ac/nir: implement 8-bit push constant, ssbo and ubo loads
[mesa.git] / src / amd / common / ac_shader_abi.h
1 /*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef AC_SHADER_ABI_H
25 #define AC_SHADER_ABI_H
26
27 #include <llvm-c/Core.h>
28
29 #include "compiler/shader_enums.h"
30
31 struct nir_variable;
32
33 #define AC_LLVM_MAX_OUTPUTS (VARYING_SLOT_VAR31 + 1)
34
35 #define AC_MAX_INLINE_PUSH_CONSTS 8
36
37 enum ac_descriptor_type {
38 AC_DESC_IMAGE,
39 AC_DESC_FMASK,
40 AC_DESC_SAMPLER,
41 AC_DESC_BUFFER,
42 };
43
44 /* Document the shader ABI during compilation. This is what allows radeonsi and
45 * radv to share a compiler backend.
46 */
47 struct ac_shader_abi {
48 LLVMValueRef base_vertex;
49 LLVMValueRef start_instance;
50 LLVMValueRef draw_id;
51 LLVMValueRef vertex_id;
52 LLVMValueRef instance_id;
53 LLVMValueRef tcs_patch_id;
54 LLVMValueRef tcs_rel_ids;
55 LLVMValueRef tes_patch_id;
56 LLVMValueRef gs_prim_id;
57 LLVMValueRef gs_invocation_id;
58 LLVMValueRef frag_pos[4];
59 LLVMValueRef front_face;
60 LLVMValueRef ancillary;
61 LLVMValueRef sample_coverage;
62 LLVMValueRef prim_mask;
63 /* CS */
64 LLVMValueRef local_invocation_ids;
65 LLVMValueRef num_work_groups;
66 LLVMValueRef workgroup_ids[3];
67 LLVMValueRef tg_size;
68
69 /* Vulkan only */
70 LLVMValueRef push_constants;
71 LLVMValueRef inline_push_consts[AC_MAX_INLINE_PUSH_CONSTS];
72 unsigned num_inline_push_consts;
73 unsigned base_inline_push_consts;
74 LLVMValueRef view_index;
75
76 LLVMValueRef outputs[AC_LLVM_MAX_OUTPUTS * 4];
77
78 /* For VS and PS: pre-loaded shader inputs.
79 *
80 * Currently only used for NIR shaders; indexed by variables'
81 * driver_location.
82 */
83 LLVMValueRef *inputs;
84
85 /* Varying -> attribute number mapping. Also NIR-only */
86 unsigned fs_input_attr_indices[MAX_VARYING];
87
88 void (*emit_outputs)(struct ac_shader_abi *abi,
89 unsigned max_outputs,
90 LLVMValueRef *addrs);
91
92 void (*emit_vertex)(struct ac_shader_abi *abi,
93 unsigned stream,
94 LLVMValueRef *addrs);
95
96 void (*emit_primitive)(struct ac_shader_abi *abi,
97 unsigned stream);
98
99 void (*emit_kill)(struct ac_shader_abi *abi, LLVMValueRef visible);
100
101 LLVMValueRef (*load_inputs)(struct ac_shader_abi *abi,
102 unsigned location,
103 unsigned driver_location,
104 unsigned component,
105 unsigned num_components,
106 unsigned vertex_index,
107 unsigned const_index,
108 LLVMTypeRef type);
109
110 LLVMValueRef (*load_tess_varyings)(struct ac_shader_abi *abi,
111 LLVMTypeRef type,
112 LLVMValueRef vertex_index,
113 LLVMValueRef param_index,
114 unsigned const_index,
115 unsigned location,
116 unsigned driver_location,
117 unsigned component,
118 unsigned num_components,
119 bool is_patch,
120 bool is_compact,
121 bool load_inputs);
122
123 void (*store_tcs_outputs)(struct ac_shader_abi *abi,
124 const struct nir_variable *var,
125 LLVMValueRef vertex_index,
126 LLVMValueRef param_index,
127 unsigned const_index,
128 LLVMValueRef src,
129 unsigned writemask);
130
131 LLVMValueRef (*load_tess_coord)(struct ac_shader_abi *abi);
132
133 LLVMValueRef (*load_patch_vertices_in)(struct ac_shader_abi *abi);
134
135 LLVMValueRef (*load_tess_level)(struct ac_shader_abi *abi,
136 unsigned varying_id);
137
138
139 LLVMValueRef (*load_ubo)(struct ac_shader_abi *abi, LLVMValueRef index);
140
141 /**
142 * Load the descriptor for the given buffer.
143 *
144 * \param buffer the buffer as presented in NIR: this is the descriptor
145 * in Vulkan, and the buffer index in OpenGL/Gallium
146 * \param write whether buffer contents will be written
147 */
148 LLVMValueRef (*load_ssbo)(struct ac_shader_abi *abi,
149 LLVMValueRef buffer, bool write);
150
151 /**
152 * Load a descriptor associated to a sampler.
153 *
154 * \param descriptor_set the descriptor set index (only for Vulkan)
155 * \param base_index the base index of the sampler variable
156 * \param constant_index constant part of an array index (or 0, if the
157 * sampler variable is not an array)
158 * \param index non-constant part of an array index (may be NULL)
159 * \param desc_type the type of descriptor to load
160 * \param image whether the descriptor is loaded for an image operation
161 */
162 LLVMValueRef (*load_sampler_desc)(struct ac_shader_abi *abi,
163 unsigned descriptor_set,
164 unsigned base_index,
165 unsigned constant_index,
166 LLVMValueRef index,
167 enum ac_descriptor_type desc_type,
168 bool image, bool write,
169 bool bindless);
170
171 /**
172 * Load a Vulkan-specific resource.
173 *
174 * \param index resource index
175 * \param desc_set descriptor set
176 * \param binding descriptor set binding
177 */
178 LLVMValueRef (*load_resource)(struct ac_shader_abi *abi,
179 LLVMValueRef index,
180 unsigned desc_set,
181 unsigned binding);
182
183 LLVMValueRef (*lookup_interp_param)(struct ac_shader_abi *abi,
184 enum glsl_interp_mode interp,
185 unsigned location);
186
187 LLVMValueRef (*load_sample_position)(struct ac_shader_abi *abi,
188 LLVMValueRef sample_id);
189
190 LLVMValueRef (*load_local_group_size)(struct ac_shader_abi *abi);
191
192 LLVMValueRef (*load_sample_mask_in)(struct ac_shader_abi *abi);
193
194 LLVMValueRef (*load_base_vertex)(struct ac_shader_abi *abi);
195
196 /* Whether to clamp the shadow reference value to [0,1]on VI. Radeonsi currently
197 * uses it due to promoting D16 to D32, but radv needs it off. */
198 bool clamp_shadow_reference;
199
200 /* Whether to workaround GFX9 ignoring the stride for the buffer size if IDXEN=0
201 * and LLVM optimizes an indexed load with constant index to IDXEN=0. */
202 bool gfx9_stride_size_workaround;
203 };
204
205 #endif /* AC_SHADER_ABI_H */