2 * Copyright © 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "radv_debug.h"
25 #include "radv_meta.h"
26 #include "radv_private.h"
27 #include "nir/nir_builder.h"
29 #include "util/format_rgb9e5.h"
30 #include "vk_format.h"
34 DEPTH_CLEAR_FAST_EXPCLEAR
,
35 DEPTH_CLEAR_FAST_NO_EXPCLEAR
39 build_color_shaders(struct nir_shader
**out_vs
,
40 struct nir_shader
**out_fs
,
46 nir_builder_init_simple_shader(&vs_b
, NULL
, MESA_SHADER_VERTEX
, NULL
);
47 nir_builder_init_simple_shader(&fs_b
, NULL
, MESA_SHADER_FRAGMENT
, NULL
);
49 vs_b
.shader
->info
.name
= ralloc_strdup(vs_b
.shader
, "meta_clear_color_vs");
50 fs_b
.shader
->info
.name
= ralloc_strdup(fs_b
.shader
, "meta_clear_color_fs");
52 const struct glsl_type
*position_type
= glsl_vec4_type();
53 const struct glsl_type
*color_type
= glsl_vec4_type();
55 nir_variable
*vs_out_pos
=
56 nir_variable_create(vs_b
.shader
, nir_var_shader_out
, position_type
,
58 vs_out_pos
->data
.location
= VARYING_SLOT_POS
;
60 nir_intrinsic_instr
*in_color_load
= nir_intrinsic_instr_create(fs_b
.shader
, nir_intrinsic_load_push_constant
);
61 nir_intrinsic_set_base(in_color_load
, 0);
62 nir_intrinsic_set_range(in_color_load
, 16);
63 in_color_load
->src
[0] = nir_src_for_ssa(nir_imm_int(&fs_b
, 0));
64 in_color_load
->num_components
= 4;
65 nir_ssa_dest_init(&in_color_load
->instr
, &in_color_load
->dest
, 4, 32, "clear color");
66 nir_builder_instr_insert(&fs_b
, &in_color_load
->instr
);
68 nir_variable
*fs_out_color
=
69 nir_variable_create(fs_b
.shader
, nir_var_shader_out
, color_type
,
71 fs_out_color
->data
.location
= FRAG_RESULT_DATA0
+ frag_output
;
73 nir_store_var(&fs_b
, fs_out_color
, &in_color_load
->dest
.ssa
, 0xf);
75 nir_ssa_def
*outvec
= radv_meta_gen_rect_vertices(&vs_b
);
76 nir_store_var(&vs_b
, vs_out_pos
, outvec
, 0xf);
78 const struct glsl_type
*layer_type
= glsl_int_type();
79 nir_variable
*vs_out_layer
=
80 nir_variable_create(vs_b
.shader
, nir_var_shader_out
, layer_type
,
82 vs_out_layer
->data
.location
= VARYING_SLOT_LAYER
;
83 vs_out_layer
->data
.interpolation
= INTERP_MODE_FLAT
;
84 nir_ssa_def
*inst_id
= nir_load_instance_id(&vs_b
);
85 nir_ssa_def
*base_instance
= nir_load_base_instance(&vs_b
);
87 nir_ssa_def
*layer_id
= nir_iadd(&vs_b
, inst_id
, base_instance
);
88 nir_store_var(&vs_b
, vs_out_layer
, layer_id
, 0x1);
90 *out_vs
= vs_b
.shader
;
91 *out_fs
= fs_b
.shader
;
95 create_pipeline(struct radv_device
*device
,
96 struct radv_render_pass
*render_pass
,
98 struct nir_shader
*vs_nir
,
99 struct nir_shader
*fs_nir
,
100 const VkPipelineVertexInputStateCreateInfo
*vi_state
,
101 const VkPipelineDepthStencilStateCreateInfo
*ds_state
,
102 const VkPipelineColorBlendStateCreateInfo
*cb_state
,
103 const VkPipelineLayout layout
,
104 const struct radv_graphics_pipeline_create_info
*extra
,
105 const VkAllocationCallbacks
*alloc
,
106 VkPipeline
*pipeline
)
108 VkDevice device_h
= radv_device_to_handle(device
);
111 struct radv_shader_module vs_m
= { .nir
= vs_nir
};
112 struct radv_shader_module fs_m
= { .nir
= fs_nir
};
114 result
= radv_graphics_pipeline_create(device_h
,
115 radv_pipeline_cache_to_handle(&device
->meta_state
.cache
),
116 &(VkGraphicsPipelineCreateInfo
) {
117 .sType
= VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
,
118 .stageCount
= fs_nir
? 2 : 1,
119 .pStages
= (VkPipelineShaderStageCreateInfo
[]) {
121 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
122 .stage
= VK_SHADER_STAGE_VERTEX_BIT
,
123 .module
= radv_shader_module_to_handle(&vs_m
),
127 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
128 .stage
= VK_SHADER_STAGE_FRAGMENT_BIT
,
129 .module
= radv_shader_module_to_handle(&fs_m
),
133 .pVertexInputState
= vi_state
,
134 .pInputAssemblyState
= &(VkPipelineInputAssemblyStateCreateInfo
) {
135 .sType
= VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO
,
136 .topology
= VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
,
137 .primitiveRestartEnable
= false,
139 .pViewportState
= &(VkPipelineViewportStateCreateInfo
) {
140 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO
,
144 .pRasterizationState
= &(VkPipelineRasterizationStateCreateInfo
) {
145 .sType
= VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO
,
146 .rasterizerDiscardEnable
= false,
147 .polygonMode
= VK_POLYGON_MODE_FILL
,
148 .cullMode
= VK_CULL_MODE_NONE
,
149 .frontFace
= VK_FRONT_FACE_COUNTER_CLOCKWISE
,
150 .depthBiasEnable
= false,
152 .pMultisampleState
= &(VkPipelineMultisampleStateCreateInfo
) {
153 .sType
= VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO
,
154 .rasterizationSamples
= samples
,
155 .sampleShadingEnable
= false,
157 .alphaToCoverageEnable
= false,
158 .alphaToOneEnable
= false,
160 .pDepthStencilState
= ds_state
,
161 .pColorBlendState
= cb_state
,
162 .pDynamicState
= &(VkPipelineDynamicStateCreateInfo
) {
163 /* The meta clear pipeline declares all state as dynamic.
164 * As a consequence, vkCmdBindPipeline writes no dynamic state
165 * to the cmd buffer. Therefore, at the end of the meta clear,
166 * we need only restore dynamic state was vkCmdSet.
168 .sType
= VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO
,
169 .dynamicStateCount
= 8,
170 .pDynamicStates
= (VkDynamicState
[]) {
171 /* Everything except stencil write mask */
172 VK_DYNAMIC_STATE_VIEWPORT
,
173 VK_DYNAMIC_STATE_SCISSOR
,
174 VK_DYNAMIC_STATE_LINE_WIDTH
,
175 VK_DYNAMIC_STATE_DEPTH_BIAS
,
176 VK_DYNAMIC_STATE_BLEND_CONSTANTS
,
177 VK_DYNAMIC_STATE_DEPTH_BOUNDS
,
178 VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
,
179 VK_DYNAMIC_STATE_STENCIL_REFERENCE
,
184 .renderPass
= radv_render_pass_to_handle(render_pass
),
198 create_color_renderpass(struct radv_device
*device
,
203 mtx_lock(&device
->meta_state
.mtx
);
205 mtx_unlock (&device
->meta_state
.mtx
);
209 VkResult result
= radv_CreateRenderPass(radv_device_to_handle(device
),
210 &(VkRenderPassCreateInfo
) {
211 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
,
212 .attachmentCount
= 1,
213 .pAttachments
= &(VkAttachmentDescription
) {
216 .loadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
,
217 .storeOp
= VK_ATTACHMENT_STORE_OP_STORE
,
218 .initialLayout
= VK_IMAGE_LAYOUT_GENERAL
,
219 .finalLayout
= VK_IMAGE_LAYOUT_GENERAL
,
222 .pSubpasses
= &(VkSubpassDescription
) {
223 .pipelineBindPoint
= VK_PIPELINE_BIND_POINT_GRAPHICS
,
224 .inputAttachmentCount
= 0,
225 .colorAttachmentCount
= 1,
226 .pColorAttachments
= &(VkAttachmentReference
) {
228 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
230 .pResolveAttachments
= NULL
,
231 .pDepthStencilAttachment
= &(VkAttachmentReference
) {
232 .attachment
= VK_ATTACHMENT_UNUSED
,
233 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
235 .preserveAttachmentCount
= 1,
236 .pPreserveAttachments
= (uint32_t[]) { 0 },
