2 * Copyright © 2016 Red Hat
5 * Copyright © 2016 Intel Corporation
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
27 #include "radv_meta.h"
28 #include "nir/nir_builder.h"
29 #include "vk_format.h"
31 enum blit2d_src_type
{
32 BLIT2D_SRC_TYPE_IMAGE
,
33 BLIT2D_SRC_TYPE_IMAGE_3D
,
34 BLIT2D_SRC_TYPE_BUFFER
,
39 blit2d_init_color_pipeline(struct radv_device
*device
,
40 enum blit2d_src_type src_type
,
42 uint32_t log2_samples
);
45 blit2d_init_depth_only_pipeline(struct radv_device
*device
,
46 enum blit2d_src_type src_type
,
47 uint32_t log2_samples
);
50 blit2d_init_stencil_only_pipeline(struct radv_device
*device
,
51 enum blit2d_src_type src_type
,
52 uint32_t log2_samples
);
55 create_iview(struct radv_cmd_buffer
*cmd_buffer
,
56 struct radv_meta_blit2d_surf
*surf
,
57 struct radv_image_view
*iview
, VkFormat depth_format
,
58 VkImageAspectFlagBits aspects
)
61 VkImageViewType view_type
= cmd_buffer
->device
->physical_device
->rad_info
.chip_class
< GFX9
? VK_IMAGE_VIEW_TYPE_2D
:
62 radv_meta_get_view_type(surf
->image
);
65 format
= depth_format
;
67 format
= surf
->format
;
69 radv_image_view_init(iview
, cmd_buffer
->device
,
70 &(VkImageViewCreateInfo
) {
71 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
72 .image
= radv_image_to_handle(surf
->image
),
73 .viewType
= view_type
,
76 .aspectMask
= aspects
,
77 .baseMipLevel
= surf
->level
,
79 .baseArrayLayer
= surf
->layer
,
86 create_bview(struct radv_cmd_buffer
*cmd_buffer
,
87 struct radv_meta_blit2d_buffer
*src
,
88 struct radv_buffer_view
*bview
, VkFormat depth_format
)
93 format
= depth_format
;
96 radv_buffer_view_init(bview
, cmd_buffer
->device
,
97 &(VkBufferViewCreateInfo
) {
98 .sType
= VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO
,
100 .buffer
= radv_buffer_to_handle(src
->buffer
),
102 .offset
= src
->offset
,
103 .range
= VK_WHOLE_SIZE
,
108 struct blit2d_src_temps
{
109 struct radv_image_view iview
;
110 struct radv_buffer_view bview
;
114 blit2d_bind_src(struct radv_cmd_buffer
*cmd_buffer
,
115 struct radv_meta_blit2d_surf
*src_img
,
116 struct radv_meta_blit2d_buffer
*src_buf
,
117 struct blit2d_src_temps
*tmp
,
118 enum blit2d_src_type src_type
, VkFormat depth_format
,
119 VkImageAspectFlagBits aspects
,
120 uint32_t log2_samples
)
122 struct radv_device
*device
= cmd_buffer
->device
;
124 if (src_type
== BLIT2D_SRC_TYPE_BUFFER
) {
125 create_bview(cmd_buffer
, src_buf
, &tmp
->bview
, depth_format
);
127 radv_meta_push_descriptor_set(cmd_buffer
, VK_PIPELINE_BIND_POINT_GRAPHICS
,
128 device
->meta_state
.blit2d
[log2_samples
].p_layouts
[src_type
],
130 1, /* descriptorWriteCount */
131 (VkWriteDescriptorSet
[]) {
133 .sType
= VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET
,
135 .dstArrayElement
= 0,
136 .descriptorCount
= 1,
137 .descriptorType
= VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
,
138 .pTexelBufferView
= (VkBufferView
[]) { radv_buffer_view_to_handle(&tmp
->bview
) }
142 radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer
),
143 device
->meta_state
.blit2d
[log2_samples
].p_layouts
[src_type
],
144 VK_SHADER_STAGE_FRAGMENT_BIT
, 16, 4,
147 create_iview(cmd_buffer
, src_img
, &tmp
->iview
, depth_format
, aspects
);
149 if (src_type
== BLIT2D_SRC_TYPE_IMAGE_3D
)
150 radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer
),
151 device
->meta_state
.blit2d
[log2_samples
].p_layouts
[src_type
],
152 VK_SHADER_STAGE_FRAGMENT_BIT
, 16, 4,
155 radv_meta_push_descriptor_set(cmd_buffer
, VK_PIPELINE_BIND_POINT_GRAPHICS
,
156 device
->meta_state
.blit2d
[log2_samples
].p_layouts
[src_type
],
158 1, /* descriptorWriteCount */
159 (VkWriteDescriptorSet
[]) {
161 .sType
= VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET
,
163 .dstArrayElement
= 0,
164 .descriptorCount
= 1,
165 .descriptorType
= VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
,
166 .pImageInfo
= (VkDescriptorImageInfo
[]) {
168 .sampler
= VK_NULL_HANDLE
,
169 .imageView
= radv_image_view_to_handle(&tmp
->iview
),
170 .imageLayout
= VK_IMAGE_LAYOUT_GENERAL
,
178 struct blit2d_dst_temps
{
180 struct radv_image_view iview
;
185 blit2d_bind_dst(struct radv_cmd_buffer
*cmd_buffer
,
186 struct radv_meta_blit2d_surf
*dst
,
189 VkFormat depth_format
,
190 struct blit2d_dst_temps
*tmp
,
191 VkImageAspectFlagBits aspects
)
193 create_iview(cmd_buffer
, dst
, &tmp
->iview
, depth_format
, aspects
);
195 radv_CreateFramebuffer(radv_device_to_handle(cmd_buffer
->device
),
196 &(VkFramebufferCreateInfo
) {
197 .sType
= VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
,
198 .attachmentCount
= 1,
199 .pAttachments
= (VkImageView
[]) {
200 radv_image_view_to_handle(&tmp
->iview
),
205 }, &cmd_buffer
->pool
->alloc
, &tmp
->fb
);
209 bind_pipeline(struct radv_cmd_buffer
*cmd_buffer
,
210 enum blit2d_src_type src_type
, unsigned fs_key
,
211 uint32_t log2_samples
)
213 VkPipeline pipeline
=
214 cmd_buffer
->device
->meta_state
.blit2d
[log2_samples
].pipelines
[src_type
][fs_key
];
216 radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer
),
217 VK_PIPELINE_BIND_POINT_GRAPHICS
, pipeline
);
221 bind_depth_pipeline(struct radv_cmd_buffer
*cmd_buffer
,
222 enum blit2d_src_type src_type
,
223 uint32_t log2_samples
)
225 VkPipeline pipeline
=
226 cmd_buffer
->device
->meta_state
.blit2d
[log2_samples
].depth_only_pipeline
[src_type
];
228 radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer
),
229 VK_PIPELINE_BIND_POINT_GRAPHICS
, pipeline
);
