2 * Copyright © 2016 Red Hat
5 * Copyright © 2016 Intel Corporation
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
27 #include "radv_meta.h"
28 #include "nir/nir_builder.h"
29 #include "vk_format.h"
31 enum blit2d_src_type
{
32 BLIT2D_SRC_TYPE_IMAGE
,
33 BLIT2D_SRC_TYPE_IMAGE_3D
,
34 BLIT2D_SRC_TYPE_BUFFER
,
39 blit2d_init_color_pipeline(struct radv_device
*device
,
40 enum blit2d_src_type src_type
,
42 uint32_t log2_samples
);
45 blit2d_init_depth_only_pipeline(struct radv_device
*device
,
46 enum blit2d_src_type src_type
,
47 uint32_t log2_samples
);
50 blit2d_init_stencil_only_pipeline(struct radv_device
*device
,
51 enum blit2d_src_type src_type
,
52 uint32_t log2_samples
);
55 create_iview(struct radv_cmd_buffer
*cmd_buffer
,
56 struct radv_meta_blit2d_surf
*surf
,
57 struct radv_image_view
*iview
, VkFormat depth_format
,
58 VkImageAspectFlagBits aspects
)
61 VkImageViewType view_type
= cmd_buffer
->device
->physical_device
->rad_info
.chip_class
< GFX9
? VK_IMAGE_VIEW_TYPE_2D
:
62 radv_meta_get_view_type(surf
->image
);
65 format
= depth_format
;
67 format
= surf
->format
;
69 radv_image_view_init(iview
, cmd_buffer
->device
,
70 &(VkImageViewCreateInfo
) {
71 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
72 .image
= radv_image_to_handle(surf
->image
),
73 .viewType
= view_type
,
76 .aspectMask
= aspects
,
77 .baseMipLevel
= surf
->level
,
79 .baseArrayLayer
= surf
->layer
,
86 create_bview(struct radv_cmd_buffer
*cmd_buffer
,
87 struct radv_meta_blit2d_buffer
*src
,
88 struct radv_buffer_view
*bview
, VkFormat depth_format
)
93 format
= depth_format
;
96 radv_buffer_view_init(bview
, cmd_buffer
->device
,
97 &(VkBufferViewCreateInfo
) {
98 .sType
= VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO
,
100 .buffer
= radv_buffer_to_handle(src
->buffer
),
102 .offset
= src
->offset
,
103 .range
= VK_WHOLE_SIZE
,
108 struct blit2d_src_temps
{
109 struct radv_image_view iview
;
110 struct radv_buffer_view bview
;
114 blit2d_bind_src(struct radv_cmd_buffer
*cmd_buffer
,
115 struct radv_meta_blit2d_surf
*src_img
,
116 struct radv_meta_blit2d_buffer
*src_buf
,
117 struct blit2d_src_temps
*tmp
,
118 enum blit2d_src_type src_type
, VkFormat depth_format
,
119 VkImageAspectFlagBits aspects
,
120 uint32_t log2_samples
)
122 struct radv_device
*device
= cmd_buffer
->device
;
124 if (src_type
== BLIT2D_SRC_TYPE_BUFFER
) {
125 create_bview(cmd_buffer
, src_buf
, &tmp
->bview
, depth_format
);
127 radv_meta_push_descriptor_set(cmd_buffer
, VK_PIPELINE_BIND_POINT_GRAPHICS
,
128 device
->meta_state
.blit2d
[log2_samples
].p_layouts
[src_type
],
130 1, /* descriptorWriteCount */
131 (VkWriteDescriptorSet
[]) {
133 .sType
= VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET
,
135 .dstArrayElement
= 0,
136 .descriptorCount
= 1,
137 .descriptorType
= VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
,
138 .pTexelBufferView
= (VkBufferView
[]) { radv_buffer_view_to_handle(&tmp
->bview
) }
142 radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer
),
143 device
->meta_state
.blit2d
[log2_samples
].p_layouts
[src_type
],
144 VK_SHADER_STAGE_FRAGMENT_BIT
, 16, 4,
147 create_iview(cmd_buffer
, src_img
, &tmp
->iview
, depth_format
, aspects
);
149 if (src_type
== BLIT2D_SRC_TYPE_IMAGE_3D
)
150 radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer
),
151 device
->meta_state
.blit2d
[log2_samples
].p_layouts
[src_type
],
152 VK_SHADER_STAGE_FRAGMENT_BIT
, 16, 4,
155 radv_meta_push_descriptor_set(cmd_buffer
, VK_PIPELINE_BIND_POINT_GRAPHICS
,
156 device
->meta_state
.blit2d
[log2_samples
].p_layouts
[src_type
],
158 1, /* descriptorWriteCount */
159 (VkWriteDescriptorSet
[]) {
161 .sType
= VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET
,
163 .dstArrayElement
= 0,
164 .descriptorCount
= 1,
165 .descriptorType
= VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
,
166 .pImageInfo
= (VkDescriptorImageInfo
[]) {
168 .sampler
= VK_NULL_HANDLE
,
169 .imageView
= radv_image_view_to_handle(&tmp
->iview
),
170 .imageLayout
= VK_IMAGE_LAYOUT_GENERAL
,
178 struct blit2d_dst_temps
{
180 struct radv_image_view iview
;
185 blit2d_bind_dst(struct radv_cmd_buffer
*cmd_buffer
,
186 struct radv_meta_blit2d_surf
*dst
,
189 VkFormat depth_format
,
190 struct blit2d_dst_temps
*tmp
,
191 VkImageAspectFlagBits aspects
)
193 create_iview(cmd_buffer
, dst
, &tmp
->iview
, depth_format
, aspects
);
195 radv_CreateFramebuffer(radv_device_to_handle(cmd_buffer
->device
),
196 &(VkFramebufferCreateInfo
) {
197 .sType
= VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
,
198 .attachmentCount
= 1,
199 .pAttachments
= (VkImageView
[]) {
200 radv_image_view_to_handle(&tmp
->iview
),
205 }, &cmd_buffer
->pool
->alloc
, &tmp
->fb
);
209 bind_pipeline(struct radv_cmd_buffer
*cmd_buffer
,
210 enum blit2d_src_type src_type
, unsigned fs_key
,
211 uint32_t log2_samples
)
213 VkPipeline pipeline
=
214 cmd_buffer
->device
->meta_state
.blit2d
[log2_samples
].pipelines
[src_type
][fs_key
];
216 radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer
),
217 VK_PIPELINE_BIND_POINT_GRAPHICS
, pipeline
);
221 bind_depth_pipeline(struct radv_cmd_buffer
*cmd_buffer
,
222 enum blit2d_src_type src_type
,
223 uint32_t log2_samples
)
225 VkPipeline pipeline
=
226 cmd_buffer
->device
->meta_state
.blit2d
[log2_samples
].depth_only_pipeline
[src_type
];
228 radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer
),
229 VK_PIPELINE_BIND_POINT_GRAPHICS
, pipeline
);
233 bind_stencil_pipeline(struct radv_cmd_buffer
*cmd_buffer
,
234 enum blit2d_src_type src_type
,
235 uint32_t log2_samples
)
237 VkPipeline pipeline
