radv: change base aligmment for allocated memory.
[mesa.git] / src / amd / vulkan / radv_meta_clear.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "radv_meta.h"
25 #include "radv_private.h"
26 #include "nir/nir_builder.h"
27
28 #include "util/format_rgb9e5.h"
29 #include "vk_format.h"
30 /** Vertex attributes for color clears. */
31 struct color_clear_vattrs {
32 float position[2];
33 VkClearColorValue color;
34 };
35
36 /** Vertex attributes for depthstencil clears. */
37 struct depthstencil_clear_vattrs {
38 float position[2];
39 float depth_clear;
40 };
41
42 enum {
43 DEPTH_CLEAR_SLOW,
44 DEPTH_CLEAR_FAST_EXPCLEAR,
45 DEPTH_CLEAR_FAST_NO_EXPCLEAR
46 };
47
48 static void
49 build_color_shaders(struct nir_shader **out_vs,
50 struct nir_shader **out_fs,
51 uint32_t frag_output)
52 {
53 nir_builder vs_b;
54 nir_builder fs_b;
55
56 nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL);
57 nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
58
59 vs_b.shader->info->name = ralloc_strdup(vs_b.shader, "meta_clear_color_vs");
60 fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "meta_clear_color_fs");
61
62 const struct glsl_type *position_type = glsl_vec4_type();
63 const struct glsl_type *color_type = glsl_vec4_type();
64
65 nir_variable *vs_in_pos =
66 nir_variable_create(vs_b.shader, nir_var_shader_in, position_type,
67 "a_position");
68 vs_in_pos->data.location = VERT_ATTRIB_GENERIC0;
69
70 nir_variable *vs_out_pos =
71 nir_variable_create(vs_b.shader, nir_var_shader_out, position_type,
72 "gl_Position");
73 vs_out_pos->data.location = VARYING_SLOT_POS;
74
75 nir_variable *vs_in_color =
76 nir_variable_create(vs_b.shader, nir_var_shader_in, color_type,
77 "a_color");
78 vs_in_color->data.location = VERT_ATTRIB_GENERIC1;
79
80 nir_variable *vs_out_color =
81 nir_variable_create(vs_b.shader, nir_var_shader_out, color_type,
82 "v_color");
83 vs_out_color->data.location = VARYING_SLOT_VAR0;
84 vs_out_color->data.interpolation = INTERP_MODE_FLAT;
85
86 nir_variable *fs_in_color =
87 nir_variable_create(fs_b.shader, nir_var_shader_in, color_type,
88 "v_color");
89 fs_in_color->data.location = vs_out_color->data.location;
90 fs_in_color->data.interpolation = vs_out_color->data.interpolation;
91
92 nir_variable *fs_out_color =
93 nir_variable_create(fs_b.shader, nir_var_shader_out, color_type,
94 "f_color");
95 fs_out_color->data.location = FRAG_RESULT_DATA0 + frag_output;
96
97 nir_copy_var(&vs_b, vs_out_pos, vs_in_pos);
98 nir_copy_var(&vs_b, vs_out_color, vs_in_color);
99 nir_copy_var(&fs_b, fs_out_color, fs_in_color);
100
101 const struct glsl_type *layer_type = glsl_int_type();
102 nir_variable *vs_out_layer =
103 nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type,
104 "v_layer");
105 vs_out_layer->data.location = VARYING_SLOT_LAYER;
106 vs_out_layer->data.interpolation = INTERP_MODE_FLAT;
107 nir_ssa_def *inst_id = nir_load_system_value(&vs_b, nir_intrinsic_load_instance_id, 0);
108
109 nir_store_var(&vs_b, vs_out_layer, inst_id, 0x1);
110
111 *out_vs = vs_b.shader;
112 *out_fs = fs_b.shader;
113 }
114
115 static VkResult
116 create_pipeline(struct radv_device *device,
117 struct radv_render_pass *render_pass,
118 uint32_t samples,
119 struct nir_shader *vs_nir,
120 struct nir_shader *fs_nir,
121 const VkPipelineVertexInputStateCreateInfo *vi_state,
122 const VkPipelineDepthStencilStateCreateInfo *ds_state,
123 const VkPipelineColorBlendStateCreateInfo *cb_state,
124 const struct radv_graphics_pipeline_create_info *extra,
125 const VkAllocationCallbacks *alloc,
126 struct radv_pipeline **pipeline)
127 {
128 VkDevice device_h = radv_device_to_handle(device);
129 VkResult result;
130
131 struct radv_shader_module vs_m = { .nir = vs_nir };
132 struct radv_shader_module fs_m = { .nir = fs_nir };
133
134 VkPipeline pipeline_h = VK_NULL_HANDLE;
135 result = radv_graphics_pipeline_create(device_h,
136 radv_pipeline_cache_to_handle(&device->meta_state.cache),
137 &(VkGraphicsPipelineCreateInfo) {
138 .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
139 .stageCount = fs_nir ? 2 : 1,
140 .pStages = (VkPipelineShaderStageCreateInfo[]) {
141 {
142 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
143 .stage = VK_SHADER_STAGE_VERTEX_BIT,
144 .module = radv_shader_module_to_handle(&vs_m),
145 .pName = "main",
146 },
147 {
148 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
149 .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
150 .module = radv_shader_module_to_handle(&fs_m),
151 .pName = "main",
152 },
153 },
154 .pVertexInputState = vi_state,
155 .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
156 .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
157 .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
158 .primitiveRestartEnable = false,
159 },
160 .pViewportState = &(VkPipelineViewportStateCreateInfo) {
161 .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
162 .viewportCount = 0,
163 .scissorCount = 0,
164 },
165 .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
166 .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
167 .rasterizerDiscardEnable = false,
168 .polygonMode = VK_POLYGON_MODE_FILL,
169 .cullMode = VK_CULL_MODE_NONE,
170 .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
171 .depthBiasEnable = false,
172 },
173 .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
174 .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
175 .rasterizationSamples = samples,
176 .sampleShadingEnable = false,
177 .pSampleMask = NULL,
178 .alphaToCoverageEnable = false,
179 .alphaToOneEnable = false,
180 },
181 .pDepthStencilState = ds_state,
182 .pColorBlendState = cb_state,
183 .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
184 /* The meta clear pipeline declares all state as dynamic.
