ac/nir: load buffer descriptors via ac_shader_abi::load_ssbo
[mesa.git] / src / amd / common / ac_shader_abi.h
1 /*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef AC_SHADER_ABI_H
25 #define AC_SHADER_ABI_H
26
27 #include <llvm-c/Core.h>
28
29 enum ac_descriptor_type {
30 AC_DESC_IMAGE,
31 AC_DESC_FMASK,
32 AC_DESC_SAMPLER,
33 AC_DESC_BUFFER,
34 };
35
36 /* Document the shader ABI during compilation. This is what allows radeonsi and
37 * radv to share a compiler backend.
38 */
39 struct ac_shader_abi {
40 enum chip_class chip_class;
41
42 LLVMValueRef base_vertex;
43 LLVMValueRef start_instance;
44 LLVMValueRef draw_id;
45 LLVMValueRef vertex_id;
46 LLVMValueRef instance_id;
47
48 /* For VS and PS: pre-loaded shader inputs.
49 *
50 * Currently only used for NIR shaders; indexed by variables'
51 * driver_location.
52 */
53 LLVMValueRef *inputs;
54
55 void (*emit_outputs)(struct ac_shader_abi *abi,
56 unsigned max_outputs,
57 LLVMValueRef *addrs);
58
59 LLVMValueRef (*load_ubo)(struct ac_shader_abi *abi, LLVMValueRef index);
60
61 /**
62 * Load the descriptor for the given buffer.
63 *
64 * \param buffer the buffer as presented in NIR: this is the descriptor
65 * in Vulkan, and the buffer index in OpenGL/Gallium
66 * \param write whether buffer contents will be written
67 */
68 LLVMValueRef (*load_ssbo)(struct ac_shader_abi *abi,
69 LLVMValueRef buffer, bool write);
70
71 /**
72 * Load a descriptor associated to a sampler.
73 *
74 * \param descriptor_set the descriptor set index (only for Vulkan)
75 * \param base_index the base index of the sampler variable
76 * \param constant_index constant part of an array index (or 0, if the
77 * sampler variable is not an array)
78 * \param index non-constant part of an array index (may be NULL)
79 * \param desc_type the type of descriptor to load
80 * \param image whether the descriptor is loaded for an image operation
81 */
82 LLVMValueRef (*load_sampler_desc)(struct ac_shader_abi *abi,
83 unsigned descriptor_set,
84 unsigned base_index,
85 unsigned constant_index,
86 LLVMValueRef index,
87 enum ac_descriptor_type desc_type,
88 bool image, bool write);
89 };
90
91 #endif /* AC_SHADER_ABI_H */