ac: add 8-bit and 16-bit supports to ac_build_wwm()
[mesa.git] / src / amd / llvm / ac_shader_abi.h
1 /*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef AC_SHADER_ABI_H
25 #define AC_SHADER_ABI_H
26
27 #include <llvm-c/Core.h>
28
29 #include "compiler/shader_enums.h"
30
31 struct nir_variable;
32
33 #define AC_LLVM_MAX_OUTPUTS (VARYING_SLOT_VAR31 + 1)
34
35 #define AC_MAX_INLINE_PUSH_CONSTS 8
36
37 enum ac_descriptor_type {
38 AC_DESC_IMAGE,
39 AC_DESC_FMASK,
40 AC_DESC_SAMPLER,
41 AC_DESC_BUFFER,
42 AC_DESC_PLANE_0,
43 AC_DESC_PLANE_1,
44 AC_DESC_PLANE_2,
45 };
46
47 /* Document the shader ABI during compilation. This is what allows radeonsi and
48 * radv to share a compiler backend.
49 */
50 struct ac_shader_abi {
51 LLVMValueRef base_vertex;
52 LLVMValueRef start_instance;
53 LLVMValueRef draw_id;
54 LLVMValueRef vertex_id;
55 LLVMValueRef instance_id;
56 LLVMValueRef tcs_patch_id;
57 LLVMValueRef tcs_rel_ids;
58 LLVMValueRef tes_patch_id;
59 LLVMValueRef gs_prim_id;
60 LLVMValueRef gs_invocation_id;
61
62 /* PS */
63 LLVMValueRef frag_pos[4];
64 LLVMValueRef front_face;
65 LLVMValueRef ancillary;
66 LLVMValueRef sample_coverage;
67 LLVMValueRef prim_mask;
68 LLVMValueRef color0;
69 LLVMValueRef color1;
70 LLVMValueRef user_data;
71 LLVMValueRef persp_sample;
72 LLVMValueRef persp_center;
73 LLVMValueRef persp_centroid;
74 LLVMValueRef linear_sample;
75 LLVMValueRef linear_center;
76 LLVMValueRef linear_centroid;
77
78 /* CS */
79 LLVMValueRef local_invocation_ids;
80 LLVMValueRef num_work_groups;
81 LLVMValueRef workgroup_ids[3];
82 LLVMValueRef tg_size;
83
84 /* Vulkan only */
85 LLVMValueRef push_constants;
86 LLVMValueRef inline_push_consts[AC_MAX_INLINE_PUSH_CONSTS];
87 unsigned num_inline_push_consts;
88 unsigned base_inline_push_consts;
89 LLVMValueRef view_index;
90
91 LLVMValueRef outputs[AC_LLVM_MAX_OUTPUTS * 4];
92
93 /* For VS and PS: pre-loaded shader inputs.
94 *
95 * Currently only used for NIR shaders; indexed by variables'
96 * driver_location.
97 */
98 LLVMValueRef *inputs;
99
100 /* Varying -> attribute number mapping. Also NIR-only */
101 unsigned fs_input_attr_indices[MAX_VARYING];
102
103 void (*emit_outputs)(struct ac_shader_abi *abi,
104 unsigned max_outputs,
105 LLVMValueRef *addrs);
106
107 void (*emit_vertex)(struct ac_shader_abi *abi,
108 unsigned stream,
109 LLVMValueRef *addrs);
110
111 void (*emit_primitive)(struct ac_shader_abi *abi,
112 unsigned stream);
113
114 void (*emit_kill)(struct ac_shader_abi *abi, LLVMValueRef visible);
115
116 LLVMValueRef (*load_inputs)(struct ac_shader_abi *abi,
117 unsigned location,
118 unsigned driver_location,
119 unsigned component,
120 unsigned num_components,
121 unsigned vertex_index,
122 unsigned const_index,
123 LLVMTypeRef type);
124
125 LLVMValueRef (*load_tess_varyings)(struct ac_shader_abi *abi,
126 LLVMTypeRef type,
127 LLVMValueRef vertex_index,
128 LLVMValueRef param_index,
129 unsigned const_index,
130 unsigned location,
131 unsigned driver_location,
132 unsigned component,
133 unsigned num_components,
134 bool is_patch,
135 bool is_compact,
136 bool load_inputs);
137
138 void (*store_tcs_outputs)(struct ac_shader_abi *abi,
139 const struct nir_variable *var,
140 LLVMValueRef vertex_index,
141 LLVMValueRef param_index,
142 unsigned const_index,
143 LLVMValueRef src,
144 unsigned writemask);
145
146 LLVMValueRef (*load_tess_coord)(struct ac_shader_abi *abi);
147
148 LLVMValueRef (*load_patch_vertices_in)(struct ac_shader_abi *abi);
149
150 LLVMValueRef (*load_tess_level)(struct ac_shader_abi *abi,
151 unsigned varying_id,
152 bool load_default_state);
153
154
155 LLVMValueRef (*load_ubo)(struct ac_shader_abi *abi, LLVMValueRef index);
156
157 /**
158 * Load the descriptor for the given buffer.
159 *
160 * \param buffer the buffer as presented in NIR: this is the descriptor
161 * in Vulkan, and the buffer index in OpenGL/Gallium
162 * \param write whether buffer contents will be written
163 */
164 LLVMValueRef (*load_ssbo)(struct ac_shader_abi *abi,
165 LLVMValueRef buffer, bool write);
166
167 /**
168 * Load a descriptor associated to a sampler.
169 *
170 * \param descriptor_set the descriptor set index (only for Vulkan)
171 * \param base_index the base index of the sampler variable
172 * \param constant_index constant part of an array index (or 0, if the
173 * sampler variable is not an array)
174 * \param index non-constant part of an array index (may be NULL)
175 * \param desc_type the type of descriptor to load
176 * \param image whether the descriptor is loaded for an image operation
177 */
178 LLVMValueRef (*load_sampler_desc)(struct ac_shader_abi *abi,
179 unsigned descriptor_set,
180 unsigned base_index,
181 unsigned constant_index,
182 LLVMValueRef index,
183 enum ac_descriptor_type desc_type,
184 bool image, bool write,
185 bool bindless);
186
187 /**
188 * Load a Vulkan-specific resource.
189 *
190 * \param index resource index
191 * \param desc_set descriptor set
192 * \param binding descriptor set binding
193 */
194 LLVMValueRef (*load_resource)(struct ac_shader_abi *abi,
195 LLVMValueRef index,
196 unsigned desc_set,
197 unsigned binding);
198
199 LLVMValueRef (*load_sample_position)(struct ac_shader_abi *abi,
200 LLVMValueRef sample_id);
201
202 LLVMValueRef (*load_local_group_size)(struct ac_shader_abi *abi);
203
204 LLVMValueRef (*load_sample_mask_in)(struct ac_shader_abi *abi);
205
206 LLVMValueRef (*load_base_vertex)(struct ac_shader_abi *abi);
207
208 LLVMValueRef (*emit_fbfetch)(struct ac_shader_abi *abi);
209
210 /* Whether to clamp the shadow reference value to [0,1]on GFX8. Radeonsi currently
211 * uses it due to promoting D16 to D32, but radv needs it off. */
212 bool clamp_shadow_reference;
213 bool interp_at_sample_force_center;
214
215 /* Whether bounds checks are required */
216 bool robust_buffer_access;
217 };
218
219 #endif /* AC_SHADER_ABI_H */