b211da60b32a7507fcc16c3dd9b9774e858877bf
[mesa.git] / src / amd / common / ac_shader_info.c
1 /*
2 * Copyright © 2017 Red Hat
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23 #include "nir/nir.h"
24 #include "ac_shader_info.h"
25 #include "ac_nir_to_llvm.h"
26
27 static void mark_sampler_desc(const nir_variable *var,
28 struct ac_shader_info *info)
29 {
30 info->desc_set_used_mask = (1 << var->data.descriptor_set);
31 }
32
33 static void
34 gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
35 struct ac_shader_info *info)
36 {
37 switch (instr->intrinsic) {
38 case nir_intrinsic_interp_var_at_sample:
39 info->ps.needs_sample_positions = true;
40 break;
41 case nir_intrinsic_load_draw_id:
42 info->vs.needs_draw_id = true;
43 break;
44 case nir_intrinsic_load_instance_id:
45 info->vs.needs_instance_id = true;
46 break;
47 case nir_intrinsic_load_num_work_groups:
48 info->cs.uses_grid_size = true;
49 break;
50 case nir_intrinsic_load_local_invocation_id:
51 case nir_intrinsic_load_work_group_id: {
52 unsigned mask = nir_ssa_def_components_read(&instr->dest.ssa);
53 while (mask) {
54 unsigned i = u_bit_scan(&mask);
55
56 if (instr->intrinsic == nir_intrinsic_load_work_group_id)
57 info->cs.uses_block_id[i] = true;
58 else
59 info->cs.uses_thread_id[i] = true;
60 }
61 break;
62 }
63 case nir_intrinsic_load_local_invocation_index:
64 info->cs.uses_local_invocation_idx = true;
65 break;
66 case nir_intrinsic_load_sample_id:
67 info->ps.force_persample = true;
68 break;
69 case nir_intrinsic_load_sample_pos:
70 info->ps.force_persample = true;
71 break;
72 case nir_intrinsic_load_view_index:
73 info->needs_multiview_view_index = true;
74 break;
75 case nir_intrinsic_load_invocation_id:
76 info->uses_invocation_id = true;
77 break;
78 case nir_intrinsic_load_primitive_id:
79 info->uses_prim_id = true;
80 break;
81 case nir_intrinsic_load_push_constant:
82 info->loads_push_constants = true;
83 break;
84 case nir_intrinsic_vulkan_resource_index:
85 info->desc_set_used_mask |= (1 << nir_intrinsic_desc_set(instr));
86 break;
87 case nir_intrinsic_image_load:
88 case nir_intrinsic_image_store:
89 case nir_intrinsic_image_atomic_add:
90 case nir_intrinsic_image_atomic_min:
91 case nir_intrinsic_image_atomic_max:
92 case nir_intrinsic_image_atomic_and:
93 case nir_intrinsic_image_atomic_or:
94 case nir_intrinsic_image_atomic_xor:
95 case nir_intrinsic_image_atomic_exchange:
96 case nir_intrinsic_image_atomic_comp_swap:
97 case nir_intrinsic_image_size: {
98 const struct glsl_type *type = instr->variables[0]->var->type;
99 if(instr->variables[0]->deref.child)
100 type = instr->variables[0]->deref.child->type;
101
102 enum glsl_sampler_dim dim = glsl_get_sampler_dim(type);
103 if (dim == GLSL_SAMPLER_DIM_SUBPASS ||
104 dim == GLSL_SAMPLER_DIM_SUBPASS_MS)
105 info->ps.uses_input_attachments = true;
106 mark_sampler_desc(instr->variables[0]->var, info);
107
108 if (nir_intrinsic_image_store ||
109 nir_intrinsic_image_atomic_add ||
110 nir_intrinsic_image_atomic_min ||
111 nir_intrinsic_image_atomic_max ||
112 nir_intrinsic_image_atomic_and ||
113 nir_intrinsic_image_atomic_or ||
114 nir_intrinsic_image_atomic_xor ||
115 nir_intrinsic_image_atomic_exchange ||
116 nir_intrinsic_image_atomic_comp_swap) {
117 if (nir->info.stage == MESA_SHADER_FRAGMENT)
118 info->ps.writes_memory = true;
119 }
120 break;
121 }