238 .dependencyCount
= 0,
239 }, &device
->meta_state
.alloc
, pass
);
240 mtx_unlock(&device
->meta_state
.mtx
);
245 create_color_pipeline(struct radv_device
*device
,
247 uint32_t frag_output
,
248 VkPipeline
*pipeline
,
251 struct nir_shader
*vs_nir
;
252 struct nir_shader
*fs_nir
;
255 mtx_lock(&device
->meta_state
.mtx
);
257 mtx_unlock(&device
->meta_state
.mtx
);
261 build_color_shaders(&vs_nir
, &fs_nir
, frag_output
);
263 const VkPipelineVertexInputStateCreateInfo vi_state
= {
264 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
,
265 .vertexBindingDescriptionCount
= 0,
266 .vertexAttributeDescriptionCount
= 0,
269 const VkPipelineDepthStencilStateCreateInfo ds_state
= {
270 .sType
= VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO
,
271 .depthTestEnable
= false,
272 .depthWriteEnable
= false,
273 .depthBoundsTestEnable
= false,
274 .stencilTestEnable
= false,
277 VkPipelineColorBlendAttachmentState blend_attachment_state
[MAX_RTS
] = { 0 };
278 blend_attachment_state
[frag_output
] = (VkPipelineColorBlendAttachmentState
) {
279 .blendEnable
= false,
280 .colorWriteMask
= VK_COLOR_COMPONENT_A_BIT
|
281 VK_COLOR_COMPONENT_R_BIT
|
282 VK_COLOR_COMPONENT_G_BIT
|
283 VK_COLOR_COMPONENT_B_BIT
,
286 const VkPipelineColorBlendStateCreateInfo cb_state
= {
287 .sType
= VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO
,
288 .logicOpEnable
= false,
289 .attachmentCount
= MAX_RTS
,
290 .pAttachments
= blend_attachment_state
294 struct radv_graphics_pipeline_create_info extra
= {
295 .use_rectlist
= true,
297 result
= create_pipeline(device
, radv_render_pass_from_handle(pass
),
298 samples
, vs_nir
, fs_nir
, &vi_state
, &ds_state
, &cb_state
,
299 device
->meta_state
.clear_color_p_layout
,
300 &extra
, &device
->meta_state
.alloc
, pipeline
);
302 mtx_unlock(&device
->meta_state
.mtx
);
307 finish_meta_clear_htile_mask_state(struct radv_device
*device
)
309 struct radv_meta_state
*state
= &device
->meta_state
;
311 radv_DestroyPipeline(radv_device_to_handle(device
),
312 state
->clear_htile_mask_pipeline
,
314 radv_DestroyPipelineLayout(radv_device_to_handle(device
),
315 state
->clear_htile_mask_p_layout
,
317 radv_DestroyDescriptorSetLayout(radv_device_to_handle(device
),
318 state
->clear_htile_mask_ds_layout
,
323 radv_device_finish_meta_clear_state(struct radv_device
*device
)
325 struct radv_meta_state
*state
= &device
->meta_state
;
327 for (uint32_t i
= 0; i
< ARRAY_SIZE(state
->clear
); ++i
) {
328 for (uint32_t j
= 0; j
< ARRAY_SIZE(state
->clear
[i
].color_pipelines
); ++j
) {
329 radv_DestroyPipeline(radv_device_to_handle(device
),
330 state
->clear
[i
].color_pipelines
[j
],
332 radv_DestroyRenderPass(radv_device_to_handle(device
),
333 state
->clear
[i
].render_pass
[j
],
337 for (uint32_t j
= 0; j
< NUM_DEPTH_CLEAR_PIPELINES
; j
++) {
338 radv_DestroyPipeline(radv_device_to_handle(device
),
339 state
->clear
[i
].depth_only_pipeline
[j
],
341 radv_DestroyPipeline(radv_device_to_handle(device
),
342 state
->clear
[i
].stencil_only_pipeline
[j
],
344 radv_DestroyPipeline(radv_device_to_handle(device
),
345 state
->clear
[i
].depthstencil_pipeline
[j
],
348 radv_DestroyRenderPass(radv_device_to_handle(device
),
349 state
->clear
[i
].depthstencil_rp
,
352 radv_DestroyPipelineLayout(radv_device_to_handle(device
),
353 state
->clear_color_p_layout
,
355 radv_DestroyPipelineLayout(radv_device_to_handle(device
),
356 state
->clear_depth_p_layout
,
359 finish_meta_clear_htile_mask_state(device
);
363 emit_color_clear(struct radv_cmd_buffer
*cmd_buffer
,
364 const VkClearAttachment
*clear_att
,
365 const VkClearRect
*clear_rect
,
368 struct radv_device
*device
= cmd_buffer
->device
;
369 const struct radv_subpass
*subpass
= cmd_buffer
->state
.subpass
;
370 const struct radv_framebuffer
*fb
= cmd_buffer
->state
.framebuffer
;
371 const uint32_t subpass_att
= clear_att
->colorAttachment
;
372 const uint32_t pass_att
= subpass
->color_attachments
[subpass_att
].attachment
;
373 const struct radv_image_view
*iview
= fb
->attachments
[pass_att
].attachment
;
374 const uint32_t samples
= iview
->image
->info
.samples
;
375 const uint32_t samples_log2
= ffs(samples
) - 1;
376 unsigned fs_key
= radv_format_meta_fs_key(iview
->vk_format
);
377 VkClearColorValue clear_value
= clear_att
->clearValue
.color
;
378 VkCommandBuffer cmd_buffer_h
= radv_cmd_buffer_to_handle(cmd_buffer
);
382 radv_finishme("color clears incomplete");
386 if (device
->meta_state
.clear
[samples_log2
].render_pass
[fs_key
] == VK_NULL_HANDLE
) {
387 VkResult ret
= create_color_renderpass(device
, radv_fs_key_format_exemplars
[fs_key
],
389 &device
->meta_state
.clear
[samples_log2
].render_pass
[fs_key
]);
390 if (ret
!= VK_SUCCESS
) {
391 cmd_buffer
->record_result
= ret
;
396 if (device
->meta_state
.clear
[samples_log2
].color_pipelines
[fs_key
] == VK_NULL_HANDLE
) {
397 VkResult ret
= create_color_pipeline(device
, samples
, 0,
398 &device
->meta_state
.clear
[samples_log2
].color_pipelines
[fs_key
],
399 device
->meta_state
.clear
[samples_log2
].render_pass
[fs_key
]);
400 if (ret
!= VK_SUCCESS
) {
401 cmd_buffer
->record_result
= ret
;
406 pipeline
= device
->meta_state
.clear
[samples_log2
].color_pipelines
[fs_key
];
408 radv_finishme("color clears incomplete");
411 assert(samples_log2
< ARRAY_SIZE(device
->meta_state
.clear
));
413 assert(clear_att
->aspectMask
== VK_IMAGE_ASPECT_COLOR_BIT
);
414 assert(clear_att
->colorAttachment
< subpass
->color_count
);
416 radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer
),
417 device
->meta_state
.clear_color_p_layout
,
418 VK_SHADER_STAGE_FRAGMENT_BIT
, 0, 16,
421 struct radv_subpass clear_subpass
= {
423 .color_attachments
= (struct radv_subpass_attachment
[]) {
424 subpass
->color_attachments
[clear_att
->colorAttachment
]
426 .depth_stencil_attachment
= (struct radv_subpass_attachment
) { VK_ATTACHMENT_UNUSED
, VK_IMAGE_LAYOUT_UNDEFINED
}
429 radv_cmd_buffer_set_subpass(cmd_buffer
, &clear_subpass
, false);
431 radv_CmdBindPipeline(cmd_buffer_h
, VK_PIPELINE_BIND_POINT_GRAPHICS
,
434 radv_CmdSetViewport(radv_cmd_buffer_to_handle(cmd_buffer
), 0, 1, &(VkViewport
) {
435 .x
= clear_rect
->rect
.offset
.x
,
436 .y
= clear_rect
->rect
.offset
.y
,
437 .width
= clear_rect
->rect
.extent
.width
,
438 .height
= clear_rect
->rect
.extent
.height
,
443 radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer
), 0, 1, &clear_rect
->rect
);
447 for_each_bit(i
, view_mask
)
448 radv_CmdDraw(cmd_buffer_h
, 3, 1, 0, i
);
450 radv_CmdDraw(cmd_buffer_h
, 3, clear_rect
->layerCount
, 0, clear_rect
->baseArrayLayer
);
453 radv_cmd_buffer_set_subpass(cmd_buffer
, subpass
, false);
458 build_depthstencil_shader(struct nir_shader
**out_vs
, struct nir_shader
**out_fs
)
460 nir_builder vs_b
, fs_b
;
462 nir_builder_init_simple_shader(&vs_b
