ac/gpu_info: add has_indirect_compute_dispatch
[mesa.git] / src / amd / common / ac_shader_abi.h
1 /*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef AC_SHADER_ABI_H
25 #define AC_SHADER_ABI_H
26
27 #include <llvm-c/Core.h>
28
29 #include "compiler/shader_enums.h"
30
31 struct nir_variable;
32
33 #define AC_LLVM_MAX_OUTPUTS (VARYING_SLOT_VAR31 + 1)
34
35 enum ac_descriptor_type {
36 AC_DESC_IMAGE,
37 AC_DESC_FMASK,
38 AC_DESC_SAMPLER,
39 AC_DESC_BUFFER,
40 };
41
42 /* Document the shader ABI during compilation. This is what allows radeonsi and
43 * radv to share a compiler backend.
44 */
45 struct ac_shader_abi {
46 LLVMValueRef base_vertex;
47 LLVMValueRef start_instance;
48 LLVMValueRef draw_id;
49 LLVMValueRef vertex_id;
50 LLVMValueRef instance_id;
51 LLVMValueRef tcs_patch_id;
52 LLVMValueRef tcs_rel_ids;
53 LLVMValueRef tes_patch_id;
54 LLVMValueRef gs_prim_id;
55 LLVMValueRef gs_invocation_id;
56 LLVMValueRef frag_pos[4];
57 LLVMValueRef front_face;
58 LLVMValueRef ancillary;
59 LLVMValueRef sample_coverage;
60 LLVMValueRef prim_mask;
61 /* CS */
62 LLVMValueRef local_invocation_ids;
63 LLVMValueRef num_work_groups;
64 LLVMValueRef workgroup_ids[3];
65 LLVMValueRef tg_size;
66
67 /* Vulkan only */
68 LLVMValueRef push_constants;
69 LLVMValueRef view_index;
70
71 LLVMValueRef outputs[AC_LLVM_MAX_OUTPUTS * 4];
72
73 /* For VS and PS: pre-loaded shader inputs.
74 *
75 * Currently only used for NIR shaders; indexed by variables'
76 * driver_location.
77 */
78 LLVMValueRef *inputs;
79
80 void (*emit_outputs)(struct ac_shader_abi *abi,
81 unsigned max_outputs,
82 LLVMValueRef *addrs);
83
84 void (*emit_vertex)(struct ac_shader_abi *abi,
85 unsigned stream,
86 LLVMValueRef *addrs);
87
88 void (*emit_primitive)(struct ac_shader_abi *abi,
89 unsigned stream);
90
91 void (*emit_kill)(struct ac_shader_abi *abi, LLVMValueRef visible);
92
93 LLVMValueRef (*load_inputs)(struct ac_shader_abi *abi,
94 unsigned location,
95 unsigned driver_location,
96 unsigned component,
97 unsigned num_components,
98 unsigned vertex_index,
99 unsigned const_index,
100 LLVMTypeRef type);
101
102 LLVMValueRef (*load_tess_varyings)(struct ac_shader_abi *abi,
103 LLVMTypeRef type,
104 LLVMValueRef vertex_index,
105 LLVMValueRef param_index,
106 unsigned const_index,
107 unsigned location,
108 unsigned driver_location,
109 unsigned component,
110 unsigned num_components,
111 bool is_patch,
112 bool is_compact,
113 bool load_inputs);
114
115 void (*store_tcs_outputs)(struct ac_shader_abi *abi,
116 const struct nir_variable *var,
117 LLVMValueRef vertex_index,
118 LLVMValueRef param_index,
119 unsigned const_index,
120 LLVMValueRef src,
121 unsigned writemask);
122
123 LLVMValueRef (*load_tess_coord)(struct ac_shader_abi *abi);
124
125 LLVMValueRef (*load_patch_vertices_in)(struct ac_shader_abi *abi);
126
127 LLVMValueRef (*load_tess_level)(struct ac_shader_abi *abi,
128 unsigned varying_id);
129
130
131 LLVMValueRef (*load_ubo)(struct ac_shader_abi *abi, LLVMValueRef index);
132
133 /**
134 * Load the descriptor for the given buffer.
135 *
136 * \param buffer the buffer as presented in NIR: this is the descriptor
137 * in Vulkan, and the buffer index in OpenGL/Gallium
138 * \param write whether buffer contents will be written
139 */
140 LLVMValueRef (*load_ssbo)(struct ac_shader_abi *abi,
141 LLVMValueRef buffer, bool write);
142
143 /**
144 * Load a descriptor associated to a sampler.
145 *
146 * \param descriptor_set the descriptor set index (only for Vulkan)
147 * \param base_index the base index of the sampler variable
148 * \param constant_index constant part of an array index (or 0, if the
149 * sampler variable is not an array)
150 * \param index non-constant part of an array index (may be NULL)
151 * \param desc_type the type of descriptor to load
152 * \param image whether the descriptor is loaded for an image operation
153 */
154 LLVMValueRef (*load_sampler_desc)(struct ac_shader_abi *abi,
155 unsigned descriptor_set,
156 unsigned base_index,
157 unsigned constant_index,
158 LLVMValueRef index,
159 enum ac_descriptor_type desc_type,
160 bool image, bool write,
161 bool bindless);
162
163 /**
164 * Load a Vulkan-specific resource.
165 *
166 * \param index resource index
167 * \param desc_set descriptor set
168 * \param binding descriptor set binding
169 */
170 LLVMValueRef (*load_resource)(struct ac_shader_abi *abi,
171 LLVMValueRef index,
172 unsigned desc_set,
173 unsigned binding);
174
175 LLVMValueRef (*lookup_interp_param)(struct ac_shader_abi *abi,
176 enum glsl_interp_mode interp,
177 unsigned location);
178
179 LLVMValueRef (*load_sample_position)(struct ac_shader_abi *abi,
180 LLVMValueRef sample_id);
181
182 LLVMValueRef (*load_local_group_size)(struct ac_shader_abi *abi);
183
184 LLVMValueRef (*load_sample_mask_in)(struct ac_shader_abi *abi);
185
186 LLVMValueRef (*load_base_vertex)(struct ac_shader_abi *abi);
187
188 /* Whether to clamp the shadow reference value to [0,1]on VI. Radeonsi currently
189 * uses it due to promoting D16 to D32, but radv needs it off. */
190 bool clamp_shadow_reference;
191
192 /* Whether to workaround GFX9 ignoring the stride for the buffer size if IDXEN=0
193 * and LLVM optimizes an indexed load with constant index to IDXEN=0. */
194 bool gfx9_stride_size_workaround;
195 };
196
197 #endif /* AC_SHADER_ABI_H */