=
238 cmd_buffer
->device
->meta_state
.blit2d
[log2_samples
].stencil_only_pipeline
[src_type
];
240 radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer
),
241 VK_PIPELINE_BIND_POINT_GRAPHICS
, pipeline
);
245 radv_meta_blit2d_normal_dst(struct radv_cmd_buffer
*cmd_buffer
,
246 struct radv_meta_blit2d_surf
*src_img
,
247 struct radv_meta_blit2d_buffer
*src_buf
,
248 struct radv_meta_blit2d_surf
*dst
,
250 struct radv_meta_blit2d_rect
*rects
, enum blit2d_src_type src_type
,
251 uint32_t log2_samples
)
253 struct radv_device
*device
= cmd_buffer
->device
;
255 for (unsigned r
= 0; r
< num_rects
; ++r
) {
257 for_each_bit(i
, dst
->aspect_mask
) {
258 unsigned aspect_mask
= 1u << i
;
259 unsigned src_aspect_mask
= aspect_mask
;
260 VkFormat depth_format
= 0;
261 if (aspect_mask
== VK_IMAGE_ASPECT_STENCIL_BIT
)
262 depth_format
= vk_format_stencil_only(dst
->image
->vk_format
);
263 else if (aspect_mask
== VK_IMAGE_ASPECT_DEPTH_BIT
)
264 depth_format
= vk_format_depth_only(dst
->image
->vk_format
);
266 src_aspect_mask
= src_img
->aspect_mask
;
268 struct blit2d_src_temps src_temps
;
269 blit2d_bind_src(cmd_buffer
, src_img
, src_buf
, &src_temps
, src_type
, depth_format
, src_aspect_mask
, log2_samples
);
271 struct blit2d_dst_temps dst_temps
;
272 blit2d_bind_dst(cmd_buffer
, dst
, rects
[r
].dst_x
+ rects
[r
].width
,
273 rects
[r
].dst_y
+ rects
[r
].height
, depth_format
, &dst_temps
, aspect_mask
);
275 float vertex_push_constants
[4] = {
278 rects
[r
].src_x
+ rects
[r
].width
,
279 rects
[r
].src_y
+ rects
[r
].height
,
282 radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer
),
283 device
->meta_state
.blit2d
[log2_samples
].p_layouts
[src_type
],
284 VK_SHADER_STAGE_VERTEX_BIT
, 0, 16,
285 vertex_push_constants
);
287 if (aspect_mask
== VK_IMAGE_ASPECT_COLOR_BIT
||
288 aspect_mask
== VK_IMAGE_ASPECT_PLANE_0_BIT
||
289 aspect_mask
== VK_IMAGE_ASPECT_PLANE_1_BIT
||
290 aspect_mask
== VK_IMAGE_ASPECT_PLANE_2_BIT
) {
291 unsigned fs_key
= radv_format_meta_fs_key(dst_temps
.iview
.vk_format
);
292 unsigned dst_layout
= radv_meta_dst_layout_from_layout(dst
->current_layout
);
294 if (device
->meta_state
.blit2d
[log2_samples
].pipelines
[src_type
][fs_key
] == VK_NULL_HANDLE
) {
295 VkResult ret
= blit2d_init_color_pipeline(device
, src_type
, radv_fs_key_format_exemplars
[fs_key
], log2_samples
);
296 if (ret
!= VK_SUCCESS
) {
297 cmd_buffer
->record_result
= ret
;
302 radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer
),
303 &(VkRenderPassBeginInfo
) {
304 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
,
305 .renderPass
= device
->meta_state
.blit2d_render_passes
[fs_key
][dst_layout
],
306 .framebuffer
= dst_temps
.fb
,
308 .offset
= { rects
[r
].dst_x
, rects
[r
].dst_y
, },
309 .extent
= { rects
[r
].width
, rects
[r
].height
},
311 .clearValueCount
= 0,
312 .pClearValues
= NULL
,
313 }, VK_SUBPASS_CONTENTS_INLINE
);
316 bind_pipeline(cmd_buffer
, src_type
, fs_key
, log2_samples
);
317 } else if (aspect_mask
== VK_IMAGE_ASPECT_DEPTH_BIT
) {
318 enum radv_blit_ds_layout ds_layout
= radv_meta_blit_ds_to_type(dst
->current_layout
);
320 if (device
->meta_state
.blit2d
[log2_samples
].depth_only_pipeline
[src_type
] == VK_NULL_HANDLE
) {
321 VkResult ret
= blit2d_init_depth_only_pipeline(device
, src_type
, log2_samples
);
322 if (ret
!= VK_SUCCESS
) {
323 cmd_buffer
->record_result
= ret
;
328 radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer
),
329 &(VkRenderPassBeginInfo
) {
330 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
,
331 .renderPass
= device
->meta_state
.blit2d_depth_only_rp
[ds_layout
],
332 .framebuffer
= dst_temps
.fb
,
334 .offset
= { rects
[r
].dst_x
, rects
[r
].dst_y
, },
335 .extent
= { rects
[r
].width
, rects
[r
].height
},
337 .clearValueCount
= 0,
338 .pClearValues
= NULL
,
339 }, VK_SUBPASS_CONTENTS_INLINE
);
342 bind_depth_pipeline(cmd_buffer
, src_type
, log2_samples
);
344 } else if (aspect_mask
== VK_IMAGE_ASPECT_STENCIL_BIT
) {
345 enum radv_blit_ds_layout ds_layout
= radv_meta_blit_ds_to_type(dst
->current_layout
);
347 if (device
->meta_state
.blit2d
[log2_samples
].stencil_only_pipeline
[src_type
] == VK_NULL_HANDLE
) {
348 VkResult ret
= blit2d_init_stencil_only_pipeline(device
, src_type
, log2_samples
);
349 if (ret
!= VK_SUCCESS
) {
350 cmd_buffer
->record_result
= ret
;
355 radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer
),
356 &(VkRenderPassBeginInfo
) {
357 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
,
358 .renderPass
= device
->meta_state
.blit2d_stencil_only_rp
[ds_layout
],
359 .framebuffer
= dst_temps
.fb
,
361 .offset
= { rects
[r
].dst_x
, rects
[r
].dst_y
, },
362 .extent
= { rects
[r
].width
, rects
[r
].height
},
364 .clearValueCount
= 0,
365 .pClearValues
= NULL
,
366 }, VK_SUBPASS_CONTENTS_INLINE
);
369 bind_stencil_pipeline(cmd_buffer
, src_type
, log2_samples
);
371 unreachable("Processing blit2d with multiple aspects.");
373 radv_CmdSetViewport(radv_cmd_buffer_to_handle(cmd_buffer
), 0, 1, &(VkViewport
) {
376 .width
= rects
[r
].width
,
377 .height
= rects
[r
].height
,
382 radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer
), 0, 1, &(VkRect2D
) {
383 .offset
= (VkOffset2D
) { rects
[r
].dst_x
, rects
[r
].dst_y
},
384 .extent
= (VkExtent2D
) { rects
[r
].width
, rects
[r
].height
},
389 radv_CmdDraw(radv_cmd_buffer_to_handle(cmd_buffer
), 3, 1, 0, 0);
390 radv_CmdEndRenderPass(radv_cmd_buffer_to_handle(cmd_buffer
));
393 /* At the point where we emit the draw call, all data from the
394 * descriptor sets, etc. has been used. We are free to delete it.
