2 * Copyright 2017 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 #ifndef AC_SHADER_ABI_H
25 #define AC_SHADER_ABI_H
27 #include <llvm-c/Core.h>
29 #include "compiler/shader_enums.h"
31 #define AC_LLVM_MAX_OUTPUTS (VARYING_SLOT_VAR31 + 1)
33 enum ac_descriptor_type
{
40 /* Document the shader ABI during compilation. This is what allows radeonsi and
41 * radv to share a compiler backend.
43 struct ac_shader_abi
{
44 LLVMValueRef base_vertex
;
45 LLVMValueRef start_instance
;
47 LLVMValueRef vertex_id
;
48 LLVMValueRef instance_id
;
49 LLVMValueRef tcs_patch_id
;
50 LLVMValueRef tcs_rel_ids
;
51 LLVMValueRef tes_patch_id
;
52 LLVMValueRef gs_prim_id
;
53 LLVMValueRef gs_invocation_id
;
54 LLVMValueRef frag_pos
[4];
55 LLVMValueRef front_face
;
56 LLVMValueRef ancillary
;
57 LLVMValueRef sample_coverage
;
58 LLVMValueRef prim_mask
;
60 LLVMValueRef local_invocation_ids
;
61 LLVMValueRef num_work_groups
;
62 LLVMValueRef workgroup_ids
[3];
66 LLVMValueRef push_constants
;
67 LLVMValueRef view_index
;
69 LLVMValueRef outputs
[AC_LLVM_MAX_OUTPUTS
* 4];
71 /* For VS and PS: pre-loaded shader inputs.
73 * Currently only used for NIR shaders; indexed by variables'
78 void (*emit_outputs
)(struct ac_shader_abi
*abi
,
82 void (*emit_vertex
)(struct ac_shader_abi
*abi
,
86 void (*emit_primitive
)(struct ac_shader_abi
*abi
,
89 void (*emit_kill
)(struct ac_shader_abi
*abi
, LLVMValueRef visible
);
91 LLVMValueRef (*load_inputs
)(struct ac_shader_abi
*abi
,
93 unsigned driver_location
,
95 unsigned num_components
,
96 unsigned vertex_index
,
100 LLVMValueRef (*load_tess_varyings
)(struct ac_shader_abi
*abi
,
102 LLVMValueRef vertex_index
,
103 LLVMValueRef param_index
,
104 unsigned const_index
,
106 unsigned driver_location
,
108 unsigned num_components
,
113 void (*store_tcs_outputs
)(struct ac_shader_abi
*abi
,
114 LLVMValueRef vertex_index
,
115 LLVMValueRef param_index
,
116 unsigned const_index
,
118 unsigned driver_location
,
125 LLVMValueRef (*load_tess_coord
)(struct ac_shader_abi
*abi
);
127 LLVMValueRef (*load_patch_vertices_in
)(struct ac_shader_abi
*abi
);
129 LLVMValueRef (*load_tess_level
)(struct ac_shader_abi
*abi
,
130 unsigned varying_id
);
133 LLVMValueRef (*load_ubo
)(struct ac_shader_abi
*abi
, LLVMValueRef index
);
136 * Load the descriptor for the given buffer.
138 * \param buffer the buffer as presented in NIR: this is the descriptor
139 * in Vulkan, and the buffer index in OpenGL/Gallium
140 * \param write whether buffer contents will be written
142 LLVMValueRef (*load_ssbo
)(struct ac_shader_abi
*abi
,
143 LLVMValueRef buffer
, bool write
);
146 * Load a descriptor associated to a sampler.
148 * \param descriptor_set the descriptor set index (only for Vulkan)
149 * \param base_index the base index of the sampler variable
150 * \param constant_index constant part of an array index (or 0, if the
151 * sampler variable is not an array)
152 * \param index non-constant part of an array index (may be NULL)
153 * \param desc_type the type of descriptor to load
154 * \param image whether the descriptor is loaded for an image operation
156 LLVMValueRef (*load_sampler_desc
)(struct ac_shader_abi
*abi
,
157 unsigned descriptor_set
,
159 unsigned constant_index
,
161 enum ac_descriptor_type desc_type
,
162 bool image
, bool write
);
165 * Load a Vulkan-specific resource.
167 * \param index resource index
168 * \param desc_set descriptor set
169 * \param binding descriptor set binding
171 LLVMValueRef (*load_resource
)(struct ac_shader_abi
*abi
,
176 LLVMValueRef (*lookup_interp_param
)(struct ac_shader_abi
*abi
,
177 enum glsl_interp_mode interp
,
180 LLVMValueRef (*load_sample_position
)(struct ac_shader_abi
*abi
,
181 LLVMValueRef sample_id
);
183 LLVMValueRef (*load_local_group_size
)(struct ac_shader_abi
*abi
);
185 LLVMValueRef (*load_sample_mask_in
)(struct ac_shader_abi
*abi
);
187 LLVMValueRef (*load_base_vertex
)(struct ac_shader_abi
*abi
);
189 /* Whether to clamp the shadow reference value to [0,1]on VI. Radeonsi currently
190 * uses it due to promoting D16 to D32, but radv needs it off. */
191 bool clamp_shadow_reference
;
194 #endif /* AC_SHADER_ABI_H */