2 * Copyright 2017 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 #ifndef AC_SHADER_ABI_H
25 #define AC_SHADER_ABI_H
27 #include <llvm-c/Core.h>
28 #include "ac_shader_args.h"
30 #include "compiler/shader_enums.h"
34 #define AC_LLVM_MAX_OUTPUTS (VARYING_SLOT_VAR31 + 1)
36 #define AC_MAX_INLINE_PUSH_CONSTS 8
38 enum ac_descriptor_type
{
48 /* Document the shader ABI during compilation. This is what allows radeonsi and
49 * radv to share a compiler backend.
51 struct ac_shader_abi
{
52 LLVMValueRef base_vertex
;
53 LLVMValueRef start_instance
;
55 LLVMValueRef vertex_id
;
56 LLVMValueRef instance_id
;
57 LLVMValueRef tcs_patch_id
;
58 LLVMValueRef tcs_rel_ids
;
59 LLVMValueRef tes_patch_id
;
60 LLVMValueRef gs_prim_id
;
61 LLVMValueRef gs_invocation_id
;
64 LLVMValueRef frag_pos
[4];
65 LLVMValueRef front_face
;
66 LLVMValueRef ancillary
;
67 LLVMValueRef sample_coverage
;
68 LLVMValueRef prim_mask
;
71 LLVMValueRef user_data
;
72 LLVMValueRef persp_sample
;
73 LLVMValueRef persp_center
;
74 LLVMValueRef persp_centroid
;
75 LLVMValueRef linear_sample
;
76 LLVMValueRef linear_center
;
77 LLVMValueRef linear_centroid
;
80 LLVMValueRef local_invocation_ids
;
81 LLVMValueRef num_work_groups
;
82 LLVMValueRef workgroup_ids
[3];
86 LLVMValueRef push_constants
;
87 LLVMValueRef inline_push_consts
[AC_MAX_INLINE_PUSH_CONSTS
];
88 unsigned num_inline_push_consts
;
89 unsigned base_inline_push_consts
;
90 LLVMValueRef view_index
;
92 LLVMValueRef outputs
[AC_LLVM_MAX_OUTPUTS
* 4];
94 /* For VS and PS: pre-loaded shader inputs.
96 * Currently only used for NIR shaders; indexed by variables'
101 /* Varying -> attribute number mapping. Also NIR-only */
102 unsigned fs_input_attr_indices
[MAX_VARYING
];
104 void (*emit_outputs
)(struct ac_shader_abi
*abi
,
105 unsigned max_outputs
,
106 LLVMValueRef
*addrs
);
108 void (*emit_vertex
)(struct ac_shader_abi
*abi
,
110 LLVMValueRef
*addrs
);
112 void (*emit_primitive
)(struct ac_shader_abi
*abi
,
115 void (*emit_kill
)(struct ac_shader_abi
*abi
, LLVMValueRef visible
);
117 LLVMValueRef (*load_inputs
)(struct ac_shader_abi
*abi
,
119 unsigned driver_location
,
121 unsigned num_components
,
122 unsigned vertex_index
,
123 unsigned const_index
,
126 LLVMValueRef (*load_tess_varyings
)(struct ac_shader_abi
*abi
,
128 LLVMValueRef vertex_index
,
129 LLVMValueRef param_index
,
130 unsigned const_index
,
132 unsigned driver_location
,
134 unsigned num_components
,
139 void (*store_tcs_outputs
)(struct ac_shader_abi
*abi
,
140 const struct nir_variable
*var
,
141 LLVMValueRef vertex_index
,
142 LLVMValueRef param_index
,
143 unsigned const_index
,
147 LLVMValueRef (*load_tess_coord
)(struct ac_shader_abi
*abi
);
149 LLVMValueRef (*load_patch_vertices_in
)(struct ac_shader_abi
*abi
);
151 LLVMValueRef (*load_tess_level
)(struct ac_shader_abi
*abi
,
153 bool load_default_state
);
156 LLVMValueRef (*load_ubo
)(struct ac_shader_abi
*abi
, LLVMValueRef index
);
159 * Load the descriptor for the given buffer.
161 * \param buffer the buffer as presented in NIR: this is the descriptor
162 * in Vulkan, and the buffer index in OpenGL/Gallium
163 * \param write whether buffer contents will be written
165 LLVMValueRef (*load_ssbo
)(struct ac_shader_abi
*abi
,
166 LLVMValueRef buffer
, bool write
);
169 * Load a descriptor associated to a sampler.
171 * \param descriptor_set the descriptor set index (only for Vulkan)
172 * \param base_index the base index of the sampler variable
173 * \param constant_index constant part of an array index (or 0, if the
174 * sampler variable is not an array)
175 * \param index non-constant part of an array index (may be NULL)
176 * \param desc_type the type of descriptor to load
177 * \param image whether the descriptor is loaded for an image operation
179 LLVMValueRef (*load_sampler_desc
)(struct ac_shader_abi
*abi
,
180 unsigned descriptor_set
,
182 unsigned constant_index
,
184 enum ac_descriptor_type desc_type
,
185 bool image
, bool write
,
189 * Load a Vulkan-specific resource.
191 * \param index resource index
192 * \param desc_set descriptor set
193 * \param binding descriptor set binding
195 LLVMValueRef (*load_resource
)(struct ac_shader_abi
*abi
,
200 LLVMValueRef (*load_sample_position
)(struct ac_shader_abi
*abi
,
201 LLVMValueRef sample_id
);
203 LLVMValueRef (*load_local_group_size
)(struct ac_shader_abi
*abi
);
205 LLVMValueRef (*load_sample_mask_in
)(struct ac_shader_abi
*abi
);
207 LLVMValueRef (*load_base_vertex
)(struct ac_shader_abi
*abi
);
209 LLVMValueRef (*emit_fbfetch
)(struct ac_shader_abi
*abi
);
211 /* Whether to clamp the shadow reference value to [0,1]on GFX8. Radeonsi currently
212 * uses it due to promoting D16 to D32, but radv needs it off. */
213 bool clamp_shadow_reference
;
214 bool interp_at_sample_force_center
;
216 /* Whether bounds checks are required */
217 bool robust_buffer_access
;
220 #endif /* AC_SHADER_ABI_H */