152 struct ac_shader_variant_info {
153 struct ac_userdata_locations user_sgprs_locs;
154 struct ac_shader_info info;
155 unsigned num_user_sgprs;
156 unsigned num_input_sgprs;
157 unsigned num_input_vgprs;
158 bool need_indirect_descriptor_sets;
159 struct {
160 struct {
161 struct ac_vs_output_info outinfo;
162 struct ac_es_output_info es_info;
163 unsigned vgpr_comp_cnt;
164 bool as_es;
165 bool as_ls;
166 uint64_t outputs_written;
167 } vs;
168 struct {
169 unsigned num_interp;
170 uint32_t input_mask;
171 uint32_t flat_shaded_mask;
172 bool has_pcoord;
173 bool can_discard;
174 bool writes_z;
175 bool writes_stencil;
176 bool writes_sample_mask;
177 bool early_fragment_test;
178 bool writes_memory;
179 bool prim_id_input;
180 bool layer_input;
181 } fs;
182 struct {
183 unsigned block_size[3];
184 } cs;
185 struct {
186 unsigned vertices_in;
187 unsigned vertices_out;
188 unsigned output_prim;
189 unsigned invocations;
190 unsigned gsvs_vertex_size;
191 unsigned max_gsvs_emit_size;
192 unsigned es_type; /* GFX9: VS or TES */
193 } gs;
194 struct {
195 unsigned tcs_vertices_out;
196 /* Which outputs are actually written */
197 uint64_t outputs_written;
198 /* Which patch outputs are actually written */
199 uint32_t patch_outputs_written;
200
201 } tcs;
202 struct {
203 struct ac_vs_output_info outinfo;
204 struct ac_es_output_info es_info;
205 bool as_es;
206 unsigned primitive_mode;
207 enum gl_tess_spacing spacing;
208 bool ccw;
209 bool point_mode;
210 } tes;
211 };
212 };
213
214 void ac_compile_nir_shader(LLVMTargetMachineRef tm,
215 struct ac_shader_binary *binary,
216 struct ac_shader_config *config,
217 struct ac_shader_variant_info *shader_info,
218 struct nir_shader *const *nir,
219 int nir_count,
220 const struct ac_nir_compiler_options *options,
221 bool dump_shader);
222
223 void ac_create_gs_copy_shader(LLVMTargetMachineRef tm,
224 struct nir_shader *geom_shader,
225 struct ac_shader_binary *binary,
226 struct ac_shader_config *config,
227 struct ac_shader_variant_info *shader_info,
228 const struct ac_nir_compiler_options *options,
229 bool dump_shader);
230
231 struct nir_to_llvm_context;
232 void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi,
233 struct nir_shader *nir, struct nir_to_llvm_context *nctx);
234
235 #endif /* AC_NIR_TO_LLVM_H */