, NULL
, MESA_SHADER_VERTEX
, NULL
);
463 nir_builder_init_simple_shader(&fs_b
, NULL
, MESA_SHADER_FRAGMENT
, NULL
);
465 vs_b
.shader
->info
.name
= ralloc_strdup(vs_b
.shader
, "meta_clear_depthstencil_vs");
466 fs_b
.shader
->info
.name
= ralloc_strdup(fs_b
.shader
, "meta_clear_depthstencil_fs");
467 const struct glsl_type
*position_out_type
= glsl_vec4_type();
469 nir_variable
*vs_out_pos
=
470 nir_variable_create(vs_b
.shader
, nir_var_shader_out
, position_out_type
,
472 vs_out_pos
->data
.location
= VARYING_SLOT_POS
;
474 nir_intrinsic_instr
*in_color_load
= nir_intrinsic_instr_create(vs_b
.shader
, nir_intrinsic_load_push_constant
);
475 nir_intrinsic_set_base(in_color_load
, 0);
476 nir_intrinsic_set_range(in_color_load
, 4);
477 in_color_load
->src
[0] = nir_src_for_ssa(nir_imm_int(&vs_b
, 0));
478 in_color_load
->num_components
= 1;
479 nir_ssa_dest_init(&in_color_load
->instr
, &in_color_load
->dest
, 1, 32, "depth value");
480 nir_builder_instr_insert(&vs_b
, &in_color_load
->instr
);
482 nir_ssa_def
*outvec
= radv_meta_gen_rect_vertices_comp2(&vs_b
, &in_color_load
->dest
.ssa
);
483 nir_store_var(&vs_b
, vs_out_pos
, outvec
, 0xf);
485 const struct glsl_type
*layer_type
= glsl_int_type();
486 nir_variable
*vs_out_layer
=
487 nir_variable_create(vs_b
.shader
, nir_var_shader_out
, layer_type
,
489 vs_out_layer
->data
.location
= VARYING_SLOT_LAYER
;
490 vs_out_layer
->data
.interpolation
= INTERP_MODE_FLAT
;
491 nir_ssa_def
*inst_id
= nir_load_instance_id(&vs_b
);
492 nir_ssa_def
*base_instance
= nir_load_base_instance(&vs_b
);
494 nir_ssa_def
*layer_id
= nir_iadd(&vs_b
, inst_id
, base_instance
);
495 nir_store_var(&vs_b
, vs_out_layer
, layer_id
, 0x1);
497 *out_vs
= vs_b
.shader
;
498 *out_fs
= fs_b
.shader
;
502 create_depthstencil_renderpass(struct radv_device
*device
,
504 VkRenderPass
*render_pass
)
506 mtx_lock(&device
->meta_state
.mtx
);
508 mtx_unlock(&device
->meta_state
.mtx
);
512 VkResult result
= radv_CreateRenderPass(radv_device_to_handle(device
),
513 &(VkRenderPassCreateInfo
) {
514 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
,
515 .attachmentCount
= 1,
516 .pAttachments
= &(VkAttachmentDescription
) {
517 .format
= VK_FORMAT_D32_SFLOAT_S8_UINT
,
519 .loadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
,
520 .storeOp
= VK_ATTACHMENT_STORE_OP_STORE
,
521 .initialLayout
= VK_IMAGE_LAYOUT_GENERAL
,
522 .finalLayout
= VK_IMAGE_LAYOUT_GENERAL
,
525 .pSubpasses
= &(VkSubpassDescription
) {
526 .pipelineBindPoint
= VK_PIPELINE_BIND_POINT_GRAPHICS
,
527 .inputAttachmentCount
= 0,
528 .colorAttachmentCount
= 0,
529 .pColorAttachments
= NULL
,
530 .pResolveAttachments
= NULL
,
531 .pDepthStencilAttachment
= &(VkAttachmentReference
) {
533 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
535 .preserveAttachmentCount
= 1,
536 .pPreserveAttachments
= (uint32_t[]) { 0 },
538 .dependencyCount
= 0,
539 }, &device
->meta_state
.alloc
, render_pass
);
540 mtx_unlock(&device
->meta_state
.mtx
);
545 create_depthstencil_pipeline(struct radv_device
*device
,
546 VkImageAspectFlags aspects
,
549 VkPipeline
*pipeline
,
550 VkRenderPass render_pass
)
552 struct nir_shader
*vs_nir
, *fs_nir
;
555 mtx_lock(&device
->meta_state
.mtx
);
557 mtx_unlock(&device
->meta_state
.mtx
);
561 build_depthstencil_shader(&vs_nir
, &fs_nir
);
563 const VkPipelineVertexInputStateCreateInfo vi_state
= {
564 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
,
565 .vertexBindingDescriptionCount
= 0,
566 .vertexAttributeDescriptionCount
= 0,
569 const VkPipelineDepthStencilStateCreateInfo ds_state
= {
570 .sType
= VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO
,
571 .depthTestEnable
= (aspects
& VK_IMAGE_ASPECT_DEPTH_BIT
),
572 .depthCompareOp
= VK_COMPARE_OP_ALWAYS
,
573 .depthWriteEnable
= (aspects
& VK_IMAGE_ASPECT_DEPTH_BIT
),
574 .depthBoundsTestEnable
= false,
575 .stencilTestEnable
= (aspects
& VK_IMAGE_ASPECT_STENCIL_BIT
),
577 .passOp
= VK_STENCIL_OP_REPLACE
,
578 .compareOp
= VK_COMPARE_OP_ALWAYS
,
579 .writeMask
= UINT32_MAX
,
580 .reference
= 0, /* dynamic */
582 .back
= { 0 /* dont care */ },
585 const VkPipelineColorBlendStateCreateInfo cb_state
= {
586 .sType
= VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO
,
587 .logicOpEnable
= false,
588 .attachmentCount
= 0,
589 .pAttachments
= NULL
,
592 struct radv_graphics_pipeline_create_info extra
= {
593 .use_rectlist
= true,
596 if (aspects
& VK_IMAGE_ASPECT_DEPTH_BIT
) {
597 extra
.db_depth_clear
= index
== DEPTH_CLEAR_SLOW
? false : true;
598 extra
.db_depth_disable_expclear
= index
== DEPTH_CLEAR_FAST_NO_EXPCLEAR
? true : false;
600 if (aspects
& VK_IMAGE_ASPECT_STENCIL_BIT
) {
601 extra
.db_stencil_clear
= index
== DEPTH_CLEAR_SLOW
? false : true;
602 extra
.db_stencil_disable_expclear
= index
== DEPTH_CLEAR_FAST_NO_EXPCLEAR
? true : false;
604 result
= create_pipeline(device
, radv_render_pass_from_handle(render_pass
),
605 samples
, vs_nir
, fs_nir
, &vi_state
, &ds_state
, &cb_state
,
606 device
->meta_state
.clear_depth_p_layout
,
607 &extra
, &device
->meta_state
.alloc
, pipeline
);
609 mtx_unlock(&device
->meta_state
.mtx
);
613 static bool depth_view_can_fast_clear(struct radv_cmd_buffer
*cmd_buffer
,
614 const struct radv_image_view
*iview
,
615 VkImageAspectFlags aspects
,
616 VkImageLayout layout
,
617 const VkClearRect
*clear_rect
,
618 VkClearDepthStencilValue clear_value
)
620 uint32_t queue_mask
= radv_image_queue_family_mask(iview
->image
,
621 cmd_buffer
->queue_family_index
,
622 cmd_buffer
->queue_family_index
);
623 if (clear_rect
->rect
.offset
.x
|| clear_rect
->rect
.offset
.y
||
624 clear_rect
->rect
.extent
.width
!= iview
->extent
.width
||
625 clear_rect
->rect
.extent
.height
!= iview
->extent
.height
)
627 if (radv_image_is_tc_compat_htile(iview
->image
) &&
628 (((aspects
& VK_IMAGE_ASPECT_DEPTH_BIT
) && clear_value
.depth
!= 0.0 &&
629 clear_value
.depth
!= 1.0) ||
630 ((aspects
& VK_IMAGE_ASPECT_STENCIL_BIT
) && clear_value
.stencil
!= 0)))
632 if (radv_image_has_htile(iview
->image
) &&
633 iview
->base_mip
== 0 &&
634 iview
->base_layer
== 0 &&
635 radv_layout_is_htile_compressed(iview
->image
, layout
, queue_mask
) &&
636 !radv_image_extent_compare(iview
->image
, &iview
->extent
))
642 pick_depthstencil_pipeline(struct radv_cmd_buffer
*cmd_buffer
,
643 struct radv_meta_state
*meta_state
,
644 const struct radv_image_view
*iview
,
646 VkImageAspectFlags aspects
,
647 VkImageLayout layout
,
648 const VkClearRect
*clear_rect
,
649 VkClearDepthStencilValue clear_value
)
651 bool fast
= depth_view_can_fast_clear(cmd_buffer
, iview
, aspects
, layout
, clear_rect
, clear_value
);
652 int index
= DEPTH_CLEAR_SLOW
;
653 VkPipeline
*pipeline
;
656 /* we don't know the previous clear values, so we always have
657 * the NO_EXPCLEAR path */
658 index
