ac: move push_constants to the ABI
[mesa.git] / src / amd / common / ac_shader_abi.h
1 /*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef AC_SHADER_ABI_H
25 #define AC_SHADER_ABI_H
26
27 #include <llvm-c/Core.h>
28
29 #include "compiler/shader_enums.h"
30
31 enum ac_descriptor_type {
32 AC_DESC_IMAGE,
33 AC_DESC_FMASK,
34 AC_DESC_SAMPLER,
35 AC_DESC_BUFFER,
36 };
37
38 /* Document the shader ABI during compilation. This is what allows radeonsi and
39 * radv to share a compiler backend.
40 */
41 struct ac_shader_abi {
42 LLVMValueRef base_vertex;
43 LLVMValueRef start_instance;
44 LLVMValueRef draw_id;
45 LLVMValueRef vertex_id;
46 LLVMValueRef instance_id;
47 LLVMValueRef tcs_patch_id;
48 LLVMValueRef tcs_rel_ids;
49 LLVMValueRef tes_patch_id;
50 LLVMValueRef gs_prim_id;
51 LLVMValueRef gs_invocation_id;
52 LLVMValueRef frag_pos[4];
53 LLVMValueRef front_face;
54 LLVMValueRef ancillary;
55 LLVMValueRef sample_coverage;
56 LLVMValueRef prim_mask;
57 /* CS */
58 LLVMValueRef local_invocation_ids;
59 LLVMValueRef num_work_groups;
60 LLVMValueRef workgroup_ids[3];
61 LLVMValueRef tg_size;
62
63 LLVMValueRef push_constants; /* Vulkan only */
64
65 /* For VS and PS: pre-loaded shader inputs.
66 *
67 * Currently only used for NIR shaders; indexed by variables'
68 * driver_location.
69 */
70 LLVMValueRef *inputs;
71
72 void (*emit_outputs)(struct ac_shader_abi *abi,
73 unsigned max_outputs,
74 LLVMValueRef *addrs);
75
76 void (*emit_vertex)(struct ac_shader_abi *abi,
77 unsigned stream,
78 LLVMValueRef *addrs);
79
80 void (*emit_primitive)(struct ac_shader_abi *abi,
81 unsigned stream);
82
83 LLVMValueRef (*load_inputs)(struct ac_shader_abi *abi,
84 unsigned location,
85 unsigned driver_location,
86 unsigned component,
87 unsigned num_components,
88 unsigned vertex_index,
89 unsigned const_index,
90 LLVMTypeRef type);
91
92 LLVMValueRef (*load_tess_varyings)(struct ac_shader_abi *abi,
93 LLVMValueRef vertex_index,
94 LLVMValueRef param_index,
95 unsigned const_index,
96 unsigned location,
97 unsigned driver_location,
98 unsigned component,
99 unsigned num_components,
100 bool is_patch,
101 bool is_compact,
102 bool load_inputs);
103
104 void (*store_tcs_outputs)(struct ac_shader_abi *abi,
105 LLVMValueRef vertex_index,
106 LLVMValueRef param_index,
107 unsigned const_index,
108 unsigned location,
109 unsigned driver_location,
110 LLVMValueRef src,
111 unsigned component,
112 bool is_patch,
113 bool is_compact,
114 unsigned writemask);
115
116 LLVMValueRef (*load_tess_coord)(struct ac_shader_abi *abi,
117 LLVMTypeRef type,
118 unsigned num_components);
119
120 LLVMValueRef (*load_patch_vertices_in)(struct ac_shader_abi *abi);
121
122 LLVMValueRef (*load_tess_level)(struct ac_shader_abi *abi,
123 unsigned varying_id);
124
125
126 LLVMValueRef (*load_ubo)(struct ac_shader_abi *abi, LLVMValueRef index);
127
128 /**
129 * Load the descriptor for the given buffer.
130 *
131 * \param buffer the buffer as presented in NIR: this is the descriptor
132 * in Vulkan, and the buffer index in OpenGL/Gallium
133 * \param write whether buffer contents will be written
134 */
135 LLVMValueRef (*load_ssbo)(struct ac_shader_abi *abi,
136 LLVMValueRef buffer, bool write);
137
138 /**
139 * Load a descriptor associated to a sampler.
140 *
141 * \param descriptor_set the descriptor set index (only for Vulkan)
142 * \param base_index the base index of the sampler variable
143 * \param constant_index constant part of an array index (or 0, if the
144 * sampler variable is not an array)
145 * \param index non-constant part of an array index (may be NULL)
146 * \param desc_type the type of descriptor to load
147 * \param image whether the descriptor is loaded for an image operation
148 */
149 LLVMValueRef (*load_sampler_desc)(struct ac_shader_abi *abi,
150 unsigned descriptor_set,
151 unsigned base_index,
152 unsigned constant_index,
153 LLVMValueRef index,
154 enum ac_descriptor_type desc_type,
155 bool image, bool write);
156
157 LLVMValueRef (*lookup_interp_param)(struct ac_shader_abi *abi,
158 enum glsl_interp_mode interp,
159 unsigned location);
160
161 LLVMValueRef (*load_sample_position)(struct ac_shader_abi *abi,
162 LLVMValueRef sample_id);
163
164 LLVMValueRef (*load_local_group_size)(struct ac_shader_abi *abi);
165
166 /* Whether to clamp the shadow reference value to [0,1]on VI. Radeonsi currently
167 * uses it due to promoting D16 to D32, but radv needs it off. */
168 bool clamp_shadow_reference;
169 };
170
171 #endif /* AC_SHADER_ABI_H */