2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "radv_private.h"
29 #include "radv_shader.h"
32 #include <llvm-c/Core.h>
33 #include <llvm-c/TargetMachine.h>
34 #include <llvm-c/Transforms/Scalar.h>
38 #include "ac_binary.h"
39 #include "ac_llvm_util.h"
40 #include "ac_llvm_build.h"
41 #include "ac_shader_abi.h"
42 #include "ac_shader_util.h"
43 #include "ac_exp_param.h"
45 #define RADEON_LLVM_MAX_INPUTS (VARYING_SLOT_VAR31 + 1)
47 struct radv_shader_context
{
48 struct ac_llvm_context ac
;
49 const struct radv_nir_compiler_options
*options
;
50 struct radv_shader_variant_info
*shader_info
;
51 struct ac_shader_abi abi
;
53 unsigned max_workgroup_size
;
54 LLVMContextRef context
;
55 LLVMValueRef main_function
;
57 LLVMValueRef descriptor_sets
[RADV_UD_MAX_SETS
];
58 LLVMValueRef ring_offsets
;
60 LLVMValueRef vertex_buffers
;
61 LLVMValueRef rel_auto_id
;
62 LLVMValueRef vs_prim_id
;
63 LLVMValueRef ls_out_layout
;
64 LLVMValueRef es2gs_offset
;
66 LLVMValueRef tcs_offchip_layout
;
67 LLVMValueRef tcs_out_offsets
;
68 LLVMValueRef tcs_out_layout
;
69 LLVMValueRef tcs_in_layout
;
71 LLVMValueRef merged_wave_info
;
72 LLVMValueRef tess_factor_offset
;
73 LLVMValueRef tes_rel_patch_id
;
77 LLVMValueRef gsvs_ring_stride
;
78 LLVMValueRef gsvs_num_entries
;
79 LLVMValueRef gs2vs_offset
;
80 LLVMValueRef gs_wave_id
;
81 LLVMValueRef gs_vtx_offset
[6];
83 LLVMValueRef esgs_ring
;
84 LLVMValueRef gsvs_ring
;
85 LLVMValueRef hs_ring_tess_offchip
;
86 LLVMValueRef hs_ring_tess_factor
;
88 LLVMValueRef sample_pos_offset
;
89 LLVMValueRef persp_sample
, persp_center
, persp_centroid
;
90 LLVMValueRef linear_sample
, linear_center
, linear_centroid
;
92 gl_shader_stage stage
;
94 LLVMValueRef inputs
[RADEON_LLVM_MAX_INPUTS
* 4];
98 uint8_t num_output_clips
;
99 uint8_t num_output_culls
;
101 bool is_gs_copy_shader
;
102 LLVMValueRef gs_next_vertex
;
103 unsigned gs_max_out_vertices
;
105 unsigned tes_primitive_mode
;
106 uint64_t tess_outputs_written
;
107 uint64_t tess_patch_outputs_written
;
109 uint32_t tcs_patch_outputs_read
;
110 uint64_t tcs_outputs_read
;
111 uint32_t tcs_vertices_per_patch
;
114 enum radeon_llvm_calling_convention
{
115 RADEON_LLVM_AMDGPU_VS
= 87,
116 RADEON_LLVM_AMDGPU_GS
= 88,
117 RADEON_LLVM_AMDGPU_PS
= 89,
118 RADEON_LLVM_AMDGPU_CS
= 90,
119 RADEON_LLVM_AMDGPU_HS
= 93,
122 static inline struct radv_shader_context
*
123 radv_shader_context_from_abi(struct ac_shader_abi
*abi
)
125 struct radv_shader_context
*ctx
= NULL
;
126 return container_of(abi
, ctx
, abi
);
129 static LLVMValueRef
get_rel_patch_id(struct radv_shader_context
*ctx
)
131 switch (ctx
->stage
) {
132 case MESA_SHADER_TESS_CTRL
:
133 return ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 0, 8);
134 case MESA_SHADER_TESS_EVAL
:
135 return ctx
->tes_rel_patch_id
;
138 unreachable("Illegal stage");
142 /* Tessellation shaders pass outputs to the next shader using LDS.
144 * LS outputs = TCS inputs
145 * TCS outputs = TES inputs
148 * - TCS inputs for patch 0
149 * - TCS inputs for patch 1
150 * - TCS inputs for patch 2 = get_tcs_in_current_patch_offset (if RelPatchID==2)
152 * - TCS outputs for patch 0 = get_tcs_out_patch0_offset
153 * - Per-patch TCS outputs for patch 0 = get_tcs_out_patch0_patch_data_offset
154 * - TCS outputs for patch 1
155 * - Per-patch TCS outputs for patch 1
156 * - TCS outputs for patch 2 = get_tcs_out_current_patch_offset (if RelPatchID==2)
157 * - Per-patch TCS outputs for patch 2 = get_tcs_out_current_patch_data_offset (if RelPatchID==2)
160 * All three shaders VS(LS), TCS, TES share the same LDS space.
163 get_tcs_in_patch_stride(struct radv_shader_context
*ctx
)
165 if (ctx
->stage
== MESA_SHADER_VERTEX
)
166 return ac_unpack_param(&ctx
->ac
, ctx
->ls_out_layout
, 0, 13);
167 else if (ctx
->stage
== MESA_SHADER_TESS_CTRL
)
168 return ac_unpack_param(&ctx
->ac
, ctx
->tcs_in_layout
, 0, 13);
176 get_tcs_out_patch_stride(struct radv_shader_context
*ctx
)
178 return ac_unpack_param(&ctx
->ac
, ctx
->tcs_out_layout
, 0, 13);
182 get_tcs_out_vertex_stride(struct radv_shader_context
*ctx
)
184 return ac_unpack_param(&ctx
->ac
, ctx
->tcs_out_layout
, 13, 8);
188 get_tcs_out_patch0_offset(struct radv_shader_context
*ctx
)
190 return LLVMBuildMul(ctx
->ac
.builder
,
191 ac_unpack_param(&ctx
->ac
, ctx
->tcs_out_offsets
, 0, 16),
192 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
196 get_tcs_out_patch0_patch_data_offset(struct radv_shader_context
*ctx
)
198 return LLVMBuildMul(ctx
->ac
.builder
,
199 ac_unpack_param(&ctx
->ac
, ctx
->tcs_out_offsets
, 16, 16),
200 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
204 get_tcs_in_current_patch_offset(struct radv_shader_context
*ctx
)
206 LLVMValueRef patch_stride
= get_tcs_in_patch_stride(ctx
);
207 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
209 return LLVMBuildMul(ctx
->ac
.builder
, patch_stride
, rel_patch_id
, "");
213 get_tcs_out_current_patch_offset(struct radv_shader_context
*ctx
)
215 LLVMValueRef patch0_offset
= get_tcs_out_patch0_offset(ctx
);
216 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
217 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
219 return LLVMBuildAdd(ctx
->ac
.builder
, patch0_offset
,
220 LLVMBuildMul(ctx
->ac
.builder
, patch_stride
,
226 get_tcs_out_current_patch_data_offset(struct radv_shader_context
*ctx
)
228 LLVMValueRef patch0_patch_data_offset
=
229 get_tcs_out_patch0_patch_data_offset(ctx
);
230 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
231 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
233 return LLVMBuildAdd(ctx
->ac
.builder
, patch0_patch_data_offset
,
234 LLVMBuildMul(ctx
->ac
.builder
, patch_stride
,
241 LLVMTypeRef types
[MAX_ARGS
];
242 LLVMValueRef
*assign
[MAX_ARGS
];
243 unsigned array_params_mask
;
246 uint8_t num_sgprs_used
;
247 uint8_t num_vgprs_used
;
250 enum ac_arg_regfile
{
256 add_arg(struct arg_info
*info
, enum ac_arg_regfile regfile
, LLVMTypeRef type
,
257 LLVMValueRef
*param_ptr
)
259 assert(info
->count
< MAX_ARGS
);
261 info
->assign
[info
->count
] = param_ptr
;
262 info
->types
[info
->count
] = type
;
265 if (regfile
== ARG_SGPR
) {
266 info
->num_sgprs_used
+= ac_get_type_size(type
) / 4;
269 assert(regfile
== ARG_VGPR
);
270 info
->num_vgprs_used
+= ac_get_type_size(type
) / 4;
275 add_array_arg(struct arg_info
*info
, LLVMTypeRef type
, LLVMValueRef
*param_ptr
)
277 info
->array_params_mask
|= (1 << info
->count
);
278 add_arg(info
, ARG_SGPR
, type
, param_ptr
);
281 static void assign_arguments(LLVMValueRef main_function
,
282 struct arg_info
*info
)
285 for (i
= 0; i
< info
->count
; i
++) {
287 *info
->assign
[i
] = LLVMGetParam(main_function
, i
);
292 create_llvm_function(LLVMContextRef ctx
, LLVMModuleRef module
,
293 LLVMBuilderRef builder
, LLVMTypeRef
*return_types
,
294 unsigned num_return_elems
,
295 struct arg_info
*args
,
296 unsigned max_workgroup_size
,
299 LLVMTypeRef main_function_type
, ret_type
;
300 LLVMBasicBlockRef main_function_body
;
302 if (num_return_elems
)
303 ret_type
= LLVMStructTypeInContext(ctx
, return_types
,
304 num_return_elems
, true);
306 ret_type
= LLVMVoidTypeInContext(ctx
);
308 /* Setup the function */
310 LLVMFunctionType(ret_type
, args
->types
, args
->count
, 0);
311 LLVMValueRef main_function
=
312 LLVMAddFunction(module
, "main", main_function_type
);
314 LLVMAppendBasicBlockInContext(ctx
, main_function
, "main_body");
315 LLVMPositionBuilderAtEnd(builder
, main_function_body
);
317 LLVMSetFunctionCallConv(main_function
, RADEON_LLVM_AMDGPU_CS
);
318 for (unsigned i
= 0; i
< args
->sgpr_count
; ++i
) {
319 ac_add_function_attr(ctx
, main_function
, i
+ 1, AC_FUNC_ATTR_INREG
);
321 if (args
->array_params_mask
& (1 << i
)) {
322 LLVMValueRef P
= LLVMGetParam(main_function
, i
);
323 ac_add_function_attr(ctx
, main_function
, i
+ 1, AC_FUNC_ATTR_NOALIAS
);
324 ac_add_attr_dereferenceable(P
, UINT64_MAX
);
328 if (max_workgroup_size
) {
329 ac_llvm_add_target_dep_function_attr(main_function
