2 * Copyright 2017 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 #ifndef AC_SHADER_ABI_H
25 #define AC_SHADER_ABI_H
27 #include <llvm-c/Core.h>
29 /* Document the shader ABI during compilation. This is what allows radeonsi and
30 * radv to share a compiler backend.
32 struct ac_shader_abi
{
33 enum chip_class chip_class
;
35 LLVMValueRef base_vertex
;
36 LLVMValueRef start_instance
;
38 LLVMValueRef vertex_id
;
39 LLVMValueRef instance_id
;
41 /* For VS and PS: pre-loaded shader inputs.
43 * Currently only used for NIR shaders; indexed by variables'
48 void (*emit_outputs
)(struct ac_shader_abi
*abi
,
52 LLVMValueRef (*load_ubo
)(struct ac_shader_abi
*abi
, LLVMValueRef index
);
55 #endif /* AC_SHADER_ABI_H */