ac: add emit_vertex to the abi
[mesa.git] / src / amd / common / ac_shader_abi.h
1 /*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef AC_SHADER_ABI_H
25 #define AC_SHADER_ABI_H
26
27 #include <llvm-c/Core.h>
28
29 enum ac_descriptor_type {
30 AC_DESC_IMAGE,
31 AC_DESC_FMASK,
32 AC_DESC_SAMPLER,
33 AC_DESC_BUFFER,
34 };
35
36 /* Document the shader ABI during compilation. This is what allows radeonsi and
37 * radv to share a compiler backend.
38 */
39 struct ac_shader_abi {
40 LLVMValueRef base_vertex;
41 LLVMValueRef start_instance;
42 LLVMValueRef draw_id;
43 LLVMValueRef vertex_id;
44 LLVMValueRef instance_id;
45 LLVMValueRef frag_pos[4];
46 LLVMValueRef front_face;
47 LLVMValueRef ancillary;
48 LLVMValueRef sample_coverage;
49
50 /* For VS and PS: pre-loaded shader inputs.
51 *
52 * Currently only used for NIR shaders; indexed by variables'
53 * driver_location.
54 */
55 LLVMValueRef *inputs;
56
57 void (*emit_outputs)(struct ac_shader_abi *abi,
58 unsigned max_outputs,
59 LLVMValueRef *addrs);
60
61 void (*emit_vertex)(struct ac_shader_abi *abi,
62 unsigned stream,
63 LLVMValueRef *addrs);
64
65 LLVMValueRef (*load_ubo)(struct ac_shader_abi *abi, LLVMValueRef index);
66
67 /**
68 * Load the descriptor for the given buffer.
69 *
70 * \param buffer the buffer as presented in NIR: this is the descriptor
71 * in Vulkan, and the buffer index in OpenGL/Gallium
72 * \param write whether buffer contents will be written
73 */
74 LLVMValueRef (*load_ssbo)(struct ac_shader_abi *abi,
75 LLVMValueRef buffer, bool write);
76
77 /**
78 * Load a descriptor associated to a sampler.
79 *
80 * \param descriptor_set the descriptor set index (only for Vulkan)
81 * \param base_index the base index of the sampler variable
82 * \param constant_index constant part of an array index (or 0, if the
83 * sampler variable is not an array)
84 * \param index non-constant part of an array index (may be NULL)
85 * \param desc_type the type of descriptor to load
86 * \param image whether the descriptor is loaded for an image operation
87 */
88 LLVMValueRef (*load_sampler_desc)(struct ac_shader_abi *abi,
89 unsigned descriptor_set,
90 unsigned base_index,
91 unsigned constant_index,
92 LLVMValueRef index,
93 enum ac_descriptor_type desc_type,
94 bool image, bool write);
95
96 /* Whether to clamp the shadow reference value to [0,1]on VI. Radeonsi currently
97 * uses it due to promoting D16 to D32, but radv needs it off. */
98 bool clamp_shadow_reference;
99 };
100
101 #endif /* AC_SHADER_ABI_H */