,
330 "amdgpu-max-work-group-size",
334 /* These were copied from some LLVM test. */
335 LLVMAddTargetDependentFunctionAttr(main_function
,
336 "less-precise-fpmad",
338 LLVMAddTargetDependentFunctionAttr(main_function
,
341 LLVMAddTargetDependentFunctionAttr(main_function
,
344 LLVMAddTargetDependentFunctionAttr(main_function
,
347 LLVMAddTargetDependentFunctionAttr(main_function
,
348 "no-signed-zeros-fp-math",
351 return main_function
;
356 set_loc(struct radv_userdata_info
*ud_info
, uint8_t *sgpr_idx
, uint8_t num_sgprs
,
357 uint32_t indirect_offset
)
359 ud_info
->sgpr_idx
= *sgpr_idx
;
360 ud_info
->num_sgprs
= num_sgprs
;
361 ud_info
->indirect
= indirect_offset
> 0;
362 ud_info
->indirect_offset
= indirect_offset
;
363 *sgpr_idx
+= num_sgprs
;
367 set_loc_shader(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
,
370 struct radv_userdata_info
*ud_info
=
371 &ctx
->shader_info
->user_sgprs_locs
.shader_data
[idx
];
374 set_loc(ud_info
, sgpr_idx
, num_sgprs
, 0);
378 set_loc_desc(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
,
379 uint32_t indirect_offset
)
381 struct radv_userdata_info
*ud_info
=
382 &ctx
->shader_info
->user_sgprs_locs
.descriptor_sets
[idx
];
385 set_loc(ud_info
, sgpr_idx
, 2, indirect_offset
);
388 struct user_sgpr_info
{
389 bool need_ring_offsets
;
391 bool indirect_all_descriptor_sets
;
394 static bool needs_view_index_sgpr(struct radv_shader_context
*ctx
,
395 gl_shader_stage stage
)
398 case MESA_SHADER_VERTEX
:
399 if (ctx
->shader_info
->info
.needs_multiview_view_index
||
400 (!ctx
->options
->key
.vs
.as_es
&& !ctx
->options
->key
.vs
.as_ls
&& ctx
->options
->key
.has_multiview_view_index
))
403 case MESA_SHADER_TESS_EVAL
:
404 if (ctx
->shader_info
->info
.needs_multiview_view_index
|| (!ctx
->options
->key
.tes
.as_es
&& ctx
->options
->key
.has_multiview_view_index
))
407 case MESA_SHADER_GEOMETRY
:
408 case MESA_SHADER_TESS_CTRL
:
409 if (ctx
->shader_info
->info
.needs_multiview_view_index
)
419 count_vs_user_sgprs(struct radv_shader_context
*ctx
)
423 count
+= ctx
->shader_info
->info
.vs
.has_vertex_buffers
? 2 : 0;
424 count
+= ctx
->shader_info
->info
.vs
.needs_draw_id
? 3 : 2;
429 static void allocate_user_sgprs(struct radv_shader_context
*ctx
,
430 gl_shader_stage stage
,
431 bool has_previous_stage
,
432 gl_shader_stage previous_stage
,
433 bool needs_view_index
,
434 struct user_sgpr_info
*user_sgpr_info
)
436 memset(user_sgpr_info
, 0, sizeof(struct user_sgpr_info
));
438 /* until we sort out scratch/global buffers always assign ring offsets for gs/vs/es */
439 if (stage
== MESA_SHADER_GEOMETRY
||
440 stage
== MESA_SHADER_VERTEX
||
441 stage
== MESA_SHADER_TESS_CTRL
||
442 stage
== MESA_SHADER_TESS_EVAL
||
443 ctx
->is_gs_copy_shader
)
444 user_sgpr_info
->need_ring_offsets
= true;
446 if (stage
== MESA_SHADER_FRAGMENT
&&
447 ctx
->shader_info
->info
.ps
.needs_sample_positions
)
448 user_sgpr_info
->need_ring_offsets
= true;
450 /* 2 user sgprs will nearly always be allocated for scratch/rings */
451 if (ctx
->options
->supports_spill
|| user_sgpr_info
->need_ring_offsets
) {
452 user_sgpr_info
->sgpr_count
+= 2;
456 case MESA_SHADER_COMPUTE
:
457 if (ctx
->shader_info
->info
.cs
.uses_grid_size
)
458 user_sgpr_info
->sgpr_count
+= 3;
460 case MESA_SHADER_FRAGMENT
:
461 user_sgpr_info
->sgpr_count
+= ctx
->shader_info
->info
.ps
.needs_sample_positions
;
463 case MESA_SHADER_VERTEX
:
464 if (!ctx
->is_gs_copy_shader
)
465 user_sgpr_info
->sgpr_count
+= count_vs_user_sgprs(ctx
);
466 if (ctx
->options
->key
.vs
.as_ls
)
467 user_sgpr_info
->sgpr_count
++;
469 case MESA_SHADER_TESS_CTRL
:
470 if (has_previous_stage
) {
471 if (previous_stage
== MESA_SHADER_VERTEX
)
472 user_sgpr_info
->sgpr_count
+= count_vs_user_sgprs(ctx
);
473 user_sgpr_info
->sgpr_count
++;
475 user_sgpr_info
->sgpr_count
+= 4;
477 case MESA_SHADER_TESS_EVAL
:
478 user_sgpr_info
->sgpr_count
+= 1;
480 case MESA_SHADER_GEOMETRY
:
481 if (has_previous_stage
) {
482 if (previous_stage
== MESA_SHADER_VERTEX
) {
483 user_sgpr_info
->sgpr_count
+= count_vs_user_sgprs(ctx
);
485 user_sgpr_info
->sgpr_count
++;
488 user_sgpr_info
->sgpr_count
+= 2;
494 if (needs_view_index
)
495 user_sgpr_info
->sgpr_count
++;
497 if (ctx
->shader_info
->info
.loads_push_constants
)
498 user_sgpr_info
->sgpr_count
+= 2;
500 uint32_t available_sgprs
= ctx
->options
->chip_class
>= GFX9
? 32 : 16;
501 uint32_t remaining_sgprs
= available_sgprs
- user_sgpr_info
->sgpr_count
;
503 if (remaining_sgprs
/ 2 < util_bitcount(ctx
->shader_info
->info
.desc_set_used_mask
)) {
504 user_sgpr_info
->sgpr_count
+= 2;
505 user_sgpr_info
->indirect_all_descriptor_sets
= true;
507 user_sgpr_info
->sgpr_count
+= util_bitcount(ctx
->shader_info
->info
.desc_set_used_mask
) * 2;
512 declare_global_input_sgprs(struct radv_shader_context
*ctx
,
513 gl_shader_stage stage
,
514 bool has_previous_stage
,
515 gl_shader_stage previous_stage
,
516 const struct user_sgpr_info
*user_sgpr_info
,
517 struct arg_info
*args
,
518 LLVMValueRef
*desc_sets
)
520 LLVMTypeRef type
= ac_array_in_const_addr_space(ctx
->ac
.i8
);
521 unsigned num_sets
= ctx
->options
->layout
?
522 ctx
->options
->layout
->num_sets
: 0;
523 unsigned stage_mask
= 1 << stage
;
525 if (has_previous_stage
)
526 stage_mask
|= 1 << previous_stage
;
528 /* 1 for each descriptor set */
529 if (!user_sgpr_info
->indirect_all_descriptor_sets
) {
530 for (unsigned i
= 0; i
< num_sets
; ++i
) {
531 if ((ctx
->shader_info
->info
.desc_set_used_mask
& (1 << i
)) &&
532 ctx
->options
->layout
->set
[i
].layout
->shader_stages
& stage_mask
) {
533 add_array_arg(args
, type
,
534 &ctx
->descriptor_sets
[i
]);
538 add_array_arg(args
, ac_array_in_const_addr_space(type
), desc_sets
);
541 if (ctx
->shader_info
->info
.loads_push_constants
) {
542 /* 1 for push constants and dynamic descriptors */
543 add_array_arg(args
, type
, &ctx
->abi
.push_constants
);
548 declare_vs_specific_input_sgprs(struct radv_shader_context
*ctx
,
549 gl_shader_stage stage
,
550 bool has_previous_stage
,
551 gl_shader_stage previous_stage
,
552 struct arg_info
*args
)
554 if (!ctx
->is_gs_copy_shader
&&
555 (stage
== MESA_SHADER_VERTEX
||
556 (has_previous_stage
&& previous_stage
== MESA_SHADER_VERTEX
))) {
557 if (ctx
->shader_info
->info
.vs
.has_vertex_buffers
) {
558 add_arg(args
, ARG_SGPR
, ac_array_in_const_addr_space(ctx
->ac
.v4i32
),
559 &ctx
->vertex_buffers
);
561 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.base_vertex
);
562 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.start_instance
);
563 if (ctx
->shader_info
->info
.vs
.needs_draw_id
) {
564 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.draw_id
);
570 declare_vs_input_vgprs(struct radv_shader_context
*ctx
, struct arg_info
*args
)
572 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.vertex_id
);
573 if (!ctx
->is_gs_copy_shader
) {
574 if (ctx
->options
->key
.vs
.as_ls
) {
575 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->rel_auto_id
);
576 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
578 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
579 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->vs_prim_id
);
581 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* unused */
586 declare_tes_input_vgprs(struct radv_shader_context
*ctx
, struct arg_info
*args
)
588 add_arg(args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->tes_u
);
589 add_arg(args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->tes_v
);
590 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->tes_rel_patch_id
);
591 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.tes_patch_id
);
595 set_global_input_locs(struct radv_shader_context
*ctx
, gl_shader_stage stage
,
596 bool has_previous_stage
, gl_shader_stage previous_stage
,
597 const struct user_sgpr_info
*user_sgpr_info
,
598 LLVMValueRef desc_sets
, uint8_t *user_sgpr_idx
)
600 unsigned num_sets
= ctx
->options
->layout
?