185 * As a consequence, vkCmdBindPipeline writes no dynamic state
186 * to the cmd buffer. Therefore, at the end of the meta clear,
187 * we need only restore dynamic state was vkCmdSet.
188 */
189 .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
190 .dynamicStateCount = 6,
191 .pDynamicStates = (VkDynamicState[]) {
192 /* Everything except stencil write mask */
193 VK_DYNAMIC_STATE_LINE_WIDTH,
194 VK_DYNAMIC_STATE_DEPTH_BIAS,
195 VK_DYNAMIC_STATE_BLEND_CONSTANTS,
196 VK_DYNAMIC_STATE_DEPTH_BOUNDS,
197 VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
198 VK_DYNAMIC_STATE_STENCIL_REFERENCE,
199 },
200 },
201 .flags = 0,
202 .renderPass = radv_render_pass_to_handle(render_pass),
203 .subpass = 0,
204 },
205 extra,
206 alloc,
207 &pipeline_h);
208
209 ralloc_free(vs_nir);
210 ralloc_free(fs_nir);
211
212 *pipeline = radv_pipeline_from_handle(pipeline_h);
213
214 return result;
215 }
216
217 static VkResult
218 create_color_renderpass(struct radv_device *device,
219 VkFormat vk_format,
220 uint32_t samples,
221 VkRenderPass *pass)
222 {
223 return radv_CreateRenderPass(radv_device_to_handle(device),
224 &(VkRenderPassCreateInfo) {
225 .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
226 .attachmentCount = 1,
227 .pAttachments = &(VkAttachmentDescription) {
228 .format = vk_format,
229 .samples = samples,
230 .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
231 .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
232 .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
233 .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
234 },
235 .subpassCount = 1,
236 .pSubpasses = &(VkSubpassDescription) {
237 .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
238 .inputAttachmentCount = 0,
239 .colorAttachmentCount = 1,
240 .pColorAttachments = &(VkAttachmentReference) {
241 .attachment = 0,
242 .layout = VK_IMAGE_LAYOUT_GENERAL,
243 },
244 .pResolveAttachments = NULL,
245 .pDepthStencilAttachment = &(VkAttachmentReference) {
246 .attachment = VK_ATTACHMENT_UNUSED,
247 .layout = VK_IMAGE_LAYOUT_GENERAL,
248 },
249 .preserveAttachmentCount = 1,
250 .pPreserveAttachments = (uint32_t[]) { 0 },
251 },
252 .dependencyCount = 0,
253 }, &device->meta_state.alloc, pass);
254 }
255
256 static VkResult
257 create_color_pipeline(struct radv_device *device,
258 uint32_t samples,
259 uint32_t frag_output,
260 struct radv_pipeline **pipeline,
261 VkRenderPass pass)
262 {
263 struct nir_shader *vs_nir;
264 struct nir_shader *fs_nir;
265 VkResult result;
266 build_color_shaders(&vs_nir, &fs_nir, frag_output);
267
268 const VkPipelineVertexInputStateCreateInfo vi_state = {
269 .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
270 .vertexBindingDescriptionCount = 1,
271 .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
272 {
273 .binding = 0,
274 .stride = sizeof(struct color_clear_vattrs),
275 .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
276 },
277 },
278 .vertexAttributeDescriptionCount = 2,
279 .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
280 {
281 /* Position */
282 .location = 0,
283 .binding = 0,
284 .format = VK_FORMAT_R32G32_SFLOAT,
285 .offset = offsetof(struct color_clear_vattrs, position),
286 },
287 {
288 /* Color */
289 .location = 1,
290 .binding = 0,
291 .format = VK_FORMAT_R32G32B32A32_SFLOAT,
292 .offset = offsetof(struct color_clear_vattrs, color),
293 },
294 },
295 };
296
297 const VkPipelineDepthStencilStateCreateInfo ds_state = {
298 .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
299 .depthTestEnable = false,
300 .depthWriteEnable = false,
301 .depthBoundsTestEnable = false,
302 .stencilTestEnable = false,
303 };
304
305 VkPipelineColorBlendAttachmentState blend_attachment_state[MAX_RTS] = { 0 };
306 blend_attachment_state[frag_output] = (VkPipelineColorBlendAttachmentState) {
307 .blendEnable = false,
308 .colorWriteMask = VK_COLOR_COMPONENT_A_BIT |
309 VK_COLOR_COMPONENT_R_BIT |
310 VK_COLOR_COMPONENT_G_BIT |
311 VK_COLOR_COMPONENT_B_BIT,
312 };
313
314 const VkPipelineColorBlendStateCreateInfo cb_state = {
315 .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
316 .logicOpEnable = false,
317 .attachmentCount = MAX_RTS,
318 .pAttachments = blend_attachment_state
319 };
320
321
322 struct radv_graphics_pipeline_create_info extra = {
323 .use_rectlist = true,
324 };
325 result = create_pipeline(device, radv_render_pass_from_handle(pass),
326 samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state,
327 &extra, &device->meta_state.alloc, pipeline);
328
329 return result;
330 }
331
332 static void
333 destroy_pipeline(struct radv_device *device, struct radv_pipeline *pipeline)
334 {
335 if (!pipeline)
336 return;
337
338 radv_DestroyPipeline(radv_device_to_handle(device),
339 radv_pipeline_to_handle(pipeline),
340 &device->meta_state.alloc);
341
342 }
343
344 static void
345 destroy_render_pass(struct radv_device *device, VkRenderPass renderpass)
346 {
347 radv_DestroyRenderPass(radv_device_to_handle(device), renderpass,
348 &device->meta_state.alloc);
349 }
350
351 void
352 radv_device_finish_meta_clear_state(struct radv_device *device)
