80b44c89e97def72cd2f5fc6bba88bc953fef186
[mesa.git] / src / amd / vulkan / radv_meta_resolve.c
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25 #include <stdbool.h>
26
27 #include "radv_meta.h"
28 #include "radv_private.h"
29 #include "nir/nir_builder.h"
30 #include "sid.h"
31
32 /* emit 0, 0, 0, 1 */
33 static nir_shader *
34 build_nir_fs(void)
35 {
36 const struct glsl_type *vec4 = glsl_vec4_type();
37 nir_builder b;
38 nir_variable *f_color; /* vec4, fragment output color */
39
40 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
41 b.shader->info.name = ralloc_asprintf(b.shader,
42 "meta_resolve_fs");
43
44 f_color = nir_variable_create(b.shader, nir_var_shader_out, vec4,
45 "f_color");
46 f_color->data.location = FRAG_RESULT_DATA0;
47 nir_store_var(&b, f_color, nir_imm_vec4(&b, 0.0, 0.0, 0.0, 1.0), 0xf);
48
49 return b.shader;
50 }
51
52 static VkResult
53 create_pass(struct radv_device *device)
54 {
55 VkResult result;
56 VkDevice device_h = radv_device_to_handle(device);
57 const VkAllocationCallbacks *alloc = &device->meta_state.alloc;
58 VkAttachmentDescription attachments[2];
59 int i;
60
61 for (i = 0; i < 2; i++) {
62 attachments[i].format = VK_FORMAT_UNDEFINED;
63 attachments[i].samples = 1;
64 attachments[i].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
65 attachments[i].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
66 }
67 attachments[0].initialLayout = VK_IMAGE_LAYOUT_GENERAL;
68 attachments[0].finalLayout = VK_IMAGE_LAYOUT_GENERAL;
69 attachments[1].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
70 attachments[1].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
71
72 result = radv_CreateRenderPass(device_h,
73 &(VkRenderPassCreateInfo) {
74 .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
75 .attachmentCount = 2,
76 .pAttachments = attachments,
77 .subpassCount = 1,
78 .pSubpasses = &(VkSubpassDescription) {
79 .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
80 .inputAttachmentCount = 0,
81 .colorAttachmentCount = 2,
82 .pColorAttachments = (VkAttachmentReference[]) {
83 {
84 .attachment = 0,
85 .layout = VK_IMAGE_LAYOUT_GENERAL,
86 },
87 {
88 .attachment = 1,
89 .layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
90 },
91 },
92 .pResolveAttachments = NULL,
93 .pDepthStencilAttachment = &(VkAttachmentReference) {
94 .attachment = VK_ATTACHMENT_UNUSED,
95 },
96 .preserveAttachmentCount = 0,
97 .pPreserveAttachments = NULL,
98 },
99 .dependencyCount = 0,
100 },
101 alloc,
102 &device->meta_state.resolve.pass);
103
104 return result;
105 }
106
107 static VkResult
108 create_pipeline(struct radv_device *device,
109 VkShaderModule vs_module_h)
110 {
111 VkResult result;
112 VkDevice device_h = radv_device_to_handle(device);
113
114 struct radv_shader_module fs_module = {
115 .nir = build_nir_fs(),
116 };
117
118 if (!fs_module.nir) {
119 /* XXX: Need more accurate error */
120 result = VK_ERROR_OUT_OF_HOST_MEMORY;
121 goto cleanup;
122 }
123
124 result = radv_graphics_pipeline_create(device_h,
125 radv_pipeline_cache_to_handle(&device->meta_state.cache),
126 &(VkGraphicsPipelineCreateInfo) {
127 .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
128 .stageCount = 2,
129 .pStages = (VkPipelineShaderStageCreateInfo[]) {
130 {
131 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
132 .stage = VK_SHADER_STAGE_VERTEX_BIT,
133 .module = vs_module_h,
134 .pName = "main",
135 },
136 {
137 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
138 .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
139 .module = radv_shader_module_to_handle(&fs_module),
140 .pName = "main",
141 },
142 },
143 .pVertexInputState = &(VkPipelineVertexInputStateCreateInfo) {
144 .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
145 .vertexBindingDescriptionCount = 0,
