2 * Copyright 2017 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 #ifndef AC_SHADER_ABI_H
25 #define AC_SHADER_ABI_H
27 #include <llvm-c/Core.h>
29 #include "compiler/shader_enums.h"
31 enum ac_descriptor_type
{
38 /* Document the shader ABI during compilation. This is what allows radeonsi and
39 * radv to share a compiler backend.
41 struct ac_shader_abi
{
42 LLVMValueRef base_vertex
;
43 LLVMValueRef start_instance
;
45 LLVMValueRef vertex_id
;
46 LLVMValueRef instance_id
;
47 LLVMValueRef tcs_patch_id
;
48 LLVMValueRef tcs_rel_ids
;
49 LLVMValueRef tes_patch_id
;
50 LLVMValueRef gs_prim_id
;
51 LLVMValueRef gs_invocation_id
;
52 LLVMValueRef frag_pos
[4];
53 LLVMValueRef front_face
;
54 LLVMValueRef ancillary
;
55 LLVMValueRef sample_coverage
;
56 LLVMValueRef prim_mask
;
58 LLVMValueRef local_invocation_ids
;
59 LLVMValueRef num_work_groups
;
60 LLVMValueRef workgroup_ids
[3];
63 LLVMValueRef push_constants
; /* Vulkan only */
65 /* For VS and PS: pre-loaded shader inputs.
67 * Currently only used for NIR shaders; indexed by variables'
72 void (*emit_outputs
)(struct ac_shader_abi
*abi
,
76 void (*emit_vertex
)(struct ac_shader_abi
*abi
,
80 void (*emit_primitive
)(struct ac_shader_abi
*abi
,
83 LLVMValueRef (*load_inputs
)(struct ac_shader_abi
*abi
,
85 unsigned driver_location
,
87 unsigned num_components
,
88 unsigned vertex_index
,
92 LLVMValueRef (*load_tess_varyings
)(struct ac_shader_abi
*abi
,
93 LLVMValueRef vertex_index
,
94 LLVMValueRef param_index
,
97 unsigned driver_location
,
99 unsigned num_components
,
104 void (*store_tcs_outputs
)(struct ac_shader_abi
*abi
,
105 LLVMValueRef vertex_index
,
106 LLVMValueRef param_index
,
107 unsigned const_index
,
109 unsigned driver_location
,
116 LLVMValueRef (*load_tess_coord
)(struct ac_shader_abi
*abi
,
118 unsigned num_components
);
120 LLVMValueRef (*load_patch_vertices_in
)(struct ac_shader_abi
*abi
);
122 LLVMValueRef (*load_tess_level
)(struct ac_shader_abi
*abi
,
123 unsigned varying_id
);
126 LLVMValueRef (*load_ubo
)(struct ac_shader_abi
*abi
, LLVMValueRef index
);
129 * Load the descriptor for the given buffer.
131 * \param buffer the buffer as presented in NIR: this is the descriptor
132 * in Vulkan, and the buffer index in OpenGL/Gallium
133 * \param write whether buffer contents will be written
135 LLVMValueRef (*load_ssbo
)(struct ac_shader_abi
*abi
,
136 LLVMValueRef buffer
, bool write
);
139 * Load a descriptor associated to a sampler.
141 * \param descriptor_set the descriptor set index (only for Vulkan)
142 * \param base_index the base index of the sampler variable
143 * \param constant_index constant part of an array index (or 0, if the
144 * sampler variable is not an array)
145 * \param index non-constant part of an array index (may be NULL)
146 * \param desc_type the type of descriptor to load
147 * \param image whether the descriptor is loaded for an image operation
149 LLVMValueRef (*load_sampler_desc
)(struct ac_shader_abi
*abi
,
150 unsigned descriptor_set
,
152 unsigned constant_index
,
154 enum ac_descriptor_type desc_type
,
155 bool image
, bool write
);
157 LLVMValueRef (*lookup_interp_param
)(struct ac_shader_abi
*abi
,
158 enum glsl_interp_mode interp
,
161 LLVMValueRef (*load_sample_position
)(struct ac_shader_abi
*abi
,
162 LLVMValueRef sample_id
);
164 LLVMValueRef (*load_local_group_size
)(struct ac_shader_abi
*abi
);
166 /* Whether to clamp the shadow reference value to [0,1]on VI. Radeonsi currently
167 * uses it due to promoting D16 to D32, but radv needs it off. */
168 bool clamp_shadow_reference
;
171 #endif /* AC_SHADER_ABI_H */