ac/radeonsi: add emit_kill to the abi
[mesa.git] / src / amd / common / ac_shader_abi.h
1 /*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef AC_SHADER_ABI_H
25 #define AC_SHADER_ABI_H
26
27 #include <llvm-c/Core.h>
28
29 #include "compiler/shader_enums.h"
30
31 #define AC_LLVM_MAX_OUTPUTS (VARYING_SLOT_VAR31 + 1)
32
33 enum ac_descriptor_type {
34 AC_DESC_IMAGE,
35 AC_DESC_FMASK,
36 AC_DESC_SAMPLER,
37 AC_DESC_BUFFER,
38 };
39
40 /* Document the shader ABI during compilation. This is what allows radeonsi and
41 * radv to share a compiler backend.
42 */
43 struct ac_shader_abi {
44 LLVMValueRef base_vertex;
45 LLVMValueRef start_instance;
46 LLVMValueRef draw_id;
47 LLVMValueRef vertex_id;
48 LLVMValueRef instance_id;
49 LLVMValueRef tcs_patch_id;
50 LLVMValueRef tcs_rel_ids;
51 LLVMValueRef tes_patch_id;
52 LLVMValueRef gs_prim_id;
53 LLVMValueRef gs_invocation_id;
54 LLVMValueRef frag_pos[4];
55 LLVMValueRef front_face;
56 LLVMValueRef ancillary;
57 LLVMValueRef sample_coverage;
58 LLVMValueRef prim_mask;
59 /* CS */
60 LLVMValueRef local_invocation_ids;
61 LLVMValueRef num_work_groups;
62 LLVMValueRef workgroup_ids[3];
63 LLVMValueRef tg_size;
64
65 /* Vulkan only */
66 LLVMValueRef push_constants;
67 LLVMValueRef view_index;
68
69 LLVMValueRef outputs[AC_LLVM_MAX_OUTPUTS * 4];
70
71 /* For VS and PS: pre-loaded shader inputs.
72 *
73 * Currently only used for NIR shaders; indexed by variables'
74 * driver_location.
75 */
76 LLVMValueRef *inputs;
77
78 void (*emit_outputs)(struct ac_shader_abi *abi,
79 unsigned max_outputs,
80 LLVMValueRef *addrs);
81
82 void (*emit_vertex)(struct ac_shader_abi *abi,
83 unsigned stream,
84 LLVMValueRef *addrs);
85
86 void (*emit_primitive)(struct ac_shader_abi *abi,
87 unsigned stream);
88
89 void (*emit_kill)(struct ac_shader_abi *abi, LLVMValueRef visible);
90
91 LLVMValueRef (*load_inputs)(struct ac_shader_abi *abi,
92 unsigned location,
93 unsigned driver_location,
94 unsigned component,
95 unsigned num_components,
96 unsigned vertex_index,
97 unsigned const_index,
98 LLVMTypeRef type);
99
100 LLVMValueRef (*load_tess_varyings)(struct ac_shader_abi *abi,
101 LLVMTypeRef type,
102 LLVMValueRef vertex_index,
103 LLVMValueRef param_index,
104 unsigned const_index,
105 unsigned location,
106 unsigned driver_location,
107 unsigned component,
108 unsigned num_components,
109 bool is_patch,
110 bool is_compact,
111 bool load_inputs);
112
113 void (*store_tcs_outputs)(struct ac_shader_abi *abi,
114 LLVMValueRef vertex_index,
115 LLVMValueRef param_index,
116 unsigned const_index,
117 unsigned location,
118 unsigned driver_location,
119 LLVMValueRef src,
120 unsigned component,
121 bool is_patch,
122 bool is_compact,
123 unsigned writemask);
124
125 LLVMValueRef (*load_tess_coord)(struct ac_shader_abi *abi);
126
127 LLVMValueRef (*load_patch_vertices_in)(struct ac_shader_abi *abi);
128
129 LLVMValueRef (*load_tess_level)(struct ac_shader_abi *abi,
130 unsigned varying_id);
131
132
133 LLVMValueRef (*load_ubo)(struct ac_shader_abi *abi, LLVMValueRef index);
134
135 /**
136 * Load the descriptor for the given buffer.
137 *
138 * \param buffer the buffer as presented in NIR: this is the descriptor
139 * in Vulkan, and the buffer index in OpenGL/Gallium
140 * \param write whether buffer contents will be written
141 */
142 LLVMValueRef (*load_ssbo)(struct ac_shader_abi *abi,
143 LLVMValueRef buffer, bool write);
144
145 /**
146 * Load a descriptor associated to a sampler.
147 *
148 * \param descriptor_set the descriptor set index (only for Vulkan)
149 * \param base_index the base index of the sampler variable
150 * \param constant_index constant part of an array index (or 0, if the
151 * sampler variable is not an array)
152 * \param index non-constant part of an array index (may be NULL)
153 * \param desc_type the type of descriptor to load
154 * \param image whether the descriptor is loaded for an image operation
155 */
156 LLVMValueRef (*load_sampler_desc)(struct ac_shader_abi *abi,
157 unsigned descriptor_set,
158 unsigned base_index,
159 unsigned constant_index,
160 LLVMValueRef index,
161 enum ac_descriptor_type desc_type,
162 bool image, bool write);
163
164 /**
165 * Load a Vulkan-specific resource.
166 *
167 * \param index resource index
168 * \param desc_set descriptor set
169 * \param binding descriptor set binding
170 */
171 LLVMValueRef (*load_resource)(struct ac_shader_abi *abi,
172 LLVMValueRef index,
173 unsigned desc_set,
174 unsigned binding);
175
176 LLVMValueRef (*lookup_interp_param)(struct ac_shader_abi *abi,
177 enum glsl_interp_mode interp,
178 unsigned location);
179
180 LLVMValueRef (*load_sample_position)(struct ac_shader_abi *abi,
181 LLVMValueRef sample_id);
182
183 LLVMValueRef (*load_local_group_size)(struct ac_shader_abi *abi);
184
185 LLVMValueRef (*load_sample_mask_in)(struct ac_shader_abi *abi);
186
187 LLVMValueRef (*load_base_vertex)(struct ac_shader_abi *abi);
188
189 /* Whether to clamp the shadow reference value to [0,1]on VI. Radeonsi currently
190 * uses it due to promoting D16 to D32, but radv needs it off. */
191 bool clamp_shadow_reference;
192 };
193
194 #endif /* AC_SHADER_ABI_H */