146 .vertexAttributeDescriptionCount = 0,
147 },
148 .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
149 .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
150 .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
151 .primitiveRestartEnable = false,
152 },
153 .pViewportState = &(VkPipelineViewportStateCreateInfo) {
154 .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
155 .viewportCount = 1,
156 .scissorCount = 1,
157 },
158 .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
159 .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
160 .depthClampEnable = false,
161 .rasterizerDiscardEnable = false,
162 .polygonMode = VK_POLYGON_MODE_FILL,
163 .cullMode = VK_CULL_MODE_NONE,
164 .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
165 },
166 .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
167 .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
168 .rasterizationSamples = 1,
169 .sampleShadingEnable = false,
170 .pSampleMask = NULL,
171 .alphaToCoverageEnable = false,
172 .alphaToOneEnable = false,
173 },
174 .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
175 .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
176 .logicOpEnable = false,
177 .attachmentCount = 2,
178 .pAttachments = (VkPipelineColorBlendAttachmentState []) {
179 {
180 .colorWriteMask = VK_COLOR_COMPONENT_R_BIT |
181 VK_COLOR_COMPONENT_G_BIT |
182 VK_COLOR_COMPONENT_B_BIT |
183 VK_COLOR_COMPONENT_A_BIT,
184 },
185 {
186 .colorWriteMask = 0,
187
188 }
189 },
190 },
191 .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
192 .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
193 .dynamicStateCount = 2,
194 .pDynamicStates = (VkDynamicState[]) {
195 VK_DYNAMIC_STATE_VIEWPORT,
196 VK_DYNAMIC_STATE_SCISSOR,
197 },
198 },
199 .renderPass = device->meta_state.resolve.pass,
200 .subpass = 0,
201 },
202 &(struct radv_graphics_pipeline_create_info) {
203 .use_rectlist = true,
204 .custom_blend_mode = V_028808_CB_RESOLVE,
205 },
206 &device->meta_state.alloc,
207 &device->meta_state.resolve.pipeline);
208 if (result != VK_SUCCESS)
209 goto cleanup;
210
211 goto cleanup;
212
213 cleanup:
214 ralloc_free(fs_module.nir);
215 return result;
216 }
217
218 void
219 radv_device_finish_meta_resolve_state(struct radv_device *device)
220 {
221 struct radv_meta_state *state = &device->meta_state;
222 VkDevice device_h = radv_device_to_handle(device);
223 VkRenderPass pass_h = device->meta_state.resolve.pass;
224 const VkAllocationCallbacks *alloc = &device->meta_state.alloc;
225
226 if (pass_h)
227 radv_DestroyRenderPass(device_h, pass_h,
228 &device->meta_state.alloc);
229
230 VkPipeline pipeline_h = state->resolve.pipeline;
231 if (pipeline_h) {
232 radv_DestroyPipeline(device_h, pipeline_h, alloc);
233 }
234 }
235
236 VkResult
237 radv_device_init_meta_resolve_state(struct radv_device *device)
238 {
239 VkResult res = VK_SUCCESS;
240
241 struct radv_shader_module vs_module = { .nir = radv_meta_build_nir_vs_generate_vertices() };
242 if (!vs_module.nir) {
243 /* XXX: Need more accurate error */
244 res = VK_ERROR_OUT_OF_HOST_MEMORY;
245 goto fail;
246 }
247
248 res = create_pass(device);
249 if (res != VK_SUCCESS)
250 goto fail;
251
252 VkShaderModule vs_module_h = radv_shader_module_to_handle(&vs_module);
253 res = create_pipeline(device, vs_module_h);
254 if (res != VK_SUCCESS)
255 goto fail;
256
257 goto cleanup;
258
259 fail:
260 radv_device_finish_meta_resolve_state(device);
261
262 cleanup:
263 ralloc_free(vs_module.nir);
264
265 return res;
266 }
267
268 static void
269 emit_resolve(struct radv_cmd_buffer *cmd_buffer,
270 const VkOffset2D *dest_offset,
271 const VkExtent2D *resolve_extent)
272 {
273 struct radv_device *device = cmd_buffer->device;