601 ctx
->options
->layout
->num_sets
: 0;
602 unsigned stage_mask
= 1 << stage
;
604 if (has_previous_stage
)
605 stage_mask
|= 1 << previous_stage
;
607 if (!user_sgpr_info
->indirect_all_descriptor_sets
) {
608 for (unsigned i
= 0; i
< num_sets
; ++i
) {
609 if ((ctx
->shader_info
->info
.desc_set_used_mask
& (1 << i
)) &&
610 ctx
->options
->layout
->set
[i
].layout
->shader_stages
& stage_mask
) {
611 set_loc_desc(ctx
, i
, user_sgpr_idx
, 0);
613 ctx
->descriptor_sets
[i
] = NULL
;
616 set_loc_shader(ctx
, AC_UD_INDIRECT_DESCRIPTOR_SETS
,
619 for (unsigned i
= 0; i
< num_sets
; ++i
) {
620 if ((ctx
->shader_info
->info
.desc_set_used_mask
& (1 << i
)) &&
621 ctx
->options
->layout
->set
[i
].layout
->shader_stages
& stage_mask
) {
622 set_loc_desc(ctx
, i
, user_sgpr_idx
, i
* 8);
623 ctx
->descriptor_sets
[i
] =
624 ac_build_load_to_sgpr(&ctx
->ac
,
626 LLVMConstInt(ctx
->ac
.i32
, i
, false));
629 ctx
->descriptor_sets
[i
] = NULL
;
631 ctx
->shader_info
->need_indirect_descriptor_sets
= true;
634 if (ctx
->shader_info
->info
.loads_push_constants
) {
635 set_loc_shader(ctx
, AC_UD_PUSH_CONSTANTS
, user_sgpr_idx
, 2);
640 set_vs_specific_input_locs(struct radv_shader_context
*ctx
,
641 gl_shader_stage stage
, bool has_previous_stage
,
642 gl_shader_stage previous_stage
,
643 uint8_t *user_sgpr_idx
)
645 if (!ctx
->is_gs_copy_shader
&&
646 (stage
== MESA_SHADER_VERTEX
||
647 (has_previous_stage
&& previous_stage
== MESA_SHADER_VERTEX
))) {
648 if (ctx
->shader_info
->info
.vs
.has_vertex_buffers
) {
649 set_loc_shader(ctx
, AC_UD_VS_VERTEX_BUFFERS
,
654 if (ctx
->shader_info
->info
.vs
.needs_draw_id
)
657 set_loc_shader(ctx
, AC_UD_VS_BASE_VERTEX_START_INSTANCE
,
658 user_sgpr_idx
, vs_num
);
662 static void set_llvm_calling_convention(LLVMValueRef func
,
663 gl_shader_stage stage
)
665 enum radeon_llvm_calling_convention calling_conv
;
668 case MESA_SHADER_VERTEX
:
669 case MESA_SHADER_TESS_EVAL
:
670 calling_conv
= RADEON_LLVM_AMDGPU_VS
;
672 case MESA_SHADER_GEOMETRY
:
673 calling_conv
= RADEON_LLVM_AMDGPU_GS
;
675 case MESA_SHADER_TESS_CTRL
:
676 calling_conv
= HAVE_LLVM
>= 0x0500 ? RADEON_LLVM_AMDGPU_HS
: RADEON_LLVM_AMDGPU_VS
;
678 case MESA_SHADER_FRAGMENT
:
679 calling_conv
= RADEON_LLVM_AMDGPU_PS
;
681 case MESA_SHADER_COMPUTE
:
682 calling_conv
= RADEON_LLVM_AMDGPU_CS
;
685 unreachable("Unhandle shader type");
688 LLVMSetFunctionCallConv(func
, calling_conv
);
691 static void create_function(struct radv_shader_context
*ctx
,
692 gl_shader_stage stage
,
693 bool has_previous_stage
,
694 gl_shader_stage previous_stage
)
696 uint8_t user_sgpr_idx
;
697 struct user_sgpr_info user_sgpr_info
;
698 struct arg_info args
= {};
699 LLVMValueRef desc_sets
;
700 bool needs_view_index
= needs_view_index_sgpr(ctx
, stage
);
701 allocate_user_sgprs(ctx
, stage
, has_previous_stage
,
702 previous_stage
, needs_view_index
, &user_sgpr_info
);
704 if (user_sgpr_info
.need_ring_offsets
&& !ctx
->options
->supports_spill
) {
705 add_arg(&args
, ARG_SGPR
, ac_array_in_const_addr_space(ctx
->ac
.v4i32
),
710 case MESA_SHADER_COMPUTE
:
711 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
712 previous_stage
, &user_sgpr_info
,
715 if (ctx
->shader_info
->info
.cs
.uses_grid_size
) {
716 add_arg(&args
, ARG_SGPR
, ctx
->ac
.v3i32
,
717 &ctx
->abi
.num_work_groups
);
720 for (int i
= 0; i
< 3; i
++) {
721 ctx
->abi
.workgroup_ids
[i
] = NULL
;
722 if (ctx
->shader_info
->info
.cs
.uses_block_id
[i
]) {
723 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
724 &ctx
->abi
.workgroup_ids
[i
]);
728 if (ctx
->shader_info
->info
.cs
.uses_local_invocation_idx
)
729 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.tg_size
);
730 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v3i32
,
731 &ctx
->abi
.local_invocation_ids
);
733 case MESA_SHADER_VERTEX
:
734 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
735 previous_stage
, &user_sgpr_info
,
737 declare_vs_specific_input_sgprs(ctx
, stage
, has_previous_stage
,
738 previous_stage
, &args
);
740 if (needs_view_index
)
741 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
742 &ctx
->abi
.view_index
);
743 if (ctx
->options
->key
.vs
.as_es
)
744 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
746 else if (ctx
->options
->key
.vs
.as_ls
)
747 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
748 &ctx
->ls_out_layout
);
750 declare_vs_input_vgprs(ctx
, &args
);
752 case MESA_SHADER_TESS_CTRL
:
753 if (has_previous_stage
) {
754 // First 6 system regs
755 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
756 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
757 &ctx
->merged_wave_info
);
758 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
759 &ctx
->tess_factor_offset
);
761 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // scratch offset
762 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
763 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
765 declare_global_input_sgprs(ctx
, stage
,
768 &user_sgpr_info
, &args
,
770 declare_vs_specific_input_sgprs(ctx
, stage
,
772 previous_stage
, &args
);
774 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
775 &ctx
->ls_out_layout
);
777 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
778 &ctx
->tcs_offchip_layout
);
779 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
780 &ctx
->tcs_out_offsets
);
781 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
782 &ctx
->tcs_out_layout
);
783 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
784 &ctx
->tcs_in_layout
);
785 if (needs_view_index
)
786 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
787 &ctx
->abi
.view_index
);
789 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
790 &ctx
->abi
.tcs_patch_id
);
791 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
792 &ctx
->abi
.tcs_rel_ids
);
794 declare_vs_input_vgprs(ctx
, &args
);
796 declare_global_input_sgprs(ctx
, stage
,
799 &user_sgpr_info
, &args
,
802 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
803 &ctx
->tcs_offchip_layout
);
804 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
805 &ctx
->tcs_out_offsets
);
806 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
807 &ctx
->tcs_out_layout
);
808 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
809 &ctx
->tcs_in_layout
);
810 if (needs_view_index
)
811 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
812 &ctx
->abi
.view_index
);
814 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
815 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
816 &ctx
->tess_factor_offset
);
817 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
818 &ctx
->abi
.tcs_patch_id
);
819 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
820 &ctx
->abi
.tcs_rel_ids
);
823 case MESA_SHADER_TESS_EVAL
:
824 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
825 previous_stage
, &user_sgpr_info
,
828 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->tcs_offchip_layout
);
829 if (needs_view_index
)
830 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
831 &ctx
->abi
.view_index
);
833 if (ctx
->options
->key
.tes
.as_es
) {
834 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
835 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
);
836 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
839 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
);
840 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
842 declare_tes_input_vgprs(ctx
, &args
);
844 case MESA_SHADER_GEOMETRY
:
845 if (has_previous_stage
) {
846 // First 6 system regs
847 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
849 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
850 &ctx
->merged_wave_info
);
851 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
853 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // scratch offset
854 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
855 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
857 declare_global_input_sgprs(ctx
, stage
,
860 &user_sgpr_info
, &args
,
863 if (previous_stage
== MESA_SHADER_TESS_EVAL
) {
864 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
865 &ctx
->tcs_offchip_layout
);
867 declare_vs_specific_input_sgprs(ctx
, stage
,
873 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
874 &ctx
->gsvs_ring_stride
);
875 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
876 &ctx
->gsvs_num_entries
);
877 if (needs_view_index
)
878 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
879 &ctx
->abi
.view_index
);
881 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
882 &ctx
->gs_vtx_offset
[0]);
883 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
884 &ctx
->gs_vtx_offset
[2]);
885 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
886 &ctx
->abi
.gs_prim_id
);
887 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
888 &ctx
->abi
.gs_invocation_id
);
889 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
890 &ctx
->gs_vtx_offset
[4]);
892 if (previous_stage
== MESA_SHADER_VERTEX
) {
893 declare_vs_input_vgprs(ctx
, &args
);
895 declare_tes_input_vgprs(ctx
, &args
);
898 declare_global_input_sgprs(ctx
, stage
,
901 &user_sgpr_info
, &args
,
904 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
905 &ctx
->gsvs_ring_stride
);
906 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
907 &ctx
->gsvs_num_entries
);
908 if (needs_view_index
)
909 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
910 &ctx
->abi
.view_index
);
912 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->gs2vs_offset
);
913 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->gs_wave_id
);
914 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
915 &ctx
->gs_vtx_offset
[0]);
916 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