233 bind_stencil_pipeline(struct radv_cmd_buffer
*cmd_buffer
,
234 enum blit2d_src_type src_type
,
235 uint32_t log2_samples
)
237 VkPipeline pipeline
=
238 cmd_buffer
->device
->meta_state
.blit2d
[log2_samples
].stencil_only_pipeline
[src_type
];
240 radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer
),
241 VK_PIPELINE_BIND_POINT_GRAPHICS
, pipeline
);
245 radv_meta_blit2d_normal_dst(struct radv_cmd_buffer
*cmd_buffer
,
246 struct radv_meta_blit2d_surf
*src_img
,
247 struct radv_meta_blit2d_buffer
*src_buf
,
248 struct radv_meta_blit2d_surf
*dst
,
250 struct radv_meta_blit2d_rect
*rects
, enum blit2d_src_type src_type
,
251 uint32_t log2_samples
)
253 struct radv_device
*device
= cmd_buffer
->device
;
255 for (unsigned r
= 0; r
< num_rects
; ++r
) {
257 for_each_bit(i
, dst
->aspect_mask
) {
258 unsigned aspect_mask
= 1u << i
;
259 VkFormat depth_format
= 0;
260 if (aspect_mask
== VK_IMAGE_ASPECT_STENCIL_BIT
)
261 depth_format
= vk_format_stencil_only(dst
->image
->vk_format
);
262 else if (aspect_mask
== VK_IMAGE_ASPECT_DEPTH_BIT
)
263 depth_format
= vk_format_depth_only(dst
->image
->vk_format
);
264 struct blit2d_src_temps src_temps
;
265 blit2d_bind_src(cmd_buffer
, src_img
, src_buf
, &src_temps
, src_type
, depth_format
, aspect_mask
, log2_samples
);
267 struct blit2d_dst_temps dst_temps
;
268 blit2d_bind_dst(cmd_buffer
, dst
, rects
[r
].dst_x
+ rects
[r
].width
,
269 rects
[r
].dst_y
+ rects
[r
].height
, depth_format
, &dst_temps
, aspect_mask
);
271 float vertex_push_constants
[4] = {
274 rects
[r
].src_x
+ rects
[r
].width
,
275 rects
[r
].src_y
+ rects
[r
].height
,
278 radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer
),
279 device
->meta_state
.blit2d
[log2_samples
].p_layouts
[src_type
],
280 VK_SHADER_STAGE_VERTEX_BIT
, 0, 16,
281 vertex_push_constants
);
283 if (aspect_mask
== VK_IMAGE_ASPECT_COLOR_BIT
) {
284 unsigned fs_key
= radv_format_meta_fs_key(dst_temps
.iview
.vk_format
);
285 unsigned dst_layout
= radv_meta_dst_layout_from_layout(dst
->current_layout
);
287 if (device
->meta_state
.blit2d
[log2_samples
].pipelines
[src_type
][fs_key
] == VK_NULL_HANDLE
) {
288 VkResult ret
= blit2d_init_color_pipeline(device
, src_type
, radv_fs_key_format_exemplars
[fs_key
], log2_samples
);
289 if (ret
!= VK_SUCCESS
) {
290 cmd_buffer
->record_result
= ret
;
295 radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer
),
296 &(VkRenderPassBeginInfo
) {
297 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
,
298 .renderPass
= device
->meta_state
.blit2d_render_passes
[fs_key
][dst_layout
],
299 .framebuffer
= dst_temps
.fb
,
301 .offset
= { rects
[r
].dst_x
, rects
[r
].dst_y
, },
302 .extent
= { rects
[r
].width
, rects
[r
].height
},
304 .clearValueCount
= 0,
305 .pClearValues
= NULL
,
306 }, VK_SUBPASS_CONTENTS_INLINE
);
309 bind_pipeline(cmd_buffer
, src_type
, fs_key
, log2_samples
);
310 } else if (aspect_mask
== VK_IMAGE_ASPECT_DEPTH_BIT
) {
311 enum radv_blit_ds_layout ds_layout
= radv_meta_blit_ds_to_type(dst
->current_layout
);
313 if (device
->meta_state
.blit2d
[log2_samples
].depth_only_pipeline
[src_type
] == VK_NULL_HANDLE
) {
314 VkResult ret
= blit2d_init_depth_only_pipeline(device
, src_type
, log2_samples
);
315 if (ret
!= VK_SUCCESS
) {
316 cmd_buffer
->record_result
= ret
;
321 radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer
),
322 &(VkRenderPassBeginInfo
) {
323 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
,
324 .renderPass
= device
->meta_state
.blit2d_depth_only_rp
[ds_layout
],
325 .framebuffer
= dst_temps
.fb
,
327 .offset
= { rects
[r
].dst_x
, rects
[r
].dst_y
, },
328 .extent
= { rects
[r
].width
, rects
[r
].height
},
330 .clearValueCount
= 0,
331 .pClearValues
= NULL
,
332 }, VK_SUBPASS_CONTENTS_INLINE
);
335 bind_depth_pipeline(cmd_buffer
, src_type
, log2_samples
);
337 } else if (aspect_mask
== VK_IMAGE_ASPECT_STENCIL_BIT
) {
338 enum radv_blit_ds_layout ds_layout
= radv_meta_blit_ds_to_type(dst
->current_layout
);
340 if (device
->meta_state
.blit2d
[log2_samples
].stencil_only_pipeline
[src_type
] == VK_NULL_HANDLE
) {
341 VkResult ret
= blit2d_init_stencil_only_pipeline(device
, src_type
, log2_samples
);
342 if (ret
!= VK_SUCCESS
) {
343 cmd_buffer
->record_result
= ret
;
348 radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer
),
349 &(VkRenderPassBeginInfo
) {
350 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
,
351 .renderPass
= device
->meta_state
.blit2d_stencil_only_rp
[ds_layout
],
352 .framebuffer
= dst_temps
.fb
,
354 .offset
= { rects
[r
].dst_x
, rects
[r
].dst_y
, },
355 .extent
= { rects
[r
].width
, rects
[r
].height
},
357 .clearValueCount
= 0,
358 .pClearValues
= NULL
,
359 }, VK_SUBPASS_CONTENTS_INLINE
);
362 bind_stencil_pipeline(cmd_buffer
, src_type
, log2_samples
);
364 unreachable("Processing blit2d with multiple aspects.");
366 radv_CmdSetViewport(radv_cmd_buffer_to_handle(cmd_buffer
), 0, 1, &(VkViewport
) {
369 .width
= rects
[r
].width
,
370 .height
= rects
[r
].height
,
375 radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer
), 0, 1, &(VkRect2D
) {
376 .offset
= (VkOffset2D
) { rects
[r
].dst_x
, rects
[r
].dst_y
},
377 .extent
= (VkExtent2D
) { rects
[r
].width
, rects
[r
].height
},
382 radv_CmdDraw(radv_cmd_buffer_to_handle(cmd_buffer
), 3, 1, 0, 0);
383 radv_CmdEndRenderPass(radv_cmd_buffer_to_handle(cmd_buffer
));
386 /* At the point where we emit the draw call, all data from the
387 * descriptor sets, etc. has been used. We are free to delete it.