396 radv_DestroyFramebuffer(radv_device_to_handle(device
),
398 &cmd_buffer
->pool
->alloc
);
404 radv_meta_blit2d(struct radv_cmd_buffer
*cmd_buffer
,
405 struct radv_meta_blit2d_surf
*src_img
,
406 struct radv_meta_blit2d_buffer
*src_buf
,
407 struct radv_meta_blit2d_surf
*dst
,
409 struct radv_meta_blit2d_rect
*rects
)
411 bool use_3d
= cmd_buffer
->device
->physical_device
->rad_info
.chip_class
>= GFX9
&&
412 (src_img
&& src_img
->image
->type
== VK_IMAGE_TYPE_3D
);
413 enum blit2d_src_type src_type
= src_buf
? BLIT2D_SRC_TYPE_BUFFER
:
414 use_3d
? BLIT2D_SRC_TYPE_IMAGE_3D
: BLIT2D_SRC_TYPE_IMAGE
;
415 radv_meta_blit2d_normal_dst(cmd_buffer
, src_img
, src_buf
, dst
,
416 num_rects
, rects
, src_type
,
417 src_img
? util_logbase2(src_img
->image
->info
.samples
) : 0);
421 build_nir_vertex_shader(void)
423 const struct glsl_type
*vec4
= glsl_vec4_type();
424 const struct glsl_type
*vec2
= glsl_vector_type(GLSL_TYPE_FLOAT
, 2);
427 nir_builder_init_simple_shader(&b
, NULL
, MESA_SHADER_VERTEX
, NULL
);
428 b
.shader
->info
.name
= ralloc_strdup(b
.shader
, "meta_blit2d_vs");
430 nir_variable
*pos_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
431 vec4
, "gl_Position");
432 pos_out
->data
.location
= VARYING_SLOT_POS
;
434 nir_variable
*tex_pos_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
436 tex_pos_out
->data
.location
= VARYING_SLOT_VAR0
;
437 tex_pos_out
->data
.interpolation
= INTERP_MODE_SMOOTH
;
439 nir_ssa_def
*outvec
= radv_meta_gen_rect_vertices(&b
);
440 nir_store_var(&b
, pos_out
, outvec
, 0xf);
442 nir_intrinsic_instr
*src_box
= nir_intrinsic_instr_create(b
.shader
, nir_intrinsic_load_push_constant
);
443 src_box
->src
[0] = nir_src_for_ssa(nir_imm_int(&b
, 0));
444 nir_intrinsic_set_base(src_box
, 0);
445 nir_intrinsic_set_range(src_box
, 16);
446 src_box
->num_components
= 4;
447 nir_ssa_dest_init(&src_box
->instr
, &src_box
->dest
, 4, 32, "src_box");
448 nir_builder_instr_insert(&b
, &src_box
->instr
);
450 nir_intrinsic_instr
*vertex_id
= nir_intrinsic_instr_create(b
.shader
, nir_intrinsic_load_vertex_id_zero_base
);
451 nir_ssa_dest_init(&vertex_id
->instr
, &vertex_id
->dest
, 1, 32, "vertexid");
452 nir_builder_instr_insert(&b
, &vertex_id
->instr
);
454 /* vertex 0 - src_x, src_y */
455 /* vertex 1 - src_x, src_y+h */
456 /* vertex 2 - src_x+w, src_y */
457 /* so channel 0 is vertex_id != 2 ? src_x : src_x + w
458 channel 1 is vertex id != 1 ? src_y : src_y + w */
460 nir_ssa_def
*c0cmp
= nir_ine(&b
, &vertex_id
->dest
.ssa
,
462 nir_ssa_def
*c1cmp
= nir_ine(&b
, &vertex_id
->dest
.ssa
,
465 nir_ssa_def
*comp
[2];
466 comp
[0] = nir_bcsel(&b
, c0cmp
,
467 nir_channel(&b
, &src_box
->dest
.ssa
, 0),
468 nir_channel(&b
, &src_box
->dest
.ssa
, 2));
470 comp
[1] = nir_bcsel(&b
, c1cmp
,
471 nir_channel(&b
, &src_box
->dest
.ssa
, 1),
472 nir_channel(&b
, &src_box
->dest
.ssa
, 3));
473 nir_ssa_def
*out_tex_vec
= nir_vec(&b
, comp
, 2);
474 nir_store_var(&b
, tex_pos_out
, out_tex_vec
, 0x3);
478 typedef nir_ssa_def
* (*texel_fetch_build_func
)(struct nir_builder
*,
479 struct radv_device
*,
480 nir_ssa_def
*, bool, bool);
483 build_nir_texel_fetch(struct nir_builder
*b
, struct radv_device
*device
,
484 nir_ssa_def
*tex_pos
, bool is_3d
, bool is_multisampled
)
486 enum glsl_sampler_dim dim
=
487 is_3d
? GLSL_SAMPLER_DIM_3D
: is_multisampled
? GLSL_SAMPLER_DIM_MS
: GLSL_SAMPLER_DIM_2D
;
488 const struct glsl_type
*sampler_type
=
489 glsl_sampler_type(dim
, false, false, GLSL_TYPE_UINT
);
490 nir_variable
*sampler
= nir_variable_create(b
->shader
, nir_var_uniform
,
491 sampler_type
, "s_tex");
492 sampler
->data
.descriptor_set
= 0;
493 sampler
->data
.binding
= 0;
495 nir_ssa_def
*tex_pos_3d
= NULL
;
496 nir_intrinsic_instr
*sample_idx
= NULL
;
498 nir_intrinsic_instr
*layer
= nir_intrinsic_instr_create(b
->shader
, nir_intrinsic_load_push_constant
);
499 nir_intrinsic_set_base(layer
, 16);
500 nir_intrinsic_set_range(layer
, 4);
501 layer
->src
[0] = nir_src_for_ssa(nir_imm_int(b
, 0));
502 layer
->num_components
= 1;
503 nir_ssa_dest_init(&layer
->instr
, &layer
->dest
, 1, 32, "layer");
504 nir_builder_instr_insert(b
, &layer
->instr
);
506 nir_ssa_def
*chans
[3];
507 chans
[0] = nir_channel(b
, tex_pos
, 0);
508 chans
[1] = nir_channel(b
, tex_pos
, 1);
509 chans
[2] = &layer
->dest
.ssa
;
510 tex_pos_3d
= nir_vec(b
, chans
, 3);
512 if (is_multisampled
) {
513 sample_idx
= nir_intrinsic_instr_create(b
->shader
, nir_intrinsic_load_sample_id
);
514 sample_idx
->num_components
= 1;
515 nir_ssa_dest_init(&sample_idx
->instr
, &sample_idx
->dest
, 1, 32, "sample_idx");
516 nir_builder_instr_insert(b
, &sample_idx
->instr
);
519 nir_ssa_def
*tex_deref
= &nir_build_deref_var(b
, sampler
)->dest
.ssa
;
521 nir_tex_instr
*tex
= nir_tex_instr_create(b
->shader
, is_multisampled
? 4 : 3);
522 tex
->sampler_dim
= dim
;
523 tex
->op
= is_multisampled
? nir_texop_txf_ms
: nir_texop_txf
;
524 tex
->src
[0].src_type
= nir_tex_src_coord
;
525 tex
->src
[0].src
= nir_src_for_ssa(is_3d
? tex_pos_3d
: tex_pos
);
526 tex
->src
[1].src_type
= is_multisampled
? nir_tex_src_ms_index
: nir_tex_src_lod
;
527 tex
->src
[1].src
= nir_src_for_ssa(is_multisampled
? &sample_idx
->dest
.ssa
: nir_imm_int(b
, 0));
528 tex
->src
[2].src_type
= nir_tex_src_texture_deref
;
529 tex
->src
[2].src
= nir_src_for_ssa(tex_deref