353 {
354 struct radv_meta_state *state = &device->meta_state;
355
356 for (uint32_t i = 0; i < ARRAY_SIZE(state->clear); ++i) {
357 for (uint32_t j = 0; j < ARRAY_SIZE(state->clear[i].color_pipelines); ++j) {
358 destroy_pipeline(device, state->clear[i].color_pipelines[j]);
359 destroy_render_pass(device, state->clear[i].render_pass[j]);
360 }
361
362 for (uint32_t j = 0; j < NUM_DEPTH_CLEAR_PIPELINES; j++) {
363 destroy_pipeline(device, state->clear[i].depth_only_pipeline[j]);
364 destroy_pipeline(device, state->clear[i].stencil_only_pipeline[j]);
365 destroy_pipeline(device, state->clear[i].depthstencil_pipeline[j]);
366 }
367 destroy_render_pass(device, state->clear[i].depthstencil_rp);
368 }
369
370 }
371
372 static void
373 emit_color_clear(struct radv_cmd_buffer *cmd_buffer,
374 const VkClearAttachment *clear_att,
375 const VkClearRect *clear_rect)
376 {
377 struct radv_device *device = cmd_buffer->device;
378 const struct radv_subpass *subpass = cmd_buffer->state.subpass;
379 const struct radv_framebuffer *fb = cmd_buffer->state.framebuffer;
380 const uint32_t subpass_att = clear_att->colorAttachment;
381 const uint32_t pass_att = subpass->color_attachments[subpass_att].attachment;
382 const struct radv_image_view *iview = fb->attachments[pass_att].attachment;
383 const uint32_t samples = iview->image->samples;
384 const uint32_t samples_log2 = ffs(samples) - 1;
385 unsigned fs_key = radv_format_meta_fs_key(iview->vk_format);
386 struct radv_pipeline *pipeline;
387 VkClearColorValue clear_value = clear_att->clearValue.color;
388 VkCommandBuffer cmd_buffer_h = radv_cmd_buffer_to_handle(cmd_buffer);
389 VkPipeline pipeline_h;
390 uint32_t offset;
391
392 if (fs_key == -1) {
393 radv_finishme("color clears incomplete");
394 return;
395 }
396 pipeline = device->meta_state.clear[samples_log2].color_pipelines[fs_key];
397 pipeline_h = radv_pipeline_to_handle(pipeline);
398
399 if (!pipeline) {
400 radv_finishme("color clears incomplete");
401 return;
402 }
403 assert(samples_log2 < ARRAY_SIZE(device->meta_state.clear));
404 assert(pipeline);
405 assert(clear_att->aspectMask == VK_IMAGE_ASPECT_COLOR_BIT);
406 assert(clear_att->colorAttachment < subpass->color_count);
407
408 const struct color_clear_vattrs vertex_data[3] = {
409 {
410 .position = {
411 clear_rect->rect.offset.x,
412 clear_rect->rect.offset.y,
413 },
414 .color = clear_value,
415 },
416 {
417 .position = {
418 clear_rect->rect.offset.x,
419 clear_rect->rect.offset.y + clear_rect->rect.extent.height,
420 },
421 .color = clear_value,
422 },
423 {
424 .position = {
425 clear_rect->rect.offset.x + clear_rect->rect.extent.width,
426 clear_rect->rect.offset.y,
427 },
428 .color = clear_value,
429 },
430 };
431
432 struct radv_subpass clear_subpass = {
433 .color_count = 1,
434 .color_attachments = (VkAttachmentReference[]) {
435 subpass->color_attachments[clear_att->colorAttachment]
436 },
437 .depth_stencil_attachment = (VkAttachmentReference) { VK_ATTACHMENT_UNUSED, VK_IMAGE_LAYOUT_UNDEFINED }
438 };
439
440 radv_cmd_buffer_set_subpass(cmd_buffer, &clear_subpass, false);
441
442 radv_cmd_buffer_upload_data(cmd_buffer, sizeof(vertex_data), 16, vertex_data, &offset);
443 struct radv_buffer vertex_buffer = {
444 .device = device,
445 .size = sizeof(vertex_data),
446 .bo = cmd_buffer->upload.upload_bo,
447 .offset = offset,
448 };
449
450
451 radv_CmdBindVertexBuffers(cmd_buffer_h, 0, 1,
452 (VkBuffer[]) { radv_buffer_to_handle(&vertex_buffer) },
453 (VkDeviceSize[]) { 0 });
454
455 if (cmd_buffer->state.pipeline != pipeline) {
456 radv_CmdBindPipeline(cmd_buffer_h, VK_PIPELINE_BIND_POINT_GRAPHICS,
457 pipeline_h);
458 }
459
460 radv_CmdDraw(cmd_buffer_h, 3, clear_rect->layerCount, 0, 0);
461
462 radv_cmd_buffer_set_subpass(cmd_buffer, subpass, false);
463 }
464
465
466 static void
467 build_depthstencil_shader(struct nir_shader **out_vs, struct nir_shader **out_fs)
468 {
469 nir_builder vs_b, fs_b;
470
471 nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL);
472 nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
473
474 vs_b.shader->info->name = ralloc_strdup(vs_b.shader, "meta_clear_depthstencil_vs");
475 fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "meta_clear_depthstencil_fs");
476 const struct glsl_type *position_type = glsl_vec4_type();
477
478 nir_variable *vs_in_pos =
479 nir_variable_create(vs_b.shader, nir_var_shader_in, position_type,
480 "a_position");
481 vs_in_pos->data.location = VERT_ATTRIB_GENERIC0;
482
483 nir_variable *vs_out_pos =
484 nir_variable_create(vs_b.shader, nir_var_shader_out, position_type,
485 "gl_Position");
486 vs_out_pos->data.location = VARYING_SLOT_POS;
487
488 nir_copy_var(&vs_b, vs_out_pos, vs_in_pos);
489
490 const struct glsl_type *layer_type = glsl_int_type();
491 nir_variable *vs_out_layer =
492 nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type,
493 "v_layer");
494 vs_out_layer->data.location = VARYING_SLOT_LAYER;
495 vs_out_layer->data.interpolation = INTERP_MODE_FLAT;
496 nir_ssa_def *inst_id = nir_load_system_value(&vs_b, nir_intrinsic_load_instance_id, 0);
