ac/nir,radeonsi: add ac_shader_abi::chip_class
[mesa.git] / src / amd / common / ac_shader_abi.h
1 /*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef AC_SHADER_ABI_H
25 #define AC_SHADER_ABI_H
26
27 #include <llvm-c/Core.h>
28
29 /* Document the shader ABI during compilation. This is what allows radeonsi and
30 * radv to share a compiler backend.
31 */
32 struct ac_shader_abi {
33 enum chip_class chip_class;
34
35 LLVMValueRef base_vertex;
36 LLVMValueRef start_instance;
37 LLVMValueRef draw_id;
38 LLVMValueRef vertex_id;
39 LLVMValueRef instance_id;
40
41 /* For VS and PS: pre-loaded shader inputs.
42 *
43 * Currently only used for NIR shaders; indexed by variables'
44 * driver_location.
45 */
46 LLVMValueRef *inputs;
47
48 void (*emit_outputs)(struct ac_shader_abi *abi,
49 unsigned max_outputs,
50 LLVMValueRef *addrs);
51
52 LLVMValueRef (*load_ubo)(struct ac_shader_abi *abi, LLVMValueRef index);
53 };
54
55 #endif /* AC_SHADER_ABI_H */