ac/nir,radv,radeonsi/nir: use correct indices for interpolation intrinsics
[mesa.git] / src / amd / common / ac_shader_abi.h
1 /*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef AC_SHADER_ABI_H
25 #define AC_SHADER_ABI_H
26
27 #include <llvm-c/Core.h>
28
29 #include "compiler/shader_enums.h"
30
31 struct nir_variable;
32
33 #define AC_LLVM_MAX_OUTPUTS (VARYING_SLOT_VAR31 + 1)
34
35 enum ac_descriptor_type {
36 AC_DESC_IMAGE,
37 AC_DESC_FMASK,
38 AC_DESC_SAMPLER,
39 AC_DESC_BUFFER,
40 };
41
42 /* Document the shader ABI during compilation. This is what allows radeonsi and
43 * radv to share a compiler backend.
44 */
45 struct ac_shader_abi {
46 LLVMValueRef base_vertex;
47 LLVMValueRef start_instance;
48 LLVMValueRef draw_id;
49 LLVMValueRef vertex_id;
50 LLVMValueRef instance_id;
51 LLVMValueRef tcs_patch_id;
52 LLVMValueRef tcs_rel_ids;
53 LLVMValueRef tes_patch_id;
54 LLVMValueRef gs_prim_id;
55 LLVMValueRef gs_invocation_id;
56 LLVMValueRef frag_pos[4];
57 LLVMValueRef front_face;
58 LLVMValueRef ancillary;
59 LLVMValueRef sample_coverage;
60 LLVMValueRef prim_mask;
61 /* CS */
62 LLVMValueRef local_invocation_ids;
63 LLVMValueRef num_work_groups;
64 LLVMValueRef workgroup_ids[3];
65 LLVMValueRef tg_size;
66
67 /* Vulkan only */
68 LLVMValueRef push_constants;
69 LLVMValueRef view_index;
70
71 LLVMValueRef outputs[AC_LLVM_MAX_OUTPUTS * 4];
72
73 /* For VS and PS: pre-loaded shader inputs.
74 *
75 * Currently only used for NIR shaders; indexed by variables'
76 * driver_location.
77 */
78 LLVMValueRef *inputs;
79
80 /* Varying -> attribute number mapping. Also NIR-only */
81 unsigned fs_input_attr_indices[MAX_VARYING];
82
83 void (*emit_outputs)(struct ac_shader_abi *abi,
84 unsigned max_outputs,
85 LLVMValueRef *addrs);
86
87 void (*emit_vertex)(struct ac_shader_abi *abi,
88 unsigned stream,
89 LLVMValueRef *addrs);
90
91 void (*emit_primitive)(struct ac_shader_abi *abi,
92 unsigned stream);
93
94 void (*emit_kill)(struct ac_shader_abi *abi, LLVMValueRef visible);
95
96 LLVMValueRef (*load_inputs)(struct ac_shader_abi *abi,
97 unsigned location,
98 unsigned driver_location,
99 unsigned component,
100 unsigned num_components,
101 unsigned vertex_index,
102 unsigned const_index,
103 LLVMTypeRef type);
104
105 LLVMValueRef (*load_tess_varyings)(struct ac_shader_abi *abi,
106 LLVMTypeRef type,
107 LLVMValueRef vertex_index,
108 LLVMValueRef param_index,
109 unsigned const_index,
110 unsigned location,
111 unsigned driver_location,
112 unsigned component,
113 unsigned num_components,
114 bool is_patch,
115 bool is_compact,
116 bool load_inputs);
117
118 void (*store_tcs_outputs)(struct ac_shader_abi *abi,
119 const struct nir_variable *var,
120 LLVMValueRef vertex_index,
121 LLVMValueRef param_index,
122 unsigned const_index,
123 LLVMValueRef src,
124 unsigned writemask);
125
126 LLVMValueRef (*load_tess_coord)(struct ac_shader_abi *abi);
127
128 LLVMValueRef (*load_patch_vertices_in)(struct ac_shader_abi *abi);
129
130 LLVMValueRef (*load_tess_level)(struct ac_shader_abi *abi,
131 unsigned varying_id);
132
133
134 LLVMValueRef (*load_ubo)(struct ac_shader_abi *abi, LLVMValueRef index);
135
136 /**
137 * Load the descriptor for the given buffer.
138 *
139 * \param buffer the buffer as presented in NIR: this is the descriptor
140 * in Vulkan, and the buffer index in OpenGL/Gallium
141 * \param write whether buffer contents will be written
142 */
143 LLVMValueRef (*load_ssbo)(struct ac_shader_abi *abi,
144 LLVMValueRef buffer, bool write);
145
146 /**
147 * Load a descriptor associated to a sampler.
148 *
149 * \param descriptor_set the descriptor set index (only for Vulkan)
150 * \param base_index the base index of the sampler variable
151 * \param constant_index constant part of an array index (or 0, if the
152 * sampler variable is not an array)
153 * \param index non-constant part of an array index (may be NULL)
154 * \param desc_type the type of descriptor to load
155 * \param image whether the descriptor is loaded for an image operation
156 */
157 LLVMValueRef (*load_sampler_desc)(struct ac_shader_abi *abi,
158 unsigned descriptor_set,
159 unsigned base_index,
160 unsigned constant_index,
161 LLVMValueRef index,
162 enum ac_descriptor_type desc_type,
163 bool image, bool write,
164 bool bindless);
165
166 /**
167 * Load a Vulkan-specific resource.
168 *
169 * \param index resource index
170 * \param desc_set descriptor set
171 * \param binding descriptor set binding
172 */
173 LLVMValueRef (*load_resource)(struct ac_shader_abi *abi,
174 LLVMValueRef index,
175 unsigned desc_set,
176 unsigned binding);
177
178 LLVMValueRef (*lookup_interp_param)(struct ac_shader_abi *abi,
179 enum glsl_interp_mode interp,
180 unsigned location);
181
182 LLVMValueRef (*load_sample_position)(struct ac_shader_abi *abi,
183 LLVMValueRef sample_id);
184
185 LLVMValueRef (*load_local_group_size)(struct ac_shader_abi *abi);
186
187 LLVMValueRef (*load_sample_mask_in)(struct ac_shader_abi *abi);
188
189 LLVMValueRef (*load_base_vertex)(struct ac_shader_abi *abi);
190
191 /* Whether to clamp the shadow reference value to [0,1]on VI. Radeonsi currently
192 * uses it due to promoting D16 to D32, but radv needs it off. */
193 bool clamp_shadow_reference;
194
195 /* Whether to workaround GFX9 ignoring the stride for the buffer size if IDXEN=0
196 * and LLVM optimizes an indexed load with constant index to IDXEN=0. */
197 bool gfx9_stride_size_workaround;
198 };
199
200 #endif /* AC_SHADER_ABI_H */