);
530 if (is_multisampled
) {
531 tex
->src
[3].src_type
= nir_tex_src_lod
;
532 tex
->src
[3].src
= nir_src_for_ssa(nir_imm_int(b
, 0));
534 tex
->dest_type
= nir_type_uint
;
535 tex
->is_array
= false;
536 tex
->coord_components
= is_3d
? 3 : 2;
538 nir_ssa_dest_init(&tex
->instr
, &tex
->dest
, 4, 32, "tex");
539 nir_builder_instr_insert(b
, &tex
->instr
);
541 return &tex
->dest
.ssa
;
546 build_nir_buffer_fetch(struct nir_builder
*b
, struct radv_device
*device
,
547 nir_ssa_def
*tex_pos
, bool is_3d
, bool is_multisampled
)
549 const struct glsl_type
*sampler_type
=
550 glsl_sampler_type(GLSL_SAMPLER_DIM_BUF
, false, false, GLSL_TYPE_UINT
);
551 nir_variable
*sampler
= nir_variable_create(b
->shader
, nir_var_uniform
,
552 sampler_type
, "s_tex");
553 sampler
->data
.descriptor_set
= 0;
554 sampler
->data
.binding
= 0;
556 nir_intrinsic_instr
*width
= nir_intrinsic_instr_create(b
->shader
, nir_intrinsic_load_push_constant
);
557 nir_intrinsic_set_base(width
, 16);
558 nir_intrinsic_set_range(width
, 4);
559 width
->src
[0] = nir_src_for_ssa(nir_imm_int(b
, 0));
560 width
->num_components
= 1;
561 nir_ssa_dest_init(&width
->instr
, &width
->dest
, 1, 32, "width");
562 nir_builder_instr_insert(b
, &width
->instr
);
564 nir_ssa_def
*pos_x
= nir_channel(b
, tex_pos
, 0);
565 nir_ssa_def
*pos_y
= nir_channel(b
, tex_pos
, 1);
566 pos_y
= nir_imul(b
, pos_y
, &width
->dest
.ssa
);
567 pos_x
= nir_iadd(b
, pos_x
, pos_y
);
569 nir_ssa_def
*tex_deref
= &nir_build_deref_var(b
, sampler
)->dest
.ssa
;
571 nir_tex_instr
*tex
= nir_tex_instr_create(b
->shader
, 2);
572 tex
->sampler_dim
= GLSL_SAMPLER_DIM_BUF
;
573 tex
->op
= nir_texop_txf
;
574 tex
->src
[0].src_type
= nir_tex_src_coord
;
575 tex
->src
[0].src
= nir_src_for_ssa(pos_x
);
576 tex
->src
[1].src_type
= nir_tex_src_texture_deref
;
577 tex
->src
[1].src
= nir_src_for_ssa(tex_deref
);
578 tex
->dest_type
= nir_type_uint
;
579 tex
->is_array
= false;
580 tex
->coord_components
= 1;
582 nir_ssa_dest_init(&tex
->instr
, &tex
->dest
, 4, 32, "tex");
583 nir_builder_instr_insert(b
, &tex
->instr
);
585 return &tex
->dest
.ssa
;
588 static const VkPipelineVertexInputStateCreateInfo normal_vi_create_info
= {
589 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
,
590 .vertexBindingDescriptionCount
= 0,
591 .vertexAttributeDescriptionCount
= 0,
595 build_nir_copy_fragment_shader(struct radv_device
*device
,
596 texel_fetch_build_func txf_func
, const char* name
, bool is_3d
,
597 bool is_multisampled
)
599 const struct glsl_type
*vec4
= glsl_vec4_type();
600 const struct glsl_type
*vec2
= glsl_vector_type(GLSL_TYPE_FLOAT
, 2);
603 nir_builder_init_simple_shader(&b
, NULL
, MESA_SHADER_FRAGMENT
, NULL
);
604 b
.shader
->info
.name
= ralloc_strdup(b
.shader
, name
);
606 nir_variable
*tex_pos_in
= nir_variable_create(b
.shader
, nir_var_shader_in
,
608 tex_pos_in
->data
.location
= VARYING_SLOT_VAR0
;
610 nir_variable
*color_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
612 color_out
->data
.location
= FRAG_RESULT_DATA0
;
614 nir_ssa_def
*pos_int
= nir_f2i32(&b
, nir_load_var(&b
, tex_pos_in
));
615 nir_ssa_def
*tex_pos
= nir_channels(&b
, pos_int
, 0x3);
617 nir_ssa_def
*color
= txf_func(&b
, device
, tex_pos
, is_3d
, is_multisampled
);
618 nir_store_var(&b
, color_out
, color
, 0xf);
624 build_nir_copy_fragment_shader_depth(struct radv_device
*device
,
625 texel_fetch_build_func txf_func
, const char* name
, bool is_3d
,
626 bool is_multisampled
)
628 const struct glsl_type
*vec4
= glsl_vec4_type();
629 const struct glsl_type
*vec2
= glsl_vector_type(GLSL_TYPE_FLOAT
, 2);
632 nir_builder_init_simple_shader(&b
, NULL
, MESA_SHADER_FRAGMENT
, NULL
);
633 b
.shader
->info
.name
= ralloc_strdup(b
.shader
, name
);
635 nir_variable
*tex_pos_in
= nir_variable_create(b
.shader
, nir_var_shader_in
,
637 tex_pos_in
->data
.location
= VARYING_SLOT_VAR0
;
639 nir_variable
*color_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
641 color_out
->data
.location
= FRAG_RESULT_DEPTH
;
643 nir_ssa_def
*pos_int
= nir_f2i32(&b
, nir_load_var(&b
, tex_pos_in
));
644 nir_ssa_def
*tex_pos
= nir_channels(&b
, pos_int
, 0x3);
646 nir_ssa_def
*color
= txf_func(&b
, device
, tex_pos
, is_3d
, is_multisampled
);
647 nir_store_var(&b
, color_out
, color
, 0x1);
653 build_nir_copy_fragment_shader_stencil(struct radv_device
*device
,
654 texel_fetch_build_func txf_func
, const char* name
, bool is_3d
,
655 bool is_multisampled
)
657 const struct glsl_type
*vec4
= glsl_vec4_type();
658 const struct glsl_type
*vec2
= glsl_vector_type(GLSL_TYPE_FLOAT
, 2);
661 nir_builder_init_simple_shader(&b
, NULL
, MESA_SHADER_FRAGMENT
, NULL
);
662 b
.shader
->info
.name
= ralloc_strdup(b
.shader
, name
);
664 nir_variable
*tex_pos_in
= nir_variable_create(b
.shader
, nir_var_shader_in
,
666 tex_pos_in
->data
.location
= VARYING_SLOT_VAR0
;
668 nir_variable
*color_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
670 color_out
->data
.location
= FRAG_RESULT_STENCIL
;
672 nir_ssa_def
*pos_int
= nir_f2i32(&b
, nir_load_var(&b
, tex_pos_in
));
673 nir_ssa_def
*tex_pos
= nir_channels(&b
, pos_int
, 0x3);
675 nir_ssa_def
*color
= txf_func(&b
, device
, tex_pos
, is_3d
, is_multisampled
);
676 nir_store_var(&b
, color_out
, color
, 0x1);
682 radv_device_finish_meta_blit2d_state(struct radv_device
*device
)