389 radv_DestroyFramebuffer(radv_device_to_handle(device
),
391 &cmd_buffer
->pool
->alloc
);
397 radv_meta_blit2d(struct radv_cmd_buffer
*cmd_buffer
,
398 struct radv_meta_blit2d_surf
*src_img
,
399 struct radv_meta_blit2d_buffer
*src_buf
,
400 struct radv_meta_blit2d_surf
*dst
,
402 struct radv_meta_blit2d_rect
*rects
)
404 bool use_3d
= cmd_buffer
->device
->physical_device
->rad_info
.chip_class
>= GFX9
&&
405 (src_img
&& src_img
->image
->type
== VK_IMAGE_TYPE_3D
);
406 enum blit2d_src_type src_type
= src_buf
? BLIT2D_SRC_TYPE_BUFFER
:
407 use_3d
? BLIT2D_SRC_TYPE_IMAGE_3D
: BLIT2D_SRC_TYPE_IMAGE
;
408 radv_meta_blit2d_normal_dst(cmd_buffer
, src_img
, src_buf
, dst
,
409 num_rects
, rects
, src_type
,
410 src_img
? util_logbase2(src_img
->image
->info
.samples
) : 0);
414 build_nir_vertex_shader(void)
416 const struct glsl_type
*vec4
= glsl_vec4_type();
417 const struct glsl_type
*vec2
= glsl_vector_type(GLSL_TYPE_FLOAT
, 2);
420 nir_builder_init_simple_shader(&b
, NULL
, MESA_SHADER_VERTEX
, NULL
);
421 b
.shader
->info
.name
= ralloc_strdup(b
.shader
, "meta_blit2d_vs");
423 nir_variable
*pos_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
424 vec4
, "gl_Position");
425 pos_out
->data
.location
= VARYING_SLOT_POS
;
427 nir_variable
*tex_pos_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
429 tex_pos_out
->data
.location
= VARYING_SLOT_VAR0
;
430 tex_pos_out
->data
.interpolation
= INTERP_MODE_SMOOTH
;
432 nir_ssa_def
*outvec
= radv_meta_gen_rect_vertices(&b
);
433 nir_store_var(&b
, pos_out
, outvec
, 0xf);
435 nir_intrinsic_instr
*src_box
= nir_intrinsic_instr_create(b
.shader
, nir_intrinsic_load_push_constant
);
436 src_box
->src
[0] = nir_src_for_ssa(nir_imm_int(&b
, 0));
437 nir_intrinsic_set_base(src_box
, 0);
438 nir_intrinsic_set_range(src_box
, 16);
439 src_box
->num_components
= 4;
440 nir_ssa_dest_init(&src_box
->instr
, &src_box
->dest
, 4, 32, "src_box");
441 nir_builder_instr_insert(&b
, &src_box
->instr
);
443 nir_intrinsic_instr
*vertex_id
= nir_intrinsic_instr_create(b
.shader
, nir_intrinsic_load_vertex_id_zero_base
);
444 nir_ssa_dest_init(&vertex_id
->instr
, &vertex_id
->dest
, 1, 32, "vertexid");
445 nir_builder_instr_insert(&b
, &vertex_id
->instr
);
447 /* vertex 0 - src_x, src_y */
448 /* vertex 1 - src_x, src_y+h */
449 /* vertex 2 - src_x+w, src_y */
450 /* so channel 0 is vertex_id != 2 ? src_x : src_x + w
451 channel 1 is vertex id != 1 ? src_y : src_y + w */
453 nir_ssa_def
*c0cmp
= nir_ine(&b
, &vertex_id
->dest
.ssa
,
455 nir_ssa_def
*c1cmp
= nir_ine(&b
, &vertex_id
->dest
.ssa
,
458 nir_ssa_def
*comp
[2];
459 comp
[0] = nir_bcsel(&b
, c0cmp
,
460 nir_channel(&b
, &src_box
->dest
.ssa
, 0),
461 nir_channel(&b
, &src_box
->dest
.ssa
, 2));
463 comp
[1] = nir_bcsel(&b
, c1cmp
,
464 nir_channel(&b
, &src_box
->dest
.ssa
, 1),
465 nir_channel(&b
, &src_box
->dest
.ssa
, 3));
466 nir_ssa_def
*out_tex_vec
= nir_vec(&b
, comp
, 2);
467 nir_store_var(&b
, tex_pos_out
, out_tex_vec
, 0x3);
471 typedef nir_ssa_def
* (*texel_fetch_build_func
)(struct nir_builder
*,
472 struct radv_device
*,
473 nir_ssa_def
*, bool, bool);
476 build_nir_texel_fetch(struct nir_builder
*b
, struct radv_device
*device
,
477 nir_ssa_def
*tex_pos
, bool is_3d
, bool is_multisampled
)
479 enum glsl_sampler_dim dim
=
480 is_3d
? GLSL_SAMPLER_DIM_3D
: is_multisampled
? GLSL_SAMPLER_DIM_MS
: GLSL_SAMPLER_DIM_2D
;
481 const struct glsl_type
*sampler_type
=
482 glsl_sampler_type(dim
, false, false, GLSL_TYPE_UINT
);
483 nir_variable
*sampler
= nir_variable_create(b
->shader
, nir_var_uniform
,
484 sampler_type
, "s_tex");
485 sampler
->data
.descriptor_set
= 0;
486 sampler
->data
.binding
= 0;
488 nir_ssa_def
*tex_pos_3d
= NULL
;
489 nir_intrinsic_instr
*sample_idx
= NULL
;
491 nir_intrinsic_instr
*layer
= nir_intrinsic_instr_create(b
->shader
, nir_intrinsic_load_push_constant
);
492 nir_intrinsic_set_base(layer
, 16);
493 nir_intrinsic_set_range(layer
, 4);
494 layer
->src
[0] = nir_src_for_ssa(nir_imm_int(b
, 0));
495 layer
->num_components
= 1;
496 nir_ssa_dest_init(&layer
->instr
, &layer
->dest
, 1, 32, "layer");
497 nir_builder_instr_insert(b
, &layer
->instr
);
499 nir_ssa_def
*chans
[3];
500 chans
[0] = nir_channel(b
, tex_pos
, 0);
501 chans
[1] = nir_channel(b
, tex_pos
, 1);
502 chans
[2] = &layer
->dest
.ssa
;
503 tex_pos_3d
= nir_vec(b
, chans
, 3);
505 if (is_multisampled
) {
506 sample_idx
= nir_intrinsic_instr_create(b
->shader
, nir_intrinsic_load_sample_id
);
507 sample_idx
->num_components
= 1;
508 nir_ssa_dest_init(&sample_idx
->instr
, &sample_idx
->dest
, 1, 32, "sample_idx");
509 nir_builder_instr_insert(b
, &sample_idx
->instr
);
512 nir_ssa_def
*tex_deref
= &nir_build_deref_var(b
, sampler
)->dest
.ssa
;
514 nir_tex_instr
*tex
= nir_tex_instr_create(b
->shader
, is_multisampled
? 4 : 3);
515 tex
->sampler_dim
= dim
;
516 tex
->op
= is_multisampled
? nir_texop_txf_ms
: nir_texop_txf
;
517 tex
->src
[0].src_type
= nir_tex_src_coord
;
518 tex
->src
[0].src
= nir_src_for_ssa(is_3d
? tex_pos_3d
: tex_pos
);
519 tex
->src
[1].src_type
= is_multisampled
? nir_tex_src_ms_index
: nir_tex_src_lod
;
520 tex
->src
[1].src
= nir_src_for_ssa(is_multisampled
? &sample_idx
->dest
.ssa
: nir_imm_int(b
, 0));
521 tex
->src
[2].src_type
= nir_tex_src_texture_deref
;
522 tex
->src
[2].src
= nir_src_for_ssa(tex_deref
