amd/common: scan which components of gl_LocalInvocationID are used
[mesa.git] / src / amd / common / ac_shader_info.c
1 /*
2 * Copyright © 2017 Red Hat
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23 #include "nir/nir.h"
24 #include "ac_shader_info.h"
25 #include "ac_nir_to_llvm.h"
26
27 static void mark_sampler_desc(nir_variable *var, struct ac_shader_info *info)
28 {
29 info->desc_set_used_mask = (1 << var->data.descriptor_set);
30 }
31
32 static void
33 gather_intrinsic_info(nir_intrinsic_instr *instr, struct ac_shader_info *info)
34 {
35 switch (instr->intrinsic) {
36 case nir_intrinsic_interp_var_at_sample:
37 info->ps.needs_sample_positions = true;
38 break;
39 case nir_intrinsic_load_draw_id:
40 info->vs.needs_draw_id = true;
41 break;
42 case nir_intrinsic_load_instance_id:
43 info->vs.needs_instance_id = true;
44 break;
45 case nir_intrinsic_load_num_work_groups:
46 info->cs.uses_grid_size = true;
47 break;
48 case nir_intrinsic_load_local_invocation_id:
49 case nir_intrinsic_load_work_group_id: {
50 unsigned mask = nir_ssa_def_components_read(&instr->dest.ssa);
51 while (mask) {
52 unsigned i = u_bit_scan(&mask);
53
54 if (instr->intrinsic == nir_intrinsic_load_work_group_id)
55 info->cs.uses_block_id[i] = true;
56 else
57 info->cs.uses_thread_id[i] = true;
58 }
59 break;
60 }
61 case nir_intrinsic_load_sample_id:
62 info->ps.force_persample = true;
63 break;
64 case nir_intrinsic_load_sample_pos:
65 info->ps.force_persample = true;
66 break;
67 case nir_intrinsic_load_view_index:
68 info->needs_multiview_view_index = true;
69 break;
70 case nir_intrinsic_vulkan_resource_index:
71 info->desc_set_used_mask |= (1 << nir_intrinsic_desc_set(instr));
72 break;
73 case nir_intrinsic_image_load:
74 case nir_intrinsic_image_store:
75 case nir_intrinsic_image_atomic_add:
76 case nir_intrinsic_image_atomic_min:
77 case nir_intrinsic_image_atomic_max:
78 case nir_intrinsic_image_atomic_and:
79 case nir_intrinsic_image_atomic_or:
80 case nir_intrinsic_image_atomic_xor:
81 case nir_intrinsic_image_atomic_exchange:
82 case nir_intrinsic_image_atomic_comp_swap:
83 case nir_intrinsic_image_size: {
84 const struct glsl_type *type = instr->variables[0]->var->type;
85 if(instr->variables[0]->deref.child)
86 type = instr->variables[0]->deref.child->type;
87
88 enum glsl_sampler_dim dim = glsl_get_sampler_dim(type);
89 if (dim == GLSL_SAMPLER_DIM_SUBPASS ||
90 dim == GLSL_SAMPLER_DIM_SUBPASS_MS)
91 info->ps.uses_input_attachments = true;
92 mark_sampler_desc(instr->variables[0]->var, info);
93 break;
94 }
95 default:
96 break;
97 }
98 }
99
100 static void
101 gather_tex_info(nir_tex_instr *instr, struct ac_shader_info *info)
102 {
103 if (instr->sampler)
104 mark_sampler_desc(instr->sampler->var, info);
105 if (instr->texture)
106 mark_sampler_desc(instr->texture->var, info);
107 }
108
109 static void
110 gather_info_block(nir_block *block, struct ac_shader_info *info)
111 {
112 nir_foreach_instr(instr, block) {
113 switch (instr->type) {
114 case nir_instr_type_intrinsic:
115 gather_intrinsic_info(nir_instr_as_intrinsic(instr), info);
116 break;
117 case nir_instr_type_tex:
118 gather_tex_info(nir_instr_as_tex(instr), info);
119 break;
120 default:
121 break;
122 }
123 }
124 }
125
126 static void
127 gather_info_input_decl(nir_shader *nir,
128 const struct ac_nir_compiler_options *options,
129 nir_variable *var,
130 struct ac_shader_info *info)
131 {
132 switch (nir->info.stage) {
133 case MESA_SHADER_VERTEX:
134 info->vs.has_vertex_buffers = true;
135 break;
136 default:
137 break;
138 }
139 }
140
141 void
142 ac_nir_shader_info_pass(struct nir_shader *nir,
143 const struct ac_nir_compiler_options *options,
144 struct ac_shader_info *info)
145 {
146 struct nir_function *func = (struct nir_function *)exec_list_get_head(&nir->functions);
147
148 info->needs_push_constants = true;
149 if (!options->layout)
150 info->needs_push_constants = false;
151 else if (!options->layout->push_constant_size &&
152 !options->layout->dynamic_offset_count)
153 info->needs_push_constants = false;
154
155 nir_foreach_variable(variable, &nir->inputs)
156 gather_info_input_decl(nir, options, variable, info);
157
158 nir_foreach_block(block, func->impl) {
159 gather_info_block(block, info);
160 }
161 }