497 nir_store_var(&vs_b, vs_out_layer, inst_id, 0x1);
498
499 *out_vs = vs_b.shader;
500 *out_fs = fs_b.shader;
501 }
502
503 static VkResult
504 create_depthstencil_renderpass(struct radv_device *device,
505 uint32_t samples,
506 VkRenderPass *render_pass)
507 {
508 return radv_CreateRenderPass(radv_device_to_handle(device),
509 &(VkRenderPassCreateInfo) {
510 .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
511 .attachmentCount = 1,
512 .pAttachments = &(VkAttachmentDescription) {
513 .format = VK_FORMAT_UNDEFINED,
514 .samples = samples,
515 .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
516 .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
517 .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
518 .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
519 },
520 .subpassCount = 1,
521 .pSubpasses = &(VkSubpassDescription) {
522 .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
523 .inputAttachmentCount = 0,
524 .colorAttachmentCount = 0,
525 .pColorAttachments = NULL,
526 .pResolveAttachments = NULL,
527 .pDepthStencilAttachment = &(VkAttachmentReference) {
528 .attachment = 0,
529 .layout = VK_IMAGE_LAYOUT_GENERAL,
530 },
531 .preserveAttachmentCount = 1,
532 .pPreserveAttachments = (uint32_t[]) { 0 },
533 },
534 .dependencyCount = 0,
535 }, &device->meta_state.alloc, render_pass);
536 }
537
538 static VkResult
539 create_depthstencil_pipeline(struct radv_device *device,
540 VkImageAspectFlags aspects,
541 uint32_t samples,
542 int index,
543 struct radv_pipeline **pipeline,
544 VkRenderPass render_pass)
545 {
546 struct nir_shader *vs_nir, *fs_nir;
547 VkResult result;
548 build_depthstencil_shader(&vs_nir, &fs_nir);
549
550 const VkPipelineVertexInputStateCreateInfo vi_state = {
551 .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
552 .vertexBindingDescriptionCount = 1,
553 .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
554 {
555 .binding = 0,
556 .stride = sizeof(struct depthstencil_clear_vattrs),
557 .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
558 },
559 },
560 .vertexAttributeDescriptionCount = 1,
561 .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
562 {
563 /* Position */
564 .location = 0,
565 .binding = 0,
566 .format = VK_FORMAT_R32G32B32_SFLOAT,
567 .offset = offsetof(struct depthstencil_clear_vattrs, position),
568 },
569 },
570 };
571
572 const VkPipelineDepthStencilStateCreateInfo ds_state = {
573 .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
574 .depthTestEnable = (aspects & VK_IMAGE_ASPECT_DEPTH_BIT),
575 .depthCompareOp = VK_COMPARE_OP_ALWAYS,
576 .depthWriteEnable = (aspects & VK_IMAGE_ASPECT_DEPTH_BIT),
577 .depthBoundsTestEnable = false,
578 .stencilTestEnable = (aspects & VK_IMAGE_ASPECT_STENCIL_BIT),
579 .front = {
580 .passOp = VK_STENCIL_OP_REPLACE,
581 .compareOp = VK_COMPARE_OP_ALWAYS,
582 .writeMask = UINT32_MAX,
583 .reference = 0, /* dynamic */
584 },
585 .back = { 0 /* dont care */ },
586 };
587
588 const VkPipelineColorBlendStateCreateInfo cb_state = {
589 .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
590 .logicOpEnable = false,
591 .attachmentCount = 0,
592 .pAttachments = NULL,
593 };
594
595 struct radv_graphics_pipeline_create_info extra = {
596 .use_rectlist = true,
597 };
598
599 if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
600 extra.db_depth_clear = index == DEPTH_CLEAR_SLOW ? false : true;
601 extra.db_depth_disable_expclear = index == DEPTH_CLEAR_FAST_NO_EXPCLEAR ? true : false;
602 }
603 if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
604 extra.db_stencil_clear = index == DEPTH_CLEAR_SLOW ? false : true;
605 extra.db_stencil_disable_expclear = index == DEPTH_CLEAR_FAST_NO_EXPCLEAR ? true : false;
606 }
607 result = create_pipeline(device, radv_render_pass_from_handle(render_pass),
608 samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state,
609 &extra, &device->meta_state.alloc, pipeline);
610 return result;
611 }
612
613 static bool depth_view_can_fast_clear(const struct radv_image_view *iview,
614 VkImageLayout layout,
615 const VkClearRect *clear_rect)
616 {
617 if (clear_rect->rect.offset.x || clear_rect->rect.offset.y ||
618 clear_rect->rect.extent.width != iview->extent.width ||
619 clear_rect->rect.extent.height != iview->extent.height)
620 return false;
621 if (iview->image->htile.size &&
622 iview->base_mip == 0 &&
623 iview->base_layer == 0 &&
624 radv_layout_can_expclear(iview->image, layout) &&
625 memcmp(&iview->extent, &iview->image->extent, sizeof(iview->extent)) == 0)
626 return true;
627 return false;
628 }
629
630 static struct radv_pipeline *
631 pick_depthstencil_pipeline(struct radv_meta_state *meta_state,
632 const struct radv_image_view *iview,
633 int samples_log2,
634 VkImageAspectFlags aspects,
635 VkImageLayout layout,
636 const VkClearRect *clear_rect,
637 VkClearDepthStencilValue clear_value)
638 {
639 bool fast = depth_view_can_fast_clear(iview, layout, clear_rect);
640 int index = DEPTH_CLEAR_SLOW;
641
642 if (fast) {
643 /* we don't know the previous clear values, so we always have