= DEPTH_CLEAR_FAST_NO_EXPCLEAR
;
662 case VK_IMAGE_ASPECT_DEPTH_BIT
| VK_IMAGE_ASPECT_STENCIL_BIT
:
663 pipeline
= &meta_state
->clear
[samples_log2
].depthstencil_pipeline
[index
];
665 case VK_IMAGE_ASPECT_DEPTH_BIT
:
666 pipeline
= &meta_state
->clear
[samples_log2
].depth_only_pipeline
[index
];
668 case VK_IMAGE_ASPECT_STENCIL_BIT
:
669 pipeline
= &meta_state
->clear
[samples_log2
].stencil_only_pipeline
[index
];
672 unreachable("expected depth or stencil aspect");
675 if (cmd_buffer
->device
->meta_state
.clear
[samples_log2
].depthstencil_rp
== VK_NULL_HANDLE
) {
676 VkResult ret
= create_depthstencil_renderpass(cmd_buffer
->device
, 1u << samples_log2
,
677 &cmd_buffer
->device
->meta_state
.clear
[samples_log2
].depthstencil_rp
);
678 if (ret
!= VK_SUCCESS
) {
679 cmd_buffer
->record_result
= ret
;
680 return VK_NULL_HANDLE
;
684 if (*pipeline
== VK_NULL_HANDLE
) {
685 VkResult ret
= create_depthstencil_pipeline(cmd_buffer
->device
, aspects
, 1u << samples_log2
, index
,
686 pipeline
, cmd_buffer
->device
->meta_state
.clear
[samples_log2
].depthstencil_rp
);
687 if (ret
!= VK_SUCCESS
) {
688 cmd_buffer
->record_result
= ret
;
689 return VK_NULL_HANDLE
;
696 emit_depthstencil_clear(struct radv_cmd_buffer
*cmd_buffer
,
697 const VkClearAttachment
*clear_att
,
698 const VkClearRect
*clear_rect
)
700 struct radv_device
*device
= cmd_buffer
->device
;
701 struct radv_meta_state
*meta_state
= &device
->meta_state
;
702 const struct radv_subpass
*subpass
= cmd_buffer
->state
.subpass
;
703 const struct radv_framebuffer
*fb
= cmd_buffer
->state
.framebuffer
;
704 const uint32_t pass_att
= subpass
->depth_stencil_attachment
.attachment
;
705 VkClearDepthStencilValue clear_value
= clear_att
->clearValue
.depthStencil
;
706 VkImageAspectFlags aspects
= clear_att
->aspectMask
;
707 const struct radv_image_view
*iview
= fb
->attachments
[pass_att
].attachment
;
708 const uint32_t samples
= iview
->image
->info
.samples
;
709 const uint32_t samples_log2
= ffs(samples
) - 1;
710 VkCommandBuffer cmd_buffer_h
= radv_cmd_buffer_to_handle(cmd_buffer
);
712 assert(pass_att
!= VK_ATTACHMENT_UNUSED
);
714 if (!(aspects
& VK_IMAGE_ASPECT_DEPTH_BIT
))
715 clear_value
.depth
= 1.0f
;
717 radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer
),
718 device
->meta_state
.clear_depth_p_layout
,
719 VK_SHADER_STAGE_VERTEX_BIT
, 0, 4,
722 uint32_t prev_reference
= cmd_buffer
->state
.dynamic
.stencil_reference
.front
;
723 if (aspects
& VK_IMAGE_ASPECT_STENCIL_BIT
) {
724 radv_CmdSetStencilReference(cmd_buffer_h
, VK_STENCIL_FACE_FRONT_BIT
,
725 clear_value
.stencil
);
728 VkPipeline pipeline
= pick_depthstencil_pipeline(cmd_buffer
,
733 subpass
->depth_stencil_attachment
.layout
,
739 radv_CmdBindPipeline(cmd_buffer_h
, VK_PIPELINE_BIND_POINT_GRAPHICS
,
742 if (depth_view_can_fast_clear(cmd_buffer
, iview
, aspects
,
743 subpass
->depth_stencil_attachment
.layout
,
744 clear_rect
, clear_value
))
745 radv_update_ds_clear_metadata(cmd_buffer
, iview
->image
,
746 clear_value
, aspects
);
748 radv_CmdSetViewport(radv_cmd_buffer_to_handle(cmd_buffer
), 0, 1, &(VkViewport
) {
749 .x
= clear_rect
->rect
.offset
.x
,
750 .y
= clear_rect
->rect
.offset
.y
,
751 .width
= clear_rect
->rect
.extent
.width
,
752 .height
= clear_rect
->rect
.extent
.height
,
757 radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer
), 0, 1, &clear_rect
->rect
);
759 radv_CmdDraw(cmd_buffer_h
, 3, clear_rect
->layerCount
, 0, clear_rect
->baseArrayLayer
);
761 if (aspects
& VK_IMAGE_ASPECT_STENCIL_BIT
) {
762 radv_CmdSetStencilReference(cmd_buffer_h
, VK_STENCIL_FACE_FRONT_BIT
,
768 clear_htile_mask(struct radv_cmd_buffer
*cmd_buffer
,
769 struct radeon_winsys_bo
*bo
, uint64_t offset
, uint64_t size
,
770 uint32_t htile_value
, uint32_t htile_mask
)
772 struct radv_device
*device
= cmd_buffer
->device
;
773 struct radv_meta_state
*state
= &device
->meta_state
;
774 uint64_t block_count
= round_up_u64(size
, 1024);
775 struct radv_meta_saved_state saved_state
;
777 radv_meta_save(&saved_state
, cmd_buffer
,
778 RADV_META_SAVE_COMPUTE_PIPELINE
|
779 RADV_META_SAVE_CONSTANTS
|
780 RADV_META_SAVE_DESCRIPTORS
);
782 struct radv_buffer dst_buffer
= {
788 radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer
),
789 VK_PIPELINE_BIND_POINT_COMPUTE
,
790 state
->clear_htile_mask_pipeline
);
792 radv_meta_push_descriptor_set(cmd_buffer
, VK_PIPELINE_BIND_POINT_COMPUTE
,
793 state
->clear_htile_mask_p_layout
,
795 1, /* descriptorWriteCount */
796 (VkWriteDescriptorSet
[]) {
798 .sType
= VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET
,
800 .dstArrayElement
= 0,
801 .descriptorCount
= 1,
802 .descriptorType
= VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
,
803 .pBufferInfo
= &(VkDescriptorBufferInfo
) {
804 .buffer
= radv_buffer_to_handle(&dst_buffer
),
811 const unsigned constants
[2] = {
812 htile_value
& htile_mask
,
816 radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer
),
817 state
->clear_htile_mask_p_layout
,
818 VK_SHADER_STAGE_COMPUTE_BIT
, 0, 8,
821 radv_CmdDispatch(radv_cmd_buffer_to_handle(cmd_buffer
), block_count
, 1, 1);
823 radv_meta_restore(&saved_state
, cmd_buffer
);
825 return RADV_CMD_FLAG_CS_PARTIAL_FLUSH
|
826 RADV_CMD_FLAG_INV_VMEM_L1
|
827 RADV_CMD_FLAG_WRITEBACK_GLOBAL_L2
;
831 radv_get_htile_fast_clear_value(const struct radv_image
*image
,
832 VkClearDepthStencilValue value
)
834 uint32_t clear_value
;
836 if (!image
->surface
.has_stencil
) {
837 clear_value
= value
.depth
? 0xfffffff0 : 0;
839 clear_value
= value
.depth
? 0xfffc0000 : 0;
846 radv_get_htile_mask(const struct radv_image
*image
, VkImageAspectFlags aspects
)
850 if (!image
->surface
.has_stencil
) {
851 /* All the HTILE buffer is used when there is no stencil. */
854 if (aspects
& VK_IMAGE_ASPECT_DEPTH_BIT
)
856 if (aspects
& VK_IMAGE_ASPECT_STENCIL_BIT
)
864 radv_is_fast_clear_depth_allowed(VkClearDepthStencilValue value
)
866 return value
.depth
== 1.0f
|| value
.depth
== 0.0f
;
870 radv_is_fast_clear_stencil_allowed(VkClearDepthStencilValue value
)
872 return value
.stencil
== 0;
876 * Determine if the given image can be fast cleared.
879 radv_image_can_fast_clear(struct radv_device
*device
, struct radv_image
*image
)
881 if (device
->instance
->debug_flags
& RADV_DEBUG_NO_FAST_CLEARS
)
884 if (vk_format_is_color(image
->vk_format
)) {
885 if (!radv_image_has_cmask(image
) && !radv_image_has_dcc(image
))
888 /* RB+ doesn't work with CMASK fast clear on Stoney. */
889 if (!radv_image_has_dcc(image
) &&
890 device
->physical_device
->rad_info
.family
== CHIP_STONEY
)
893 if (!radv_image_has_htile(image
))
896 /* GFX8 only supports 32-bit depth surfaces but we can enable
897 * TC-compat HTILE for 16-bit surfaces if no Z planes are
898 * compressed. Though, fast HTILE clears don't seem to work.
