ac/surface: allow linear swizzle mode automatic selection on gfx9 & 10
[mesa.git] / src / amd / common / ac_shader_abi.h
1 /*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef AC_SHADER_ABI_H
25 #define AC_SHADER_ABI_H
26
27 #include <llvm-c/Core.h>
28
29 #include "compiler/shader_enums.h"
30
31 struct nir_variable;
32
33 #define AC_LLVM_MAX_OUTPUTS (VARYING_SLOT_VAR31 + 1)
34
35 #define AC_MAX_INLINE_PUSH_CONSTS 8
36
37 enum ac_descriptor_type {
38 AC_DESC_IMAGE,
39 AC_DESC_FMASK,
40 AC_DESC_SAMPLER,
41 AC_DESC_BUFFER,
42 AC_DESC_PLANE_0,
43 AC_DESC_PLANE_1,
44 AC_DESC_PLANE_2,
45 };
46
47 /* Document the shader ABI during compilation. This is what allows radeonsi and
48 * radv to share a compiler backend.
49 */
50 struct ac_shader_abi {
51 LLVMValueRef base_vertex;
52 LLVMValueRef start_instance;
53 LLVMValueRef draw_id;
54 LLVMValueRef vertex_id;
55 LLVMValueRef instance_id;
56 LLVMValueRef tcs_patch_id;
57 LLVMValueRef tcs_rel_ids;
58 LLVMValueRef tes_patch_id;
59 LLVMValueRef gs_prim_id;
60 LLVMValueRef gs_invocation_id;
61 LLVMValueRef frag_pos[4];
62 LLVMValueRef front_face;
63 LLVMValueRef ancillary;
64 LLVMValueRef sample_coverage;
65 LLVMValueRef prim_mask;
66 LLVMValueRef color0;
67 LLVMValueRef color1;
68 /* CS */
69 LLVMValueRef local_invocation_ids;
70 LLVMValueRef num_work_groups;
71 LLVMValueRef workgroup_ids[3];
72 LLVMValueRef tg_size;
73
74 /* Vulkan only */
75 LLVMValueRef push_constants;
76 LLVMValueRef inline_push_consts[AC_MAX_INLINE_PUSH_CONSTS];
77 unsigned num_inline_push_consts;
78 unsigned base_inline_push_consts;
79 LLVMValueRef view_index;
80
81 LLVMValueRef outputs[AC_LLVM_MAX_OUTPUTS * 4];
82
83 /* For VS and PS: pre-loaded shader inputs.
84 *
85 * Currently only used for NIR shaders; indexed by variables'
86 * driver_location.
87 */
88 LLVMValueRef *inputs;
89
90 /* Varying -> attribute number mapping. Also NIR-only */
91 unsigned fs_input_attr_indices[MAX_VARYING];
92
93 void (*emit_outputs)(struct ac_shader_abi *abi,
94 unsigned max_outputs,
95 LLVMValueRef *addrs);
96
97 void (*emit_vertex)(struct ac_shader_abi *abi,
98 unsigned stream,
99 LLVMValueRef *addrs);
100
101 void (*emit_primitive)(struct ac_shader_abi *abi,
102 unsigned stream);
103
104 void (*emit_kill)(struct ac_shader_abi *abi, LLVMValueRef visible);
105
106 LLVMValueRef (*load_inputs)(struct ac_shader_abi *abi,
107 unsigned location,
108 unsigned driver_location,
109 unsigned component,
110 unsigned num_components,
111 unsigned vertex_index,
112 unsigned const_index,
113 LLVMTypeRef type);
114
115 LLVMValueRef (*load_tess_varyings)(struct ac_shader_abi *abi,
116 LLVMTypeRef type,
117 LLVMValueRef vertex_index,
118 LLVMValueRef param_index,
119 unsigned const_index,
120 unsigned location,
121 unsigned driver_location,
122 unsigned component,
123 unsigned num_components,
124 bool is_patch,
125 bool is_compact,
126 bool load_inputs);
127
128 void (*store_tcs_outputs)(struct ac_shader_abi *abi,
129 const struct nir_variable *var,
130 LLVMValueRef vertex_index,
131 LLVMValueRef param_index,
132 unsigned const_index,
133 LLVMValueRef src,
134 unsigned writemask);
135
136 LLVMValueRef (*load_tess_coord)(struct ac_shader_abi *abi);
137
138 LLVMValueRef (*load_patch_vertices_in)(struct ac_shader_abi *abi);
139
140 LLVMValueRef (*load_tess_level)(struct ac_shader_abi *abi,
141 unsigned varying_id);
142
143
144 LLVMValueRef (*load_ubo)(struct ac_shader_abi *abi, LLVMValueRef index);
145
146 /**
147 * Load the descriptor for the given buffer.
148 *
149 * \param buffer the buffer as presented in NIR: this is the descriptor
150 * in Vulkan, and the buffer index in OpenGL/Gallium
151 * \param write whether buffer contents will be written
152 */
153 LLVMValueRef (*load_ssbo)(struct ac_shader_abi *abi,
154 LLVMValueRef buffer, bool write);
155
156 /**
157 * Load a descriptor associated to a sampler.
158 *
159 * \param descriptor_set the descriptor set index (only for Vulkan)
160 * \param base_index the base index of the sampler variable
161 * \param constant_index constant part of an array index (or 0, if the
162 * sampler variable is not an array)
163 * \param index non-constant part of an array index (may be NULL)
164 * \param desc_type the type of descriptor to load
165 * \param image whether the descriptor is loaded for an image operation
166 */
167 LLVMValueRef (*load_sampler_desc)(struct ac_shader_abi *abi,
168 unsigned descriptor_set,
169 unsigned base_index,
170 unsigned constant_index,
171 LLVMValueRef index,
172 enum ac_descriptor_type desc_type,
173 bool image, bool write,
174 bool bindless);
175
176 /**
177 * Load a Vulkan-specific resource.
178 *
179 * \param index resource index
180 * \param desc_set descriptor set
181 * \param binding descriptor set binding
182 */
183 LLVMValueRef (*load_resource)(struct ac_shader_abi *abi,
184 LLVMValueRef index,
185 unsigned desc_set,
186 unsigned binding);
187
188 LLVMValueRef (*lookup_interp_param)(struct ac_shader_abi *abi,
189 enum glsl_interp_mode interp,
190 unsigned location);
191
192 LLVMValueRef (*load_sample_position)(struct ac_shader_abi *abi,
193 LLVMValueRef sample_id);
194
195 LLVMValueRef (*load_local_group_size)(struct ac_shader_abi *abi);
196
197 LLVMValueRef (*load_sample_mask_in)(struct ac_shader_abi *abi);
198
199 LLVMValueRef (*load_base_vertex)(struct ac_shader_abi *abi);
200
201 /* Whether to clamp the shadow reference value to [0,1]on GFX8. Radeonsi currently
202 * uses it due to promoting D16 to D32, but radv needs it off. */
203 bool clamp_shadow_reference;
204
205 /* Whether to workaround GFX9 ignoring the stride for the buffer size if IDXEN=0
206 * and LLVM optimizes an indexed load with constant index to IDXEN=0. */
207 bool gfx9_stride_size_workaround;
208 bool gfx9_stride_size_workaround_for_atomic;
209 };
210
211 #endif /* AC_SHADER_ABI_H */