);
523 if (is_multisampled
) {
524 tex
->src
[3].src_type
= nir_tex_src_lod
;
525 tex
->src
[3].src
= nir_src_for_ssa(nir_imm_int(b
, 0));
527 tex
->dest_type
= nir_type_uint
;
528 tex
->is_array
= false;
529 tex
->coord_components
= is_3d
? 3 : 2;
531 nir_ssa_dest_init(&tex
->instr
, &tex
->dest
, 4, 32, "tex");
532 nir_builder_instr_insert(b
, &tex
->instr
);
534 return &tex
->dest
.ssa
;
539 build_nir_buffer_fetch(struct nir_builder
*b
, struct radv_device
*device
,
540 nir_ssa_def
*tex_pos
, bool is_3d
, bool is_multisampled
)
542 const struct glsl_type
*sampler_type
=
543 glsl_sampler_type(GLSL_SAMPLER_DIM_BUF
, false, false, GLSL_TYPE_UINT
);
544 nir_variable
*sampler
= nir_variable_create(b
->shader
, nir_var_uniform
,
545 sampler_type
, "s_tex");
546 sampler
->data
.descriptor_set
= 0;
547 sampler
->data
.binding
= 0;
549 nir_intrinsic_instr
*width
= nir_intrinsic_instr_create(b
->shader
, nir_intrinsic_load_push_constant
);
550 nir_intrinsic_set_base(width
, 16);
551 nir_intrinsic_set_range(width
, 4);
552 width
->src
[0] = nir_src_for_ssa(nir_imm_int(b
, 0));
553 width
->num_components
= 1;
554 nir_ssa_dest_init(&width
->instr
, &width
->dest
, 1, 32, "width");
555 nir_builder_instr_insert(b
, &width
->instr
);
557 nir_ssa_def
*pos_x
= nir_channel(b
, tex_pos
, 0);
558 nir_ssa_def
*pos_y
= nir_channel(b
, tex_pos
, 1);
559 pos_y
= nir_imul(b
, pos_y
, &width
->dest
.ssa
);
560 pos_x
= nir_iadd(b
, pos_x
, pos_y
);
562 nir_ssa_def
*tex_deref
= &nir_build_deref_var(b
, sampler
)->dest
.ssa
;
564 nir_tex_instr
*tex
= nir_tex_instr_create(b
->shader
, 2);
565 tex
->sampler_dim
= GLSL_SAMPLER_DIM_BUF
;
566 tex
->op
= nir_texop_txf
;
567 tex
->src
[0].src_type
= nir_tex_src_coord
;
568 tex
->src
[0].src
= nir_src_for_ssa(pos_x
);
569 tex
->src
[1].src_type
= nir_tex_src_texture_deref
;
570 tex
->src
[1].src
= nir_src_for_ssa(tex_deref
);
571 tex
->dest_type
= nir_type_uint
;
572 tex
->is_array
= false;
573 tex
->coord_components
= 1;
575 nir_ssa_dest_init(&tex
->instr
, &tex
->dest
, 4, 32, "tex");
576 nir_builder_instr_insert(b
, &tex
->instr
);
578 return &tex
->dest
.ssa
;
581 static const VkPipelineVertexInputStateCreateInfo normal_vi_create_info
= {
582 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
,
583 .vertexBindingDescriptionCount
= 0,
584 .vertexAttributeDescriptionCount
= 0,
588 build_nir_copy_fragment_shader(struct radv_device
*device
,
589 texel_fetch_build_func txf_func
, const char* name
, bool is_3d
,
590 bool is_multisampled
)
592 const struct glsl_type
*vec4
= glsl_vec4_type();
593 const struct glsl_type
*vec2
= glsl_vector_type(GLSL_TYPE_FLOAT
, 2);
596 nir_builder_init_simple_shader(&b
, NULL
, MESA_SHADER_FRAGMENT
, NULL
);
597 b
.shader
->info
.name
= ralloc_strdup(b
.shader
, name
);
599 nir_variable
*tex_pos_in
= nir_variable_create(b
.shader
, nir_var_shader_in
,
601 tex_pos_in
->data
.location
= VARYING_SLOT_VAR0
;
603 nir_variable
*color_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
605 color_out
->data
.location
= FRAG_RESULT_DATA0
;
607 nir_ssa_def
*pos_int
= nir_f2i32(&b
, nir_load_var(&b
, tex_pos_in
));
608 nir_ssa_def
*tex_pos
= nir_channels(&b
, pos_int
, 0x3);
610 nir_ssa_def
*color
= txf_func(&b
, device
, tex_pos
, is_3d
, is_multisampled
);
611 nir_store_var(&b
, color_out
, color
, 0xf);
617 build_nir_copy_fragment_shader_depth(struct radv_device
*device
,
618 texel_fetch_build_func txf_func
, const char* name
, bool is_3d
,
619 bool is_multisampled
)
621 const struct glsl_type
*vec4
= glsl_vec4_type();
622 const struct glsl_type
*vec2
= glsl_vector_type(GLSL_TYPE_FLOAT
, 2);
625 nir_builder_init_simple_shader(&b
, NULL
, MESA_SHADER_FRAGMENT
, NULL
);
626 b
.shader
->info
.name
= ralloc_strdup(b
.shader
, name
);
628 nir_variable
*tex_pos_in
= nir_variable_create(b
.shader
, nir_var_shader_in
,
630 tex_pos_in
->data
.location
= VARYING_SLOT_VAR0
;
632 nir_variable
*color_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
634 color_out
->data
.location
= FRAG_RESULT_DEPTH
;
636 nir_ssa_def
*pos_int
= nir_f2i32(&b
, nir_load_var(&b
, tex_pos_in
));
637 nir_ssa_def
*tex_pos
= nir_channels(&b
, pos_int
, 0x3);
639 nir_ssa_def
*color
= txf_func(&b
, device
, tex_pos
, is_3d
, is_multisampled
);
640 nir_store_var(&b
, color_out
, color
, 0x1);
646 build_nir_copy_fragment_shader_stencil(struct radv_device
*device
,
647 texel_fetch_build_func txf_func
, const char* name
, bool is_3d
,
648 bool is_multisampled
)
650 const struct glsl_type
*vec4
= glsl_vec4_type();
651 const struct glsl_type
*vec2
= glsl_vector_type(GLSL_TYPE_FLOAT
, 2);
654 nir_builder_init_simple_shader(&b
, NULL
, MESA_SHADER_FRAGMENT
, NULL
);
655 b
.shader
->info
.name
= ralloc_strdup(b
.shader
, name
);
657 nir_variable
*tex_pos_in
= nir_variable_create(b
.shader
, nir_var_shader_in
,
659 tex_pos_in
->data
.location
= VARYING_SLOT_VAR0
;
661 nir_variable
*color_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
663 color_out
->data
.location
= FRAG_RESULT_STENCIL
;
665 nir_ssa_def
*pos_int
= nir_f2i32(&b
, nir_load_var(&b
, tex_pos_in
));
666 nir_ssa_def
*tex_pos
= nir_channels(&b
, pos_int
, 0x3);
668 nir_ssa_def
*color
= txf_func(&b
, device
, tex_pos
, is_3d
, is_multisampled
);
669 nir_store_var(&b
, color_out
, color
, 0x1);
675 radv_device_finish_meta_blit2d_state(struct radv_device
*device
)