644 * the NO_EXPCLEAR path */
645 index = DEPTH_CLEAR_FAST_NO_EXPCLEAR;
646 }
647
648 switch (aspects) {
649 case VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT:
650 return meta_state->clear[samples_log2].depthstencil_pipeline[index];
651 case VK_IMAGE_ASPECT_DEPTH_BIT:
652 return meta_state->clear[samples_log2].depth_only_pipeline[index];
653 case VK_IMAGE_ASPECT_STENCIL_BIT:
654 return meta_state->clear[samples_log2].stencil_only_pipeline[index];
655 }
656 unreachable("expected depth or stencil aspect");
657 }
658
659 static void
660 emit_depthstencil_clear(struct radv_cmd_buffer *cmd_buffer,
661 const VkClearAttachment *clear_att,
662 const VkClearRect *clear_rect)
663 {
664 struct radv_device *device = cmd_buffer->device;
665 struct radv_meta_state *meta_state = &device->meta_state;
666 const struct radv_subpass *subpass = cmd_buffer->state.subpass;
667 const struct radv_framebuffer *fb = cmd_buffer->state.framebuffer;
668 const uint32_t pass_att = subpass->depth_stencil_attachment.attachment;
669 VkClearDepthStencilValue clear_value = clear_att->clearValue.depthStencil;
670 VkImageAspectFlags aspects = clear_att->aspectMask;
671 const struct radv_image_view *iview = fb->attachments[pass_att].attachment;
672 const uint32_t samples = iview->image->samples;
673 const uint32_t samples_log2 = ffs(samples) - 1;
674 VkCommandBuffer cmd_buffer_h = radv_cmd_buffer_to_handle(cmd_buffer);
675 uint32_t offset;
676
677 assert(aspects == VK_IMAGE_ASPECT_DEPTH_BIT ||
678 aspects == VK_IMAGE_ASPECT_STENCIL_BIT ||
679 aspects == (VK_IMAGE_ASPECT_DEPTH_BIT |
680 VK_IMAGE_ASPECT_STENCIL_BIT));
681 assert(pass_att != VK_ATTACHMENT_UNUSED);
682
683 const struct depthstencil_clear_vattrs vertex_data[3] = {
684 {
685 .position = {
686 clear_rect->rect.offset.x,
687 clear_rect->rect.offset.y,
688 },
689 .depth_clear = clear_value.depth,
690 },
691 {
692 .position = {
693 clear_rect->rect.offset.x,
694 clear_rect->rect.offset.y + clear_rect->rect.extent.height,
695 },
696 .depth_clear = clear_value.depth,
697 },
698 {
699 .position = {
700 clear_rect->rect.offset.x + clear_rect->rect.extent.width,
701 clear_rect->rect.offset.y,
702 },
703 .depth_clear = clear_value.depth,
704 },
705 };
706
707 radv_cmd_buffer_upload_data(cmd_buffer, sizeof(vertex_data), 16, vertex_data, &offset);
708 struct radv_buffer vertex_buffer = {
709 .device = device,
710 .size = sizeof(vertex_data),
711 .bo = cmd_buffer->upload.upload_bo,
712 .offset = offset,
713 };
714
715 if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
716 radv_CmdSetStencilReference(cmd_buffer_h, VK_STENCIL_FACE_FRONT_BIT,
717 clear_value.stencil);
718 }
719
720 radv_CmdBindVertexBuffers(cmd_buffer_h, 0, 1,
721 (VkBuffer[]) { radv_buffer_to_handle(&vertex_buffer) },
722 (VkDeviceSize[]) { 0 });
723
724 struct radv_pipeline *pipeline = pick_depthstencil_pipeline(meta_state,
725 iview,
726 samples_log2,
727 aspects,
728 subpass->depth_stencil_attachment.layout,
729 clear_rect,
730 clear_value);
731 if (cmd_buffer->state.pipeline != pipeline) {
732 radv_CmdBindPipeline(cmd_buffer_h, VK_PIPELINE_BIND_POINT_GRAPHICS,
733 radv_pipeline_to_handle(pipeline));
734 }
735
736 if (depth_view_can_fast_clear(iview, subpass->depth_stencil_attachment.layout, clear_rect))
737 radv_set_depth_clear_regs(cmd_buffer, iview->image, clear_value, aspects);
738
739 radv_CmdDraw(cmd_buffer_h, 3, clear_rect->layerCount, 0, 0);
740 }
741
742
743 static VkFormat pipeline_formats[] = {
744 VK_FORMAT_R8G8B8A8_UNORM,
745 VK_FORMAT_R8G8B8A8_UINT,
746 VK_FORMAT_R8G8B8A8_SINT,
747 VK_FORMAT_R16G16B16A16_UNORM,
748 VK_FORMAT_R16G16B16A16_SNORM,
749 VK_FORMAT_R16G16B16A16_UINT,
750 VK_FORMAT_R16G16B16A16_SINT,
751 VK_FORMAT_R32_SFLOAT,
752 VK_FORMAT_R32G32_SFLOAT,
753 VK_FORMAT_R32G32B32A32_SFLOAT
754 };
755
756 VkResult
757 radv_device_init_meta_clear_state(struct radv_device *device)
758 {
759 VkResult res;
760 struct radv_meta_state *state = &device->meta_state;
761
762 memset(&device->meta_state.clear, 0, sizeof(device->meta_state.clear));
763
764 for (uint32_t i = 0; i < ARRAY_SIZE(state->clear); ++i) {
765 uint32_t samples = 1 << i;
766 for (uint32_t j = 0; j < ARRAY_SIZE(pipeline_formats); ++j) {
767 VkFormat format = pipeline_formats[j];
768 unsigned fs_key = radv_format_meta_fs_key(format);
769 assert(!state->clear[i].color_pipelines[fs_key]);
770
771 res = create_color_renderpass(device, format, samples,
772 &state->clear[i].render_pass[fs_key]);
773 if (res != VK_SUCCESS)
774 goto fail;
775
776 res = create_color_pipeline(device, samples, 0, &state->clear[i].color_pipelines[fs_key],
777 state->clear[i].render_pass[fs_key]);
778 if (res != VK_SUCCESS)
779 goto fail;
780
781 }
782
783 res = create_depthstencil_renderpass(device,
784 samples,
785 &state->clear[i].depthstencil_rp);
786 if (res != VK_SUCCESS)
787 goto fail;
788
789 for (uint32_t j = 0; j < NUM_DEPTH_CLEAR_PIPELINES; j++) {
790 res = create_depthstencil_pipeline(device,
791 VK_IMAGE_ASPECT_DEPTH_BIT,
792 samples,
793 j,
794 &state->clear[i].depth_only_pipeline[j],