917 &ctx
->gs_vtx_offset
[1]);
918 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
919 &ctx
->abi
.gs_prim_id
);
920 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
921 &ctx
->gs_vtx_offset
[2]);
922 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
923 &ctx
->gs_vtx_offset
[3]);
924 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
925 &ctx
->gs_vtx_offset
[4]);
926 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
927 &ctx
->gs_vtx_offset
[5]);
928 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
929 &ctx
->abi
.gs_invocation_id
);
932 case MESA_SHADER_FRAGMENT
:
933 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
934 previous_stage
, &user_sgpr_info
,
937 if (ctx
->shader_info
->info
.ps
.needs_sample_positions
)
938 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
939 &ctx
->sample_pos_offset
);
941 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.prim_mask
);
942 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_sample
);
943 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_center
);
944 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_centroid
);
945 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v3i32
, NULL
); /* persp pull model */
946 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_sample
);
947 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_center
);
948 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_centroid
);
949 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, NULL
); /* line stipple tex */
950 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[0]);
951 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[1]);
952 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[2]);
953 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[3]);
954 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.front_face
);
955 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.ancillary
);
956 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.sample_coverage
);
957 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* fixed pt */
960 unreachable("Shader stage not implemented");
963 ctx
->main_function
= create_llvm_function(
964 ctx
->context
, ctx
->ac
.module
, ctx
->ac
.builder
, NULL
, 0, &args
,
965 ctx
->max_workgroup_size
,
966 ctx
->options
->unsafe_math
);
967 set_llvm_calling_convention(ctx
->main_function
, stage
);
970 ctx
->shader_info
->num_input_vgprs
= 0;
971 ctx
->shader_info
->num_input_sgprs
= ctx
->options
->supports_spill
? 2 : 0;
973 ctx
->shader_info
->num_input_sgprs
+= args
.num_sgprs_used
;
975 if (ctx
->stage
!= MESA_SHADER_FRAGMENT
)
976 ctx
->shader_info
->num_input_vgprs
= args
.num_vgprs_used
;
978 assign_arguments(ctx
->main_function
, &args
);
982 if (ctx
->options
->supports_spill
|| user_sgpr_info
.need_ring_offsets
) {
983 set_loc_shader(ctx
, AC_UD_SCRATCH_RING_OFFSETS
,
985 if (ctx
->options
->supports_spill
) {
986 ctx
->ring_offsets
= ac_build_intrinsic(&ctx
->ac
, "llvm.amdgcn.implicit.buffer.ptr",
987 LLVMPointerType(ctx
->ac
.i8
, AC_CONST_ADDR_SPACE
),
988 NULL
, 0, AC_FUNC_ATTR_READNONE
);
989 ctx
->ring_offsets
= LLVMBuildBitCast(ctx
->ac
.builder
, ctx
->ring_offsets
,
990 ac_array_in_const_addr_space(ctx
->ac
.v4i32
), "");
994 /* For merged shaders the user SGPRs start at 8, with 8 system SGPRs in front (including
995 * the rw_buffers at s0/s1. With user SGPR0 = s8, lets restart the count from 0 */
996 if (has_previous_stage
)
999 set_global_input_locs(ctx
, stage
, has_previous_stage
, previous_stage
,
1000 &user_sgpr_info
, desc_sets
, &user_sgpr_idx
);
1003 case MESA_SHADER_COMPUTE
:
1004 if (ctx
->shader_info
->info
.cs
.uses_grid_size
) {
1005 set_loc_shader(ctx
, AC_UD_CS_GRID_SIZE
,
1009 case MESA_SHADER_VERTEX
:
1010 set_vs_specific_input_locs(ctx
, stage
, has_previous_stage
,
1011 previous_stage
, &user_sgpr_idx
);
1012 if (ctx
->abi
.view_index
)
1013 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1014 if (ctx
->options
->key
.vs
.as_ls
) {
1015 set_loc_shader(ctx
, AC_UD_VS_LS_TCS_IN_LAYOUT
,
1019 case MESA_SHADER_TESS_CTRL
:
1020 set_vs_specific_input_locs(ctx
, stage
, has_previous_stage
,
1021 previous_stage
, &user_sgpr_idx
);
1022 if (has_previous_stage
)
1023 set_loc_shader(ctx
, AC_UD_VS_LS_TCS_IN_LAYOUT
,
1025 set_loc_shader(ctx
, AC_UD_TCS_OFFCHIP_LAYOUT
, &user_sgpr_idx
, 4);
1026 if (ctx
->abi
.view_index
)
1027 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1029 case MESA_SHADER_TESS_EVAL
:
1030 set_loc_shader(ctx
, AC_UD_TES_OFFCHIP_LAYOUT
, &user_sgpr_idx
, 1);
1031 if (ctx
->abi
.view_index
)
1032 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1034 case MESA_SHADER_GEOMETRY
:
1035 if (has_previous_stage
) {
1036 if (previous_stage
== MESA_SHADER_VERTEX
)
1037 set_vs_specific_input_locs(ctx
, stage
,
1042 set_loc_shader(ctx
, AC_UD_TES_OFFCHIP_LAYOUT
,
1045 set_loc_shader(ctx
, AC_UD_GS_VS_RING_STRIDE_ENTRIES
,
1047 if (ctx
->abi
.view_index
)
1048 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1050 case MESA_SHADER_FRAGMENT
:
1051 if (ctx
->shader_info
->info
.ps
.needs_sample_positions
) {
1052 set_loc_shader(ctx
, AC_UD_PS_SAMPLE_POS_OFFSET
,
1057 unreachable("Shader stage not implemented");
1060 if (stage
== MESA_SHADER_TESS_CTRL
||
1061 (stage
== MESA_SHADER_VERTEX
&& ctx
->options
->key
.vs
.as_ls
) ||
1062 /* GFX9 has the ESGS ring buffer in LDS. */
1063 (stage
== MESA_SHADER_GEOMETRY
&& has_previous_stage
)) {
1064 ac_declare_lds_as_pointer(&ctx
->ac
);
1067 ctx
->shader_info
->num_user_sgprs
= user_sgpr_idx
;
1072 radv_load_resource(struct ac_shader_abi
*abi
, LLVMValueRef index
,
1073 unsigned desc_set
, unsigned binding
)
1075 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1076 LLVMValueRef desc_ptr
= ctx
->descriptor_sets
[desc_set
];
1077 struct radv_pipeline_layout
*pipeline_layout
= ctx
->options
->layout
;
1078 struct radv_descriptor_set_layout
*layout
= pipeline_layout
->set
[desc_set
].layout
;
1079 unsigned base_offset
= layout
->binding
[binding
].offset
;
1080 LLVMValueRef offset
, stride
;
1082 if (layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
||
1083 layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
) {
1084 unsigned idx
= pipeline_layout
->set
[desc_set
].dynamic_offset_start
+
1085 layout
->binding
[binding
].dynamic_offset_offset
;
1086 desc_ptr
= ctx
->abi
.push_constants
;
1087 base_offset
= pipeline_layout
->push_constant_size
+ 16 * idx
;
1088 stride
= LLVMConstInt(ctx
->ac
.i32
, 16, false);
1090 stride
= LLVMConstInt(ctx
->ac
.i32
, layout
->binding
[binding
].size
, false);
1092 offset
= LLVMConstInt(ctx
->ac
.i32
, base_offset
, false);
1093 index
= LLVMBuildMul(ctx
->ac
.builder
, index
, stride
, "");
1094 offset
= LLVMBuildAdd(ctx
->ac
.builder
, offset
, index
, "");
1096 desc_ptr
= ac_build_gep0(&ctx
->ac
, desc_ptr
, offset
);
1097 desc_ptr
= ac_cast_ptr(&ctx
->ac
, desc_ptr
, ctx
->ac
.v4i32
);
1098 LLVMSetMetadata(desc_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1104 /* The offchip buffer layout for TCS->TES is
1106 * - attribute 0 of patch 0 vertex 0
1107 * - attribute 0 of patch 0 vertex 1
1108 * - attribute 0 of patch 0 vertex 2
1110 * - attribute 0 of patch 1 vertex 0
1111 * - attribute 0 of patch 1 vertex 1
1113 * - attribute 1 of patch 0 vertex 0
1114 * - attribute 1 of patch 0 vertex 1
1116 * - per patch attribute 0 of patch 0
1117 * - per patch attribute 0 of patch 1
1120 * Note that every attribute has 4 components.
1122 static LLVMValueRef
get_tcs_tes_buffer_address(struct radv_shader_context
*ctx
,
1123 LLVMValueRef vertex_index
,
1124 LLVMValueRef param_index
)
1126 LLVMValueRef base_addr
, vertices_per_patch
, num_patches
;
1127 LLVMValueRef param_stride
, constant16
;
1128 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
1130 vertices_per_patch
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_vertices_per_patch
, false);
1131 num_patches
= ac_unpack_param(&ctx
->ac
, ctx
->tcs_offchip_layout
, 0, 9);
1133 constant16
= LLVMConstInt(ctx
->ac
.i32
, 16, false);
1135 base_addr
= LLVMBuildMul(ctx
->ac
.builder
, rel_patch_id
,
1136 vertices_per_patch
, "");
1138 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1141 param_stride
= LLVMBuildMul(ctx
->ac
.builder
, vertices_per_patch
,
1144 base_addr
= rel_patch_id
;
1145 param_stride
= num_patches
;
1148 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1149 LLVMBuildMul(ctx
->ac
.builder
, param_index
,
1150 param_stride
, ""), "");
1152 base_addr
= LLVMBuildMul(ctx
->ac
.builder
, base_addr
, constant16
, "");
1154 if (!vertex_index
) {
1155 LLVMValueRef patch_data_offset
=
1156 ac_unpack_param(&ctx
->ac
, ctx
->tcs_offchip_layout
, 16, 16);
1158 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1159 patch_data_offset
, "");
1164 static LLVMValueRef
get_tcs_tes_buffer_address_params(struct radv_shader_context
*ctx
,
1166 unsigned const_index
,
1168 LLVMValueRef vertex_index
,
1169 LLVMValueRef indir_index
)
1171 LLVMValueRef param_index
;
1174 param_index
= LLVMBuildAdd(ctx
->ac
.builder
, LLVMConstInt(ctx
->ac
.i32
, param
, false),
1177 if (const_index
&& !is_compact
)
1178 param
+= const_index
;
1179 param_index
= LLVMConstInt(ctx
->ac
.i32
, param
, false);
1181 return get_tcs_tes_buffer_address(ctx
, vertex_index
, param_index
);
1185 mark_tess_output(struct radv_shader_context
*ctx
,
1186 bool is_patch
, uint32_t param
, int num_slots
)
1189 uint64_t slot_mask
= (1ull << num_slots
) - 1;
1191 ctx
->tess_patch_outputs_written
|= (slot_mask
<< param
);
1193 ctx
->tess_outputs_written
|= (slot_mask
<< param
);
1197 get_dw_address(struct radv_shader_context
*ctx
,
1198 LLVMValueRef dw_addr
,
1200 unsigned const_index
,
1201 bool compact_const_index
,
1202 LLVMValueRef vertex_index