677 struct radv_meta_state
*state
= &device
->meta_state
;
679 for(unsigned j
= 0; j
< NUM_META_FS_KEYS
; ++j
) {
680 for (unsigned k
= 0; k
< RADV_META_DST_LAYOUT_COUNT
; ++k
) {
681 radv_DestroyRenderPass(radv_device_to_handle(device
),
682 state
->blit2d_render_passes
[j
][k
],
687 for (enum radv_blit_ds_layout j
= RADV_BLIT_DS_LAYOUT_TILE_ENABLE
; j
< RADV_BLIT_DS_LAYOUT_COUNT
; j
++) {
688 radv_DestroyRenderPass(radv_device_to_handle(device
),
689 state
->blit2d_depth_only_rp
[j
], &state
->alloc
);
690 radv_DestroyRenderPass(radv_device_to_handle(device
),
691 state
->blit2d_stencil_only_rp
[j
], &state
->alloc
);
694 for (unsigned log2_samples
= 0; log2_samples
< 1 + MAX_SAMPLES_LOG2
; ++log2_samples
) {
695 for (unsigned src
= 0; src
< BLIT2D_NUM_SRC_TYPES
; src
++) {
696 radv_DestroyPipelineLayout(radv_device_to_handle(device
),
697 state
->blit2d
[log2_samples
].p_layouts
[src
],
699 radv_DestroyDescriptorSetLayout(radv_device_to_handle(device
),
700 state
->blit2d
[log2_samples
].ds_layouts
[src
],
703 for (unsigned j
= 0; j
< NUM_META_FS_KEYS
; ++j
) {
704 radv_DestroyPipeline(radv_device_to_handle(device
),
705 state
->blit2d
[log2_samples
].pipelines
[src
][j
],
709 radv_DestroyPipeline(radv_device_to_handle(device
),
710 state
->blit2d
[log2_samples
].depth_only_pipeline
[src
],
712 radv_DestroyPipeline(radv_device_to_handle(device
),
713 state
->blit2d
[log2_samples
].stencil_only_pipeline
[src
],
720 blit2d_init_color_pipeline(struct radv_device
*device
,
721 enum blit2d_src_type src_type
,
723 uint32_t log2_samples
)
726 unsigned fs_key
= radv_format_meta_fs_key(format
);
729 mtx_lock(&device
->meta_state
.mtx
);
730 if (device
->meta_state
.blit2d
[log2_samples
].pipelines
[src_type
][fs_key
]) {
731 mtx_unlock(&device
->meta_state
.mtx
);
735 texel_fetch_build_func src_func
;
737 case BLIT2D_SRC_TYPE_IMAGE
:
738 src_func
= build_nir_texel_fetch
;
739 name
= "meta_blit2d_image_fs";
741 case BLIT2D_SRC_TYPE_IMAGE_3D
:
742 src_func
= build_nir_texel_fetch
;
743 name
= "meta_blit3d_image_fs";
745 case BLIT2D_SRC_TYPE_BUFFER
:
746 src_func
= build_nir_buffer_fetch
;
747 name
= "meta_blit2d_buffer_fs";
750 unreachable("unknown blit src type\n");
754 const VkPipelineVertexInputStateCreateInfo
*vi_create_info
;
755 struct radv_shader_module fs
= { .nir
= NULL
};
758 fs
.nir
= build_nir_copy_fragment_shader(device
, src_func
, name
, src_type
== BLIT2D_SRC_TYPE_IMAGE_3D
, log2_samples
> 0);
759 vi_create_info
= &normal_vi_create_info
;
761 struct radv_shader_module vs
= {
762 .nir
= build_nir_vertex_shader(),
765 VkPipelineShaderStageCreateInfo pipeline_shader_stages
[] = {
767 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
768 .stage
= VK_SHADER_STAGE_VERTEX_BIT
,
769 .module
= radv_shader_module_to_handle(&vs
),
771 .pSpecializationInfo
= NULL
773 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
774 .stage
= VK_SHADER_STAGE_FRAGMENT_BIT
,
775 .module
= radv_shader_module_to_handle(&fs
),
777 .pSpecializationInfo
= NULL
781 for (unsigned dst_layout
= 0; dst_layout
< RADV_META_DST_LAYOUT_COUNT
; ++dst_layout
) {
782 if (!device
->meta_state
.blit2d_render_passes
[fs_key
][dst_layout
]) {
783 VkImageLayout layout
= radv_meta_dst_layout_to_layout(dst_layout
);
785 result
= radv_CreateRenderPass(radv_device_to_handle(device
),
786 &(VkRenderPassCreateInfo
) {
787 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
,
788 .attachmentCount
= 1,
789 .pAttachments
= &(VkAttachmentDescription
) {
791 .loadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
,
792 .storeOp
= VK_ATTACHMENT_STORE_OP_STORE
,
793 .initialLayout
= layout
,
794 .finalLayout
= layout
,
797 .pSubpasses
= &(VkSubpassDescription
) {
798 .pipelineBindPoint
= VK_PIPELINE_BIND_POINT_GRAPHICS
,
799 .inputAttachmentCount
= 0,
800 .colorAttachmentCount
= 1,
801 .pColorAttachments
= &(VkAttachmentReference
) {
805 .pResolveAttachments
= NULL
,
806 .pDepthStencilAttachment
= &(VkAttachmentReference
) {
807 .attachment
= VK_ATTACHMENT_UNUSED
,
810 .preserveAttachmentCount
= 0,
811 .pPreserveAttachments
= NULL
,
813 .dependencyCount
= 0,
814 }, &device
->meta_state
.alloc
, &device
->meta_state
.blit2d_render_passes
[fs_key
][dst_layout
]);
818 const VkGraphicsPipelineCreateInfo vk_pipeline_info
= {
819 .sType
= VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
,
820 .stageCount
= ARRAY_SIZE(pipeline_shader_stages
),
821 .pStages
= pipeline_shader_stages
,
822 .pVertexInputState
= vi_create_info
,
823 .pInputAssemblyState
= &(VkPipelineInputAssemblyStateCreateInfo
) {
824 .sType
= VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO
,
825 .topology
= VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
,
826 .primitiveRestartEnable
= false,
828 .pViewportState
= &(VkPipelineViewportStateCreateInfo
) {
829 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO
,
833 .pRasterizationState
= &(VkPipelineRasterizationStateCreateInfo
) {
834 .sType
= VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO
,
835 .rasterizerDiscardEnable
= false,
836 .polygonMode
= VK_POLYGON_MODE_FILL
,
837 .cullMode
= VK_CULL_MODE_NONE
,
838 .frontFace
= VK_FRONT_FACE_COUNTER_CLOCKWISE
840 .pMultisampleState
= &(VkPipelineMultisampleStateCreateInfo
) {
841 .sType
= VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO
,
842 .rasterizationSamples
= 1 << log2_samples
,
