2 * Copyright © 2016 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
27 #include "radv_meta.h"
28 #include "radv_private.h"
29 #include "nir/nir_builder.h"
32 /* vertex shader that generates vertex data */
36 const struct glsl_type
*vec4
= glsl_vec4_type();
39 nir_variable
*v_position
;
41 nir_builder_init_simple_shader(&b
, NULL
, MESA_SHADER_VERTEX
, NULL
);
42 b
.shader
->info
->name
= ralloc_strdup(b
.shader
, "meta_resolve_vs");
44 nir_ssa_def
*outvec
= radv_meta_gen_rect_vertices(&b
);
46 v_position
= nir_variable_create(b
.shader
, nir_var_shader_out
, vec4
,
48 v_position
->data
.location
= VARYING_SLOT_POS
;
51 nir_store_var(&b
, v_position
, outvec
, 0xf);
56 /* simple passthrough shader */
60 const struct glsl_type
*vec4
= glsl_vec4_type();
62 nir_variable
*f_color
; /* vec4, fragment output color */
64 nir_builder_init_simple_shader(&b
, NULL
, MESA_SHADER_FRAGMENT
, NULL
);
65 b
.shader
->info
->name
= ralloc_asprintf(b
.shader
,
68 f_color
= nir_variable_create(b
.shader
, nir_var_shader_out
, vec4
,
70 f_color
->data
.location
= FRAG_RESULT_DATA0
;
71 nir_store_var(&b
, f_color
, nir_imm_vec4(&b
, 0.0, 0.0, 0.0, 1.0), 0xf);
77 create_pass(struct radv_device
*device
)
80 VkDevice device_h
= radv_device_to_handle(device
);
81 const VkAllocationCallbacks
*alloc
= &device
->meta_state
.alloc
;
82 VkAttachmentDescription attachments
[2];
85 for (i
= 0; i
< 2; i
++) {
86 attachments
[i
].format
= VK_FORMAT_UNDEFINED
;
87 attachments
[i
].samples
= 1;
88 attachments
[i
].loadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
;
89 attachments
[i
].storeOp
= VK_ATTACHMENT_STORE_OP_STORE
;
91 attachments
[0].initialLayout
= VK_IMAGE_LAYOUT_GENERAL
;
92 attachments
[0].finalLayout
= VK_IMAGE_LAYOUT_GENERAL
;
93 attachments
[1].initialLayout
= VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
;
94 attachments
[1].finalLayout
= VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
;
96 result
= radv_CreateRenderPass(device_h
,
97 &(VkRenderPassCreateInfo
) {
98 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
,
100 .pAttachments
= attachments
,
102 .pSubpasses
= &(VkSubpassDescription
) {
103 .pipelineBindPoint
= VK_PIPELINE_BIND_POINT_GRAPHICS
,
104 .inputAttachmentCount
= 0,
105 .colorAttachmentCount
= 2,
106 .pColorAttachments
= (VkAttachmentReference
[]) {
109 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
113 .layout
= VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
,
116 .pResolveAttachments
= NULL
,
117 .pDepthStencilAttachment
= &(VkAttachmentReference
) {
118 .attachment
= VK_ATTACHMENT_UNUSED
,
120 .preserveAttachmentCount
= 0,
121 .pPreserveAttachments
= NULL
,
123 .dependencyCount
= 0,
126 &device
->meta_state
.resolve
.pass
);
132 create_pipeline(struct radv_device
*device
,
133 VkShaderModule vs_module_h
)
136 VkDevice device_h
= radv_device_to_handle(device
);
138 struct radv_shader_module fs_module
= {
139 .nir
= build_nir_fs(),
142 if (!fs_module
.nir
) {
143 /* XXX: Need more accurate error */
144 result
= VK_ERROR_OUT_OF_HOST_MEMORY
;
148 result
= radv_graphics_pipeline_create(device_h
,
149 radv_pipeline_cache_to_handle(&device
->meta_state
.cache
),
150 &(VkGraphicsPipelineCreateInfo
) {
151 .sType
= VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
,
153 .pStages
= (VkPipelineShaderStageCreateInfo
[]) {
155 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
156 .stage
= VK_SHADER_STAGE_VERTEX_BIT
,
157 .module
= vs_module_h
,
161 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
162 .stage
= VK_SHADER_STAGE_FRAGMENT_BIT
,
163 .module
= radv_shader_module_to_handle(&fs_module
),
167 .pVertexInputState
= &(VkPipelineVertexInputStateCreateInfo
) {
168 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
,
169 .vertexBindingDescriptionCount
= 0,
170 .vertexAttributeDescriptionCount
= 0,
172 .pInputAssemblyState
= &(VkPipelineInputAssemblyStateCreateInfo
) {
173 .sType
= VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO
,
174 .topology
= VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
,
175 .primitiveRestartEnable
= false,
177 .pViewportState
= &(VkPipelineViewportStateCreateInfo
) {
178 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO
,
182 .pRasterizationState
= &(VkPipelineRasterizationStateCreateInfo
) {
183 .sType
= VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO
,
184 .depthClampEnable
= false,
185 .rasterizerDiscardEnable
= false,
186 .polygonMode
= VK_POLYGON_MODE_FILL
,
187 .cullMode
= VK_CULL_MODE_NONE
,
188 .frontFace
= VK_FRONT_FACE_COUNTER_CLOCKWISE
,
190 .pMultisampleState
= &(VkPipelineMultisampleStateCreateInfo
) {
191 .sType
= VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO
,
192 .rasterizationSamples
= 1,
193 .sampleShadingEnable
= false,
195 .alphaToCoverageEnable
= false,
196 .alphaToOneEnable
= false,
198 .pColorBlendState
= &(VkPipelineColorBlendStateCreateInfo
) {
199 .sType
= VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO
,
200 .logicOpEnable
= false,
201 .attachmentCount
= 2,
202 .pAttachments
= (VkPipelineColorBlendAttachmentState
[]) {
204 .colorWriteMask
= VK_COLOR_COMPONENT_R_BIT
|
205 VK_COLOR_COMPONENT_G_BIT
|
206 VK_COLOR_COMPONENT_B_BIT
|
207 VK_COLOR_COMPONENT_A_BIT
,
215 .pDynamicState
= &(VkPipelineDynamicStateCreateInfo
) {
216 .sType
= VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO
,
217 .dynamicStateCount
= 2,
218 .pDynamicStates
= (VkDynamicState
[]) {
219 VK_DYNAMIC_STATE_VIEWPORT
,
220 VK_DYNAMIC_STATE_SCISSOR
,
223 .renderPass
= device
->meta_state
.resolve
.pass
,
226 &(struct radv_graphics_pipeline_create_info
) {
227 .use_rectlist
= true,
228 .custom_blend_mode
= V_028808_CB_RESOLVE
,
230 &device
->meta_state
.alloc
,
231 &device
->meta_state
.resolve
.pipeline
);
232 if (result
!= VK_SUCCESS
)
238 ralloc_free(fs_module
.nir
);
243 radv_device_finish_meta_resolve_state(struct radv_device
*device
)
245 struct radv_meta_state
*state
= &device
->meta_state
;
246 VkDevice device_h
= radv_device_to_handle(device
);
247 VkRenderPass pass_h
= device
->meta_state
.resolve
.pass
;
248 const VkAllocationCallbacks
*alloc
= &device
->meta_state
.alloc
;
251 radv_DestroyRenderPass(device_h
, pass_h
,
252 &device
->meta_state
.alloc
);
254 VkPipeline pipeline_h
= state
->resolve
.pipeline
;
256 radv_DestroyPipeline(device_h
, pipeline_h
, alloc
);
261 radv_device_init_meta_resolve_state(struct radv_device
*device
)
263 VkResult res
= VK_SUCCESS
;