274 VkCommandBuffer cmd_buffer_h = radv_cmd_buffer_to_handle(cmd_buffer);
275
276 cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_FLUSH_AND_INV_CB;
277
278 VkPipeline pipeline_h = device->meta_state.resolve.pipeline;
279 RADV_FROM_HANDLE(radv_pipeline, pipeline, pipeline_h);
280
281 if (cmd_buffer->state.pipeline != pipeline) {
282 radv_CmdBindPipeline(cmd_buffer_h, VK_PIPELINE_BIND_POINT_GRAPHICS,
283 pipeline_h);
284 }
285
286 radv_CmdSetViewport(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &(VkViewport) {
287 .x = dest_offset->x,
288 .y = dest_offset->y,
289 .width = resolve_extent->width,
290 .height = resolve_extent->height,
291 .minDepth = 0.0f,
292 .maxDepth = 1.0f
293 });
294
295 radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &(VkRect2D) {
296 .offset = *dest_offset,
297 .extent = *resolve_extent,
298 });
299
300 radv_CmdDraw(cmd_buffer_h, 3, 1, 0, 0);
301 cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_FLUSH_AND_INV_CB;
302 }
303
304 enum radv_resolve_method {
305 RESOLVE_HW,
306 RESOLVE_COMPUTE,
307 RESOLVE_FRAGMENT,
308 };
309
310 static void radv_pick_resolve_method_images(struct radv_image *src_image,
311 struct radv_image *dest_image,
312 enum radv_resolve_method *method)
313
314 {
315 if (dest_image->surface.micro_tile_mode != src_image->surface.micro_tile_mode) {
316 if (dest_image->surface.num_dcc_levels > 0)
317 *method = RESOLVE_FRAGMENT;
318 else
319 *method = RESOLVE_COMPUTE;
320 }
321 }
322
323 void radv_CmdResolveImage(
324 VkCommandBuffer cmd_buffer_h,
325 VkImage src_image_h,
326 VkImageLayout src_image_layout,
327 VkImage dest_image_h,
328 VkImageLayout dest_image_layout,
329 uint32_t region_count,
330 const VkImageResolve* regions)
331 {
332 RADV_FROM_HANDLE(radv_cmd_buffer, cmd_buffer, cmd_buffer_h);
333 RADV_FROM_HANDLE(radv_image, src_image, src_image_h);
334 RADV_FROM_HANDLE(radv_image, dest_image, dest_image_h);
335 struct radv_device *device = cmd_buffer->device;
336 struct radv_meta_saved_state saved_state;
337 VkDevice device_h = radv_device_to_handle(device);
338 enum radv_resolve_method resolve_method = RESOLVE_HW;
339 /* we can use the hw resolve only for single full resolves */
340 if (region_count == 1) {
341 if (regions[0].srcOffset.x ||
342 regions[0].srcOffset.y ||
343 regions[0].srcOffset.z)
344 resolve_method = RESOLVE_COMPUTE;
345 if (regions[0].dstOffset.x ||
346 regions[0].dstOffset.y ||
347 regions[0].dstOffset.z)
348 resolve_method = RESOLVE_COMPUTE;
349
350 if (regions[0].extent.width != src_image->info.width ||
351 regions[0].extent.height != src_image->info.height ||
352 regions[0].extent.depth != src_image->info.depth)
353 resolve_method = RESOLVE_COMPUTE;
354 } else
355 resolve_method = RESOLVE_COMPUTE;
356
357 radv_pick_resolve_method_images(src_image, dest_image,
358 &resolve_method);
359
360 if (resolve_method == RESOLVE_FRAGMENT) {
361 radv_meta_resolve_fragment_image(cmd_buffer,
362 src_image,
363 src_image_layout,
364 dest_image,
365 dest_image_layout,
366 region_count, regions);
367 return;
368 }
369
370 if (resolve_method == RESOLVE_COMPUTE) {
371 radv_meta_resolve_compute_image(cmd_buffer,
372 src_image,
373 src_image_layout,
374 dest_image,
375 dest_image_layout,
376 region_count, regions);
377 return;
378 }
379
380 radv_meta_save_graphics_reset_vport_scissor_novertex(&saved_state, cmd_buffer);
381
382 assert(src_image->info.samples > 1);
383 if (src_image->info.samples <= 1) {
384 /* this causes GPU hangs if we get past here */
385 fprintf(stderr, "radv: Illegal resolve operation (src not multisampled), will hang GPU.");
386 return;
387 }
388 assert(dest_image->info.samples == 1);
389
390 if (src_image->info.samples >= 16) {
391 /* See commit aa3f9aaf31e9056a255f9e0472ebdfdaa60abe54 for the
392 * glBlitFramebuffer workaround for samples >= 16.