843 .sampleShadingEnable
= log2_samples
> 1,
844 .minSampleShading
= 1.0,
845 .pSampleMask
= (VkSampleMask
[]) { UINT32_MAX
},
847 .pColorBlendState
= &(VkPipelineColorBlendStateCreateInfo
) {
848 .sType
= VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO
,
849 .attachmentCount
= 1,
850 .pAttachments
= (VkPipelineColorBlendAttachmentState
[]) {
852 VK_COLOR_COMPONENT_A_BIT
|
853 VK_COLOR_COMPONENT_R_BIT
|
854 VK_COLOR_COMPONENT_G_BIT
|
855 VK_COLOR_COMPONENT_B_BIT
},
858 .pDynamicState
= &(VkPipelineDynamicStateCreateInfo
) {
859 .sType
= VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO
,
860 .dynamicStateCount
= 9,
861 .pDynamicStates
= (VkDynamicState
[]) {
862 VK_DYNAMIC_STATE_VIEWPORT
,
863 VK_DYNAMIC_STATE_SCISSOR
,
864 VK_DYNAMIC_STATE_LINE_WIDTH
,
865 VK_DYNAMIC_STATE_DEPTH_BIAS
,
866 VK_DYNAMIC_STATE_BLEND_CONSTANTS
,
867 VK_DYNAMIC_STATE_DEPTH_BOUNDS
,
868 VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
,
869 VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
,
870 VK_DYNAMIC_STATE_STENCIL_REFERENCE
,
874 .layout
= device
->meta_state
.blit2d
[log2_samples
].p_layouts
[src_type
],
875 .renderPass
= device
->meta_state
.blit2d_render_passes
[fs_key
][0],
879 const struct radv_graphics_pipeline_create_info radv_pipeline_info
= {
883 result
= radv_graphics_pipeline_create(radv_device_to_handle(device
),
884 radv_pipeline_cache_to_handle(&device
->meta_state
.cache
),
885 &vk_pipeline_info
, &radv_pipeline_info
,
886 &device
->meta_state
.alloc
,
887 &device
->meta_state
.blit2d
[log2_samples
].pipelines
[src_type
][fs_key
]);
893 mtx_unlock(&device
->meta_state
.mtx
);
898 blit2d_init_depth_only_pipeline(struct radv_device
*device
,
899 enum blit2d_src_type src_type
,
900 uint32_t log2_samples
)
905 mtx_lock(&device
->meta_state
.mtx
);
906 if (device
->meta_state
.blit2d
[log2_samples
].depth_only_pipeline
[src_type
]) {
907 mtx_unlock(&device
->meta_state
.mtx
);
911 texel_fetch_build_func src_func
;
913 case BLIT2D_SRC_TYPE_IMAGE
:
914 src_func
= build_nir_texel_fetch
;
915 name
= "meta_blit2d_depth_image_fs";
917 case BLIT2D_SRC_TYPE_IMAGE_3D
:
918 src_func
= build_nir_texel_fetch
;
919 name
= "meta_blit3d_depth_image_fs";
921 case BLIT2D_SRC_TYPE_BUFFER
:
922 src_func
= build_nir_buffer_fetch
;
923 name
= "meta_blit2d_depth_buffer_fs";
926 unreachable("unknown blit src type\n");
930 const VkPipelineVertexInputStateCreateInfo
*vi_create_info
;
931 struct radv_shader_module fs
= { .nir
= NULL
};
933 fs
.nir
= build_nir_copy_fragment_shader_depth(device
, src_func
, name
, src_type
== BLIT2D_SRC_TYPE_IMAGE_3D
, log2_samples
> 0);
934 vi_create_info
= &normal_vi_create_info
;
936 struct radv_shader_module vs
= {
937 .nir
= build_nir_vertex_shader(),
940 VkPipelineShaderStageCreateInfo pipeline_shader_stages
[] = {
942 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
943 .stage
= VK_SHADER_STAGE_VERTEX_BIT
,
944 .module
= radv_shader_module_to_handle(&vs
),
946 .pSpecializationInfo
= NULL
948 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
949 .stage
= VK_SHADER_STAGE_FRAGMENT_BIT
,
950 .module
= radv_shader_module_to_handle(&fs
),
952 .pSpecializationInfo
= NULL
956 for (enum radv_blit_ds_layout ds_layout
= RADV_BLIT_DS_LAYOUT_TILE_ENABLE
; ds_layout
< RADV_BLIT_DS_LAYOUT_COUNT
; ds_layout
++) {
957 if (!device
->meta_state
.blit2d_depth_only_rp
[ds_layout
]) {
958 VkImageLayout layout
= radv_meta_blit_ds_to_layout(ds_layout
);
959 result
= radv_CreateRenderPass(radv_device_to_handle(device
),
960 &(VkRenderPassCreateInfo
) {
961 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
,
962 .attachmentCount
= 1,
963 .pAttachments
= &(VkAttachmentDescription
) {
964 .format
= VK_FORMAT_D32_SFLOAT
,
965 .loadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
,
966 .storeOp
= VK_ATTACHMENT_STORE_OP_STORE
,
967 .initialLayout
= layout
,
968 .finalLayout
= layout
,
971 .pSubpasses
= &(VkSubpassDescription
) {
972 .pipelineBindPoint
= VK_PIPELINE_BIND_POINT_GRAPHICS
,
973 .inputAttachmentCount
= 0,
974 .colorAttachmentCount
= 0,
975 .pColorAttachments
= NULL
,
976 .pResolveAttachments
= NULL
,
977 .pDepthStencilAttachment
= &(VkAttachmentReference
) {
981 .preserveAttachmentCount
= 0,
982 .pPreserveAttachments
= NULL
,
984 .dependencyCount
= 0,
985 }, &device
->meta_state
.alloc
, &device
->meta_state
.blit2d_depth_only_rp
[ds_layout
]);
989 const VkGraphicsPipelineCreateInfo vk_pipeline_info
= {
990 .sType
= VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
,
991 .stageCount
= ARRAY_SIZE(pipeline_shader_stages
),
992 .pStages
= pipeline_shader_stages
,
993 .pVertexInputState
= vi_create_info
,
994 .pInputAssemblyState
= &(VkPipelineInputAssemblyStateCreateInfo
) {
995 .sType
= VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO
,
996 .topology
= VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
,
997 .primitiveRestartEnable
= false,
999 .pViewportState
= &(VkPipelineViewportStateCreateInfo
) {
1000 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO
,
1004 .pRasterizationState
= &(VkPipelineRasterizationStateCreateInfo
) {
1005 .sType
= VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO
,
1006 .rasterizerDiscardEnable
= false,
1007 .polygonMode
= VK_POLYGON_MODE_FILL
,
1008 .cullMode
= VK_CULL_MODE_NONE
,
1009 .frontFace
= VK_FRONT_FACE_COUNTER_CLOCKWISE
1011 .pMultisampleState