900 if (device
->physical_device
->rad_info
.chip_class
== VI
&&
901 image
->vk_format
== VK_FORMAT_D16_UNORM
)
905 /* Do not fast clears 3D images. */
906 if (image
->type
== VK_IMAGE_TYPE_3D
)
913 emit_fast_htile_clear(struct radv_cmd_buffer
*cmd_buffer
,
914 const VkClearAttachment
*clear_att
,
915 const VkClearRect
*clear_rect
,
916 enum radv_cmd_flush_bits
*pre_flush
,
917 enum radv_cmd_flush_bits
*post_flush
)
919 const struct radv_subpass
*subpass
= cmd_buffer
->state
.subpass
;
920 const uint32_t pass_att
= subpass
->depth_stencil_attachment
.attachment
;
921 VkImageLayout image_layout
= subpass
->depth_stencil_attachment
.layout
;
922 const struct radv_framebuffer
*fb
= cmd_buffer
->state
.framebuffer
;
923 const struct radv_image_view
*iview
= fb
->attachments
[pass_att
].attachment
;
924 VkClearDepthStencilValue clear_value
= clear_att
->clearValue
.depthStencil
;
925 VkImageAspectFlags aspects
= clear_att
->aspectMask
;
926 uint32_t clear_word
, flush_bits
;
929 if (!radv_image_can_fast_clear(cmd_buffer
->device
, iview
->image
))
932 if (!radv_layout_is_htile_compressed(iview
->image
, image_layout
, radv_image_queue_family_mask(iview
->image
, cmd_buffer
->queue_family_index
, cmd_buffer
->queue_family_index
)))
935 /* all layers are bound */
936 if (iview
->base_layer
> 0)
938 if (iview
->image
->info
.array_size
!= iview
->layer_count
)
941 if (!radv_image_extent_compare(iview
->image
, &iview
->extent
))
944 if (clear_rect
->rect
.offset
.x
|| clear_rect
->rect
.offset
.y
||
945 clear_rect
->rect
.extent
.width
!= iview
->image
->info
.width
||
946 clear_rect
->rect
.extent
.height
!= iview
->image
->info
.height
)
949 if (clear_rect
->baseArrayLayer
!= 0)
951 if (clear_rect
->layerCount
!= iview
->image
->info
.array_size
)
954 if (cmd_buffer
->device
->physical_device
->rad_info
.chip_class
< GFX9
&&
955 (!(aspects
& VK_IMAGE_ASPECT_DEPTH_BIT
) ||
956 ((vk_format_aspects(iview
->image
->vk_format
) & VK_IMAGE_ASPECT_STENCIL_BIT
) &&
957 !(aspects
& VK_IMAGE_ASPECT_STENCIL_BIT
))))
960 if (((aspects
& VK_IMAGE_ASPECT_DEPTH_BIT
) &&
961 !radv_is_fast_clear_depth_allowed(clear_value
)) ||
962 ((aspects
& VK_IMAGE_ASPECT_STENCIL_BIT
) &&
963 !radv_is_fast_clear_stencil_allowed(clear_value
)))
966 clear_word
= radv_get_htile_fast_clear_value(iview
->image
, clear_value
);
967 htile_mask
= radv_get_htile_mask(iview
->image
, aspects
);
970 cmd_buffer
->state
.flush_bits
|= (RADV_CMD_FLAG_FLUSH_AND_INV_DB
|
971 RADV_CMD_FLAG_FLUSH_AND_INV_DB_META
) & ~ *pre_flush
;
972 *pre_flush
|= cmd_buffer
->state
.flush_bits
;
975 if (htile_mask
== UINT_MAX
) {
976 /* Clear the whole HTILE buffer. */
977 flush_bits
= radv_fill_buffer(cmd_buffer
, iview
->image
->bo
,
978 iview
->image
->offset
+ iview
->image
->htile_offset
,
979 iview
->image
->surface
.htile_size
, clear_word
);
981 /* Only clear depth or stencil bytes in the HTILE buffer. */
982 assert(cmd_buffer
->device
->physical_device
->rad_info
.chip_class
>= GFX9
);
983 flush_bits
= clear_htile_mask(cmd_buffer
, iview
->image
->bo
,
984 iview
->image
->offset
+ iview
->image
->htile_offset
,
985 iview
->image
->surface
.htile_size
, clear_word
,
989 radv_update_ds_clear_metadata(cmd_buffer
, iview
->image
, clear_value
, aspects
);
991 *post_flush
|= flush_bits
;
998 build_clear_htile_mask_shader()
1002 nir_builder_init_simple_shader(&b
, NULL
, MESA_SHADER_COMPUTE
, NULL
);
1003 b
.shader
->info
.name
= ralloc_strdup(b
.shader
, "meta_clear_htile_mask");
1004 b
.shader
->info
.cs
.local_size
[0] = 64;
1005 b
.shader
->info
.cs
.local_size
[1] = 1;
1006 b
.shader
->info
.cs
.local_size
[2] = 1;
1008 nir_ssa_def
*invoc_id
= nir_load_system_value(&b
, nir_intrinsic_load_local_invocation_id
, 0);
1009 nir_ssa_def
*wg_id
= nir_load_system_value(&b
, nir_intrinsic_load_work_group_id
, 0);
1010 nir_ssa_def
*block_size
= nir_imm_ivec4(&b
,
1011 b
.shader
->info
.cs
.local_size
[0],
1012 b
.shader
->info
.cs
.local_size
[1],
1013 b
.shader
->info
.cs
.local_size
[2], 0);
1015 nir_ssa_def
*global_id
= nir_iadd(&b
, nir_imul(&b
, wg_id
, block_size
), invoc_id
);
1017 nir_ssa_def
*offset
= nir_imul(&b
, global_id
, nir_imm_int(&b
, 16));
1018 offset
= nir_channel(&b
, offset
, 0);
1020 nir_intrinsic_instr
*buf
=
1021 nir_intrinsic_instr_create(b
.shader
,
1022 nir_intrinsic_vulkan_resource_index
);
1024 buf
->src
[0] = nir_src_for_ssa(nir_imm_int(&b
, 0));
1025 nir_intrinsic_set_desc_set(buf
, 0);
1026 nir_intrinsic_set_binding(buf
, 0);
1027 nir_ssa_dest_init(&buf
->instr
, &buf
->dest
, 1, 32, NULL
);
1028 nir_builder_instr_insert(&b
, &buf
->instr
);
1030 nir_intrinsic_instr
*constants
=
1031 nir_intrinsic_instr_create(b
.shader
,
1032 nir_intrinsic_load_push_constant
);
1033 nir_intrinsic_set_base(constants
, 0);
1034 nir_intrinsic_set_range(constants
, 8);
1035 constants
->src
[0] = nir_src_for_ssa(nir_imm_int(&b
, 0));
1036 constants
->num_components
= 2;
1037 nir_ssa_dest_init(&constants
->instr
, &constants
->dest
, 2, 32, "constants");
1038 nir_builder_instr_insert(&b
, &constants
->instr
);
1040 nir_intrinsic_instr
*load
=
1041 nir_intrinsic_instr_create(b
.shader
, nir_intrinsic_load_ssbo
);
1042 load
->src
[0] = nir_src_for_ssa(&buf
->dest
.ssa
);
1043 load
->src
[1] = nir_src_for_ssa(offset
);
1044 nir_ssa_dest_init(&load
->instr
, &load
->dest
, 4, 32, NULL
);
1045 load
->num_components
= 4;
1046 nir_builder_instr_insert(&b
, &load
->instr
);
1048 /* data = (data & ~htile_mask) | (htile_value & htile_mask) */
1050 nir_iand(&b
, &load
->dest
.ssa
,
1051 nir_channel(&b
, &constants
->dest
.ssa
, 1));
1052 data
= nir_ior(&b
, data
, nir_channel(&b
, &constants
->dest
.ssa
, 0));
1054 nir_intrinsic_instr
*store
=
1055 nir_intrinsic_instr_create(b
.shader
, nir_intrinsic_store_ssbo
);
1056 store
->src
[0] = nir_src_for_ssa(data
);
1057 store
->src
[1] = nir_src_for_ssa(&buf
->dest
.ssa
);
1058 store
->src
[2] = nir_src_for_ssa(offset
);
1059 nir_intrinsic_set_write_mask(store
, 0xf);
1060 store
->num_components
= 4;
1061 nir_builder_instr_insert(&b
, &store
->instr
);
1067 init_meta_clear_htile_mask_state(struct radv_device
*device
)
1069 struct radv_meta_state
*state
= &device
->meta_state
;
1070 struct radv_shader_module cs
= { .nir
= NULL
};
1073 cs
.nir
= build_clear_htile_mask_shader();
1075 VkDescriptorSetLayoutCreateInfo ds_layout_info
= {
1076 .sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO
,
1077 .flags
= VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR
,
1079 .pBindings
= (VkDescriptorSetLayoutBinding
[]) {
1082 .descriptorType
= VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
,
1083 .descriptorCount
= 1,
1084 .stageFlags
= VK_SHADER_STAGE_COMPUTE_BIT
,
1085 .pImmutableSamplers
= NULL
1090 result
= radv_CreateDescriptorSetLayout(radv_device_to_handle(device
),
1091 &ds_layout_info
, &state
->alloc
,
1092 &state
->clear_htile_mask_ds_layout
);
1093 if (result
!= VK_SUCCESS
)
1096 VkPipelineLayoutCreateInfo p_layout_info
= {
1097 .sType
= VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO
,
1098 .setLayoutCount
= 1,
1099 .pSetLayouts
= &state
->clear_htile_mask_ds_layout
,
1100 .pushConstantRangeCount
= 1,
1101 .pPushConstantRanges
= &(VkPushConstantRange
){
1102 VK_SHADER_STAGE_COMPUTE_BIT
, 0, 8,
1106 result
= radv_CreatePipelineLayout(radv_device_to_handle(device
),
1107 &p_layout_info
, &state
->alloc
,
1108 &state
->clear_htile_mask_p_layout
);
1109 if (result
!= VK_SUCCESS
)
1112 VkPipelineShaderStageCreateInfo shader_stage
= {
1113 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
1114 .stage
= VK_SHADER_STAGE_COMPUTE_BIT
,
1115 .module
= radv_shader_module_to_handle(&cs
),
1117 .pSpecializationInfo
= NULL
,
1120 VkComputePipelineCreateInfo pipeline_info
= {
1121 .sType
= VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO
,
1122 .stage
= shader_stage
,
1124 .layout
= state
->clear_htile_mask_p_layout
,
1127 result
= radv_CreateComputePipelines(radv_device_to_handle(device
),
1128 radv_pipeline_cache_to_handle(&state
->cache
),
1129 1, &pipeline_info
, NULL
,
1130 &state
->clear_htile_mask_pipeline
);
1132 ralloc_free(cs
.nir
);
1135 ralloc_free(cs
.nir
);
1140 radv_device_init_meta_clear_state(struct radv_device
*device
, bool on_demand
)
1143 struct radv_meta_state
*state
= &device
->meta_state
;
1145 VkPipelineLayoutCreateInfo pl_color_create_info
= {
1146 .sType
= VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO
,