,
1203 LLVMValueRef stride
,
1204 LLVMValueRef indir_index
)
1209 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1210 LLVMBuildMul(ctx
->ac
.builder
,
1216 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1217 LLVMBuildMul(ctx
->ac
.builder
, indir_index
,
1218 LLVMConstInt(ctx
->ac
.i32
, 4, false), ""), "");
1219 else if (const_index
&& !compact_const_index
)
1220 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1221 LLVMConstInt(ctx
->ac
.i32
, const_index
* 4, false), "");
1223 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1224 LLVMConstInt(ctx
->ac
.i32
, param
* 4, false), "");
1226 if (const_index
&& compact_const_index
)
1227 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1228 LLVMConstInt(ctx
->ac
.i32
, const_index
, false), "");
1233 load_tcs_varyings(struct ac_shader_abi
*abi
,
1235 LLVMValueRef vertex_index
,
1236 LLVMValueRef indir_index
,
1237 unsigned const_index
,
1239 unsigned driver_location
,
1241 unsigned num_components
,
1246 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1247 LLVMValueRef dw_addr
, stride
;
1248 LLVMValueRef value
[4], result
;
1249 unsigned param
= shader_io_get_unique_index(location
);
1252 stride
= ac_unpack_param(&ctx
->ac
, ctx
->tcs_in_layout
, 13, 8);
1253 dw_addr
= get_tcs_in_current_patch_offset(ctx
);
1256 stride
= get_tcs_out_vertex_stride(ctx
);
1257 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1259 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1264 dw_addr
= get_dw_address(ctx
, dw_addr
, param
, const_index
, is_compact
, vertex_index
, stride
,
1267 for (unsigned i
= 0; i
< num_components
+ component
; i
++) {
1268 value
[i
] = ac_lds_load(&ctx
->ac
, dw_addr
);
1269 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1272 result
= ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1277 store_tcs_output(struct ac_shader_abi
*abi
,
1278 const nir_variable
*var
,
1279 LLVMValueRef vertex_index
,
1280 LLVMValueRef param_index
,
1281 unsigned const_index
,
1285 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1286 const unsigned location
= var
->data
.location
;
1287 const unsigned component
= var
->data
.location_frac
;
1288 const bool is_patch
= var
->data
.patch
;
1289 const bool is_compact
= var
->data
.compact
;
1290 const unsigned count
= glsl_count_attribute_slots(var
->type
, false);
1291 LLVMValueRef dw_addr
;
1292 LLVMValueRef stride
= NULL
;
1293 LLVMValueRef buf_addr
= NULL
;
1295 bool store_lds
= true;
1298 if (!(ctx
->tcs_patch_outputs_read
& (1U << (location
- VARYING_SLOT_PATCH0
))))
1301 if (!(ctx
->tcs_outputs_read
& (1ULL << location
)))
1305 param
= shader_io_get_unique_index(location
);
1306 if (location
== VARYING_SLOT_CLIP_DIST0
&&
1307 is_compact
&& const_index
> 3) {
1313 stride
= get_tcs_out_vertex_stride(ctx
);
1314 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1316 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1320 mark_tess_output(ctx
, is_patch
, param
, count
);
1322 mark_tess_output(ctx
, is_patch
, param
, 1);
1324 dw_addr
= get_dw_address(ctx
, dw_addr
, param
, const_index
, is_compact
, vertex_index
, stride
,
1326 buf_addr
= get_tcs_tes_buffer_address_params(ctx
, param
, const_index
, is_compact
,
1327 vertex_index
, param_index
);
1329 bool is_tess_factor
= false;
1330 if (location
== VARYING_SLOT_TESS_LEVEL_INNER
||
1331 location
== VARYING_SLOT_TESS_LEVEL_OUTER
)
1332 is_tess_factor
= true;
1334 unsigned base
= is_compact
? const_index
: 0;
1335 for (unsigned chan
= 0; chan
< 8; chan
++) {
1336 if (!(writemask
& (1 << chan
)))
1338 LLVMValueRef value
= ac_llvm_extract_elem(&ctx
->ac
, src
, chan
- component
);
1340 if (store_lds
|| is_tess_factor
) {
1341 LLVMValueRef dw_addr_chan
=
1342 LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1343 LLVMConstInt(ctx
->ac
.i32
, chan
, false), "");
1344 ac_lds_store(&ctx
->ac
, dw_addr_chan
, value
);
1347 if (!is_tess_factor
&& writemask
!= 0xF)
1348 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, value
, 1,
1349 buf_addr
, ctx
->oc_lds
,
1350 4 * (base
+ chan
), 1, 0, true, false);
1353 if (writemask
== 0xF) {
1354 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, src
, 4,
1355 buf_addr
, ctx
->oc_lds
,
1356 (base
* 4), 1, 0, true, false);
1361 load_tes_input(struct ac_shader_abi
*abi
,
1363 LLVMValueRef vertex_index
,
1364 LLVMValueRef param_index
,
1365 unsigned const_index
,
1367 unsigned driver_location
,
1369 unsigned num_components
,
1374 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1375 LLVMValueRef buf_addr
;
1376 LLVMValueRef result
;
1377 unsigned param
= shader_io_get_unique_index(location
);
1379 if (location
== VARYING_SLOT_CLIP_DIST0
&& is_compact
&& const_index
> 3) {
1384 buf_addr
= get_tcs_tes_buffer_address_params(ctx
, param
, const_index
,
1385 is_compact
, vertex_index
, param_index
);
1387 LLVMValueRef comp_offset
= LLVMConstInt(ctx
->ac
.i32
, component
* 4, false);
1388 buf_addr
= LLVMBuildAdd(ctx
->ac
.builder
, buf_addr
, comp_offset
, "");
1390 result
= ac_build_buffer_load(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, num_components
, NULL
,
1391 buf_addr
, ctx
->oc_lds
, is_compact
? (4 * const_index
) : 0, 1, 0, true, false);
1392 result
= ac_trim_vector(&ctx
->ac
, result
, num_components
);
1397 load_gs_input(struct ac_shader_abi
*abi
,
1399 unsigned driver_location
,
1401 unsigned num_components
,
1402 unsigned vertex_index
,
1403 unsigned const_index
,
1406 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1407 LLVMValueRef vtx_offset
;
1408 unsigned param
, vtx_offset_param
;
1409 LLVMValueRef value
[4], result
;
1411 vtx_offset_param
= vertex_index
;
1412 assert(vtx_offset_param
< 6);
1413 vtx_offset
= LLVMBuildMul(ctx
->ac
.builder
, ctx
->gs_vtx_offset
[vtx_offset_param
],
1414 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
1416 param
= shader_io_get_unique_index(location
);
1418 for (unsigned i
= component
; i
< num_components
+ component
; i
++) {
1419 if (ctx
->ac
.chip_class
>= GFX9
) {
1420 LLVMValueRef dw_addr
= ctx
->gs_vtx_offset
[vtx_offset_param
];
1421 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1422 LLVMConstInt(ctx
->ac
.i32
, param
* 4 + i
+ const_index
, 0), "");
1423 value
[i
] = ac_lds_load(&ctx
->ac
, dw_addr
);
1425 LLVMValueRef soffset
=
1426 LLVMConstInt(ctx
->ac
.i32
,
1427 (param
* 4 + i
+ const_index
) * 256,
1430 value
[i
] = ac_build_buffer_load(&ctx
->ac
,
1433 vtx_offset
, soffset
,
1434 0, 1, 0, true, false);
1436 value
[i
] = LLVMBuildBitCast(ctx
->ac
.builder
, value
[i
],
1440 result
= ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1441 result
= ac_to_integer(&ctx
->ac
, result
);
1446 static void radv_emit_kill(struct ac_shader_abi
*abi
, LLVMValueRef visible
)
1448 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1449 ac_build_kill_if_false(&ctx
->ac
, visible
);
1452 static LLVMValueRef
lookup_interp_param(struct ac_shader_abi
*abi
,
1453 enum glsl_interp_mode interp
, unsigned location
)
1455 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1458 case INTERP_MODE_FLAT
:
1461 case INTERP_MODE_SMOOTH
:
1462 case INTERP_MODE_NONE
:
1463 if (location
== INTERP_CENTER
)
1464 return ctx
->persp_center
;
1465 else if (location
== INTERP_CENTROID
)
1466 return ctx
->persp_centroid
;
1467 else if (location
== INTERP_SAMPLE
)
1468 return ctx
->persp_sample
;
1470 case INTERP_MODE_NOPERSPECTIVE
:
1471 if (location
== INTERP_CENTER
)
1472 return ctx
->linear_center
;
1473 else if (location
== INTERP_CENTROID
)
1474 return ctx
->linear_centroid
;
1475 else if (location
== INTERP_SAMPLE
)
1476 return ctx
->linear_sample
;
1482 static LLVMValueRef
load_sample_position(struct ac_shader_abi
*abi
,
1483 LLVMValueRef sample_id
)
1485 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1487 LLVMValueRef result
;
1488 LLVMValueRef ptr
= ac_build_gep0(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_PS_SAMPLE_POSITIONS
, false));
1490 ptr
= LLVMBuildBitCast(ctx
->ac
.builder
, ptr
,
1491 ac_array_in_const_addr_space(ctx
->ac
.v2f32
), "");
1493 sample_id
= LLVMBuildAdd(ctx
->ac
.builder
, sample_id
, ctx
->sample_pos_offset
, "");
1494 result
= ac_build_load_invariant(&ctx
->ac
, ptr
, sample_id
);
1500 static LLVMValueRef
load_sample_mask_in(struct ac_shader_abi
*abi
)
1502 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1503 uint8_t log2_ps_iter_samples
= ctx
->shader_info
->info
.ps
.force_persample
?
1504 ctx
->options
->key
.fs
.log2_num_samples
:
1505 ctx
->options
->key
.fs
.log2_ps_iter_samples
;
1507 /* The bit pattern matches that used by fixed function fragment
1509 static const uint16_t ps_iter_masks
[] = {
1510 0xffff, /* not used */
1516 assert(log2_ps_iter_samples
< ARRAY_SIZE(ps_iter_masks
));
1518 uint32_t ps_iter_mask
= ps_iter_masks
[log2_ps_iter_samples
];
1520 LLVMValueRef result
, sample_id
;
1521 sample_id
= ac_unpack_param(&ctx
->ac
, abi
->ancillary
, 8, 4);
1522 sample_id
= LLVMBuildShl(ctx
->ac
.builder
, LLVMConstInt(ctx
->ac
.i32
, ps_iter_mask
, false), sample_id
, "");
1523 result
= LLVMBuildAnd(ctx
->ac
.builder
, sample_id
, abi
->sample_coverage
, "");
1529 visit_emit_vertex(struct ac_shader_abi
*abi
, unsigned stream
, LLVMValueRef
*addrs
)
1531 LLVMValueRef gs_next_vertex
;
1532 LLVMValueRef can_emit
;
1534 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1536 assert(stream
== 0);
1538 /* Write vertex attribute values to GSVS ring */
1539 gs_next_vertex
= LLVMBuildLoad(ctx
->ac
.builder
,
1540 ctx
->gs_next_vertex
,
1543 /* If this thread has already emitted the declared maximum number of
1544 * vertices, kill it: excessive vertex emissions are not supposed to
1545 * have any effect, and GS threads have no externally observable
1546 * effects other than emitting vertices.