= &(VkPipelineMultisampleStateCreateInfo
) {
1012 .sType
= VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO
,
1013 .rasterizationSamples
= 1 << log2_samples
,
1014 .sampleShadingEnable
= false,
1015 .pSampleMask
= (VkSampleMask
[]) { UINT32_MAX
},
1017 .pColorBlendState
= &(VkPipelineColorBlendStateCreateInfo
) {
1018 .sType
= VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO
,
1019 .attachmentCount
= 0,
1020 .pAttachments
= NULL
,
1022 .pDepthStencilState
= &(VkPipelineDepthStencilStateCreateInfo
) {
1023 .sType
= VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO
,
1024 .depthTestEnable
= true,
1025 .depthWriteEnable
= true,
1026 .depthCompareOp
= VK_COMPARE_OP_ALWAYS
,
1028 .pDynamicState
= &(VkPipelineDynamicStateCreateInfo
) {
1029 .sType
= VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO
,
1030 .dynamicStateCount
= 9,
1031 .pDynamicStates
= (VkDynamicState
[]) {
1032 VK_DYNAMIC_STATE_VIEWPORT
,
1033 VK_DYNAMIC_STATE_SCISSOR
,
1034 VK_DYNAMIC_STATE_LINE_WIDTH
,
1035 VK_DYNAMIC_STATE_DEPTH_BIAS
,
1036 VK_DYNAMIC_STATE_BLEND_CONSTANTS
,
1037 VK_DYNAMIC_STATE_DEPTH_BOUNDS
,
1038 VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
,
1039 VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
,
1040 VK_DYNAMIC_STATE_STENCIL_REFERENCE
,
1044 .layout
= device
->meta_state
.blit2d
[log2_samples
].p_layouts
[src_type
],
1045 .renderPass
= device
->meta_state
.blit2d_depth_only_rp
[0],
1049 const struct radv_graphics_pipeline_create_info radv_pipeline_info
= {
1050 .use_rectlist
= true
1053 result
= radv_graphics_pipeline_create(radv_device_to_handle(device
),
1054 radv_pipeline_cache_to_handle(&device
->meta_state
.cache
),
1055 &vk_pipeline_info
, &radv_pipeline_info
,
1056 &device
->meta_state
.alloc
,
1057 &device
->meta_state
.blit2d
[log2_samples
].depth_only_pipeline
[src_type
]);
1060 ralloc_free(vs
.nir
);
1061 ralloc_free(fs
.nir
);
1063 mtx_unlock(&device
->meta_state
.mtx
);
1068 blit2d_init_stencil_only_pipeline(struct radv_device
*device
,
1069 enum blit2d_src_type src_type
,
1070 uint32_t log2_samples
)
1075 mtx_lock(&device
->meta_state
.mtx
);
1076 if (device
->meta_state
.blit2d
[log2_samples
].stencil_only_pipeline
[src_type
]) {
1077 mtx_unlock(&device
->meta_state
.mtx
);
1081 texel_fetch_build_func src_func
;
1083 case BLIT2D_SRC_TYPE_IMAGE
:
1084 src_func
= build_nir_texel_fetch
;
1085 name
= "meta_blit2d_stencil_image_fs";
1087 case BLIT2D_SRC_TYPE_IMAGE_3D
:
1088 src_func
= build_nir_texel_fetch
;
1089 name
= "meta_blit3d_stencil_image_fs";
1091 case BLIT2D_SRC_TYPE_BUFFER
:
1092 src_func
= build_nir_buffer_fetch
;
1093 name
= "meta_blit2d_stencil_buffer_fs";
1096 unreachable("unknown blit src type\n");
1100 const VkPipelineVertexInputStateCreateInfo
*vi_create_info
;
1101 struct radv_shader_module fs
= { .nir
= NULL
};
1103 fs
.nir
= build_nir_copy_fragment_shader_stencil(device
, src_func
, name
, src_type
== BLIT2D_SRC_TYPE_IMAGE_3D
, log2_samples
> 0);
1104 vi_create_info
= &normal_vi_create_info
;
1106 struct radv_shader_module vs
= {
1107 .nir
= build_nir_vertex_shader(),
1110 VkPipelineShaderStageCreateInfo pipeline_shader_stages
[] = {
1112 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
1113 .stage
= VK_SHADER_STAGE_VERTEX_BIT
,
1114 .module
= radv_shader_module_to_handle(&vs
),
1116 .pSpecializationInfo
= NULL
1118 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
1119 .stage
= VK_SHADER_STAGE_FRAGMENT_BIT
,
1120 .module
= radv_shader_module_to_handle(&fs
),
1122 .pSpecializationInfo
= NULL
1126 for (enum radv_blit_ds_layout ds_layout
= RADV_BLIT_DS_LAYOUT_TILE_ENABLE
; ds_layout
< RADV_BLIT_DS_LAYOUT_COUNT
; ds_layout
++) {
1127 if (!device
->meta_state
.blit2d_stencil_only_rp
[ds_layout
]) {
1128 VkImageLayout layout
= radv_meta_blit_ds_to_layout(ds_layout
);
1129 result
= radv_CreateRenderPass(radv_device_to_handle(device
),
1130 &(VkRenderPassCreateInfo
) {
1131 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
,
1132 .attachmentCount
= 1,
1133 .pAttachments
= &(VkAttachmentDescription
) {
1134 .format
= VK_FORMAT_S8_UINT
,
1135 .loadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
,
1136 .storeOp
= VK_ATTACHMENT_STORE_OP_STORE
,
1137 .initialLayout
= layout
,
1138 .finalLayout
= layout
,
1141 .pSubpasses
= &(VkSubpassDescription
) {
1142 .pipelineBindPoint
= VK_PIPELINE_BIND_POINT_GRAPHICS
,
1143 .inputAttachmentCount
= 0,
1144 .colorAttachmentCount
= 0,
1145 .pColorAttachments
= NULL
,
1146 .pResolveAttachments
= NULL
,
1147 .pDepthStencilAttachment
= &(VkAttachmentReference
) {
1151 .preserveAttachmentCount
= 0,
1152 .pPreserveAttachments
= NULL
,
1154 .dependencyCount
= 0,
1155 }, &device
->meta_state
.alloc
, &device
->meta_state
.blit2d_stencil_only_rp
[ds_layout
]);
1159 const VkGraphicsPipelineCreateInfo vk_pipeline_info
= {
1160 .sType
= VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
,
1161 .stageCount
= ARRAY_SIZE(pipeline_shader_stages
),
1162 .pStages
= pipeline_shader_stages
,
1163 .pVertexInputState
= vi_create_info
,
1164 .pInputAssemblyState
= &(VkPipelineInputAssemblyStateCreateInfo
) {
1165 .sType
= VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO
,
1166 .topology
= VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
,
1167 .primitiveRestartEnable
= false,
1169 .pViewportState
= &(VkPipelineViewportStateCreateInfo
