ac/shader: scan info about output PS declarations
[mesa.git] / src / amd / common / ac_shader_info.h
1 /*
2 * Copyright © 2017 Red Hat
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef AC_SHADER_INFO_H
25 #define AC_SHADER_INFO_H
26
27 #include "compiler/shader_enums.h"
28
29 struct nir_shader;
30 struct ac_nir_compiler_options;
31
32 struct ac_shader_info {
33 bool loads_push_constants;
34 uint32_t desc_set_used_mask;
35 bool needs_multiview_view_index;
36 bool uses_invocation_id;
37 bool uses_prim_id;
38 struct {
39 uint8_t input_usage_mask[VERT_ATTRIB_MAX];
40 bool has_vertex_buffers; /* needs vertex buffers and base/start */
41 bool needs_draw_id;
42 bool needs_instance_id;
43 } vs;
44 struct {
45 bool force_persample;
46 bool needs_sample_positions;
47 bool uses_input_attachments;
48 bool writes_memory;
49 bool writes_z;
50 bool writes_stencil;
51 bool writes_sample_mask;
52 } ps;
53 struct {
54 bool uses_grid_size;
55 bool uses_block_id[3];
56 bool uses_thread_id[3];
57 bool uses_local_invocation_idx;
58 } cs;
59 };
60
61 /* A NIR pass to gather all the info needed to optimise the allocation patterns
62 * for the RADV user sgprs
63 */
64 void
65 ac_nir_shader_info_pass(const struct nir_shader *nir,
66 const struct ac_nir_compiler_options *options,
67 struct ac_shader_info *info);
68
69 #endif