265 zero(device
->meta_state
.resolve
);
267 struct radv_shader_module vs_module
= { .nir
= build_nir_vs() };
268 if (!vs_module
.nir
) {
269 /* XXX: Need more accurate error */
270 res
= VK_ERROR_OUT_OF_HOST_MEMORY
;
274 res
= create_pass(device
);
275 if (res
!= VK_SUCCESS
)
278 VkShaderModule vs_module_h
= radv_shader_module_to_handle(&vs_module
);
279 res
= create_pipeline(device
, vs_module_h
);
280 if (res
!= VK_SUCCESS
)
286 radv_device_finish_meta_resolve_state(device
);
289 ralloc_free(vs_module
.nir
);
295 emit_resolve(struct radv_cmd_buffer
*cmd_buffer
,
296 const VkOffset2D
*dest_offset
,
297 const VkExtent2D
*resolve_extent
)
299 struct radv_device
*device
= cmd_buffer
->device
;
300 VkCommandBuffer cmd_buffer_h
= radv_cmd_buffer_to_handle(cmd_buffer
);
302 cmd_buffer
->state
.flush_bits
|= RADV_CMD_FLAG_FLUSH_AND_INV_CB
;
304 VkPipeline pipeline_h
= device
->meta_state
.resolve
.pipeline
;
305 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, pipeline_h
);
307 if (cmd_buffer
->state
.pipeline
!= pipeline
) {
308 radv_CmdBindPipeline(cmd_buffer_h
, VK_PIPELINE_BIND_POINT_GRAPHICS
,
312 radv_CmdSetViewport(radv_cmd_buffer_to_handle(cmd_buffer
), 0, 1, &(VkViewport
) {
315 .width
= resolve_extent
->width
,
316 .height
= resolve_extent
->height
,
321 radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer
), 0, 1, &(VkRect2D
) {
322 .offset
= *dest_offset
,
323 .extent
= *resolve_extent
,
326 radv_CmdDraw(cmd_buffer_h
, 3, 1, 0, 0);
327 cmd_buffer
->state
.flush_bits
|= RADV_CMD_FLAG_FLUSH_AND_INV_CB
;
330 void radv_CmdResolveImage(
331 VkCommandBuffer cmd_buffer_h
,
333 VkImageLayout src_image_layout
,
334 VkImage dest_image_h
,
335 VkImageLayout dest_image_layout
,
336 uint32_t region_count
,
337 const VkImageResolve
* regions
)
339 RADV_FROM_HANDLE(radv_cmd_buffer
, cmd_buffer
, cmd_buffer_h
);
340 RADV_FROM_HANDLE(radv_image
, src_image
, src_image_h
);
341 RADV_FROM_HANDLE(radv_image
, dest_image
, dest_image_h
);
342 struct radv_device
*device
= cmd_buffer
->device
;
343 struct radv_meta_saved_state saved_state
;
344 VkDevice device_h
= radv_device_to_handle(device
);
345 bool use_compute_resolve
= false;
347 /* we can use the hw resolve only for single full resolves */
348 if (region_count
== 1) {
349 if (regions
[0].srcOffset
.x
||
350 regions
[0].srcOffset
.y
||
351 regions
[0].srcOffset
.z
)
352 use_compute_resolve
= true;
353 if (regions
[0].dstOffset
.x
||
354 regions
[0].dstOffset
.y
||
355 regions
[0].dstOffset
.z
)
356 use_compute_resolve
= true;
358 if (regions
[0].extent
.width
!= src_image
->extent
.width
||
359 regions
[0].extent
.height
!= src_image
->extent
.height
||
360 regions
[0].extent
.depth
!= src_image
->extent
.depth
)
361 use_compute_resolve
= true;
363 use_compute_resolve
= true;
365 if (use_compute_resolve
) {
367 radv_meta_resolve_compute_image(cmd_buffer
,
372 region_count
, regions
);
376 radv_meta_save_graphics_reset_vport_scissor_novertex(&saved_state
, cmd_buffer
);
378 assert(src_image
->samples
> 1);
379 assert(dest_image
->samples
== 1);
381 if (src_image
->samples
>= 16) {
382 /* See commit aa3f9aaf31e9056a255f9e0472ebdfdaa60abe54 for the
383 * glBlitFramebuffer workaround for samples >= 16.