) {
1170 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO
,
1174 .pRasterizationState
= &(VkPipelineRasterizationStateCreateInfo
) {
1175 .sType
= VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO
,
1176 .rasterizerDiscardEnable
= false,
1177 .polygonMode
= VK_POLYGON_MODE_FILL
,
1178 .cullMode
= VK_CULL_MODE_NONE
,
1179 .frontFace
= VK_FRONT_FACE_COUNTER_CLOCKWISE
1181 .pMultisampleState
= &(VkPipelineMultisampleStateCreateInfo
) {
1182 .sType
= VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO
,
1183 .rasterizationSamples
= 1 << log2_samples
,
1184 .sampleShadingEnable
= false,
1185 .pSampleMask
= (VkSampleMask
[]) { UINT32_MAX
},
1187 .pColorBlendState
= &(VkPipelineColorBlendStateCreateInfo
) {
1188 .sType
= VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO
,
1189 .attachmentCount
= 0,
1190 .pAttachments
= NULL
,
1192 .pDepthStencilState
= &(VkPipelineDepthStencilStateCreateInfo
) {
1193 .sType
= VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO
,
1194 .depthTestEnable
= false,
1195 .depthWriteEnable
= false,
1196 .stencilTestEnable
= true,
1198 .failOp
= VK_STENCIL_OP_REPLACE
,
1199 .passOp
= VK_STENCIL_OP_REPLACE
,
1200 .depthFailOp
= VK_STENCIL_OP_REPLACE
,
1201 .compareOp
= VK_COMPARE_OP_ALWAYS
,
1202 .compareMask
= 0xff,
1207 .failOp
= VK_STENCIL_OP_REPLACE
,
1208 .passOp
= VK_STENCIL_OP_REPLACE
,
1209 .depthFailOp
= VK_STENCIL_OP_REPLACE
,
1210 .compareOp
= VK_COMPARE_OP_ALWAYS
,
1211 .compareMask
= 0xff,
1215 .depthCompareOp
= VK_COMPARE_OP_ALWAYS
,
1217 .pDynamicState
= &(VkPipelineDynamicStateCreateInfo
) {
1218 .sType
= VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO
,
1219 .dynamicStateCount
= 6,
1220 .pDynamicStates
= (VkDynamicState
[]) {
1221 VK_DYNAMIC_STATE_VIEWPORT
,
1222 VK_DYNAMIC_STATE_SCISSOR
,
1223 VK_DYNAMIC_STATE_LINE_WIDTH
,
1224 VK_DYNAMIC_STATE_DEPTH_BIAS
,
1225 VK_DYNAMIC_STATE_BLEND_CONSTANTS
,
1226 VK_DYNAMIC_STATE_DEPTH_BOUNDS
,
1230 .layout
= device
->meta_state
.blit2d
[log2_samples
].p_layouts
[src_type
],
1231 .renderPass
= device
->meta_state
.blit2d_stencil_only_rp
[0],
1235 const struct radv_graphics_pipeline_create_info radv_pipeline_info
= {
1236 .use_rectlist
= true
1239 result
= radv_graphics_pipeline_create(radv_device_to_handle(device
),
1240 radv_pipeline_cache_to_handle(&device
->meta_state
.cache
),
1241 &vk_pipeline_info
, &radv_pipeline_info
,
1242 &device
->meta_state
.alloc
,
1243 &device
->meta_state
.blit2d
[log2_samples
].stencil_only_pipeline
[src_type
]);
1246 ralloc_free(vs
.nir
);
1247 ralloc_free(fs
.nir
);
1249 mtx_unlock(&device
->meta_state
.mtx
);
1254 meta_blit2d_create_pipe_layout(struct radv_device
*device
,
1256 uint32_t log2_samples
)
1259 VkDescriptorType desc_type
= (idx
== BLIT2D_SRC_TYPE_BUFFER
) ? VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
: VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
;
1260 const VkPushConstantRange push_constant_ranges
[] = {
1261 {VK_SHADER_STAGE_VERTEX_BIT
, 0, 16},
1262 {VK_SHADER_STAGE_FRAGMENT_BIT
, 16, 4},
1264 int num_push_constant_range
= (idx
!= BLIT2D_SRC_TYPE_IMAGE
|| log2_samples
> 0) ? 2 : 1;
1266 result
= radv_CreateDescriptorSetLayout(radv_device_to_handle(device
),
1267 &(VkDescriptorSetLayoutCreateInfo
) {
1268 .sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO
,
1269 .flags
= VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR
,
1271 .pBindings
= (VkDescriptorSetLayoutBinding
[]) {
1274 .descriptorType
= desc_type
,
1275 .descriptorCount
= 1,
1276 .stageFlags
= VK_SHADER_STAGE_FRAGMENT_BIT
,
1277 .pImmutableSamplers
= NULL
1280 }, &device
->meta_state
.alloc
, &device
->meta_state
.blit2d
[log2_samples
].ds_layouts
[idx
]);
1281 if (result
!= VK_SUCCESS
)
1284 result
= radv_CreatePipelineLayout(radv_device_to_handle(device
),
1285 &(VkPipelineLayoutCreateInfo
) {
1286 .sType
= VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO
,
1287 .setLayoutCount
= 1,
1288 .pSetLayouts
= &device
->meta_state
.blit2d
[log2_samples
].ds_layouts
[idx
],
1289 .pushConstantRangeCount
= num_push_constant_range
,
1290 .pPushConstantRanges
= push_constant_ranges
,
1292 &device
->meta_state
.alloc
, &device
->meta_state
.blit2d
[log2_samples
].p_layouts
[idx
]);
1293 if (result
!= VK_SUCCESS
)
1301 radv_device_init_meta_blit2d_state(struct radv_device
*device
, bool on_demand
)
1304 bool create_3d
= device
->physical_device
->rad_info
.chip_class
>= GFX9
;
1306 for (unsigned log2_samples
= 0; log2_samples
< 1 + MAX_SAMPLES_LOG2
; log2_samples
++) {
1307 for (unsigned src
= 0; src
< BLIT2D_NUM_SRC_TYPES
; src
++) {
1308 if (src
== BLIT2D_SRC_TYPE_IMAGE_3D
&& !create_3d
)
1311 /* Don't need to handle copies between buffers and multisample images. */
1312 if (src
== BLIT2D_SRC_TYPE_BUFFER
&& log2_samples
> 0)
1315 result
= meta_blit2d_create_pipe_layout(device
, src
, log2_samples
);
1316 if (result
!= VK_SUCCESS
)
1322 for (unsigned j
= 0; j
< NUM_META_FS_KEYS
; ++j
) {
1323 result
= blit2d_init_color_pipeline(device
, src
, radv_fs_key_format_exemplars
[j
], log2_samples
);
1324 if (result
!= VK_SUCCESS
)
1328 result
= blit2d_init_depth_only_pipeline(device
, src
, log2_samples
);
1329 if (result
!= VK_SUCCESS
)
1332 result
= blit2d_init_stencil_only_pipeline(device
, src
, log2_samples
);
1333 if (result
!= VK_SUCCESS
)
1341 radv_device_finish_meta_blit2d_state(device
);