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24 #ifndef AC_SHADER_INFO_H
25 #define AC_SHADER_INFO_H
27 #include "compiler/shader_enums.h"
30 struct ac_nir_compiler_options
;
32 struct ac_shader_info
{
33 bool loads_push_constants
;
34 uint32_t desc_set_used_mask
;
35 bool needs_multiview_view_index
;
36 bool uses_invocation_id
;
39 uint8_t input_usage_mask
[VERT_ATTRIB_MAX
];
40 uint8_t output_usage_mask
[VARYING_SLOT_VAR31
+ 1];
41 bool has_vertex_buffers
; /* needs vertex buffers and base/start */
43 bool needs_instance_id
;
46 uint8_t output_usage_mask
[VARYING_SLOT_VAR31
+ 1];
50 bool needs_sample_positions
;
51 bool uses_input_attachments
;
55 bool writes_sample_mask
;
62 bool uses_block_id
[3];
63 bool uses_thread_id
[3];
64 bool uses_local_invocation_idx
;
68 /* A NIR pass to gather all the info needed to optimise the allocation patterns
69 * for the RADV user sgprs
72 ac_nir_shader_info_pass(const struct nir_shader
*nir
,
73 const struct ac_nir_compiler_options
*options
,
74 struct ac_shader_info
*info
);