radv: handle 10-bit format clamping workaround.
[mesa.git] / src / amd / common / ac_nir_to_llvm.h
1 /*
2 * Copyright © 2016 Bas Nieuwenhuizen
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef AC_NIR_TO_LLVM_H
25 #define AC_NIR_TO_LLVM_H
26
27 #include <stdbool.h>
28 #include "llvm-c/Core.h"
29 #include "llvm-c/TargetMachine.h"
30 #include "amd_family.h"
31 #include "../vulkan/radv_descriptor_set.h"
32 #include "ac_shader_info.h"
33 #include "compiler/shader_enums.h"
34 struct ac_shader_binary;
35 struct ac_shader_config;
36 struct nir_shader;
37 struct radv_pipeline_layout;
38
39 struct ac_llvm_context;
40 struct ac_shader_abi;
41
42 struct ac_vs_variant_key {
43 uint32_t instance_rate_inputs;
44 uint32_t as_es:1;
45 uint32_t as_ls:1;
46 uint32_t export_prim_id:1;
47 };
48
49 struct ac_tes_variant_key {
50 uint32_t as_es:1;
51 uint32_t export_prim_id:1;
52 };
53
54 struct ac_tcs_variant_key {
55 unsigned primitive_mode;
56 unsigned input_vertices;
57 };
58
59 struct ac_fs_variant_key {
60 uint32_t col_format;
61 uint32_t is_int8;
62 uint32_t is_int10;
63 };
64
65 union ac_shader_variant_key {
66 struct ac_vs_variant_key vs;
67 struct ac_fs_variant_key fs;
68 struct ac_tes_variant_key tes;
69 struct ac_tcs_variant_key tcs;
70 };
71
72 struct ac_nir_compiler_options {
73 struct radv_pipeline_layout *layout;
74 union ac_shader_variant_key key;
75 bool unsafe_math;
76 bool supports_spill;
77 enum radeon_family family;
78 enum chip_class chip_class;
79 };
80
81 struct ac_userdata_info {
82 int8_t sgpr_idx;
83 uint8_t num_sgprs;
84 bool indirect;
85 uint32_t indirect_offset;
86 };
87
88 enum ac_ud_index {
89 AC_UD_SCRATCH_RING_OFFSETS = 0,
90 AC_UD_PUSH_CONSTANTS = 1,
91 AC_UD_INDIRECT_DESCRIPTOR_SETS = 2,
92 AC_UD_SHADER_START = 3,
93 AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
94 AC_UD_VS_BASE_VERTEX_START_INSTANCE,
95 AC_UD_VS_LS_TCS_IN_LAYOUT,
96 AC_UD_VS_MAX_UD,
97 AC_UD_PS_SAMPLE_POS_OFFSET = AC_UD_SHADER_START,
98 AC_UD_PS_MAX_UD,
99 AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
100 AC_UD_CS_MAX_UD,
101 AC_UD_GS_VS_RING_STRIDE_ENTRIES = AC_UD_SHADER_START,
102 AC_UD_GS_MAX_UD,
103 AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_SHADER_START,
104 AC_UD_TCS_MAX_UD,
105 AC_UD_TES_OFFCHIP_LAYOUT = AC_UD_SHADER_START,
106 AC_UD_TES_MAX_UD,
107 AC_UD_MAX_UD = AC_UD_VS_MAX_UD,
108 };
109
110 /* descriptor index into scratch ring offsets */
111 #define RING_SCRATCH 0
112 #define RING_ESGS_VS 1
113 #define RING_ESGS_GS 2
114 #define RING_GSVS_VS 3
115 #define RING_GSVS_GS 4
116 #define RING_HS_TESS_FACTOR 5
117 #define RING_HS_TESS_OFFCHIP 6
118 #define RING_PS_SAMPLE_POSITIONS 7
119
120 // Match MAX_SETS from radv_descriptor_set.h
121 #define AC_UD_MAX_SETS MAX_SETS
122
123 struct ac_userdata_locations {
124 struct ac_userdata_info descriptor_sets[AC_UD_MAX_SETS];
125 struct ac_userdata_info shader_data[AC_UD_MAX_UD];
126 };
127
128 struct ac_vs_output_info {
129 uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
130 uint8_t clip_dist_mask;
131 uint8_t cull_dist_mask;
132 uint8_t param_exports;
133 bool writes_pointsize;
134 bool writes_layer;
135 bool writes_viewport_index;
136 bool export_prim_id;
137 uint32_t export_mask;
138 unsigned pos_exports;
139 };
140
141 struct ac_es_output_info {
142 uint32_t esgs_itemsize;
143 };
144
145 struct ac_shader_variant_info {
146 struct ac_userdata_locations user_sgprs_locs;
147 struct ac_shader_info info;
148 unsigned num_user_sgprs;
149 unsigned num_input_sgprs;
150 unsigned num_input_vgprs;
151 bool need_indirect_descriptor_sets;
152 union {
153 struct {
154 struct ac_vs_output_info outinfo;
155 struct ac_es_output_info es_info;
156 unsigned vgpr_comp_cnt;
157 bool as_es;
158 bool as_ls;
159 uint64_t outputs_written;
160 } vs;
161 struct {
162 unsigned num_interp;
163 uint32_t input_mask;
164 unsigned output_mask;
165 uint32_t flat_shaded_mask;
166 bool has_pcoord;
167 bool can_discard;
168 bool writes_z;
169 bool writes_stencil;
170 bool writes_sample_mask;
171 bool early_fragment_test;
172 bool writes_memory;
173 bool prim_id_input;
174 bool layer_input;
175 } fs;
176 struct {
177 unsigned block_size[3];
178 } cs;
179 struct {
180 unsigned vertices_in;
181 unsigned vertices_out;
182 unsigned output_prim;
183 unsigned invocations;
184 unsigned gsvs_vertex_size;
185 unsigned max_gsvs_emit_size;
186 bool uses_prim_id;
187 } gs;
188 struct {
189 bool uses_prim_id;
190 unsigned tcs_vertices_out;
191 /* Which outputs are actually written */
192 uint64_t outputs_written;
193 /* Which patch outputs are actually written */
194 uint32_t patch_outputs_written;
195
196 } tcs;
197 struct {
198 struct ac_vs_output_info outinfo;
199 struct ac_es_output_info es_info;
200 bool as_es;
201 unsigned primitive_mode;
202 enum gl_tess_spacing spacing;
203 bool ccw;
204 bool point_mode;
205 bool uses_prim_id;
206 } tes;
207 };
208 };
209
210 void ac_compile_nir_shader(LLVMTargetMachineRef tm,
211 struct ac_shader_binary *binary,
212 struct ac_shader_config *config,
213 struct ac_shader_variant_info *shader_info,
214 struct nir_shader *nir,
215 const struct ac_nir_compiler_options *options,
216 bool dump_shader);
217
218 void ac_create_gs_copy_shader(LLVMTargetMachineRef tm,
219 struct nir_shader *geom_shader,
220 struct ac_shader_binary *binary,
221 struct ac_shader_config *config,
222 struct ac_shader_variant_info *shader_info,
223 const struct ac_nir_compiler_options *options,
224 bool dump_shader);
225
226 struct nir_to_llvm_context;
227 void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi,
228 struct nir_shader *nir, struct nir_to_llvm_context *nctx);
229
230 #endif /* AC_NIR_TO_LLVM_H */