795 state->clear[i].depthstencil_rp);
796 if (res != VK_SUCCESS)
797 goto fail;
798
799 res = create_depthstencil_pipeline(device,
800 VK_IMAGE_ASPECT_STENCIL_BIT,
801 samples,
802 j,
803 &state->clear[i].stencil_only_pipeline[j],
804 state->clear[i].depthstencil_rp);
805 if (res != VK_SUCCESS)
806 goto fail;
807
808 res = create_depthstencil_pipeline(device,
809 VK_IMAGE_ASPECT_DEPTH_BIT |
810 VK_IMAGE_ASPECT_STENCIL_BIT,
811 samples,
812 j,
813 &state->clear[i].depthstencil_pipeline[j],
814 state->clear[i].depthstencil_rp);
815 if (res != VK_SUCCESS)
816 goto fail;
817 }
818 }
819 return VK_SUCCESS;
820
821 fail:
822 radv_device_finish_meta_clear_state(device);
823 return res;
824 }
825
826 static bool
827 emit_fast_color_clear(struct radv_cmd_buffer *cmd_buffer,
828 const VkClearAttachment *clear_att,
829 const VkClearRect *clear_rect)
830 {
831 const struct radv_subpass *subpass = cmd_buffer->state.subpass;
832 const uint32_t subpass_att = clear_att->colorAttachment;
833 const uint32_t pass_att = subpass->color_attachments[subpass_att].attachment;
834 VkImageLayout image_layout = subpass->color_attachments[subpass_att].layout;
835 const struct radv_framebuffer *fb = cmd_buffer->state.framebuffer;
836 const struct radv_image_view *iview = fb->attachments[pass_att].attachment;
837 VkClearColorValue clear_value = clear_att->clearValue.color;
838 uint32_t clear_color[2];
839 bool ret;
840
841 if (!iview->image->cmask.size && !iview->image->surface.dcc_size)
842 return false;
843
844 if (cmd_buffer->device->debug_flags & RADV_DEBUG_NO_FAST_CLEARS)
845 return false;
846
847 if (!radv_layout_can_fast_clear(iview->image, image_layout, radv_image_queue_family_mask(iview->image, cmd_buffer->queue_family_index, cmd_buffer->queue_family_index)))
848 goto fail;
849 if (vk_format_get_blocksizebits(iview->image->vk_format) > 64)
850 goto fail;
851
852 /* don't fast clear 3D */
853 if (iview->image->type == VK_IMAGE_TYPE_3D)
854 goto fail;
855
856 /* all layers are bound */
857 if (iview->base_layer > 0)
858 goto fail;
859 if (iview->image->array_size != iview->layer_count)
860 goto fail;
861
862 if (iview->image->levels > 1)
863 goto fail;
864
865 if (iview->image->surface.level[0].mode < RADEON_SURF_MODE_1D)
866 goto fail;
867
868 if (memcmp(&iview->extent, &iview->image->extent, sizeof(iview->extent)))
869 goto fail;
870
871 if (clear_rect->rect.offset.x || clear_rect->rect.offset.y ||
872 clear_rect->rect.extent.width != iview->image->extent.width ||
873 clear_rect->rect.extent.height != iview->image->extent.height)
874 goto fail;
875
876 if (clear_rect->baseArrayLayer != 0)
877 goto fail;
878 if (clear_rect->layerCount != iview->image->array_size)
879 goto fail;
880
881 /* DCC */
882 ret = radv_format_pack_clear_color(iview->image->vk_format,
883 clear_color, &clear_value);
884 if (ret == false)
885 goto fail;
886
887 cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_FLUSH_AND_INV_CB |
888 RADV_CMD_FLAG_FLUSH_AND_INV_CB_META;
889 si_emit_cache_flush(cmd_buffer);
890 /* clear cmask buffer */
891 if (iview->image->surface.dcc_size) {
892 radv_fill_buffer(cmd_buffer, iview->image->bo,
893 iview->image->offset + iview->image->dcc_offset,
894 iview->image->surface.dcc_size, 0x20202020);
895 } else {
896 radv_fill_buffer(cmd_buffer, iview->image->bo,
897 iview->image->offset + iview->image->cmask.offset,
898 iview->image->cmask.size, 0);
899 }
900 cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_CS_PARTIAL_FLUSH |
901 RADV_CMD_FLAG_INV_VMEM_L1 |
902 RADV_CMD_FLAG_INV_GLOBAL_L2;
903
904 radv_set_color_clear_regs(cmd_buffer, iview->image, subpass_att, clear_color);
905
906 return true;
907 fail:
908 return false;
909 }
910
911 /**
912 * The parameters mean that same as those in vkCmdClearAttachments.
913 */
914 static void
915 emit_clear(struct radv_cmd_buffer *cmd_buffer,
916 const VkClearAttachment *clear_att,
917 const VkClearRect *clear_rect)
918 {
919 if (clear_att->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) {
920
921 if (!emit_fast_color_clear(cmd_buffer, clear_att, clear_rect))
922 emit_color_clear(cmd_buffer, clear_att, clear_rect);
923 } else {
924 assert(clear_att->aspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT |
925 VK_IMAGE_ASPECT_STENCIL_BIT));
926 emit_depthstencil_clear(cmd_buffer, clear_att, clear_rect);
927 }
928 }
929
930 static bool
931 subpass_needs_clear(const struct radv_cmd_buffer *cmd_buffer)
932 {
933 const struct radv_cmd_state *cmd_state = &cmd_buffer->state;
934 uint32_t ds;
935
936 if (!cmd_state->subpass)
937 return false;
938 ds = cmd_state->subpass->depth_stencil_attachment.attachment;
939 for (uint32_t i = 0; i < cmd_state->subpass->color_count; ++i) {
940 uint32_t a = cmd_state->subpass->color_attachments[i].attachment;
941 if (cmd_state->attachments[a].pending_clear_aspects) {
942 return true;
943 }
944 }
945
946 if (ds != VK_ATTACHMENT_UNUSED &&
947 cmd_state->attachments[ds].pending_clear_aspects) {
948 return true;
949 }
950
951 return false;
952 }
953
954 /**
955 * Emit any pending attachment clears for the current subpass.