385 radv_finishme("vkCmdResolveImage: need interpolation workaround when "
389 if (src_image
->array_size
> 1)
390 radv_finishme("vkCmdResolveImage: multisample array images");
392 if (dest_image
->surface
.dcc_size
) {
393 radv_initialize_dcc(cmd_buffer
, dest_image
, 0xffffffff);
395 for (uint32_t r
= 0; r
< region_count
; ++r
) {
396 const VkImageResolve
*region
= ®ions
[r
];
398 /* From the Vulkan 1.0 spec:
400 * - The aspectMask member of srcSubresource and dstSubresource must
401 * only contain VK_IMAGE_ASPECT_COLOR_BIT
403 * - The layerCount member of srcSubresource and dstSubresource must
406 assert(region
->srcSubresource
.aspectMask
== VK_IMAGE_ASPECT_COLOR_BIT
);
407 assert(region
->dstSubresource
.aspectMask
== VK_IMAGE_ASPECT_COLOR_BIT
);
408 assert(region
->srcSubresource
.layerCount
==
409 region
->dstSubresource
.layerCount
);
411 const uint32_t src_base_layer
=
412 radv_meta_get_iview_layer(src_image
, ®ion
->srcSubresource
,
415 const uint32_t dest_base_layer
=
416 radv_meta_get_iview_layer(dest_image
, ®ion
->dstSubresource
,
420 * From Vulkan 1.0.6 spec: 18.6 Resolving Multisample Images
422 * extent is the size in texels of the source image to resolve in width,
423 * height and depth. 1D images use only x and width. 2D images use x, y,
424 * width and height. 3D images use x, y, z, width, height and depth.
426 * srcOffset and dstOffset select the initial x, y, and z offsets in
427 * texels of the sub-regions of the source and destination image data.
428 * extent is the size in texels of the source image to resolve in width,
429 * height and depth. 1D images use only x and width. 2D images use x, y,
430 * width and height. 3D images use x, y, z, width, height and depth.
432 const struct VkExtent3D extent
=
433 radv_sanitize_image_extent(src_image
->type
, region
->extent
);
434 const struct VkOffset3D dstOffset
=
435 radv_sanitize_image_offset(dest_image
->type
, region
->dstOffset
);
438 for (uint32_t layer
= 0; layer
< region
->srcSubresource
.layerCount
;
441 struct radv_image_view src_iview
;
442 radv_image_view_init(&src_iview
, cmd_buffer
->device
,
443 &(VkImageViewCreateInfo
) {
444 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
445 .image
= src_image_h
,
446 .viewType
= radv_meta_get_view_type(src_image
),
447 .format
= src_image
->vk_format
,
448 .subresourceRange
= {
449 .aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
,
450 .baseMipLevel
= region
->srcSubresource
.mipLevel
,
452 .baseArrayLayer
= src_base_layer
+ layer
,
456 cmd_buffer
, VK_IMAGE_USAGE_SAMPLED_BIT
);
458 struct radv_image_view dest_iview
;
459 radv_image_view_init(&dest_iview
, cmd_buffer
->device
,
460 &(VkImageViewCreateInfo
) {
461 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
462 .image
= dest_image_h
,
463 .viewType
= radv_meta_get_view_type(dest_image
),
464 .format
= dest_image
->vk_format
,
465 .subresourceRange
= {
466 .aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
,
467 .baseMipLevel
= region
->dstSubresource
.mipLevel
,
469 .baseArrayLayer
= dest_base_layer
+ layer
,
473 cmd_buffer
, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
);