1147 .setLayoutCount
= 0,
1148 .pushConstantRangeCount
= 1,
1149 .pPushConstantRanges
= &(VkPushConstantRange
){VK_SHADER_STAGE_FRAGMENT_BIT
, 0, 16},
1152 res
= radv_CreatePipelineLayout(radv_device_to_handle(device
),
1153 &pl_color_create_info
,
1154 &device
->meta_state
.alloc
,
1155 &device
->meta_state
.clear_color_p_layout
);
1156 if (res
!= VK_SUCCESS
)
1159 VkPipelineLayoutCreateInfo pl_depth_create_info
= {
1160 .sType
= VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO
,
1161 .setLayoutCount
= 0,
1162 .pushConstantRangeCount
= 1,
1163 .pPushConstantRanges
= &(VkPushConstantRange
){VK_SHADER_STAGE_VERTEX_BIT
, 0, 4},
1166 res
= radv_CreatePipelineLayout(radv_device_to_handle(device
),
1167 &pl_depth_create_info
,
1168 &device
->meta_state
.alloc
,
1169 &device
->meta_state
.clear_depth_p_layout
);
1170 if (res
!= VK_SUCCESS
)
1173 res
= init_meta_clear_htile_mask_state(device
);
1174 if (res
!= VK_SUCCESS
)
1180 for (uint32_t i
= 0; i
< ARRAY_SIZE(state
->clear
); ++i
) {
1181 uint32_t samples
= 1 << i
;
1182 for (uint32_t j
= 0; j
< NUM_META_FS_KEYS
; ++j
) {
1183 VkFormat format
= radv_fs_key_format_exemplars
[j
];
1184 unsigned fs_key
= radv_format_meta_fs_key(format
);
1185 assert(!state
->clear
[i
].color_pipelines
[fs_key
]);
1187 res
= create_color_renderpass(device
, format
, samples
,
1188 &state
->clear
[i
].render_pass
[fs_key
]);
1189 if (res
!= VK_SUCCESS
)
1192 res
= create_color_pipeline(device
, samples
, 0, &state
->clear
[i
].color_pipelines
[fs_key
],
1193 state
->clear
[i
].render_pass
[fs_key
]);
1194 if (res
!= VK_SUCCESS
)
1199 res
= create_depthstencil_renderpass(device
,
1201 &state
->clear
[i
].depthstencil_rp
);
1202 if (res
!= VK_SUCCESS
)
1205 for (uint32_t j
= 0; j
< NUM_DEPTH_CLEAR_PIPELINES
; j
++) {
1206 res
= create_depthstencil_pipeline(device
,
1207 VK_IMAGE_ASPECT_DEPTH_BIT
,
1210 &state
->clear
[i
].depth_only_pipeline
[j
],
1211 state
->clear
[i
].depthstencil_rp
);
1212 if (res
!= VK_SUCCESS
)
1215 res
= create_depthstencil_pipeline(device
,
1216 VK_IMAGE_ASPECT_STENCIL_BIT
,
1219 &state
->clear
[i
].stencil_only_pipeline
[j
],
1220 state
->clear
[i
].depthstencil_rp
);
1221 if (res
!= VK_SUCCESS
)
1224 res
= create_depthstencil_pipeline(device
,
1225 VK_IMAGE_ASPECT_DEPTH_BIT
|
1226 VK_IMAGE_ASPECT_STENCIL_BIT
,
1229 &state
->clear
[i
].depthstencil_pipeline
[j
],
1230 state
->clear
[i
].depthstencil_rp
);
1231 if (res
!= VK_SUCCESS
)
1238 radv_device_finish_meta_clear_state(device
);
1243 radv_get_cmask_fast_clear_value(const struct radv_image
*image
)
1245 uint32_t value
= 0; /* Default value when no DCC. */
1247 /* The fast-clear value is different for images that have both DCC and
1250 if (radv_image_has_dcc(image
)) {
1251 /* DCC fast clear with MSAA should clear CMASK to 0xC. */
1252 return image
->info
.samples
> 1 ? 0xcccccccc : 0xffffffff;
1259 radv_clear_cmask(struct radv_cmd_buffer
*cmd_buffer
,
1260 struct radv_image
*image
, uint32_t value
)
1262 return radv_fill_buffer(cmd_buffer
, image
->bo
,
1263 image
->offset
+ image
->cmask
.offset
,
1264 image
->cmask
.size
, value
);
1268 radv_clear_dcc(struct radv_cmd_buffer
*cmd_buffer
,
1269 struct radv_image
*image
, uint32_t value
)
1271 return radv_fill_buffer(cmd_buffer
, image
->bo
,
1272 image
->offset
+ image
->dcc_offset
,
1273 image
->surface
.dcc_size
, value
);
1276 static void vi_get_fast_clear_parameters(VkFormat format
,
1277 const VkClearColorValue
*clear_value
,
1278 uint32_t* reset_value
,
1279 bool *can_avoid_fast_clear_elim
)
1281 bool values
[4] = {};
1283 bool main_value
= false;
1284 bool extra_value
= false;
1286 *can_avoid_fast_clear_elim
= false;
1288 *reset_value
= 0x20202020U
;
1290 const struct vk_format_description
*desc
= vk_format_description(format
);
1291 if (format
== VK_FORMAT_B10G11R11_UFLOAT_PACK32
||
1292 format
== VK_FORMAT_R5G6B5_UNORM_PACK16
||
1293 format
== VK_FORMAT_B5G6R5_UNORM_PACK16
)
1295 else if (desc
->layout
== VK_FORMAT_LAYOUT_PLAIN
) {
1296 if (radv_translate_colorswap(format
, false) <= 1)
1297 extra_channel
= desc
->nr_channels
- 1;
1303 for (i
= 0; i
< 4; i
++) {
1304 int index
= desc
->swizzle
[i
] - VK_SWIZZLE_X
;
1305 if (desc
->swizzle
[i
] < VK_SWIZZLE_X
||
1306 desc
->swizzle
[i
] > VK_SWIZZLE_W
)
1309 if (desc
->channel
[i
].pure_integer
&&
1310 desc
->channel
[i
].type
== VK_FORMAT_TYPE_SIGNED
) {
1311 /* Use the maximum value for clamping the clear color. */
1312 int max
= u_bit_consecutive(0, desc
->channel
[i
].size
- 1);
1314 values
[i
] = clear_value
->int32
[i
] != 0;
1315 if (clear_value
->int32
[i
] != 0 && MIN2(clear_value
->int32
[i
], max
) != max
)
1317 } else if (desc
->channel
[i
].pure_integer
&&
1318 desc
->channel
[i
].type
== VK_FORMAT_TYPE_UNSIGNED
) {
1319 /* Use the maximum value for clamping the clear color. */
1320 unsigned max
= u_bit_consecutive(0, desc
->channel
[i
].size
);
1322 values
[i
] = clear_value
->uint32
[i
] != 0U;
1323 if (clear_value
->uint32
[i
] != 0U && MIN2(clear_value
->uint32
[i
], max
) != max
)
1326 values
[i
] = clear_value
->float32
[i
] != 0.0F
;
1327 if (clear_value
->float32
[i
] != 0.0F
&& clear_value
->float32
[i
] != 1.0F
)
1331 if (index
== extra_channel
)
1332 extra_value
= values
[i
];
1334 main_value
= values
[i
];
1337 for (int i
= 0; i
< 4; ++i
)
1338 if (values
[i
] != main_value
&&
1339 desc
->swizzle
[i
] - VK_SWIZZLE_X
!= extra_channel
&&
1340 desc
->swizzle
[i
] >= VK_SWIZZLE_X
&&
1341 desc
->swizzle
[i
] <= VK_SWIZZLE_W
)
1344 *can_avoid_fast_clear_elim
= true;
1346 *reset_value
|= 0x80808080U
;
1349 *reset_value
|= 0x40404040U
;
1354 emit_fast_color_clear(struct radv_cmd_buffer
*cmd_buffer
,
1355 const VkClearAttachment
*clear_att
,
1356 const VkClearRect
*clear_rect
,
1357 enum radv_cmd_flush_bits
*pre_flush
,
1358 enum radv_cmd_flush_bits
*post_flush
,
1361 const struct radv_subpass
*subpass
= cmd_buffer
->state
.subpass
;
1362 const uint32_t subpass_att
= clear_att
->colorAttachment
;
1363 const uint32_t pass_att
= subpass
->color_attachments
[subpass_att
].attachment
;
1364 VkImageLayout image_layout
= subpass
->color_attachments
[subpass_att
].layout
;
1365 const struct radv_framebuffer
*fb
= cmd_buffer
->state
.framebuffer
;
1366 const struct radv_image_view
*iview
= fb
->attachments
[pass_att
].attachment
;
1367 VkClearColorValue clear_value
= clear_att
->clearValue
.color
;
1368 uint32_t clear_color
[2], flush_bits
= 0;
1369 uint32_t cmask_clear_value
;
1372 if (!radv_image_can_fast_clear(cmd_buffer
->device
, iview
->image
))
1375 if (!radv_layout_can_fast_clear(iview
->image
, image_layout
, radv_image_queue_family_mask(iview
->image
, cmd_buffer
->queue_family_index
, cmd_buffer
->queue_family_index
)))
1378 /* all layers are bound */
1379 if (iview
->base_layer
> 0)
1381 if (iview
->image
->info
.array_size
!= iview
->layer_count
)
1384 if (!radv_image_extent_compare(iview
->image
, &iview
->extent
))
1387 if (clear_rect
->rect
.offset
.x
|| clear_rect
->rect
.offset
.y
||
1388 clear_rect
->rect
.extent
.width
!= iview
->image
->info
.width
||
1389 clear_rect
->rect
.extent
.height
!= iview
->image
->info
.height
)
1392 if (view_mask
&& (iview
->image
->info
.array_size
>= 32 ||
1393 (1u << iview
->image
->info
.array_size
) - 1u != view_mask
))
1395 if (!view_mask
&& clear_rect
->baseArrayLayer
!= 0)
1397 if (!view_mask
&& clear_rect
->layerCount
!= iview
->image
->info
.array_size
)
1401 ret
= radv_format_pack_clear_color(iview
->vk_format
,
1402 clear_color
, &clear_value
);
1407 cmd_buffer
->state
.flush_bits
|= (RADV_CMD_FLAG_FLUSH_AND_INV_CB
|
1408 RADV_CMD_FLAG_FLUSH_AND_INV_CB_META
) & ~ *pre_flush
;
1409 *pre_flush
|= cmd_buffer
->state
.flush_bits
;
1412 cmask_clear_value
= radv_get_cmask_fast_clear_value(iview
->image
);
1414 /* clear cmask buffer */
1415 if (radv_image_has_dcc(iview
->image
)) {
1416 uint32_t reset_value
;
1417 bool can_avoid_fast_clear_elim
;
1418 bool need_decompress_pass
= false;
1420 vi_get_fast_clear_parameters(iview
->vk_format
,
1421 &clear_value
, &reset_value
,
1422 &can_avoid_fast_clear_elim
);
1424 if (iview
->image
->info
.samples
> 1) {
1425 /* DCC fast clear with MSAA should clear CMASK. */
1426 /* FIXME: This doesn't work for now. There is a
1427 * hardware bug with fast clears and DCC for MSAA
1428 * textures. AMDVLK has a workaround but it doesn't
1429 * seem to work here. Note that we might emit useless
1430 * CB flushes but that shouldn't matter.