956 *
957 * @see radv_attachment_state::pending_clear_aspects
958 */
959 void
960 radv_cmd_buffer_clear_subpass(struct radv_cmd_buffer *cmd_buffer)
961 {
962 struct radv_cmd_state *cmd_state = &cmd_buffer->state;
963 struct radv_meta_saved_state saved_state;
964
965 if (!subpass_needs_clear(cmd_buffer))
966 return;
967
968 radv_meta_save_graphics_reset_vport_scissor(&saved_state, cmd_buffer);
969
970 VkClearRect clear_rect = {
971 .rect = cmd_state->render_area,
972 .baseArrayLayer = 0,
973 .layerCount = cmd_state->framebuffer->layers,
974 };
975
976 for (uint32_t i = 0; i < cmd_state->subpass->color_count; ++i) {
977 uint32_t a = cmd_state->subpass->color_attachments[i].attachment;
978
979 if (!cmd_state->attachments[a].pending_clear_aspects)
980 continue;
981
982 assert(cmd_state->attachments[a].pending_clear_aspects ==
983 VK_IMAGE_ASPECT_COLOR_BIT);
984
985 VkClearAttachment clear_att = {
986 .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
987 .colorAttachment = i, /* Use attachment index relative to subpass */
988 .clearValue = cmd_state->attachments[a].clear_value,
989 };
990
991 emit_clear(cmd_buffer, &clear_att, &clear_rect);
992 cmd_state->attachments[a].pending_clear_aspects = 0;
993 }
994
995 uint32_t ds = cmd_state->subpass->depth_stencil_attachment.attachment;
996
997 if (ds != VK_ATTACHMENT_UNUSED) {
998
999 if (cmd_state->attachments[ds].pending_clear_aspects) {
1000
1001 VkClearAttachment clear_att = {
1002 .aspectMask = cmd_state->attachments[ds].pending_clear_aspects,
1003 .clearValue = cmd_state->attachments[ds].clear_value,
1004 };
1005
1006 emit_clear(cmd_buffer, &clear_att, &clear_rect);
1007 cmd_state->attachments[ds].pending_clear_aspects = 0;
1008 }
1009 }
1010
1011 radv_meta_restore(&saved_state, cmd_buffer);
1012 }
1013
1014 static void
1015 radv_clear_image_layer(struct radv_cmd_buffer *cmd_buffer,
1016 struct radv_image *image,
1017 VkImageLayout image_layout,
1018 const VkImageSubresourceRange *range,
1019 VkFormat format, int level, int layer,
1020 const VkClearValue *clear_val)
1021 {
1022 VkDevice device_h = radv_device_to_handle(cmd_buffer->device);
1023 struct radv_image_view iview;
1024 radv_image_view_init(&iview, cmd_buffer->device,
1025 &(VkImageViewCreateInfo) {
1026 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
1027 .image = radv_image_to_handle(image),
1028 .viewType = radv_meta_get_view_type(image),
1029 .format = format,
1030 .subresourceRange = {
1031 .aspectMask = range->aspectMask,
1032 .baseMipLevel = range->baseMipLevel + level,
1033 .levelCount = 1,
1034 .baseArrayLayer = range->baseArrayLayer + layer,
1035 .layerCount = 1
1036 },
1037 },
1038 cmd_buffer, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
1039
1040 VkFramebuffer fb;
1041 radv_CreateFramebuffer(device_h,
1042 &(VkFramebufferCreateInfo) {
1043 .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
1044 .attachmentCount = 1,
1045 .pAttachments = (VkImageView[]) {
1046 radv_image_view_to_handle(&iview),
1047 },
1048 .width = iview.extent.width,
1049 .height = iview.extent.height,
1050 .layers = 1
1051 },
1052 &cmd_buffer->pool->alloc,
1053 &fb);
1054
1055 VkAttachmentDescription att_desc = {
1056 .format = iview.vk_format,
1057 .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
1058 .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
1059 .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
1060 .stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE,
1061 .initialLayout = image_layout,
1062 .finalLayout = image_layout,
1063 };
1064
1065 VkSubpassDescription subpass_desc = {
1066 .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
1067 .inputAttachmentCount = 0,
1068 .colorAttachmentCount = 0,
1069 .pColorAttachments = NULL,
1070 .pResolveAttachments = NULL,
1071 .pDepthStencilAttachment = NULL,
1072 .preserveAttachmentCount = 0,
1073 .pPreserveAttachments = NULL,
1074 };
1075
1076 const VkAttachmentReference att_ref = {
1077 .attachment = 0,
1078 .layout = image_layout,
1079 };
1080
1081 if (range->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) {
1082 subpass_desc.colorAttachmentCount = 1;
1083 subpass_desc.pColorAttachments = &att_ref;
1084 } else {
1085 subpass_desc.pDepthStencilAttachment = &att_ref;
1086 }
1087
1088 VkRenderPass pass;
1089 radv_CreateRenderPass(device_h,
1090 &(VkRenderPassCreateInfo) {
1091 .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
1092 .attachmentCount = 1,
1093 .pAttachments = &att_desc,
1094 .subpassCount = 1,
1095 .pSubpasses = &subpass_desc,
1096 },
1097 &cmd_buffer->pool->alloc,
1098 &pass);
1099
1100 radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer),
1101 &(VkRenderPassBeginInfo) {
1102 .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
1103 .renderArea = {
1104 .offset = { 0, 0, },
1105 .extent = {
1106 .width = iview.extent.width,
1107 .height = iview.extent.height,
1108 },
1109 },
1110 .renderPass = pass,
1111 .framebuffer = fb,
1112 .clearValueCount = 0,
1113 .pClearValues = NULL,
1114 },
1115 VK_SUBPASS_CONTENTS_INLINE);
1116
1117 VkClearAttachment clear_att = {
1118 .aspectMask = range->aspectMask,
1119 .colorAttachment = 0,
1120 .clearValue = *clear_val,
1121 };
1122
1123 VkClearRect clear_rect = {
1124 .rect = {
1125 .offset = { 0, 0 },
1126 .extent = { iview.extent.width, iview.extent.height },
1127 },
1128 .baseArrayLayer = range->baseArrayLayer,
1129 .layerCount = 1, /* FINISHME: clear multi-layer framebuffer */
1130 };
1131
1132 emit_clear(cmd_buffer, &clear_att, &clear_rect);
1133
1134 radv_CmdEndRenderPass(radv_cmd_buffer_to_handle(cmd_buffer));
1135 radv_DestroyRenderPass(device_h, pass,
1136 &cmd_buffer->pool->alloc);
1137 radv_DestroyFramebuffer(device_h, fb,
1138 &cmd_buffer->pool->alloc);
1139 }
1140 static void
1141 radv_cmd_clear_image(struct radv_cmd_buffer *cmd_buffer,
1142 struct radv_image *image,
1143 VkImageLayout image_layout,
1144 const VkClearValue *clear_value,
1145 uint32_t range_count,
1146 const VkImageSubresourceRange *ranges,
1147 bool cs)
1148 {
1149 VkFormat format = image->vk_format;
1150 VkClearValue internal_clear_value = *clear_value;
1151
1152 if (format == VK_FORMAT_E5B9G9R9_UFLOAT_PACK32) {
1153 uint32_t value;
1154 format = VK_FORMAT_R32_UINT;
1155 value = float3_to_rgb9e5(clear_value->color.float32);
1156 internal_clear_value.color.uint32[0] = value;
1157 }
1158
1159 for (uint32_t r = 0; r < range_count; r++) {
1160 const VkImageSubresourceRange *range = &ranges[r];
1161 for (uint32_t l = 0; l < radv_get_levelCount(image, range); ++l) {
1162 const uint32_t layer_count = image->type == VK_IMAGE_TYPE_3D ?