393 */
394 radv_finishme("vkCmdResolveImage: need interpolation workaround when "
395 "samples >= 16");
396 }
397
398 if (src_image->info.array_size > 1)
399 radv_finishme("vkCmdResolveImage: multisample array images");
400
401 if (dest_image->surface.dcc_size) {
402 radv_initialize_dcc(cmd_buffer, dest_image, 0xffffffff);
403 }
404 for (uint32_t r = 0; r < region_count; ++r) {
405 const VkImageResolve *region = &regions[r];
406
407 /* From the Vulkan 1.0 spec:
408 *
409 * - The aspectMask member of srcSubresource and dstSubresource must
410 * only contain VK_IMAGE_ASPECT_COLOR_BIT
411 *
412 * - The layerCount member of srcSubresource and dstSubresource must
413 * match
414 */
415 assert(region->srcSubresource.aspectMask == VK_IMAGE_ASPECT_COLOR_BIT);
416 assert(region->dstSubresource.aspectMask == VK_IMAGE_ASPECT_COLOR_BIT);
417 assert(region->srcSubresource.layerCount ==
418 region->dstSubresource.layerCount);
419
420 const uint32_t src_base_layer =
421 radv_meta_get_iview_layer(src_image, &region->srcSubresource,
422 &region->srcOffset);
423
424 const uint32_t dest_base_layer =
425 radv_meta_get_iview_layer(dest_image, &region->dstSubresource,
426 &region->dstOffset);
427
428 /**
429 * From Vulkan 1.0.6 spec: 18.6 Resolving Multisample Images
430 *
431 * extent is the size in texels of the source image to resolve in width,
432 * height and depth. 1D images use only x and width. 2D images use x, y,
433 * width and height. 3D images use x, y, z, width, height and depth.
434 *
435 * srcOffset and dstOffset select the initial x, y, and z offsets in
436 * texels of the sub-regions of the source and destination image data.
437 * extent is the size in texels of the source image to resolve in width,
438 * height and depth. 1D images use only x and width. 2D images use x, y,
439 * width and height. 3D images use x, y, z, width, height and depth.
440 */
441 const struct VkExtent3D extent =
442 radv_sanitize_image_extent(src_image->type, region->extent);
443 const struct VkOffset3D dstOffset =
444 radv_sanitize_image_offset(dest_image->type, region->dstOffset);
445
446
447 for (uint32_t layer = 0; layer < region->srcSubresource.layerCount;
448 ++layer) {
449
450 struct radv_image_view src_iview;
451 radv_image_view_init(&src_iview, cmd_buffer->device,
452 &(VkImageViewCreateInfo) {
453 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
454 .image = src_image_h,
455 .viewType = radv_meta_get_view_type(src_image),
456 .format = src_image->vk_format,
457 .subresourceRange = {
458 .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
459 .baseMipLevel = region->srcSubresource.mipLevel,
460 .levelCount = 1,
461 .baseArrayLayer = src_base_layer + layer,
462 .layerCount = 1,
463 },
464 });
465
466 struct radv_image_view dest_iview;
467 radv_image_view_init(&dest_iview, cmd_buffer->device,
468 &(VkImageViewCreateInfo) {
469 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
470 .image = dest_image_h,
471 .viewType = radv_meta_get_view_type(dest_image),
472 .format = dest_image->vk_format,
473 .subresourceRange = {
474 .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
475 .baseMipLevel = region->dstSubresource.mipLevel,
476 .levelCount = 1,
477 .baseArrayLayer = dest_base_layer + layer,
478 .layerCount = 1,
479 },
480 });
481
482 VkFramebuffer fb_h;
483 radv_CreateFramebuffer(device_h,
484 &(VkFramebufferCreateInfo) {
485 .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
486 .attachmentCount = 2,
487 .pAttachments = (VkImageView[]) {
488 radv_image_view_to_handle(&src_iview),
489 radv_image_view_to_handle(&dest_iview),
490 },
491 .width = radv_minify(dest_image->info.width,
492 region->dstSubresource.mipLevel),
493 .height = radv_minify(dest_image->info.height,
494 region->dstSubresource.mipLevel),
495 .layers = 1
496 },
497 &cmd_buffer->pool->alloc,
498 &fb_h);
499
500 radv_CmdBeginRenderPass(cmd_buffer_h,
501 &(VkRenderPassBeginInfo) {
502 .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
503 .renderPass = device->meta_state.resolve.pass,
504 .framebuffer = fb_h,
505 .renderArea = {
506 .offset = {
507 dstOffset.x,
508 dstOffset.y,
509 },
510 .extent = {
511 extent.width,
512 extent.height,
513 }
514 },
515 .clearValueCount = 0,
516 .pClearValues = NULL,
517 },
518 VK_SUBPASS_CONTENTS_INLINE);
519
520 emit_resolve(cmd_buffer,
521 &(VkOffset2D) {
522 .x = dstOffset.x,
523 .y = dstOffset.y,
524 },
525 &(VkExtent2D) {
526 .width = extent.width,
527 .height = extent.height,
528 });
529
530 radv_CmdEndRenderPass(cmd_buffer_h);
531
532 radv_DestroyFramebuffer(device_h, fb_h,
533 &cmd_buffer->pool->alloc);
534 }
535 }
536
537 radv_meta_restore(&saved_state, cmd_buffer);
538 }
539
540 /**
541 * Emit any needed resolves for the current subpass.