1432 if (!can_avoid_fast_clear_elim
)
1435 assert(radv_image_has_cmask(iview
->image
));
1437 flush_bits
= radv_clear_cmask(cmd_buffer
, iview
->image
,
1440 need_decompress_pass
= true;
1443 if (!can_avoid_fast_clear_elim
)
1444 need_decompress_pass
= true;
1446 flush_bits
|= radv_clear_dcc(cmd_buffer
, iview
->image
, reset_value
);
1448 radv_update_fce_metadata(cmd_buffer
, iview
->image
,
1449 need_decompress_pass
);
1451 flush_bits
= radv_clear_cmask(cmd_buffer
, iview
->image
,
1456 *post_flush
|= flush_bits
;
1459 radv_update_color_clear_metadata(cmd_buffer
, iview
->image
, subpass_att
,
1466 * The parameters mean that same as those in vkCmdClearAttachments.
1469 emit_clear(struct radv_cmd_buffer
*cmd_buffer
,
1470 const VkClearAttachment
*clear_att
,
1471 const VkClearRect
*clear_rect
,
1472 enum radv_cmd_flush_bits
*pre_flush
,
1473 enum radv_cmd_flush_bits
*post_flush
,
1476 if (clear_att
->aspectMask
& VK_IMAGE_ASPECT_COLOR_BIT
) {
1477 if (!emit_fast_color_clear(cmd_buffer
, clear_att
, clear_rect
,
1478 pre_flush
, post_flush
, view_mask
))
1479 emit_color_clear(cmd_buffer
, clear_att
, clear_rect
, view_mask
);
1481 assert(clear_att
->aspectMask
& (VK_IMAGE_ASPECT_DEPTH_BIT
|
1482 VK_IMAGE_ASPECT_STENCIL_BIT
));
1483 if (!emit_fast_htile_clear(cmd_buffer
, clear_att
, clear_rect
,
1484 pre_flush
, post_flush
))
1485 emit_depthstencil_clear(cmd_buffer
, clear_att
, clear_rect
);
1490 radv_attachment_needs_clear(struct radv_cmd_state
*cmd_state
, uint32_t a
)
1492 uint32_t view_mask
= cmd_state
->subpass
->view_mask
;
1493 return (a
!= VK_ATTACHMENT_UNUSED
&&
1494 cmd_state
->attachments
[a
].pending_clear_aspects
&&
1495 (!view_mask
|| (view_mask
& ~cmd_state
->attachments
[a
].cleared_views
)));
1499 radv_subpass_needs_clear(struct radv_cmd_buffer
*cmd_buffer
)
1501 struct radv_cmd_state
*cmd_state
= &cmd_buffer
->state
;
1504 if (!cmd_state
->subpass
)
1507 for (uint32_t i
= 0; i
< cmd_state
->subpass
->color_count
; ++i
) {
1508 a
= cmd_state
->subpass
->color_attachments
[i
].attachment
;
1509 if (radv_attachment_needs_clear(cmd_state
, a
))
1513 a
= cmd_state
->subpass
->depth_stencil_attachment
.attachment
;
1514 return radv_attachment_needs_clear(cmd_state
, a
);
1518 radv_subpass_clear_attachment(struct radv_cmd_buffer
*cmd_buffer
,
1519 struct radv_attachment_state
*attachment
,
1520 const VkClearAttachment
*clear_att
,
1521 enum radv_cmd_flush_bits
*pre_flush
,
1522 enum radv_cmd_flush_bits
*post_flush
)
1524 struct radv_cmd_state
*cmd_state
= &cmd_buffer
->state
;
1525 uint32_t view_mask
= cmd_state
->subpass
->view_mask
;
1527 VkClearRect clear_rect
= {
1528 .rect
= cmd_state
->render_area
,
1529 .baseArrayLayer
= 0,
1530 .layerCount
= cmd_state
->framebuffer
->layers
,
1533 emit_clear(cmd_buffer
, clear_att
, &clear_rect
, pre_flush
, post_flush
,
1534 view_mask
& ~attachment
->cleared_views
);
1536 attachment
->cleared_views
|= view_mask
;
1538 attachment
->pending_clear_aspects
= 0;
1542 * Emit any pending attachment clears for the current subpass.
1544 * @see radv_attachment_state::pending_clear_aspects
1547 radv_cmd_buffer_clear_subpass(struct radv_cmd_buffer
*cmd_buffer
)
1549 struct radv_cmd_state
*cmd_state
= &cmd_buffer
->state
;
1550 struct radv_meta_saved_state saved_state
;
1551 enum radv_cmd_flush_bits pre_flush
= 0;
1552 enum radv_cmd_flush_bits post_flush
= 0;
1554 if (!radv_subpass_needs_clear(cmd_buffer
))
1557 radv_meta_save(&saved_state
, cmd_buffer
,
1558 RADV_META_SAVE_GRAPHICS_PIPELINE
|
1559 RADV_META_SAVE_CONSTANTS
);
1561 for (uint32_t i
= 0; i
< cmd_state
->subpass
->color_count
; ++i
) {
1562 uint32_t a
= cmd_state
->subpass
->color_attachments
[i
].attachment
;
1564 if (!radv_attachment_needs_clear(cmd_state
, a
))
1567 assert(cmd_state
->attachments
[a
].pending_clear_aspects
==
1568 VK_IMAGE_ASPECT_COLOR_BIT
);
1570 VkClearAttachment clear_att
= {
1571 .aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
,
1572 .colorAttachment
= i
, /* Use attachment index relative to subpass */
1573 .clearValue
= cmd_state
->attachments
[a
].clear_value
,
1576 radv_subpass_clear_attachment(cmd_buffer
,
1577 &cmd_state
->attachments
[a
],
1578 &clear_att
, &pre_flush
,
1582 uint32_t ds
= cmd_state
->subpass
->depth_stencil_attachment
.attachment
;
1583 if (radv_attachment_needs_clear(cmd_state
, ds
)) {
1584 VkClearAttachment clear_att
= {
1585 .aspectMask
= cmd_state
->attachments
[ds
].pending_clear_aspects
,
1586 .clearValue
= cmd_state
->attachments
[ds
].clear_value
,
1589 radv_subpass_clear_attachment(cmd_buffer
,
1590 &cmd_state
->attachments
[ds
],
1591 &clear_att
, &pre_flush
,
1595 radv_meta_restore(&saved_state
, cmd_buffer
);
1596 cmd_buffer
->state
.flush_bits
|= post_flush
;
1600 radv_clear_image_layer(struct radv_cmd_buffer
*cmd_buffer
,
1601 struct radv_image
*image
,
1602 VkImageLayout image_layout
,
1603 const VkImageSubresourceRange
*range
,
1604 VkFormat format
, int level
, int layer
,
1605 const VkClearValue
*clear_val
)
1607 VkDevice device_h
= radv_device_to_handle(cmd_buffer
->device
);
1608 struct radv_image_view iview
;
1609 uint32_t width
= radv_minify(image
->info
.width
, range
->baseMipLevel
+ level
);
1610 uint32_t height
= radv_minify(image
->info
.height
, range
->baseMipLevel
+ level
);
1612 radv_image_view_init(&iview
, cmd_buffer
->device
,
1613 &(VkImageViewCreateInfo
) {
1614 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
1615 .image
= radv_image_to_handle(image
),
1616 .viewType
= radv_meta_get_view_type(image
),
1618 .subresourceRange
= {
1619 .aspectMask
= range
->aspectMask
,
1620 .baseMipLevel
= range
->baseMipLevel
+ level
,
1622 .baseArrayLayer
= range
->baseArrayLayer
+ layer
,
1628 radv_CreateFramebuffer(device_h
,
1629 &(VkFramebufferCreateInfo
) {
1630 .sType
= VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
,
1631 .attachmentCount
= 1,
1632 .pAttachments
= (VkImageView
[]) {
1633 radv_image_view_to_handle(&iview
),
1639 &cmd_buffer
->pool
->alloc
,
1642 VkAttachmentDescription att_desc
= {
1643 .format
= iview
.vk_format
,
1644 .loadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
,
1645 .storeOp
= VK_ATTACHMENT_STORE_OP_STORE
,
1646 .stencilLoadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
,
1647 .stencilStoreOp
= VK_ATTACHMENT_STORE_OP_STORE
,