684 struct radv_meta_state
*state
= &device
->meta_state
;
686 for(unsigned j
= 0; j
< NUM_META_FS_KEYS
; ++j
) {
687 for (unsigned k
= 0; k
< RADV_META_DST_LAYOUT_COUNT
; ++k
) {
688 radv_DestroyRenderPass(radv_device_to_handle(device
),
689 state
->blit2d_render_passes
[j
][k
],
694 for (enum radv_blit_ds_layout j
= RADV_BLIT_DS_LAYOUT_TILE_ENABLE
; j
< RADV_BLIT_DS_LAYOUT_COUNT
; j
++) {
695 radv_DestroyRenderPass(radv_device_to_handle(device
),
696 state
->blit2d_depth_only_rp
[j
], &state
->alloc
);
697 radv_DestroyRenderPass(radv_device_to_handle(device
),
698 state
->blit2d_stencil_only_rp
[j
], &state
->alloc
);
701 for (unsigned log2_samples
= 0; log2_samples
< 1 + MAX_SAMPLES_LOG2
; ++log2_samples
) {
702 for (unsigned src
= 0; src
< BLIT2D_NUM_SRC_TYPES
; src
++) {
703 radv_DestroyPipelineLayout(radv_device_to_handle(device
),
704 state
->blit2d
[log2_samples
].p_layouts
[src
],
706 radv_DestroyDescriptorSetLayout(radv_device_to_handle(device
),
707 state
->blit2d
[log2_samples
].ds_layouts
[src
],
710 for (unsigned j
= 0; j
< NUM_META_FS_KEYS
; ++j
) {
711 radv_DestroyPipeline(radv_device_to_handle(device
),
712 state
->blit2d
[log2_samples
].pipelines
[src
][j
],
716 radv_DestroyPipeline(radv_device_to_handle(device
),
717 state
->blit2d
[log2_samples
].depth_only_pipeline
[src
],
719 radv_DestroyPipeline(radv_device_to_handle(device
),
720 state
->blit2d
[log2_samples
].stencil_only_pipeline
[src
],
727 blit2d_init_color_pipeline(struct radv_device
*device
,
728 enum blit2d_src_type src_type
,
730 uint32_t log2_samples
)
733 unsigned fs_key
= radv_format_meta_fs_key(format
);
736 mtx_lock(&device
->meta_state
.mtx
);
737 if (device
->meta_state
.blit2d
[log2_samples
].pipelines
[src_type
][fs_key
]) {
738 mtx_unlock(&device
->meta_state
.mtx
);
742 texel_fetch_build_func src_func
;
744 case BLIT2D_SRC_TYPE_IMAGE
:
745 src_func
= build_nir_texel_fetch
;
746 name
= "meta_blit2d_image_fs";
748 case BLIT2D_SRC_TYPE_IMAGE_3D
:
749 src_func
= build_nir_texel_fetch
;
750 name
= "meta_blit3d_image_fs";
752 case BLIT2D_SRC_TYPE_BUFFER
:
753 src_func
= build_nir_buffer_fetch
;
754 name
= "meta_blit2d_buffer_fs";
757 unreachable("unknown blit src type\n");
761 const VkPipelineVertexInputStateCreateInfo
*vi_create_info
;
762 struct radv_shader_module fs
= { .nir
= NULL
};
765 fs
.nir
= build_nir_copy_fragment_shader(device
, src_func
, name
, src_type
== BLIT2D_SRC_TYPE_IMAGE_3D
, log2_samples
> 0);
766 vi_create_info
= &normal_vi_create_info
;
768 struct radv_shader_module vs
= {
769 .nir
= build_nir_vertex_shader(),
772 VkPipelineShaderStageCreateInfo pipeline_shader_stages
[] = {
774 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
775 .stage
= VK_SHADER_STAGE_VERTEX_BIT
,
776 .module
= radv_shader_module_to_handle(&vs
),
778 .pSpecializationInfo
= NULL
780 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
781 .stage
= VK_SHADER_STAGE_FRAGMENT_BIT
,
782 .module
= radv_shader_module_to_handle(&fs
),
784 .pSpecializationInfo
= NULL
788 for (unsigned dst_layout
= 0; dst_layout
< RADV_META_DST_LAYOUT_COUNT
; ++dst_layout
) {
789 if (!device
->meta_state
.blit2d_render_passes
[fs_key
][dst_layout
]) {
790 VkImageLayout layout
= radv_meta_dst_layout_to_layout(dst_layout
);
792 result
= radv_CreateRenderPass(radv_device_to_handle(device
),
793 &(VkRenderPassCreateInfo
) {
794 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
,
795 .attachmentCount
= 1,
796 .pAttachments
= &(VkAttachmentDescription
) {
798 .loadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
,
799 .storeOp
= VK_ATTACHMENT_STORE_OP_STORE
,
800 .initialLayout
= layout
,
801 .finalLayout
= layout
,
804 .pSubpasses
= &(VkSubpassDescription
) {
805 .pipelineBindPoint
= VK_PIPELINE_BIND_POINT_GRAPHICS
,
806 .inputAttachmentCount
= 0,
807 .colorAttachmentCount
= 1,
808 .pColorAttachments
= &(VkAttachmentReference
) {
812 .pResolveAttachments
= NULL
,
813 .pDepthStencilAttachment
= &(VkAttachmentReference
) {
814 .attachment
= VK_ATTACHMENT_UNUSED
,
817 .preserveAttachmentCount
= 0,
818 .pPreserveAttachments
= NULL
,
820 .dependencyCount
= 0,
821 }, &device
->meta_state
.alloc
, &device
->meta_state
.blit2d_render_passes
[fs_key
][dst_layout
]);
825 const VkGraphicsPipelineCreateInfo vk_pipeline_info
= {
826 .sType
= VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
,
827 .stageCount
= ARRAY_SIZE(pipeline_shader_stages
),
828 .pStages
= pipeline_shader_stages
,
829 .pVertexInputState
= vi_create_info
,
830 .pInputAssemblyState
= &(VkPipelineInputAssemblyStateCreateInfo
) {
831 .sType
= VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO
,
832 .topology
= VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
,
833 .primitiveRestartEnable
= false,
835 .pViewportState
= &(VkPipelineViewportStateCreateInfo
) {
836 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO
,
840 .pRasterizationState
= &(VkPipelineRasterizationStateCreateInfo
) {
841 .sType
= VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO
,
842 .rasterizerDiscardEnable
= false,
843 .polygonMode
= VK_POLYGON_MODE_FILL
,
844 .cullMode
= VK_CULL_MODE_NONE
,
845 .frontFace
= VK_FRONT_FACE_COUNTER_CLOCKWISE
847 .pMultisampleState
= &(VkPipelineMultisampleStateCreateInfo
) {
848 .sType
= VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO
,
849 .rasterizationSamples
= 1 << log2_samples
,
