radv: add an option that allows to dump pre-optimization ir
[mesa.git] / src / amd / common / ac_shader_abi.h
1 /*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef AC_SHADER_ABI_H
25 #define AC_SHADER_ABI_H
26
27 #include <llvm-c/Core.h>
28
29 enum ac_descriptor_type {
30 AC_DESC_IMAGE,
31 AC_DESC_FMASK,
32 AC_DESC_SAMPLER,
33 AC_DESC_BUFFER,
34 };
35
36 /* Document the shader ABI during compilation. This is what allows radeonsi and
37 * radv to share a compiler backend.
38 */
39 struct ac_shader_abi {
40 LLVMValueRef base_vertex;
41 LLVMValueRef start_instance;
42 LLVMValueRef draw_id;
43 LLVMValueRef vertex_id;
44 LLVMValueRef instance_id;
45 LLVMValueRef tcs_patch_id;
46 LLVMValueRef tcs_rel_ids;
47 LLVMValueRef tes_patch_id;
48 LLVMValueRef gs_prim_id;
49 LLVMValueRef gs_invocation_id;
50 LLVMValueRef frag_pos[4];
51 LLVMValueRef front_face;
52 LLVMValueRef ancillary;
53 LLVMValueRef sample_coverage;
54
55 /* For VS and PS: pre-loaded shader inputs.
56 *
57 * Currently only used for NIR shaders; indexed by variables'
58 * driver_location.
59 */
60 LLVMValueRef *inputs;
61
62 void (*emit_outputs)(struct ac_shader_abi *abi,
63 unsigned max_outputs,
64 LLVMValueRef *addrs);
65
66 void (*emit_vertex)(struct ac_shader_abi *abi,
67 unsigned stream,
68 LLVMValueRef *addrs);
69
70 LLVMValueRef (*load_inputs)(struct ac_shader_abi *abi,
71 unsigned location,
72 unsigned driver_location,
73 unsigned component,
74 unsigned num_components,
75 unsigned vertex_index,
76 unsigned const_index,
77 LLVMTypeRef type);
78
79 LLVMValueRef (*load_tess_varyings)(struct ac_shader_abi *abi,
80 LLVMValueRef vertex_index,
81 LLVMValueRef param_index,
82 unsigned const_index,
83 unsigned location,
84 unsigned driver_location,
85 unsigned component,
86 unsigned num_components,
87 bool is_patch,
88 bool is_compact,
89 bool load_inputs);
90
91 void (*store_tcs_outputs)(struct ac_shader_abi *abi,
92 LLVMValueRef vertex_index,
93 LLVMValueRef param_index,
94 unsigned const_index,
95 unsigned location,
96 unsigned driver_location,
97 LLVMValueRef src,
98 unsigned component,
99 bool is_patch,
100 bool is_compact,
101 unsigned writemask);
102
103 LLVMValueRef (*load_tess_coord)(struct ac_shader_abi *abi,
104 LLVMTypeRef type,
105 unsigned num_components);
106
107 LLVMValueRef (*load_patch_vertices_in)(struct ac_shader_abi *abi);
108
109 LLVMValueRef (*load_tess_level)(struct ac_shader_abi *abi,
110 unsigned varying_id);
111
112
113 LLVMValueRef (*load_ubo)(struct ac_shader_abi *abi, LLVMValueRef index);
114
115 /**
116 * Load the descriptor for the given buffer.
117 *
118 * \param buffer the buffer as presented in NIR: this is the descriptor
119 * in Vulkan, and the buffer index in OpenGL/Gallium
120 * \param write whether buffer contents will be written
121 */
122 LLVMValueRef (*load_ssbo)(struct ac_shader_abi *abi,
123 LLVMValueRef buffer, bool write);
124
125 /**
126 * Load a descriptor associated to a sampler.
127 *
128 * \param descriptor_set the descriptor set index (only for Vulkan)
129 * \param base_index the base index of the sampler variable
130 * \param constant_index constant part of an array index (or 0, if the
131 * sampler variable is not an array)
132 * \param index non-constant part of an array index (may be NULL)
133 * \param desc_type the type of descriptor to load
134 * \param image whether the descriptor is loaded for an image operation
135 */
136 LLVMValueRef (*load_sampler_desc)(struct ac_shader_abi *abi,
137 unsigned descriptor_set,
138 unsigned base_index,
139 unsigned constant_index,
140 LLVMValueRef index,
141 enum ac_descriptor_type desc_type,
142 bool image, bool write);
143
144 /* Whether to clamp the shadow reference value to [0,1]on VI. Radeonsi currently
145 * uses it due to promoting D16 to D32, but radv needs it off. */
146 bool clamp_shadow_reference;
147 };
148
149 #endif /* AC_SHADER_ABI_H */