542 */
543 void
544 radv_cmd_buffer_resolve_subpass(struct radv_cmd_buffer *cmd_buffer)
545 {
546 struct radv_framebuffer *fb = cmd_buffer->state.framebuffer;
547 const struct radv_subpass *subpass = cmd_buffer->state.subpass;
548 struct radv_meta_saved_state saved_state;
549 enum radv_resolve_method resolve_method = RESOLVE_HW;
550
551 /* FINISHME(perf): Skip clears for resolve attachments.
552 *
553 * From the Vulkan 1.0 spec:
554 *
555 * If the first use of an attachment in a render pass is as a resolve
556 * attachment, then the loadOp is effectively ignored as the resolve is
557 * guaranteed to overwrite all pixels in the render area.
558 */
559
560 if (!subpass->has_resolve)
561 return;
562
563 for (uint32_t i = 0; i < subpass->color_count; ++i) {
564 VkAttachmentReference src_att = subpass->color_attachments[i];
565 VkAttachmentReference dest_att = subpass->resolve_attachments[i];
566
567 if (src_att.attachment == VK_ATTACHMENT_UNUSED ||
568 dest_att.attachment == VK_ATTACHMENT_UNUSED)
569 continue;
570
571 struct radv_image *dst_img = cmd_buffer->state.framebuffer->attachments[dest_att.attachment].attachment->image;
572 struct radv_image *src_img = cmd_buffer->state.framebuffer->attachments[src_att.attachment].attachment->image;
573
574 radv_pick_resolve_method_images(dst_img, src_img, &resolve_method);
575 if (resolve_method == RESOLVE_FRAGMENT) {
576 break;
577 }
578 }
579
580 if (resolve_method == RESOLVE_COMPUTE) {
581 radv_cmd_buffer_resolve_subpass_cs(cmd_buffer);
582 return;
583 } else if (resolve_method == RESOLVE_FRAGMENT) {
584 radv_cmd_buffer_resolve_subpass_fs(cmd_buffer);
585 return;
586 }
587
588 radv_meta_save_graphics_reset_vport_scissor_novertex(&saved_state, cmd_buffer);
589
590 for (uint32_t i = 0; i < subpass->color_count; ++i) {
591 VkAttachmentReference src_att = subpass->color_attachments[i];
592 VkAttachmentReference dest_att = subpass->resolve_attachments[i];
593
594 if (src_att.attachment == VK_ATTACHMENT_UNUSED ||
595 dest_att.attachment == VK_ATTACHMENT_UNUSED)
596 continue;
597
598 struct radv_image *dst_img = cmd_buffer->state.framebuffer->attachments[dest_att.attachment].attachment->image;
599
600 if (dst_img->surface.dcc_size) {
601 radv_initialize_dcc(cmd_buffer, dst_img, 0xffffffff);
602 cmd_buffer->state.attachments[dest_att.attachment].current_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
603 }
604
605 struct radv_subpass resolve_subpass = {
606 .color_count = 2,
607 .color_attachments = (VkAttachmentReference[]) { src_att, dest_att },
608 .depth_stencil_attachment = { .attachment = VK_ATTACHMENT_UNUSED },
609 };
610
611 radv_cmd_buffer_set_subpass(cmd_buffer, &resolve_subpass, false);
612
613 emit_resolve(cmd_buffer,
614 &(VkOffset2D) { 0, 0 },
615 &(VkExtent2D) { fb->width, fb->height });
616 }
617
618 cmd_buffer->state.subpass = subpass;
619 radv_meta_restore(&saved_state, cmd_buffer);
620 }