ac/nir: Make shader key a struct.
[mesa.git] / src / amd / common / ac_nir_to_llvm.h
1 /*
2 * Copyright © 2016 Bas Nieuwenhuizen
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef AC_NIR_TO_LLVM_H
25 #define AC_NIR_TO_LLVM_H
26
27 #include <stdbool.h>
28 #include "llvm-c/Core.h"
29 #include "llvm-c/TargetMachine.h"
30 #include "amd_family.h"
31 #include "../vulkan/radv_descriptor_set.h"
32 #include "ac_shader_info.h"
33 #include "compiler/shader_enums.h"
34 struct ac_shader_binary;
35 struct ac_shader_config;
36 struct nir_shader;
37 struct radv_pipeline_layout;
38
39 struct ac_llvm_context;
40 struct ac_shader_abi;
41
42 struct ac_vs_variant_key {
43 uint32_t instance_rate_inputs;
44 uint32_t as_es:1;
45 uint32_t as_ls:1;
46 uint32_t export_prim_id:1;
47 };
48
49 struct ac_tes_variant_key {
50 uint32_t as_es:1;
51 uint32_t export_prim_id:1;
52 };
53
54 struct ac_tcs_variant_key {
55 unsigned primitive_mode;
56 unsigned input_vertices;
57 };
58
59 struct ac_fs_variant_key {
60 uint32_t col_format;
61 uint32_t is_int8;
62 uint32_t is_int10;
63 uint32_t multisample : 1;
64 };
65
66 struct ac_shader_variant_key {
67 union {
68 struct ac_vs_variant_key vs;
69 struct ac_fs_variant_key fs;
70 struct ac_tes_variant_key tes;
71 struct ac_tcs_variant_key tcs;
72 };
73 };
74
75 struct ac_nir_compiler_options {
76 struct radv_pipeline_layout *layout;
77 struct ac_shader_variant_key key;
78 bool unsafe_math;
79 bool supports_spill;
80 enum radeon_family family;
81 enum chip_class chip_class;
82 };
83
84 struct ac_userdata_info {
85 int8_t sgpr_idx;
86 uint8_t num_sgprs;
87 bool indirect;
88 uint32_t indirect_offset;
89 };
90
91 enum ac_ud_index {
92 AC_UD_SCRATCH_RING_OFFSETS = 0,
93 AC_UD_PUSH_CONSTANTS = 1,
94 AC_UD_INDIRECT_DESCRIPTOR_SETS = 2,
95 AC_UD_SHADER_START = 3,
96 AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
97 AC_UD_VS_BASE_VERTEX_START_INSTANCE,
98 AC_UD_VS_LS_TCS_IN_LAYOUT,
99 AC_UD_VS_MAX_UD,
100 AC_UD_PS_SAMPLE_POS_OFFSET = AC_UD_SHADER_START,
101 AC_UD_PS_MAX_UD,
102 AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
103 AC_UD_CS_MAX_UD,
104 AC_UD_GS_VS_RING_STRIDE_ENTRIES = AC_UD_SHADER_START,
105 AC_UD_GS_MAX_UD,
106 AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_SHADER_START,
107 AC_UD_TCS_MAX_UD,
108 AC_UD_TES_OFFCHIP_LAYOUT = AC_UD_SHADER_START,
109 AC_UD_TES_MAX_UD,
110 AC_UD_MAX_UD = AC_UD_VS_MAX_UD,
111 };
112
113 /* descriptor index into scratch ring offsets */
114 #define RING_SCRATCH 0
115 #define RING_ESGS_VS 1
116 #define RING_ESGS_GS 2
117 #define RING_GSVS_VS 3
118 #define RING_GSVS_GS 4
119 #define RING_HS_TESS_FACTOR 5
120 #define RING_HS_TESS_OFFCHIP 6
121 #define RING_PS_SAMPLE_POSITIONS 7
122
123 // Match MAX_SETS from radv_descriptor_set.h
124 #define AC_UD_MAX_SETS MAX_SETS
125
126 struct ac_userdata_locations {
127 struct ac_userdata_info descriptor_sets[AC_UD_MAX_SETS];
128 struct ac_userdata_info shader_data[AC_UD_MAX_UD];
129 };
130
131 struct ac_vs_output_info {
132 uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
133 uint8_t clip_dist_mask;
134 uint8_t cull_dist_mask;
135 uint8_t param_exports;
136 bool writes_pointsize;
137 bool writes_layer;
138 bool writes_viewport_index;
139 bool export_prim_id;
140 uint32_t export_mask;
141 unsigned pos_exports;
142 };
143
144 struct ac_es_output_info {
145 uint32_t esgs_itemsize;
146 };
147
148 struct ac_shader_variant_info {
149 struct ac_userdata_locations user_sgprs_locs;
150 struct ac_shader_info info;
151 unsigned num_user_sgprs;
152 unsigned num_input_sgprs;
153 unsigned num_input_vgprs;
154 bool need_indirect_descriptor_sets;
155 union {
156 struct {
157 struct ac_vs_output_info outinfo;
158 struct ac_es_output_info es_info;
159 unsigned vgpr_comp_cnt;
160 bool as_es;
161 bool as_ls;
162 uint64_t outputs_written;
163 } vs;
164 struct {
165 unsigned num_interp;
166 uint32_t input_mask;
167 unsigned output_mask;
168 uint32_t flat_shaded_mask;
169 bool has_pcoord;
170 bool can_discard;
171 bool writes_z;
172 bool writes_stencil;
173 bool writes_sample_mask;
174 bool early_fragment_test;
175 bool writes_memory;
176 bool prim_id_input;
177 bool layer_input;
178 } fs;
179 struct {
180 unsigned block_size[3];
181 } cs;
182 struct {
183 unsigned vertices_in;
184 unsigned vertices_out;
185 unsigned output_prim;
186 unsigned invocations;
187 unsigned gsvs_vertex_size;
188 unsigned max_gsvs_emit_size;
189 bool uses_prim_id;
190 } gs;
191 struct {
192 bool uses_prim_id;
193 unsigned tcs_vertices_out;
194 /* Which outputs are actually written */
195 uint64_t outputs_written;
196 /* Which patch outputs are actually written */
197 uint32_t patch_outputs_written;
198
199 } tcs;
200 struct {
201 struct ac_vs_output_info outinfo;
202 struct ac_es_output_info es_info;
203 bool as_es;
204 unsigned primitive_mode;
205 enum gl_tess_spacing spacing;
206 bool ccw;
207 bool point_mode;
208 bool uses_prim_id;
209 } tes;
210 };
211 };
212
213 void ac_compile_nir_shader(LLVMTargetMachineRef tm,
214 struct ac_shader_binary *binary,
215 struct ac_shader_config *config,
216 struct ac_shader_variant_info *shader_info,
217 struct nir_shader *nir,
218 const struct ac_nir_compiler_options *options,
219 bool dump_shader);
220
221 void ac_create_gs_copy_shader(LLVMTargetMachineRef tm,
222 struct nir_shader *geom_shader,
223 struct ac_shader_binary *binary,
224 struct ac_shader_config *config,
225 struct ac_shader_variant_info *shader_info,
226 const struct ac_nir_compiler_options *options,
227 bool dump_shader);
228
229 struct nir_to_llvm_context;
230 void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi,
231 struct nir_shader *nir, struct nir_to_llvm_context *nctx);
232
233 #endif /* AC_NIR_TO_LLVM_H */