850 .sampleShadingEnable
= log2_samples
> 1,
851 .minSampleShading
= 1.0,
852 .pSampleMask
= (VkSampleMask
[]) { UINT32_MAX
},
854 .pColorBlendState
= &(VkPipelineColorBlendStateCreateInfo
) {
855 .sType
= VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO
,
856 .attachmentCount
= 1,
857 .pAttachments
= (VkPipelineColorBlendAttachmentState
[]) {
859 VK_COLOR_COMPONENT_A_BIT
|
860 VK_COLOR_COMPONENT_R_BIT
|
861 VK_COLOR_COMPONENT_G_BIT
|
862 VK_COLOR_COMPONENT_B_BIT
},
865 .pDynamicState
= &(VkPipelineDynamicStateCreateInfo
) {
866 .sType
= VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO
,
867 .dynamicStateCount
= 9,
868 .pDynamicStates
= (VkDynamicState
[]) {
869 VK_DYNAMIC_STATE_VIEWPORT
,
870 VK_DYNAMIC_STATE_SCISSOR
,
871 VK_DYNAMIC_STATE_LINE_WIDTH
,
872 VK_DYNAMIC_STATE_DEPTH_BIAS
,
873 VK_DYNAMIC_STATE_BLEND_CONSTANTS
,
874 VK_DYNAMIC_STATE_DEPTH_BOUNDS
,
875 VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
,
876 VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
,
877 VK_DYNAMIC_STATE_STENCIL_REFERENCE
,
881 .layout
= device
->meta_state
.blit2d
[log2_samples
].p_layouts
[src_type
],
882 .renderPass
= device
->meta_state
.blit2d_render_passes
[fs_key
][0],
886 const struct radv_graphics_pipeline_create_info radv_pipeline_info
= {
890 result
= radv_graphics_pipeline_create(radv_device_to_handle(device
),
891 radv_pipeline_cache_to_handle(&device
->meta_state
.cache
),
892 &vk_pipeline_info
, &radv_pipeline_info
,
893 &device
->meta_state
.alloc
,
894 &device
->meta_state
.blit2d
[log2_samples
].pipelines
[src_type
][fs_key
]);
900 mtx_unlock(&device
->meta_state
.mtx
);
905 blit2d_init_depth_only_pipeline(struct radv_device
*device
,
906 enum blit2d_src_type src_type
,
907 uint32_t log2_samples
)
912 mtx_lock(&device
->meta_state
.mtx
);
913 if (device
->meta_state
.blit2d
[log2_samples
].depth_only_pipeline
[src_type
]) {
914 mtx_unlock(&device
->meta_state
.mtx
);
918 texel_fetch_build_func src_func
;
920 case BLIT2D_SRC_TYPE_IMAGE
:
921 src_func
= build_nir_texel_fetch
;
922 name
= "meta_blit2d_depth_image_fs";
924 case BLIT2D_SRC_TYPE_IMAGE_3D
:
925 src_func
= build_nir_texel_fetch
;
926 name
= "meta_blit3d_depth_image_fs";
928 case BLIT2D_SRC_TYPE_BUFFER
:
929 src_func
= build_nir_buffer_fetch
;
930 name
= "meta_blit2d_depth_buffer_fs";
933 unreachable("unknown blit src type\n");
937 const VkPipelineVertexInputStateCreateInfo
*vi_create_info
;
938 struct radv_shader_module fs
= { .nir
= NULL
};
940 fs
.nir
= build_nir_copy_fragment_shader_depth(device
, src_func
, name
, src_type
== BLIT2D_SRC_TYPE_IMAGE_3D
, log2_samples
> 0);
941 vi_create_info
= &normal_vi_create_info
;
943 struct radv_shader_module vs
= {
944 .nir
= build_nir_vertex_shader(),
947 VkPipelineShaderStageCreateInfo pipeline_shader_stages
[] = {
949 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
950 .stage
= VK_SHADER_STAGE_VERTEX_BIT
,
951 .module
= radv_shader_module_to_handle(&vs
),
953 .pSpecializationInfo
= NULL
955 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
956 .stage
= VK_SHADER_STAGE_FRAGMENT_BIT
,
957 .module
= radv_shader_module_to_handle(&fs
),
959 .pSpecializationInfo
= NULL
963 for (enum radv_blit_ds_layout ds_layout
= RADV_BLIT_DS_LAYOUT_TILE_ENABLE
; ds_layout
< RADV_BLIT_DS_LAYOUT_COUNT
; ds_layout
++) {
964 if (!device
->meta_state
.blit2d_depth_only_rp
[ds_layout
]) {
965 VkImageLayout layout
= radv_meta_blit_ds_to_layout(ds_layout
);
966 result
= radv_CreateRenderPass(radv_device_to_handle(device
),
967 &(VkRenderPassCreateInfo
) {
968 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
,
969 .attachmentCount
= 1,
970 .pAttachments
= &(VkAttachmentDescription
) {
971 .format
= VK_FORMAT_D32_SFLOAT
,
972 .loadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
,
973 .storeOp
= VK_ATTACHMENT_STORE_OP_STORE
,
974 .initialLayout
= layout
,
975 .finalLayout
= layout
,
978 .pSubpasses
= &(VkSubpassDescription
) {
979 .pipelineBindPoint
= VK_PIPELINE_BIND_POINT_GRAPHICS
,
980 .inputAttachmentCount
= 0,
981 .colorAttachmentCount
= 0,
982 .pColorAttachments
= NULL
,
983 .pResolveAttachments
= NULL
,
984 .pDepthStencilAttachment
= &(VkAttachmentReference
) {
988 .preserveAttachmentCount
= 0,
989 .pPreserveAttachments
= NULL
,
991 .dependencyCount
= 0,
992 }, &device
->meta_state
.alloc
, &device
->meta_state
.blit2d_depth_only_rp
[ds_layout
]);
996 const VkGraphicsPipelineCreateInfo vk_pipeline_info
= {
997 .sType
= VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
,
998 .stageCount
= ARRAY_SIZE(pipeline_shader_stages
),
999 .pStages
= pipeline_shader_stages
,
1000 .pVertexInputState
= vi_create_info
,
1001 .pInputAssemblyState
= &(VkPipelineInputAssemblyStateCreateInfo
) {
1002 .sType
= VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO
,
1003 .topology
= VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
,
1004 .primitiveRestartEnable
= false,
1006 .pViewportState
= &(VkPipelineViewportStateCreateInfo
) {
1007 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO
,
1011 .pRasterizationState
= &(VkPipelineRasterizationStateCreateInfo
) {
1012 .sType
= VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO
,
1013 .rasterizerDiscardEnable
= false,
1014 .polygonMode
= VK_POLYGON_MODE_FILL
,
1015 .cullMode
= VK_CULL_MODE_NONE
,
1016 .frontFace
= VK_FRONT_FACE_COUNTER_CLOCKWISE
1018 .pMultisampleState