1548 can_emit
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntULT
, gs_next_vertex
,
1549 LLVMConstInt(ctx
->ac
.i32
, ctx
->gs_max_out_vertices
, false), "");
1550 ac_build_kill_if_false(&ctx
->ac
, can_emit
);
1552 /* loop num outputs */
1554 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
1555 LLVMValueRef
*out_ptr
= &addrs
[i
* 4];
1560 if (!(ctx
->output_mask
& (1ull << i
)))
1563 if (i
== VARYING_SLOT_CLIP_DIST0
) {
1564 /* pack clip and cull into a single set of slots */
1565 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
1569 for (unsigned j
= 0; j
< length
; j
++) {
1570 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
,
1572 LLVMValueRef voffset
= LLVMConstInt(ctx
->ac
.i32
, (slot
* 4 + j
) * ctx
->gs_max_out_vertices
, false);
1573 voffset
= LLVMBuildAdd(ctx
->ac
.builder
, voffset
, gs_next_vertex
, "");
1574 voffset
= LLVMBuildMul(ctx
->ac
.builder
, voffset
, LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
1576 out_val
= LLVMBuildBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
1578 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->gsvs_ring
,
1580 voffset
, ctx
->gs2vs_offset
, 0,
1586 gs_next_vertex
= LLVMBuildAdd(ctx
->ac
.builder
, gs_next_vertex
,
1588 LLVMBuildStore(ctx
->ac
.builder
, gs_next_vertex
, ctx
->gs_next_vertex
);
1590 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_EMIT
| AC_SENDMSG_GS
| (0 << 8), ctx
->gs_wave_id
);
1594 visit_end_primitive(struct ac_shader_abi
*abi
, unsigned stream
)
1596 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1597 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_CUT
| AC_SENDMSG_GS
| (stream
<< 8), ctx
->gs_wave_id
);
1601 load_tess_coord(struct ac_shader_abi
*abi
)
1603 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1605 LLVMValueRef coord
[4] = {
1612 if (ctx
->tes_primitive_mode
== GL_TRIANGLES
)
1613 coord
[2] = LLVMBuildFSub(ctx
->ac
.builder
, ctx
->ac
.f32_1
,
1614 LLVMBuildFAdd(ctx
->ac
.builder
, coord
[0], coord
[1], ""), "");
1616 return ac_build_gather_values(&ctx
->ac
, coord
, 3);
1620 load_patch_vertices_in(struct ac_shader_abi
*abi
)
1622 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1623 return LLVMConstInt(ctx
->ac
.i32
, ctx
->options
->key
.tcs
.input_vertices
, false);
1627 static LLVMValueRef
radv_load_base_vertex(struct ac_shader_abi
*abi
)
1629 return abi
->base_vertex
;
1632 static LLVMValueRef
radv_load_ssbo(struct ac_shader_abi
*abi
,
1633 LLVMValueRef buffer_ptr
, bool write
)
1635 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1636 LLVMValueRef result
;
1638 LLVMSetMetadata(buffer_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1640 result
= LLVMBuildLoad(ctx
->ac
.builder
, buffer_ptr
, "");
1641 LLVMSetMetadata(result
, ctx
->ac
.invariant_load_md_kind
, ctx
->ac
.empty_md
);
1646 static LLVMValueRef
radv_load_ubo(struct ac_shader_abi
*abi
, LLVMValueRef buffer_ptr
)
1648 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1649 LLVMValueRef result
;
1651 LLVMSetMetadata(buffer_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1653 result
= LLVMBuildLoad(ctx
->ac
.builder
, buffer_ptr
, "");
1654 LLVMSetMetadata(result
, ctx
->ac
.invariant_load_md_kind
, ctx
->ac
.empty_md
);
1659 static LLVMValueRef
radv_get_sampler_desc(struct ac_shader_abi
*abi
,
1660 unsigned descriptor_set
,
1661 unsigned base_index
,
1662 unsigned constant_index
,
1664 enum ac_descriptor_type desc_type
,
1665 bool image
, bool write
)
1667 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1668 LLVMValueRef list
= ctx
->descriptor_sets
[descriptor_set
];
1669 struct radv_descriptor_set_layout
*layout
= ctx
->options
->layout
->set
[descriptor_set
].layout
;
1670 struct radv_descriptor_set_binding_layout
*binding
= layout
->binding
+ base_index
;
1671 unsigned offset
= binding
->offset
;
1672 unsigned stride
= binding
->size
;
1674 LLVMBuilderRef builder
= ctx
->ac
.builder
;
1677 assert(base_index
< layout
->binding_count
);
1679 switch (desc_type
) {
1681 type
= ctx
->ac
.v8i32
;
1685 type
= ctx
->ac
.v8i32
;
1689 case AC_DESC_SAMPLER
:
1690 type
= ctx
->ac
.v4i32
;
1691 if (binding
->type
== VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
)
1696 case AC_DESC_BUFFER
:
1697 type
= ctx
->ac
.v4i32
;
1701 unreachable("invalid desc_type\n");
1704 offset
+= constant_index
* stride
;
1706 if (desc_type
== AC_DESC_SAMPLER
&& binding
->immutable_samplers_offset
&&
1707 (!index
|| binding
->immutable_samplers_equal
)) {
1708 if (binding
->immutable_samplers_equal
)
1711 const uint32_t *samplers
= radv_immutable_samplers(layout
, binding
);
1713 LLVMValueRef constants
[] = {
1714 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 0], 0),
1715 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 1], 0),
1716 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 2], 0),
1717 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 3], 0),
1719 return ac_build_gather_values(&ctx
->ac
, constants
, 4);
1722 assert(stride
% type_size
== 0);
1725 index
= ctx
->ac
.i32_0
;
1727 index
= LLVMBuildMul(builder
, index
, LLVMConstInt(ctx
->ac
.i32
, stride
/ type_size
, 0), "");
1729 list
= ac_build_gep0(&ctx
->ac
, list
, LLVMConstInt(ctx
->ac
.i32
, offset
, 0));
1730 list
= LLVMBuildPointerCast(builder
, list
, ac_array_in_const_addr_space(type
), "");
1732 return ac_build_load_to_sgpr(&ctx
->ac
, list
, index
);
1737 handle_vs_input_decl(struct radv_shader_context
*ctx
,
1738 struct nir_variable
*variable
)
1740 LLVMValueRef t_list_ptr
= ctx
->vertex_buffers
;
1741 LLVMValueRef t_offset
;
1742 LLVMValueRef t_list
;
1744 LLVMValueRef buffer_index
;
1745 int index
= variable
->data
.location
- VERT_ATTRIB_GENERIC0
;
1746 int idx
= variable
->data
.location
;
1747 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, true);
1748 uint8_t input_usage_mask
=
1749 ctx
->shader_info
->info
.vs
.input_usage_mask
[variable
->data
.location
];
1750 unsigned num_channels
= util_last_bit(input_usage_mask
);
1752 variable
->data
.driver_location
= idx
* 4;
1754 for (unsigned i
= 0; i
< attrib_count
; ++i
, ++idx
) {
1755 if (ctx
->options
->key
.vs
.instance_rate_inputs
& (1u << (index
+ i
))) {
1756 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
, ctx
->abi
.instance_id
,
1757 ctx
->abi
.start_instance
, "");
1758 if (ctx
->options
->key
.vs
.as_ls
) {
1759 ctx
->shader_info
->vs
.vgpr_comp_cnt
=
1760 MAX2(2, ctx
->shader_info
->vs
.vgpr_comp_cnt
);
1762 ctx
->shader_info
->vs
.vgpr_comp_cnt
=
1763 MAX2(1, ctx
->shader_info
->vs
.vgpr_comp_cnt
);
1766 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
1767 ctx
->abi
.base_vertex
, "");
1768 t_offset
= LLVMConstInt(ctx
->ac
.i32
, index
+ i
, false);
1770 t_list
= ac_build_load_to_sgpr(&ctx
->ac
, t_list_ptr
, t_offset
);
1772 input
= ac_build_buffer_load_format(&ctx
->ac
, t_list
,
1775 num_channels
, false, true);
1777 input
= ac_build_expand_to_vec4(&ctx
->ac
, input
, num_channels
);
1779 for (unsigned chan
= 0; chan
< 4; chan
++) {
1780 LLVMValueRef llvm_chan
= LLVMConstInt(ctx
->ac
.i32
, chan
, false);
1781 ctx
->inputs
[ac_llvm_reg_index_soa(idx
, chan
)] =
1782 ac_to_integer(&ctx
->ac
, LLVMBuildExtractElement(ctx
->ac
.builder
,
1783 input
, llvm_chan
, ""));
1788 static void interp_fs_input(struct radv_shader_context
*ctx
,
1790 LLVMValueRef interp_param
,
1791 LLVMValueRef prim_mask
,
1792 LLVMValueRef result
[4])
1794 LLVMValueRef attr_number
;
1797 bool interp
= interp_param
!= NULL
;
1799 attr_number
= LLVMConstInt(ctx
->ac
.i32
, attr
, false);
1801 /* fs.constant returns the param from the middle vertex, so it's not
1802 * really useful for flat shading. It's meant to be used for custom
1803 * interpolation (but the intrinsic can't fetch from the other two
1806 * Luckily, it doesn't matter, because we rely on the FLAT_SHADE state
1807 * to do the right thing. The only reason we use fs.constant is that
1808 * fs.interp cannot be used on integers, because they can be equal
1812 interp_param
= LLVMBuildBitCast(ctx
->ac
.builder
, interp_param
