2 * Copyright © 2016 Bas Nieuwenhuizen
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #ifndef AC_NIR_TO_LLVM_H
25 #define AC_NIR_TO_LLVM_H
28 #include "llvm-c/Core.h"
29 #include "llvm-c/TargetMachine.h"
30 #include "amd_family.h"
31 #include "../vulkan/radv_descriptor_set.h"
33 struct ac_shader_binary
;
34 struct ac_shader_config
;
36 struct radv_pipeline_layout
;
39 struct ac_vs_variant_key
{
40 uint32_t instance_rate_inputs
;
44 struct ac_fs_variant_key
{
49 union ac_shader_variant_key
{
50 struct ac_vs_variant_key vs
;
51 struct ac_fs_variant_key fs
;
54 struct ac_nir_compiler_options
{
55 struct radv_pipeline_layout
*layout
;
56 union ac_shader_variant_key key
;
59 enum radeon_family family
;
60 enum chip_class chip_class
;
63 struct ac_userdata_info
{
67 uint32_t indirect_offset
;
71 AC_UD_SCRATCH_RING_OFFSETS
= 0,
72 AC_UD_PUSH_CONSTANTS
= 1,
73 AC_UD_SHADER_START
= 2,
74 AC_UD_VS_VERTEX_BUFFERS
= AC_UD_SHADER_START
,
75 AC_UD_VS_BASE_VERTEX_START_INSTANCE
,
77 AC_UD_PS_SAMPLE_POS
= AC_UD_SHADER_START
,
79 AC_UD_CS_GRID_SIZE
= AC_UD_SHADER_START
,
81 AC_UD_GS_VS_RING_STRIDE_ENTRIES
= AC_UD_SHADER_START
,
83 AC_UD_MAX_UD
= AC_UD_VS_MAX_UD
,
86 // Match MAX_SETS from radv_descriptor_set.h
87 #define AC_UD_MAX_SETS MAX_SETS
89 struct ac_userdata_locations
{
90 struct ac_userdata_info descriptor_sets
[AC_UD_MAX_SETS
];
91 struct ac_userdata_info shader_data
[AC_UD_MAX_UD
];
94 struct ac_vs_output_info
{
95 uint8_t clip_dist_mask
;
96 uint8_t cull_dist_mask
;
97 bool writes_pointsize
;
99 bool writes_viewport_index
;
100 uint32_t prim_id_output
;
101 uint32_t layer_output
;
102 uint32_t export_mask
;
103 unsigned param_exports
;
104 unsigned pos_exports
;
107 struct ac_es_output_info
{
108 uint32_t esgs_itemsize
;
111 struct ac_shader_variant_info
{
112 struct ac_userdata_locations user_sgprs_locs
;
113 unsigned num_user_sgprs
;
114 unsigned num_input_sgprs
;
115 unsigned num_input_vgprs
;
118 struct ac_vs_output_info outinfo
;
119 struct ac_es_output_info es_info
;
120 unsigned vgpr_comp_cnt
;
126 unsigned output_mask
;
127 uint32_t flat_shaded_mask
;
132 bool writes_sample_mask
;
133 bool early_fragment_test
;
135 bool force_persample
;
140 unsigned block_size
[3];
143 unsigned vertices_in
;
144 unsigned vertices_out
;
145 unsigned output_prim
;
146 unsigned invocations
;
147 unsigned gsvs_vertex_size
;
148 unsigned max_gsvs_emit_size
;
153 void ac_compile_nir_shader(LLVMTargetMachineRef tm
,
154 struct ac_shader_binary
*binary
,
155 struct ac_shader_config
*config
,
156 struct ac_shader_variant_info
*shader_info
,
157 struct nir_shader
*nir
,
158 const struct ac_nir_compiler_options
*options
,
161 void ac_create_gs_copy_shader(LLVMTargetMachineRef tm
,
162 struct nir_shader
*geom_shader
,
163 struct ac_shader_binary
*binary
,
164 struct ac_shader_config
*config
,
165 struct ac_shader_variant_info
*shader_info
,
166 const struct ac_nir_compiler_options
*options
,
169 #endif /* AC_NIR_TO_LLVM_H */