= &(VkPipelineMultisampleStateCreateInfo
) {
1019 .sType
= VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO
,
1020 .rasterizationSamples
= 1 << log2_samples
,
1021 .sampleShadingEnable
= false,
1022 .pSampleMask
= (VkSampleMask
[]) { UINT32_MAX
},
1024 .pColorBlendState
= &(VkPipelineColorBlendStateCreateInfo
) {
1025 .sType
= VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO
,
1026 .attachmentCount
= 0,
1027 .pAttachments
= NULL
,
1029 .pDepthStencilState
= &(VkPipelineDepthStencilStateCreateInfo
) {
1030 .sType
= VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO
,
1031 .depthTestEnable
= true,
1032 .depthWriteEnable
= true,
1033 .depthCompareOp
= VK_COMPARE_OP_ALWAYS
,
1035 .pDynamicState
= &(VkPipelineDynamicStateCreateInfo
) {
1036 .sType
= VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO
,
1037 .dynamicStateCount
= 9,
1038 .pDynamicStates
= (VkDynamicState
[]) {
1039 VK_DYNAMIC_STATE_VIEWPORT
,
1040 VK_DYNAMIC_STATE_SCISSOR
,
1041 VK_DYNAMIC_STATE_LINE_WIDTH
,
1042 VK_DYNAMIC_STATE_DEPTH_BIAS
,
1043 VK_DYNAMIC_STATE_BLEND_CONSTANTS
,
1044 VK_DYNAMIC_STATE_DEPTH_BOUNDS
,
1045 VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
,
1046 VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
,
1047 VK_DYNAMIC_STATE_STENCIL_REFERENCE
,
1051 .layout
= device
->meta_state
.blit2d
[log2_samples
].p_layouts
[src_type
],
1052 .renderPass
= device
->meta_state
.blit2d_depth_only_rp
[0],
1056 const struct radv_graphics_pipeline_create_info radv_pipeline_info
= {
1057 .use_rectlist
= true
1060 result
= radv_graphics_pipeline_create(radv_device_to_handle(device
),
1061 radv_pipeline_cache_to_handle(&device
->meta_state
.cache
),
1062 &vk_pipeline_info
, &radv_pipeline_info
,
1063 &device
->meta_state
.alloc
,
1064 &device
->meta_state
.blit2d
[log2_samples
].depth_only_pipeline
[src_type
]);
1067 ralloc_free(vs
.nir
);
1068 ralloc_free(fs
.nir
);
1070 mtx_unlock(&device
->meta_state
.mtx
);
1075 blit2d_init_stencil_only_pipeline(struct radv_device
*device
,
1076 enum blit2d_src_type src_type
,
1077 uint32_t log2_samples
)
1082 mtx_lock(&device
->meta_state
.mtx
);
1083 if (device
->meta_state
.blit2d
[log2_samples
].stencil_only_pipeline
[src_type
]) {
1084 mtx_unlock(&device
->meta_state
.mtx
);
1088 texel_fetch_build_func src_func
;
1090 case BLIT2D_SRC_TYPE_IMAGE
:
1091 src_func
= build_nir_texel_fetch
;
1092 name
= "meta_blit2d_stencil_image_fs";
1094 case BLIT2D_SRC_TYPE_IMAGE_3D
:
1095 src_func
= build_nir_texel_fetch
;
1096 name
= "meta_blit3d_stencil_image_fs";
1098 case BLIT2D_SRC_TYPE_BUFFER
:
1099 src_func
= build_nir_buffer_fetch
;
1100 name
= "meta_blit2d_stencil_buffer_fs";
1103 unreachable("unknown blit src type\n");
1107 const VkPipelineVertexInputStateCreateInfo
*vi_create_info
;
1108 struct radv_shader_module fs
= { .nir
= NULL
};
1110 fs
.nir
= build_nir_copy_fragment_shader_stencil(device
, src_func
, name
, src_type
== BLIT2D_SRC_TYPE_IMAGE_3D
, log2_samples
> 0);
1111 vi_create_info
= &normal_vi_create_info
;
1113 struct radv_shader_module vs
= {
1114 .nir
= build_nir_vertex_shader(),
1117 VkPipelineShaderStageCreateInfo pipeline_shader_stages
[] = {
1119 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
1120 .stage
= VK_SHADER_STAGE_VERTEX_BIT
,
1121 .module
= radv_shader_module_to_handle(&vs
),
1123 .pSpecializationInfo
= NULL
1125 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
1126 .stage
= VK_SHADER_STAGE_FRAGMENT_BIT
,
1127 .module
= radv_shader_module_to_handle(&fs
),
1129 .pSpecializationInfo
= NULL
1133 for (enum radv_blit_ds_layout ds_layout
= RADV_BLIT_DS_LAYOUT_TILE_ENABLE
; ds_layout
< RADV_BLIT_DS_LAYOUT_COUNT
; ds_layout
++) {
1134 if (!device
->meta_state
.blit2d_stencil_only_rp
[ds_layout
]) {
1135 VkImageLayout layout
= radv_meta_blit_ds_to_layout(ds_layout
);
1136 result
= radv_CreateRenderPass(radv_device_to_handle(device
),
1137 &(VkRenderPassCreateInfo
) {
1138 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
,
1139 .attachmentCount
= 1,
1140 .pAttachments
= &(VkAttachmentDescription
) {
1141 .format
= VK_FORMAT_S8_UINT
,
1142 .loadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
,
1143 .storeOp
= VK_ATTACHMENT_STORE_OP_STORE
,
1144 .initialLayout
= layout
,
1145 .finalLayout
= layout
,
1148 .pSubpasses
= &(VkSubpassDescription
) {
1149 .pipelineBindPoint
= VK_PIPELINE_BIND_POINT_GRAPHICS
,
1150 .inputAttachmentCount
= 0,
1151 .colorAttachmentCount
= 0,
1152 .pColorAttachments
= NULL
,
1153 .pResolveAttachments
= NULL
,
1154 .pDepthStencilAttachment
= &(VkAttachmentReference
) {
1158 .preserveAttachmentCount
= 0,
1159 .pPreserveAttachments
= NULL
,
1161 .dependencyCount
= 0,
1162 }, &device
->meta_state
.alloc
, &device
->meta_state
.blit2d_stencil_only_rp
[ds_layout
]);
1166 const VkGraphicsPipelineCreateInfo vk_pipeline_info
= {
1167 .sType
= VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
,
1168 .stageCount
= ARRAY_SIZE(pipeline_shader_stages
),
1169 .pStages
= pipeline_shader_stages
,
1170 .pVertexInputState
= vi_create_info
,
1171 .pInputAssemblyState
= &(VkPipelineInputAssemblyStateCreateInfo
) {
1172 .sType
= VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO
,
1173 .topology
= VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
,
1174 .primitiveRestartEnable
= false,
1176 .pViewportState
= &(VkPipelineViewportStateCreateInfo
