ac: Add a shared interface between radv, radeonsi, LLVM and ACO
[mesa.git] / src / amd / llvm / ac_shader_abi.h
1 /*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef AC_SHADER_ABI_H
25 #define AC_SHADER_ABI_H
26
27 #include <llvm-c/Core.h>
28 #include "ac_shader_args.h"
29
30 #include "compiler/shader_enums.h"
31
32 struct nir_variable;
33
34 #define AC_LLVM_MAX_OUTPUTS (VARYING_SLOT_VAR31 + 1)
35
36 #define AC_MAX_INLINE_PUSH_CONSTS 8
37
38 enum ac_descriptor_type {
39 AC_DESC_IMAGE,
40 AC_DESC_FMASK,
41 AC_DESC_SAMPLER,
42 AC_DESC_BUFFER,
43 AC_DESC_PLANE_0,
44 AC_DESC_PLANE_1,
45 AC_DESC_PLANE_2,
46 };
47
48 /* Document the shader ABI during compilation. This is what allows radeonsi and
49 * radv to share a compiler backend.
50 */
51 struct ac_shader_abi {
52 LLVMValueRef base_vertex;
53 LLVMValueRef start_instance;
54 LLVMValueRef draw_id;
55 LLVMValueRef vertex_id;
56 LLVMValueRef instance_id;
57 LLVMValueRef tcs_patch_id;
58 LLVMValueRef tcs_rel_ids;
59 LLVMValueRef tes_patch_id;
60 LLVMValueRef gs_prim_id;
61 LLVMValueRef gs_invocation_id;
62
63 /* PS */
64 LLVMValueRef frag_pos[4];
65 LLVMValueRef front_face;
66 LLVMValueRef ancillary;
67 LLVMValueRef sample_coverage;
68 LLVMValueRef prim_mask;
69 LLVMValueRef color0;
70 LLVMValueRef color1;
71 LLVMValueRef user_data;
72 LLVMValueRef persp_sample;
73 LLVMValueRef persp_center;
74 LLVMValueRef persp_centroid;
75 LLVMValueRef linear_sample;
76 LLVMValueRef linear_center;
77 LLVMValueRef linear_centroid;
78
79 /* CS */
80 LLVMValueRef local_invocation_ids;
81 LLVMValueRef num_work_groups;
82 LLVMValueRef workgroup_ids[3];
83 LLVMValueRef tg_size;
84
85 /* Vulkan only */
86 LLVMValueRef push_constants;
87 LLVMValueRef inline_push_consts[AC_MAX_INLINE_PUSH_CONSTS];
88 unsigned num_inline_push_consts;
89 unsigned base_inline_push_consts;
90 LLVMValueRef view_index;
91
92 LLVMValueRef outputs[AC_LLVM_MAX_OUTPUTS * 4];
93
94 /* For VS and PS: pre-loaded shader inputs.
95 *
96 * Currently only used for NIR shaders; indexed by variables'
97 * driver_location.
98 */
99 LLVMValueRef *inputs;
100
101 /* Varying -> attribute number mapping. Also NIR-only */
102 unsigned fs_input_attr_indices[MAX_VARYING];
103
104 void (*emit_outputs)(struct ac_shader_abi *abi,
105 unsigned max_outputs,
106 LLVMValueRef *addrs);
107
108 void (*emit_vertex)(struct ac_shader_abi *abi,
109 unsigned stream,
110 LLVMValueRef *addrs);
111
112 void (*emit_primitive)(struct ac_shader_abi *abi,
113 unsigned stream);
114
115 void (*emit_kill)(struct ac_shader_abi *abi, LLVMValueRef visible);
116
117 LLVMValueRef (*load_inputs)(struct ac_shader_abi *abi,
118 unsigned location,
119 unsigned driver_location,
120 unsigned component,
121 unsigned num_components,
122 unsigned vertex_index,
123 unsigned const_index,
124 LLVMTypeRef type);
125
126 LLVMValueRef (*load_tess_varyings)(struct ac_shader_abi *abi,
127 LLVMTypeRef type,
128 LLVMValueRef vertex_index,
129 LLVMValueRef param_index,
130 unsigned const_index,
131 unsigned location,
132 unsigned driver_location,
133 unsigned component,
134 unsigned num_components,
135 bool is_patch,
136 bool is_compact,
137 bool load_inputs);
138
139 void (*store_tcs_outputs)(struct ac_shader_abi *abi,
140 const struct nir_variable *var,
141 LLVMValueRef vertex_index,
142 LLVMValueRef param_index,
143 unsigned const_index,
144 LLVMValueRef src,
145 unsigned writemask);
146
147 LLVMValueRef (*load_tess_coord)(struct ac_shader_abi *abi);
148
149 LLVMValueRef (*load_patch_vertices_in)(struct ac_shader_abi *abi);
150
151 LLVMValueRef (*load_tess_level)(struct ac_shader_abi *abi,
152 unsigned varying_id,
153 bool load_default_state);
154
155
156 LLVMValueRef (*load_ubo)(struct ac_shader_abi *abi, LLVMValueRef index);
157
158 /**
159 * Load the descriptor for the given buffer.
160 *
161 * \param buffer the buffer as presented in NIR: this is the descriptor
162 * in Vulkan, and the buffer index in OpenGL/Gallium
163 * \param write whether buffer contents will be written
164 */
165 LLVMValueRef (*load_ssbo)(struct ac_shader_abi *abi,
166 LLVMValueRef buffer, bool write);
167
168 /**
169 * Load a descriptor associated to a sampler.
170 *
171 * \param descriptor_set the descriptor set index (only for Vulkan)
172 * \param base_index the base index of the sampler variable
173 * \param constant_index constant part of an array index (or 0, if the
174 * sampler variable is not an array)
175 * \param index non-constant part of an array index (may be NULL)
176 * \param desc_type the type of descriptor to load
177 * \param image whether the descriptor is loaded for an image operation
178 */
179 LLVMValueRef (*load_sampler_desc)(struct ac_shader_abi *abi,
180 unsigned descriptor_set,
181 unsigned base_index,
182 unsigned constant_index,
183 LLVMValueRef index,
184 enum ac_descriptor_type desc_type,
185 bool image, bool write,
186 bool bindless);
187
188 /**
189 * Load a Vulkan-specific resource.
190 *
191 * \param index resource index
192 * \param desc_set descriptor set
193 * \param binding descriptor set binding
194 */
195 LLVMValueRef (*load_resource)(struct ac_shader_abi *abi,
196 LLVMValueRef index,
197 unsigned desc_set,
198 unsigned binding);
199
200 LLVMValueRef (*load_sample_position)(struct ac_shader_abi *abi,
201 LLVMValueRef sample_id);
202
203 LLVMValueRef (*load_local_group_size)(struct ac_shader_abi *abi);
204
205 LLVMValueRef (*load_sample_mask_in)(struct ac_shader_abi *abi);
206
207 LLVMValueRef (*load_base_vertex)(struct ac_shader_abi *abi);
208
209 LLVMValueRef (*emit_fbfetch)(struct ac_shader_abi *abi);
210
211 /* Whether to clamp the shadow reference value to [0,1]on GFX8. Radeonsi currently
212 * uses it due to promoting D16 to D32, but radv needs it off. */
213 bool clamp_shadow_reference;
214 bool interp_at_sample_force_center;
215
216 /* Whether bounds checks are required */
217 bool robust_buffer_access;
218 };
219
220 #endif /* AC_SHADER_ABI_H */