476 radv_CreateFramebuffer(device_h
,
477 &(VkFramebufferCreateInfo
) {
478 .sType
= VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
,
479 .attachmentCount
= 2,
480 .pAttachments
= (VkImageView
[]) {
481 radv_image_view_to_handle(&src_iview
),
482 radv_image_view_to_handle(&dest_iview
),
484 .width
= radv_minify(dest_image
->extent
.width
,
485 region
->dstSubresource
.mipLevel
),
486 .height
= radv_minify(dest_image
->extent
.height
,
487 region
->dstSubresource
.mipLevel
),
490 &cmd_buffer
->pool
->alloc
,
493 radv_CmdBeginRenderPass(cmd_buffer_h
,
494 &(VkRenderPassBeginInfo
) {
495 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
,
496 .renderPass
= device
->meta_state
.resolve
.pass
,
508 .clearValueCount
= 0,
509 .pClearValues
= NULL
,
511 VK_SUBPASS_CONTENTS_INLINE
);
513 emit_resolve(cmd_buffer
,
519 .width
= extent
.width
,
520 .height
= extent
.height
,
523 radv_CmdEndRenderPass(cmd_buffer_h
);
525 radv_DestroyFramebuffer(device_h
, fb_h
,
526 &cmd_buffer
->pool
->alloc
);
530 radv_meta_restore(&saved_state
, cmd_buffer
);
534 * Emit any needed resolves for the current subpass.
537 radv_cmd_buffer_resolve_subpass(struct radv_cmd_buffer
*cmd_buffer
)
539 struct radv_framebuffer
*fb
= cmd_buffer
->state
.framebuffer
;
540 const struct radv_subpass
*subpass
= cmd_buffer
->state
.subpass
;
541 struct radv_meta_saved_state saved_state
;
543 /* FINISHME(perf): Skip clears for resolve attachments.
545 * From the Vulkan 1.0 spec:
547 * If the first use of an attachment in a render pass is as a resolve
548 * attachment, then the loadOp is effectively ignored as the resolve is
549 * guaranteed to overwrite all pixels in the render area.
552 if (!subpass
->has_resolve
)
555 radv_meta_save_graphics_reset_vport_scissor(&saved_state
, cmd_buffer
);
557 for (uint32_t i
= 0; i
< subpass
->color_count
; ++i
) {
558 VkAttachmentReference src_att
= subpass
->color_attachments
[i
];
559 VkAttachmentReference dest_att
= subpass
->resolve_attachments
[i
];
560 struct radv_image
*dst_img
= cmd_buffer
->state
.framebuffer
->attachments
[dest_att
.attachment
].attachment
->image
;
561 if (dest_att
.attachment
== VK_ATTACHMENT_UNUSED
)
564 if (dst_img
->surface
.dcc_size
) {
565 radv_initialize_dcc(cmd_buffer
, dst_img
, 0xffffffff);
566 cmd_buffer
->state
.attachments
[dest_att
.attachment
].current_layout
= VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
;
569 struct radv_subpass resolve_subpass
= {
571 .color_attachments
= (VkAttachmentReference
[]) { src_att
, dest_att
},
572 .depth_stencil_attachment
= { .attachment
= VK_ATTACHMENT_UNUSED
},
575 radv_cmd_buffer_set_subpass(cmd_buffer
, &resolve_subpass
, false);
577 /* Subpass resolves must respect the render area. We can ignore the
578 * render area here because vkCmdBeginRenderPass set the render area
579 * with 3DSTATE_DRAWING_RECTANGLE.
581 * XXX(chadv): Does the hardware really respect
582 * 3DSTATE_DRAWING_RECTANGLE when draing a 3DPRIM_RECTLIST?
584 emit_resolve(cmd_buffer
,
585 &(VkOffset2D
) { 0, 0 },
586 &(VkExtent2D
) { fb
->width
, fb
->height
});
589 cmd_buffer
->state
.subpass
= subpass
;
590 radv_meta_restore(&saved_state
, cmd_buffer
);