122 case nir_intrinsic_store_ssbo:
123 case nir_intrinsic_ssbo_atomic_add:
124 case nir_intrinsic_ssbo_atomic_imin:
125 case nir_intrinsic_ssbo_atomic_umin:
126 case nir_intrinsic_ssbo_atomic_imax:
127 case nir_intrinsic_ssbo_atomic_umax:
128 case nir_intrinsic_ssbo_atomic_and:
129 case nir_intrinsic_ssbo_atomic_or:
130 case nir_intrinsic_ssbo_atomic_xor:
131 case nir_intrinsic_ssbo_atomic_exchange:
132 case nir_intrinsic_ssbo_atomic_comp_swap:
133 if (nir->info.stage == MESA_SHADER_FRAGMENT)
134 info->ps.writes_memory = true;
135 break;
136 case nir_intrinsic_load_var:
137 if (nir->info.stage == MESA_SHADER_VERTEX) {
138 nir_deref_var *dvar = instr->variables[0];
139 nir_variable *var = dvar->var;
140
141 if (var->data.mode == nir_var_shader_in) {
142 unsigned idx = var->data.location;
143 uint8_t mask =
144 nir_ssa_def_components_read(&instr->dest.ssa);
145 info->vs.input_usage_mask[idx] |= mask;
146 }
147 }
148 break;
149 default:
150 break;
151 }
152 }
153
154 static void
155 gather_tex_info(const nir_shader *nir, const nir_tex_instr *instr,
156 struct ac_shader_info *info)
157 {
158 if (instr->sampler)
159 mark_sampler_desc(instr->sampler->var, info);
160 if (instr->texture)
161 mark_sampler_desc(instr->texture->var, info);
162 }
163
164 static void
165 gather_info_block(const nir_shader *nir, const nir_block *block,
166 struct ac_shader_info *info)
167 {
168 nir_foreach_instr(instr, block) {
169 switch (instr->type) {
170 case nir_instr_type_intrinsic:
171 gather_intrinsic_info(nir, nir_instr_as_intrinsic(instr), info);
172 break;
173 case nir_instr_type_tex:
174 gather_tex_info(nir, nir_instr_as_tex(instr), info);
175 break;
176 default:
177 break;
178 }
179 }
180 }
181
182 static void
183 gather_info_input_decl(const nir_shader *nir, const nir_variable *var,
184 struct ac_shader_info *info)
185 {
186 switch (nir->info.stage) {
187 case MESA_SHADER_VERTEX:
188 info->vs.has_vertex_buffers = true;
189 break;
190 default:
191 break;
192 }
193 }
194
195 static void
196 gather_info_output_decl_ps(const nir_shader *nir, const nir_variable *var,
197 struct ac_shader_info *info)
198 {
199 int idx = var->data.location;
200
201 switch (idx) {
202 case FRAG_RESULT_DEPTH:
203 info->ps.writes_z = true;
204 break;
205 case FRAG_RESULT_STENCIL:
206 info->ps.writes_stencil = true;
207 break;
208 case FRAG_RESULT_SAMPLE_MASK:
209 info->ps.writes_sample_mask = true;
210 break;
211 default:
212 break;
213 }
214 }
215
216 static void
217 gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
218 struct ac_shader_info *info)
219 {
220 switch (nir->info.stage) {
221 case MESA_SHADER_FRAGMENT:
222 gather_info_output_decl_ps(nir, var, info);
223 break;
224 default:
225 break;
226 }
227 }
228
229 void
230 ac_nir_shader_info_pass(const struct nir_shader *nir,
231 const struct ac_nir_compiler_options *options,
232 struct ac_shader_info *info)
233 {
234 struct nir_function *func =
235 (struct nir_function *)exec_list_get_head_const(&nir->functions);
236
237 if (options->layout->dynamic_offset_count)
238 info->loads_push_constants = true;
239
240 nir_foreach_variable(variable, &nir->inputs)
241 gather_info_input_decl(nir, variable, info);
242
243 nir_foreach_block(block, func->impl) {
244 gather_info_block(nir, block, info);
245 }
246
247 nir_foreach_variable(variable, &nir->outputs)
248 gather_info_output_decl(nir, variable, info);
249 }