) {
1177 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO
,
1181 .pRasterizationState
= &(VkPipelineRasterizationStateCreateInfo
) {
1182 .sType
= VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO
,
1183 .rasterizerDiscardEnable
= false,
1184 .polygonMode
= VK_POLYGON_MODE_FILL
,
1185 .cullMode
= VK_CULL_MODE_NONE
,
1186 .frontFace
= VK_FRONT_FACE_COUNTER_CLOCKWISE
1188 .pMultisampleState
= &(VkPipelineMultisampleStateCreateInfo
) {
1189 .sType
= VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO
,
1190 .rasterizationSamples
= 1 << log2_samples
,
1191 .sampleShadingEnable
= false,
1192 .pSampleMask
= (VkSampleMask
[]) { UINT32_MAX
},
1194 .pColorBlendState
= &(VkPipelineColorBlendStateCreateInfo
) {
1195 .sType
= VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO
,
1196 .attachmentCount
= 0,
1197 .pAttachments
= NULL
,
1199 .pDepthStencilState
= &(VkPipelineDepthStencilStateCreateInfo
) {
1200 .sType
= VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO
,
1201 .depthTestEnable
= false,
1202 .depthWriteEnable
= false,
1203 .stencilTestEnable
= true,
1205 .failOp
= VK_STENCIL_OP_REPLACE
,
1206 .passOp
= VK_STENCIL_OP_REPLACE
,
1207 .depthFailOp
= VK_STENCIL_OP_REPLACE
,
1208 .compareOp
= VK_COMPARE_OP_ALWAYS
,
1209 .compareMask
= 0xff,
1214 .failOp
= VK_STENCIL_OP_REPLACE
,
1215 .passOp
= VK_STENCIL_OP_REPLACE
,
1216 .depthFailOp
= VK_STENCIL_OP_REPLACE
,
1217 .compareOp
= VK_COMPARE_OP_ALWAYS
,
1218 .compareMask
= 0xff,
1222 .depthCompareOp
= VK_COMPARE_OP_ALWAYS
,
1224 .pDynamicState
= &(VkPipelineDynamicStateCreateInfo
) {
1225 .sType
= VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO
,
1226 .dynamicStateCount
= 6,
1227 .pDynamicStates
= (VkDynamicState
[]) {
1228 VK_DYNAMIC_STATE_VIEWPORT
,
1229 VK_DYNAMIC_STATE_SCISSOR
,
1230 VK_DYNAMIC_STATE_LINE_WIDTH
,
1231 VK_DYNAMIC_STATE_DEPTH_BIAS
,
1232 VK_DYNAMIC_STATE_BLEND_CONSTANTS
,
1233 VK_DYNAMIC_STATE_DEPTH_BOUNDS
,
1237 .layout
= device
->meta_state
.blit2d
[log2_samples
].p_layouts
[src_type
],
1238 .renderPass
= device
->meta_state
.blit2d_stencil_only_rp
[0],
1242 const struct radv_graphics_pipeline_create_info radv_pipeline_info
= {
1243 .use_rectlist
= true
1246 result
= radv_graphics_pipeline_create(radv_device_to_handle(device
),
1247 radv_pipeline_cache_to_handle(&device
->meta_state
.cache
),
1248 &vk_pipeline_info
, &radv_pipeline_info
,
1249 &device
->meta_state
.alloc
,
1250 &device
->meta_state
.blit2d
[log2_samples
].stencil_only_pipeline
[src_type
]);
1253 ralloc_free(vs
.nir
);
1254 ralloc_free(fs
.nir
);
1256 mtx_unlock(&device
->meta_state
.mtx
);
1261 meta_blit2d_create_pipe_layout(struct radv_device
*device
,
1263 uint32_t log2_samples
)
1266 VkDescriptorType desc_type
= (idx
== BLIT2D_SRC_TYPE_BUFFER
) ? VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
: VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
;
1267 const VkPushConstantRange push_constant_ranges
[] = {
1268 {VK_SHADER_STAGE_VERTEX_BIT
, 0, 16},
1269 {VK_SHADER_STAGE_FRAGMENT_BIT
, 16, 4},
1271 int num_push_constant_range
= (idx
!= BLIT2D_SRC_TYPE_IMAGE
|| log2_samples
> 0) ? 2 : 1;
1273 result
= radv_CreateDescriptorSetLayout(radv_device_to_handle(device
),
1274 &(VkDescriptorSetLayoutCreateInfo
) {
1275 .sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO
,
1276 .flags
= VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR
,
1278 .pBindings
= (VkDescriptorSetLayoutBinding
[]) {
1281 .descriptorType
= desc_type
,
1282 .descriptorCount
= 1,
1283 .stageFlags
= VK_SHADER_STAGE_FRAGMENT_BIT
,
1284 .pImmutableSamplers
= NULL
1287 }, &device
->meta_state
.alloc
, &device
->meta_state
.blit2d
[log2_samples
].ds_layouts
[idx
]);
1288 if (result
!= VK_SUCCESS
)
1291 result
= radv_CreatePipelineLayout(radv_device_to_handle(device
),
1292 &(VkPipelineLayoutCreateInfo
) {
1293 .sType
= VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO
,
1294 .setLayoutCount
= 1,
1295 .pSetLayouts
= &device
->meta_state
.blit2d
[log2_samples
].ds_layouts
[idx
],
1296 .pushConstantRangeCount
= num_push_constant_range
,
1297 .pPushConstantRanges
= push_constant_ranges
,
1299 &device
->meta_state
.alloc
, &device
->meta_state
.blit2d
[log2_samples
].p_layouts
[idx
]);
1300 if (result
!= VK_SUCCESS
)
1308 radv_device_init_meta_blit2d_state(struct radv_device
*device
, bool on_demand
)
1311 bool create_3d
= device
->physical_device
->rad_info
.chip_class
>= GFX9
;
1313 for (unsigned log2_samples
= 0; log2_samples
< 1 + MAX_SAMPLES_LOG2
; log2_samples
++) {
1314 for (unsigned src
= 0; src
< BLIT2D_NUM_SRC_TYPES
; src
++) {
1315 if (src
== BLIT2D_SRC_TYPE_IMAGE_3D
&& !create_3d
)
1318 /* Don't need to handle copies between buffers and multisample images. */
1319 if (src
== BLIT2D_SRC_TYPE_BUFFER
&& log2_samples
> 0)
1322 result
= meta_blit2d_create_pipe_layout(device
, src
, log2_samples
);
1323 if (result
!= VK_SUCCESS
)
1329 for (unsigned j
= 0; j
< NUM_META_FS_KEYS
; ++j
) {
1330 result
= blit2d_init_color_pipeline(device
, src
, radv_fs_key_format_exemplars
[j
], log2_samples
);
1331 if (result
!= VK_SUCCESS
)
1335 result
= blit2d_init_depth_only_pipeline(device
, src
, log2_samples
);
1336 if (result
!= VK_SUCCESS
)
1339 result
= blit2d_init_stencil_only_pipeline(device
, src
, log2_samples
);
1340 if (result
!= VK_SUCCESS
)
1348 radv_device_finish_meta_blit2d_state(device
);