ac/radeonsi: add lookup_interp_param and load_sample_position to the abi
[mesa.git] / src / amd / common / ac_shader_abi.h
1 /*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef AC_SHADER_ABI_H
25 #define AC_SHADER_ABI_H
26
27 #include <llvm-c/Core.h>
28
29 #include "compiler/shader_enums.h"
30
31 enum ac_descriptor_type {
32 AC_DESC_IMAGE,
33 AC_DESC_FMASK,
34 AC_DESC_SAMPLER,
35 AC_DESC_BUFFER,
36 };
37
38 /* Document the shader ABI during compilation. This is what allows radeonsi and
39 * radv to share a compiler backend.
40 */
41 struct ac_shader_abi {
42 LLVMValueRef base_vertex;
43 LLVMValueRef start_instance;
44 LLVMValueRef draw_id;
45 LLVMValueRef vertex_id;
46 LLVMValueRef instance_id;
47 LLVMValueRef tcs_patch_id;
48 LLVMValueRef tcs_rel_ids;
49 LLVMValueRef tes_patch_id;
50 LLVMValueRef gs_prim_id;
51 LLVMValueRef gs_invocation_id;
52 LLVMValueRef frag_pos[4];
53 LLVMValueRef front_face;
54 LLVMValueRef ancillary;
55 LLVMValueRef sample_coverage;
56 LLVMValueRef prim_mask;
57
58 /* For VS and PS: pre-loaded shader inputs.
59 *
60 * Currently only used for NIR shaders; indexed by variables'
61 * driver_location.
62 */
63 LLVMValueRef *inputs;
64
65 void (*emit_outputs)(struct ac_shader_abi *abi,
66 unsigned max_outputs,
67 LLVMValueRef *addrs);
68
69 void (*emit_vertex)(struct ac_shader_abi *abi,
70 unsigned stream,
71 LLVMValueRef *addrs);
72
73 void (*emit_primitive)(struct ac_shader_abi *abi,
74 unsigned stream);
75
76 LLVMValueRef (*load_inputs)(struct ac_shader_abi *abi,
77 unsigned location,
78 unsigned driver_location,
79 unsigned component,
80 unsigned num_components,
81 unsigned vertex_index,
82 unsigned const_index,
83 LLVMTypeRef type);
84
85 LLVMValueRef (*load_tess_varyings)(struct ac_shader_abi *abi,
86 LLVMValueRef vertex_index,
87 LLVMValueRef param_index,
88 unsigned const_index,
89 unsigned location,
90 unsigned driver_location,
91 unsigned component,
92 unsigned num_components,
93 bool is_patch,
94 bool is_compact,
95 bool load_inputs);
96
97 void (*store_tcs_outputs)(struct ac_shader_abi *abi,
98 LLVMValueRef vertex_index,
99 LLVMValueRef param_index,
100 unsigned const_index,
101 unsigned location,
102 unsigned driver_location,
103 LLVMValueRef src,
104 unsigned component,
105 bool is_patch,
106 bool is_compact,
107 unsigned writemask);
108
109 LLVMValueRef (*load_tess_coord)(struct ac_shader_abi *abi,
110 LLVMTypeRef type,
111 unsigned num_components);
112
113 LLVMValueRef (*load_patch_vertices_in)(struct ac_shader_abi *abi);
114
115 LLVMValueRef (*load_tess_level)(struct ac_shader_abi *abi,
116 unsigned varying_id);
117
118
119 LLVMValueRef (*load_ubo)(struct ac_shader_abi *abi, LLVMValueRef index);
120
121 /**
122 * Load the descriptor for the given buffer.
123 *
124 * \param buffer the buffer as presented in NIR: this is the descriptor
125 * in Vulkan, and the buffer index in OpenGL/Gallium
126 * \param write whether buffer contents will be written
127 */
128 LLVMValueRef (*load_ssbo)(struct ac_shader_abi *abi,
129 LLVMValueRef buffer, bool write);
130
131 /**
132 * Load a descriptor associated to a sampler.
133 *
134 * \param descriptor_set the descriptor set index (only for Vulkan)
135 * \param base_index the base index of the sampler variable
136 * \param constant_index constant part of an array index (or 0, if the
137 * sampler variable is not an array)
138 * \param index non-constant part of an array index (may be NULL)
139 * \param desc_type the type of descriptor to load
140 * \param image whether the descriptor is loaded for an image operation
141 */
142 LLVMValueRef (*load_sampler_desc)(struct ac_shader_abi *abi,
143 unsigned descriptor_set,
144 unsigned base_index,
145 unsigned constant_index,
146 LLVMValueRef index,
147 enum ac_descriptor_type desc_type,
148 bool image, bool write);
149
150 LLVMValueRef (*lookup_interp_param)(struct ac_shader_abi *abi,
151 enum glsl_interp_mode interp,
152 unsigned location);
153
154 LLVMValueRef (*load_sample_position)(struct ac_shader_abi *abi,
155 LLVMValueRef sample_id);
156
157 /* Whether to clamp the shadow reference value to [0,1]on VI. Radeonsi currently
158 * uses it due to promoting D16 to D32, but radv needs it off. */
159 bool clamp_shadow_reference;
160 };
161
162 #endif /* AC_SHADER_ABI_H */