2 * Copyright © 2016 Bas Nieuwenhuizen
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
27 #include "llvm-c/Core.h"
28 #include "llvm-c/TargetMachine.h"
29 #include "amd_family.h"
31 struct ac_shader_binary
;
32 struct ac_shader_config
;
34 struct radv_pipeline_layout
;
37 struct ac_vs_variant_key
{
38 uint32_t instance_rate_inputs
;
42 struct ac_fs_variant_key
{
47 union ac_shader_variant_key
{
48 struct ac_vs_variant_key vs
;
49 struct ac_fs_variant_key fs
;
52 struct ac_nir_compiler_options
{
53 struct radv_pipeline_layout
*layout
;
54 union ac_shader_variant_key key
;
57 enum radeon_family family
;
58 enum chip_class chip_class
;
61 struct ac_userdata_info
{
65 uint32_t indirect_offset
;
69 AC_UD_SCRATCH_RING_OFFSETS
= 0,
70 AC_UD_PUSH_CONSTANTS
= 1,
71 AC_UD_SHADER_START
= 2,
72 AC_UD_VS_VERTEX_BUFFERS
= AC_UD_SHADER_START
,
73 AC_UD_VS_BASE_VERTEX_START_INSTANCE
,
75 AC_UD_PS_SAMPLE_POS
= AC_UD_SHADER_START
,
77 AC_UD_CS_GRID_SIZE
= AC_UD_SHADER_START
,
79 AC_UD_GS_VS_RING_STRIDE_ENTRIES
= AC_UD_SHADER_START
,
81 AC_UD_MAX_UD
= AC_UD_VS_MAX_UD
,
84 #define AC_UD_MAX_SETS 4
86 struct ac_userdata_locations
{
87 struct ac_userdata_info descriptor_sets
[AC_UD_MAX_SETS
];
88 struct ac_userdata_info shader_data
[AC_UD_MAX_UD
];
91 struct ac_shader_variant_info
{
92 struct ac_userdata_locations user_sgprs_locs
;
93 unsigned num_user_sgprs
;
94 unsigned num_input_sgprs
;
95 unsigned num_input_vgprs
;
98 unsigned param_exports
;
100 unsigned vgpr_comp_cnt
;
101 uint32_t export_mask
;
102 bool writes_pointsize
;
104 bool writes_viewport_index
;
105 uint8_t clip_dist_mask
;
106 uint8_t cull_dist_mask
;
111 unsigned output_mask
;
112 uint32_t flat_shaded_mask
;
117 bool early_fragment_test
;
119 bool force_persample
;
122 unsigned block_size
[3];
125 unsigned vertices_in
;
126 unsigned vertices_out
;
127 unsigned output_prim
;
128 unsigned invocations
;
133 void ac_compile_nir_shader(LLVMTargetMachineRef tm
,
134 struct ac_shader_binary
*binary
,
135 struct ac_shader_config
*config
,
136 struct ac_shader_variant_info
*shader_info
,
137 struct nir_shader
*nir
,
138 const struct ac_nir_compiler_options
*options
,