1648 .initialLayout
= image_layout
,
1649 .finalLayout
= image_layout
,
1652 VkSubpassDescription subpass_desc
= {
1653 .pipelineBindPoint
= VK_PIPELINE_BIND_POINT_GRAPHICS
,
1654 .inputAttachmentCount
= 0,
1655 .colorAttachmentCount
= 0,
1656 .pColorAttachments
= NULL
,
1657 .pResolveAttachments
= NULL
,
1658 .pDepthStencilAttachment
= NULL
,
1659 .preserveAttachmentCount
= 0,
1660 .pPreserveAttachments
= NULL
,
1663 const VkAttachmentReference att_ref
= {
1665 .layout
= image_layout
,
1668 if (range
->aspectMask
& VK_IMAGE_ASPECT_COLOR_BIT
) {
1669 subpass_desc
.colorAttachmentCount
= 1;
1670 subpass_desc
.pColorAttachments
= &att_ref
;
1672 subpass_desc
.pDepthStencilAttachment
= &att_ref
;
1676 radv_CreateRenderPass(device_h
,
1677 &(VkRenderPassCreateInfo
) {
1678 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
,
1679 .attachmentCount
= 1,
1680 .pAttachments
= &att_desc
,
1682 .pSubpasses
= &subpass_desc
,
1684 &cmd_buffer
->pool
->alloc
,
1687 radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer
),
1688 &(VkRenderPassBeginInfo
) {
1689 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
,
1691 .offset
= { 0, 0, },
1699 .clearValueCount
= 0,
1700 .pClearValues
= NULL
,
1702 VK_SUBPASS_CONTENTS_INLINE
);
1704 VkClearAttachment clear_att
= {
1705 .aspectMask
= range
->aspectMask
,
1706 .colorAttachment
= 0,
1707 .clearValue
= *clear_val
,
1710 VkClearRect clear_rect
= {
1713 .extent
= { width
, height
},
1715 .baseArrayLayer
= range
->baseArrayLayer
,
1716 .layerCount
= 1, /* FINISHME: clear multi-layer framebuffer */
1719 emit_clear(cmd_buffer
, &clear_att
, &clear_rect
, NULL
, NULL
, 0);
1721 radv_CmdEndRenderPass(radv_cmd_buffer_to_handle(cmd_buffer
));
1722 radv_DestroyRenderPass(device_h
, pass
,
1723 &cmd_buffer
->pool
->alloc
);
1724 radv_DestroyFramebuffer(device_h
, fb
,
1725 &cmd_buffer
->pool
->alloc
);
1728 radv_cmd_clear_image(struct radv_cmd_buffer
*cmd_buffer
,
1729 struct radv_image
*image
,
1730 VkImageLayout image_layout
,
1731 const VkClearValue
*clear_value
,
1732 uint32_t range_count
,
1733 const VkImageSubresourceRange
*ranges
,
1736 VkFormat format
= image
->vk_format
;
1737 VkClearValue internal_clear_value
= *clear_value
;
1739 if (format
== VK_FORMAT_E5B9G9R9_UFLOAT_PACK32
) {
1741 format
= VK_FORMAT_R32_UINT
;
1742 value
= float3_to_rgb9e5(clear_value
->color
.float32
);
1743 internal_clear_value
.color
.uint32
[0] = value
;
1746 if (format
== VK_FORMAT_R4G4_UNORM_PACK8
) {
1748 format
= VK_FORMAT_R8_UINT
;
1749 r
= float_to_ubyte(clear_value
->color
.float32
[0]) >> 4;
1750 g
= float_to_ubyte(clear_value
->color
.float32
[1]) >> 4;
1751 internal_clear_value
.color
.uint32
[0] = (r
<< 4) | (g
& 0xf);
1754 for (uint32_t r
= 0; r
< range_count
; r
++) {
1755 const VkImageSubresourceRange
*range
= &ranges
[r
];
1756 for (uint32_t l
= 0; l
< radv_get_levelCount(image
, range
); ++l
) {
1757 const uint32_t layer_count
= image
->type
== VK_IMAGE_TYPE_3D
?
1758 radv_minify(image
->info
.depth
, range
->baseMipLevel
+ l
) :
1759 radv_get_layerCount(image
, range
);
1760 for (uint32_t s
= 0; s
< layer_count
; ++s
) {
1763 (format
== VK_FORMAT_R32G32B32_UINT
||
1764 format
== VK_FORMAT_R32G32B32_SINT
||
1765 format
== VK_FORMAT_R32G32B32_SFLOAT
)) {
1766 struct radv_meta_blit2d_surf surf
;
1767 surf
.format
= format
;
1769 surf
.level
= range
->baseMipLevel
+ l
;
1770 surf
.layer
= range
->baseArrayLayer
+ s
;
1771 surf
.aspect_mask
= range
->aspectMask
;
1772 radv_meta_clear_image_cs(cmd_buffer
, &surf
,
1773 &internal_clear_value
.color
);
1775 radv_clear_image_layer(cmd_buffer
, image
, image_layout
,
1776 range
, format
, l
, s
, &internal_clear_value
);
1783 void radv_CmdClearColorImage(
1784 VkCommandBuffer commandBuffer
,
1786 VkImageLayout imageLayout
,
1787 const VkClearColorValue
* pColor
,
1788 uint32_t rangeCount
,
1789 const VkImageSubresourceRange
* pRanges
)
1791 RADV_FROM_HANDLE(radv_cmd_buffer
, cmd_buffer
, commandBuffer
);
1792 RADV_FROM_HANDLE(radv_image
, image
, image_h
);
1793 struct radv_meta_saved_state saved_state
;
1794 bool cs
= cmd_buffer
->queue_family_index
== RADV_QUEUE_COMPUTE
;
1797 radv_meta_save(&saved_state
, cmd_buffer
,
1798 RADV_META_SAVE_COMPUTE_PIPELINE
|
1799 RADV_META_SAVE_CONSTANTS
|
1800 RADV_META_SAVE_DESCRIPTORS
);
1802 radv_meta_save(&saved_state
, cmd_buffer
,
1803 RADV_META_SAVE_GRAPHICS_PIPELINE
|
1804 RADV_META_SAVE_CONSTANTS
);
1807 radv_cmd_clear_image(cmd_buffer
, image
, imageLayout
,
1808 (const VkClearValue
*) pColor
,
1809 rangeCount
, pRanges
, cs
);
1811 radv_meta_restore(&saved_state
, cmd_buffer
);
1814 void radv_CmdClearDepthStencilImage(
1815 VkCommandBuffer commandBuffer
,
1817 VkImageLayout imageLayout
,
1818 const VkClearDepthStencilValue
* pDepthStencil
,
1819 uint32_t rangeCount
,
1820 const VkImageSubresourceRange
* pRanges
)
1822 RADV_FROM_HANDLE(radv_cmd_buffer
, cmd_buffer
, commandBuffer
);
1823 RADV_FROM_HANDLE(radv_image
, image
, image_h
);
1824 struct radv_meta_saved_state saved_state
;
1826 radv_meta_save(&saved_state
, cmd_buffer
,
1827 RADV_META_SAVE_GRAPHICS_PIPELINE
|
1828 RADV_META_SAVE_CONSTANTS
);
1830 radv_cmd_clear_image(cmd_buffer
, image
, imageLayout
,
1831 (const VkClearValue
*) pDepthStencil
,
1832 rangeCount
, pRanges
, false);
1834 radv_meta_restore(&saved_state
, cmd_buffer
);
1837 void radv_CmdClearAttachments(
1838 VkCommandBuffer commandBuffer
,
1839 uint32_t attachmentCount
,
1840 const VkClearAttachment
* pAttachments
,
1842 const VkClearRect
* pRects
)
1844 RADV_FROM_HANDLE(radv_cmd_buffer
, cmd_buffer
, commandBuffer
);
1845 struct radv_meta_saved_state saved_state
;
1846 enum radv_cmd_flush_bits pre_flush
= 0;
1847 enum radv_cmd_flush_bits post_flush
= 0;
1849 if (!cmd_buffer
->state
.subpass
)
1852 radv_meta_save(&saved_state
, cmd_buffer
,
1853 RADV_META_SAVE_GRAPHICS_PIPELINE
|
1854 RADV_META_SAVE_CONSTANTS
);
1856 /* FINISHME: We can do better than this dumb loop. It thrashes too much
1859 for (uint32_t a
= 0; a
< attachmentCount
; ++a
) {
1860 for (uint32_t r
= 0; r
< rectCount
; ++r
) {
1861 emit_clear(cmd_buffer
, &pAttachments
[a
], &pRects
[r
], &pre_flush
, &post_flush
,
1862 cmd_buffer
->state
.subpass
->view_mask
);
1866 radv_meta_restore(&saved_state
, cmd_buffer
);
1867 cmd_buffer
->state
.flush_bits
|= post_flush
;