,
1815 i
= LLVMBuildExtractElement(ctx
->ac
.builder
, interp_param
,
1817 j
= LLVMBuildExtractElement(ctx
->ac
.builder
, interp_param
,
1821 for (chan
= 0; chan
< 4; chan
++) {
1822 LLVMValueRef llvm_chan
= LLVMConstInt(ctx
->ac
.i32
, chan
, false);
1825 result
[chan
] = ac_build_fs_interp(&ctx
->ac
,
1830 result
[chan
] = ac_build_fs_interp_mov(&ctx
->ac
,
1831 LLVMConstInt(ctx
->ac
.i32
, 2, false),
1840 handle_fs_input_decl(struct radv_shader_context
*ctx
,
1841 struct nir_variable
*variable
)
1843 int idx
= variable
->data
.location
;
1844 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, false);
1845 LLVMValueRef interp
;
1847 variable
->data
.driver_location
= idx
* 4;
1848 ctx
->input_mask
|= ((1ull << attrib_count
) - 1) << variable
->data
.location
;
1850 if (glsl_get_base_type(glsl_without_array(variable
->type
)) == GLSL_TYPE_FLOAT
) {
1851 unsigned interp_type
;
1852 if (variable
->data
.sample
)
1853 interp_type
= INTERP_SAMPLE
;
1854 else if (variable
->data
.centroid
)
1855 interp_type
= INTERP_CENTROID
;
1857 interp_type
= INTERP_CENTER
;
1859 interp
= lookup_interp_param(&ctx
->abi
, variable
->data
.interpolation
, interp_type
);
1863 for (unsigned i
= 0; i
< attrib_count
; ++i
)
1864 ctx
->inputs
[ac_llvm_reg_index_soa(idx
+ i
, 0)] = interp
;
1869 handle_vs_inputs(struct radv_shader_context
*ctx
,
1870 struct nir_shader
*nir
) {
1871 nir_foreach_variable(variable
, &nir
->inputs
)
1872 handle_vs_input_decl(ctx
, variable
);
1876 prepare_interp_optimize(struct radv_shader_context
*ctx
,
1877 struct nir_shader
*nir
)
1879 if (!ctx
->options
->key
.fs
.multisample
)
1882 bool uses_center
= false;
1883 bool uses_centroid
= false;
1884 nir_foreach_variable(variable
, &nir
->inputs
) {
1885 if (glsl_get_base_type(glsl_without_array(variable
->type
)) != GLSL_TYPE_FLOAT
||
1886 variable
->data
.sample
)
1889 if (variable
->data
.centroid
)
1890 uses_centroid
= true;
1895 if (uses_center
&& uses_centroid
) {
1896 LLVMValueRef sel
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntSLT
, ctx
->abi
.prim_mask
, ctx
->ac
.i32_0
, "");
1897 ctx
->persp_centroid
= LLVMBuildSelect(ctx
->ac
.builder
, sel
, ctx
->persp_center
, ctx
->persp_centroid
, "");
1898 ctx
->linear_centroid
= LLVMBuildSelect(ctx
->ac
.builder
, sel
, ctx
->linear_center
, ctx
->linear_centroid
, "");
1903 handle_fs_inputs(struct radv_shader_context
*ctx
,
1904 struct nir_shader
*nir
)
1906 prepare_interp_optimize(ctx
, nir
);
1908 nir_foreach_variable(variable
, &nir
->inputs
)
1909 handle_fs_input_decl(ctx
, variable
);
1913 if (ctx
->shader_info
->info
.ps
.uses_input_attachments
||
1914 ctx
->shader_info
->info
.needs_multiview_view_index
)
1915 ctx
->input_mask
|= 1ull << VARYING_SLOT_LAYER
;
1917 for (unsigned i
= 0; i
< RADEON_LLVM_MAX_INPUTS
; ++i
) {
1918 LLVMValueRef interp_param
;
1919 LLVMValueRef
*inputs
= ctx
->inputs
+ac_llvm_reg_index_soa(i
, 0);
1921 if (!(ctx
->input_mask
& (1ull << i
)))
1924 if (i
>= VARYING_SLOT_VAR0
|| i
== VARYING_SLOT_PNTC
||
1925 i
== VARYING_SLOT_PRIMITIVE_ID
|| i
== VARYING_SLOT_LAYER
) {
1926 interp_param
= *inputs
;
1927 interp_fs_input(ctx
, index
, interp_param
, ctx
->abi
.prim_mask
,
1931 ctx
->shader_info
->fs
.flat_shaded_mask
|= 1u << index
;
1933 } else if (i
== VARYING_SLOT_POS
) {
1934 for(int i
= 0; i
< 3; ++i
)
1935 inputs
[i
] = ctx
->abi
.frag_pos
[i
];
1937 inputs
[3] = ac_build_fdiv(&ctx
->ac
, ctx
->ac
.f32_1
,
1938 ctx
->abi
.frag_pos
[3]);
1941 ctx
->shader_info
->fs
.num_interp
= index
;
1942 ctx
->shader_info
->fs
.input_mask
= ctx
->input_mask
>> VARYING_SLOT_VAR0
;
1944 if (ctx
->shader_info
->info
.needs_multiview_view_index
)
1945 ctx
->abi
.view_index
= ctx
->inputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, 0)];
1949 scan_shader_output_decl(struct radv_shader_context
*ctx
,
1950 struct nir_variable
*variable
,
1951 struct nir_shader
*shader
,
1952 gl_shader_stage stage
)
1954 int idx
= variable
->data
.location
+ variable
->data
.index
;
1955 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, false);
1956 uint64_t mask_attribs
;
1958 variable
->data
.driver_location
= idx
* 4;
1960 /* tess ctrl has it's own load/store paths for outputs */
1961 if (stage
== MESA_SHADER_TESS_CTRL
)
1964 mask_attribs
= ((1ull << attrib_count
) - 1) << idx
;
1965 if (stage
== MESA_SHADER_VERTEX
||
1966 stage
== MESA_SHADER_TESS_EVAL
||
1967 stage
== MESA_SHADER_GEOMETRY
) {
1968 if (idx
== VARYING_SLOT_CLIP_DIST0
) {
1969 int length
= shader
->info
.clip_distance_array_size
+
1970 shader
->info
.cull_distance_array_size
;
1971 if (stage
== MESA_SHADER_VERTEX
) {
1972 ctx
->shader_info
->vs
.outinfo
.clip_dist_mask
= (1 << shader
->info
.clip_distance_array_size
) - 1;
1973 ctx
->shader_info
->vs
.outinfo
.cull_dist_mask
= (1 << shader
->info
.cull_distance_array_size
) - 1;
1975 if (stage
== MESA_SHADER_TESS_EVAL
) {
1976 ctx
->shader_info
->tes
.outinfo
.clip_dist_mask
= (1 << shader
->info
.clip_distance_array_size
) - 1;
1977 ctx
->shader_info
->tes
.outinfo
.cull_dist_mask
= (1 << shader
->info
.cull_distance_array_size
) - 1;
1984 mask_attribs
= 1ull << idx
;
1988 ctx
->output_mask
|= mask_attribs
;
1992 /* Initialize arguments for the shader export intrinsic */
1994 si_llvm_init_export_args(struct radv_shader_context
*ctx
,
1995 LLVMValueRef
*values
,
1996 unsigned enabled_channels
,
1998 struct ac_export_args
*args
)
2000 /* Specify the channels that are enabled. */
2001 args
->enabled_channels
= enabled_channels
;
2003 /* Specify whether the EXEC mask represents the valid mask */
2004 args
->valid_mask
= 0;
2006 /* Specify whether this is the last export */
2009 /* Specify the target we are exporting */
2010 args
->target
= target
;
2012 args
->compr
= false;
2013 args
->out
[0] = LLVMGetUndef(ctx
->ac
.f32
);
2014 args
->out
[1] = LLVMGetUndef(ctx
->ac
.f32
);
2015 args
->out
[2] = LLVMGetUndef(ctx
->ac
.f32
);
2016 args
->out
[3] = LLVMGetUndef(ctx
->ac
.f32
);
2018 if (ctx
->stage
== MESA_SHADER_FRAGMENT
&& target
>= V_008DFC_SQ_EXP_MRT
) {
2019 unsigned index
= target
- V_008DFC_SQ_EXP_MRT
;
2020 unsigned col_format
= (ctx
->options
->key
.fs
.col_format
>> (4 * index
)) & 0xf;
2021 bool is_int8
= (ctx
->options
->key
.fs
.is_int8
>> index
) & 1;
2022 bool is_int10
= (ctx
->options
->key
.fs
.is_int10
>> index
) & 1;
2025 LLVMValueRef (*packf
)(struct ac_llvm_context
*ctx
, LLVMValueRef args
[2]) = NULL
;
2026 LLVMValueRef (*packi
)(struct ac_llvm_context
*ctx
, LLVMValueRef args
[2],
2027 unsigned bits
, bool hi
) = NULL
;
2029 switch(col_format
) {
2030 case V_028714_SPI_SHADER_ZERO
:
2031 args
->enabled_channels
= 0; /* writemask */
2032 args
->target
= V_008DFC_SQ_EXP_NULL
;
2035 case V_028714_SPI_SHADER_32_R
:
2036 args
->enabled_channels
= 1;
2037 args
->out
[0] = values
[0];
2040 case V_028714_SPI_SHADER_32_GR
:
2041 args
->enabled_channels
= 0x3;
2042 args
->out
[0] = values
[0];
2043 args
->out
[1] = values
[1];
2046 case V_028714_SPI_SHADER_32_AR
:
2047 args
->enabled_channels
= 0x9;
2048 args
->out
[0] = values
[0];
2049 args
->out
[3] = values
[3];
2052 case V_028714_SPI_SHADER_FP16_ABGR
:
2053 args
->enabled_channels
= 0x5;
2054 packf
= ac_build_cvt_pkrtz_f16
;
2057 case V_028714_SPI_SHADER_UNORM16_ABGR
:
2058 args
->enabled_channels
= 0x5;
2059 packf
= ac_build_cvt_pknorm_u16
;
2062 case V_028714_SPI_SHADER_SNORM16_ABGR
:
2063 args
->enabled_channels
= 0x5;
2064 packf
= ac_build_cvt_pknorm_i16
;
2067 case V_028714_SPI_SHADER_UINT16_ABGR
:
2068 args
->enabled_channels
= 0x5;
2069 packi
= ac_build_cvt_pk_u16
;
2072 case V_028714_SPI_SHADER_SINT16_ABGR
:
2073 args
->enabled_channels
= 0x5;
2074 packi
= ac_build_cvt_pk_i16
;
2078 case V_028714_SPI_SHADER_32_ABGR
:
2079 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
2083 /* Pack f16 or norm_i16/u16. */
2085 for (chan
= 0; chan
< 2; chan
++) {
2086 LLVMValueRef pack_args
[2] = {
2088 values
[2 * chan
+ 1]
2090 LLVMValueRef packed
;
2092 packed
= packf(&ctx
->ac
, pack_args
);
2093 args
->out
[chan
] = ac_to_float(&ctx