1163 radv_minify(image->extent.depth, range->baseMipLevel + l) :
1164 radv_get_layerCount(image, range);
1165 for (uint32_t s = 0; s < layer_count; ++s) {
1166
1167 if (cs) {
1168 struct radv_meta_blit2d_surf surf;
1169 surf.format = format;
1170 surf.image = image;
1171 surf.level = range->baseMipLevel + l;
1172 surf.layer = range->baseArrayLayer + s;
1173 surf.aspect_mask = range->aspectMask;
1174 radv_meta_clear_image_cs(cmd_buffer, &surf,
1175 &internal_clear_value.color);
1176 } else {
1177 radv_clear_image_layer(cmd_buffer, image, image_layout,
1178 range, format, l, s, &internal_clear_value);
1179 }
1180 }
1181 }
1182 }
1183 }
1184
1185 union meta_saved_state {
1186 struct radv_meta_saved_state gfx;
1187 struct radv_meta_saved_compute_state compute;
1188 };
1189
1190 void radv_CmdClearColorImage(
1191 VkCommandBuffer commandBuffer,
1192 VkImage image_h,
1193 VkImageLayout imageLayout,
1194 const VkClearColorValue* pColor,
1195 uint32_t rangeCount,
1196 const VkImageSubresourceRange* pRanges)
1197 {
1198 RADV_FROM_HANDLE(radv_cmd_buffer, cmd_buffer, commandBuffer);
1199 RADV_FROM_HANDLE(radv_image, image, image_h);
1200 union meta_saved_state saved_state;
1201 bool cs = cmd_buffer->queue_family_index == RADV_QUEUE_COMPUTE;
1202
1203 if (cs)
1204 radv_meta_begin_cleari(cmd_buffer, &saved_state.compute);
1205 else
1206 radv_meta_save_graphics_reset_vport_scissor(&saved_state.gfx, cmd_buffer);
1207
1208 radv_cmd_clear_image(cmd_buffer, image, imageLayout,
1209 (const VkClearValue *) pColor,
1210 rangeCount, pRanges, cs);
1211
1212 if (cs)
1213 radv_meta_end_cleari(cmd_buffer, &saved_state.compute);
1214 else
1215 radv_meta_restore(&saved_state.gfx, cmd_buffer);
1216 }
1217
1218 void radv_CmdClearDepthStencilImage(
1219 VkCommandBuffer commandBuffer,
1220 VkImage image_h,
1221 VkImageLayout imageLayout,
1222 const VkClearDepthStencilValue* pDepthStencil,
1223 uint32_t rangeCount,
1224 const VkImageSubresourceRange* pRanges)
1225 {
1226 RADV_FROM_HANDLE(radv_cmd_buffer, cmd_buffer, commandBuffer);
1227 RADV_FROM_HANDLE(radv_image, image, image_h);
1228 struct radv_meta_saved_state saved_state;
1229
1230 radv_meta_save_graphics_reset_vport_scissor(&saved_state, cmd_buffer);
1231
1232 radv_cmd_clear_image(cmd_buffer, image, imageLayout,
1233 (const VkClearValue *) pDepthStencil,
1234 rangeCount, pRanges, false);
1235
1236 radv_meta_restore(&saved_state, cmd_buffer);
1237 }
1238
1239 void radv_CmdClearAttachments(
1240 VkCommandBuffer commandBuffer,
1241 uint32_t attachmentCount,
1242 const VkClearAttachment* pAttachments,
1243 uint32_t rectCount,
1244 const VkClearRect* pRects)
1245 {
1246 RADV_FROM_HANDLE(radv_cmd_buffer, cmd_buffer, commandBuffer);
1247 struct radv_meta_saved_state saved_state;
1248
1249 if (!cmd_buffer->state.subpass)
1250 return;
1251
1252 radv_meta_save_graphics_reset_vport_scissor(&saved_state, cmd_buffer);
1253
1254 /* FINISHME: We can do better than this dumb loop. It thrashes too much
1255 * state.
1256 */
1257 for (uint32_t a = 0; a < attachmentCount; ++a) {
1258 for (uint32_t r = 0; r < rectCount; ++r) {
1259 emit_clear(cmd_buffer, &pAttachments[a], &pRects[r]);
1260 }
1261 }
1262
1263 radv_meta_restore(&saved_state, cmd_buffer);
1264 }