->ac
, packed
);
2095 args
->compr
= 1; /* COMPR flag */
2100 for (chan
= 0; chan
< 2; chan
++) {
2101 LLVMValueRef pack_args
[2] = {
2102 ac_to_integer(&ctx
->ac
, values
[2 * chan
]),
2103 ac_to_integer(&ctx
->ac
, values
[2 * chan
+ 1])
2105 LLVMValueRef packed
;
2107 packed
= packi(&ctx
->ac
, pack_args
,
2108 is_int8
? 8 : is_int10
? 10 : 16,
2110 args
->out
[chan
] = ac_to_float(&ctx
->ac
, packed
);
2112 args
->compr
= 1; /* COMPR flag */
2117 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
2119 for (unsigned i
= 0; i
< 4; ++i
) {
2120 if (!(args
->enabled_channels
& (1 << i
)))
2123 args
->out
[i
] = ac_to_float(&ctx
->ac
, args
->out
[i
]);
2128 radv_export_param(struct radv_shader_context
*ctx
, unsigned index
,
2129 LLVMValueRef
*values
, unsigned enabled_channels
)
2131 struct ac_export_args args
;
2133 si_llvm_init_export_args(ctx
, values
, enabled_channels
,
2134 V_008DFC_SQ_EXP_PARAM
+ index
, &args
);
2135 ac_build_export(&ctx
->ac
, &args
);
2139 radv_load_output(struct radv_shader_context
*ctx
, unsigned index
, unsigned chan
)
2141 LLVMValueRef output
=
2142 ctx
->abi
.outputs
[ac_llvm_reg_index_soa(index
, chan
)];
2144 return LLVMBuildLoad(ctx
->ac
.builder
, output
, "");
2148 handle_vs_outputs_post(struct radv_shader_context
*ctx
,
2149 bool export_prim_id
,
2150 struct radv_vs_output_info
*outinfo
)
2152 uint32_t param_count
= 0;
2154 unsigned pos_idx
, num_pos_exports
= 0;
2155 struct ac_export_args args
, pos_args
[4] = {};
2156 LLVMValueRef psize_value
= NULL
, layer_value
= NULL
, viewport_index_value
= NULL
;
2159 if (ctx
->options
->key
.has_multiview_view_index
) {
2160 LLVMValueRef
* tmp_out
= &ctx
->abi
.outputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, 0)];
2162 for(unsigned i
= 0; i
< 4; ++i
)
2163 ctx
->abi
.outputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, i
)] =
2164 ac_build_alloca_undef(&ctx
->ac
, ctx
->ac
.f32
, "");
2167 LLVMBuildStore(ctx
->ac
.builder
, ac_to_float(&ctx
->ac
, ctx
->abi
.view_index
), *tmp_out
);
2168 ctx
->output_mask
|= 1ull << VARYING_SLOT_LAYER
;
2171 memset(outinfo
->vs_output_param_offset
, AC_EXP_PARAM_UNDEFINED
,
2172 sizeof(outinfo
->vs_output_param_offset
));
2174 if (ctx
->output_mask
& (1ull << VARYING_SLOT_CLIP_DIST0
)) {
2175 LLVMValueRef slots
[8];
2178 if (outinfo
->cull_dist_mask
)
2179 outinfo
->cull_dist_mask
<<= ctx
->num_output_clips
;
2181 i
= VARYING_SLOT_CLIP_DIST0
;
2182 for (j
= 0; j
< ctx
->num_output_clips
+ ctx
->num_output_culls
; j
++)
2183 slots
[j
] = ac_to_float(&ctx
->ac
, radv_load_output(ctx
, i
, j
));
2185 for (i
= ctx
->num_output_clips
+ ctx
->num_output_culls
; i
< 8; i
++)
2186 slots
[i
] = LLVMGetUndef(ctx
->ac
.f32
);
2188 if (ctx
->num_output_clips
+ ctx
->num_output_culls
> 4) {
2189 target
= V_008DFC_SQ_EXP_POS
+ 3;
2190 si_llvm_init_export_args(ctx
, &slots
[4], 0xf, target
, &args
);
2191 memcpy(&pos_args
[target
- V_008DFC_SQ_EXP_POS
],
2192 &args
, sizeof(args
));
2195 target
= V_008DFC_SQ_EXP_POS
+ 2;
2196 si_llvm_init_export_args(ctx
, &slots
[0], 0xf, target
, &args
);
2197 memcpy(&pos_args
[target
- V_008DFC_SQ_EXP_POS
],
2198 &args
, sizeof(args
));
2202 LLVMValueRef pos_values
[4] = {ctx
->ac
.f32_0
, ctx
->ac
.f32_0
, ctx
->ac
.f32_0
, ctx
->ac
.f32_1
};
2203 if (ctx
->output_mask
& (1ull << VARYING_SLOT_POS
)) {
2204 for (unsigned j
= 0; j
< 4; j
++)
2205 pos_values
[j
] = radv_load_output(ctx
, VARYING_SLOT_POS
, j
);
2207 si_llvm_init_export_args(ctx
, pos_values
, 0xf, V_008DFC_SQ_EXP_POS
, &pos_args
[0]);
2209 if (ctx
->output_mask
& (1ull << VARYING_SLOT_PSIZ
)) {
2210 outinfo
->writes_pointsize
= true;
2211 psize_value
= radv_load_output(ctx
, VARYING_SLOT_PSIZ
, 0);
2214 if (ctx
->output_mask
& (1ull << VARYING_SLOT_LAYER
)) {
2215 outinfo
->writes_layer
= true;
2216 layer_value
= radv_load_output(ctx
, VARYING_SLOT_LAYER
, 0);
2219 if (ctx
->output_mask
& (1ull << VARYING_SLOT_VIEWPORT
)) {
2220 outinfo
->writes_viewport_index
= true;
2221 viewport_index_value
= radv_load_output(ctx
, VARYING_SLOT_VIEWPORT
, 0);
2224 if (outinfo
->writes_pointsize
||
2225 outinfo
->writes_layer
||
2226 outinfo
->writes_viewport_index
) {
2227 pos_args
[1].enabled_channels
= ((outinfo
->writes_pointsize
== true ? 1 : 0) |
2228 (outinfo
->writes_layer
== true ? 4 : 0));
2229 pos_args
[1].valid_mask
= 0;
2230 pos_args
[1].done
= 0;
2231 pos_args
[1].target
= V_008DFC_SQ_EXP_POS
+ 1;
2232 pos_args
[1].compr
= 0;
2233 pos_args
[1].out
[0] = ctx
->ac
.f32_0
; /* X */
2234 pos_args
[1].out
[1] = ctx
->ac
.f32_0
; /* Y */
2235 pos_args
[1].out
[2] = ctx
->ac
.f32_0
; /* Z */
2236 pos_args
[1].out
[3] = ctx
->ac
.f32_0
; /* W */
2238 if (outinfo
->writes_pointsize
== true)
2239 pos_args
[1].out
[0] = psize_value
;
2240 if (outinfo
->writes_layer
== true)
2241 pos_args
[1].out
[2] = layer_value
;
2242 if (outinfo
->writes_viewport_index
== true) {
2243 if (ctx
->options
->chip_class
>= GFX9
) {
2244 /* GFX9 has the layer in out.z[10:0] and the viewport
2245 * index in out.z[19:16].
2247 LLVMValueRef v
= viewport_index_value
;
2248 v
= ac_to_integer(&ctx
->ac
, v
);
2249 v
= LLVMBuildShl(ctx
->ac
.builder
, v
,
2250 LLVMConstInt(ctx
->ac
.i32
, 16, false),
2252 v
= LLVMBuildOr(ctx
->ac
.builder
, v
,
2253 ac_to_integer(&ctx
->ac
, pos_args
[1].out
[2]), "");
2255 pos_args
[1].out
[2] = ac_to_float(&ctx
->ac
, v
);
2256 pos_args
[1].enabled_channels
|= 1 << 2;
2258 pos_args
[1].out
[3] = viewport_index_value
;
2259 pos_args
[1].enabled_channels
|= 1 << 3;
2263 for (i
= 0; i
< 4; i
++) {
2264 if (pos_args
[i
].out
[0])
2269 for (i
= 0; i
< 4; i
++) {
2270 if (!pos_args
[i
].out
[0])
2273 /* Specify the target we are exporting */
2274 pos_args
[i
].target
= V_008DFC_SQ_EXP_POS
+ pos_idx
++;
2275 if (pos_idx
== num_pos_exports
)
2276 pos_args
[i
].done
= 1;
2277 ac_build_export(&ctx
->ac
, &pos_args
[i
]);
2280 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2281 LLVMValueRef values
[4];
2282 if (!(ctx
->output_mask
& (1ull << i
)))
2285 if (i
!= VARYING_SLOT_LAYER
&&
2286 i
!= VARYING_SLOT_PRIMITIVE_ID
&&
2287 i
< VARYING_SLOT_VAR0
)
2290 for (unsigned j
= 0; j
< 4; j
++)
2291 values
[j
] = ac_to_float(&ctx
->ac
, radv_load_output(ctx
, i
, j
));
2293 unsigned output_usage_mask
;
2295 if (ctx
->stage
== MESA_SHADER_VERTEX
&&
2296 !ctx
->is_gs_copy_shader
) {
2298 ctx
->shader_info
->info
.vs
.output_usage_mask
[i
];
2299 } else if (ctx
->stage
== MESA_SHADER_TESS_EVAL
) {
2301 ctx
->shader_info
->info
.tes
.output_usage_mask
[i
];
2303 /* Enable all channels for the GS copy shader because
2304 * we don't know the output usage mask currently.
2306 output_usage_mask
= 0xf;
2309 radv_export_param(ctx
, param_count
, values
, output_usage_mask
);
2311 outinfo
->vs_output_param_offset
[i
] = param_count
++;
2314 if (export_prim_id
) {
2315 LLVMValueRef values
[4];
2317 values
[0] = ctx
->vs_prim_id
;
2318 ctx
->shader_info
->vs
.vgpr_comp_cnt
= MAX2(2,
2319 ctx
->shader_info
->vs
.vgpr_comp_cnt
);
2320 for (unsigned j
= 1; j
< 4; j
++)
2321 values
[j
] = ctx
->ac
.f32_0
;
2323 radv_export_param(ctx
, param_count
, values
, 0xf);
2325 outinfo
->vs_output_param_offset
[VARYING_SLOT_PRIMITIVE_ID
] = param_count
++;
2326 outinfo
->export_prim_id
= true;
2329 outinfo
->pos_exports
= num_pos_exports
;
2330 outinfo
->param_exports
= param_count
;
2334 handle_es_outputs_post(struct radv_shader_context
*ctx
,
2335 struct radv_es_output_info
*outinfo
)
2338 uint64_t max_output_written
= 0;
2339 LLVMValueRef lds_base
= NULL
;
2341 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2345 if (!(ctx
->output_mask
& (1ull << i
)))
2348 if (i
== VARYING_SLOT_CLIP_DIST0
)
2349 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
2351 param_index
= shader_io_get_unique_index(i
);
2353 max_output_written
= MAX2(param_index
+ (length
> 4), max_output_written
);
2356 outinfo
->esgs_itemsize
= (max_output_written
+ 1) * 16;
2358 if (ctx
->ac
.chip_class
>= GFX9
) {
2359 unsigned itemsize_dw
= outinfo
->esgs_itemsize
/ 4;
2360 LLVMValueRef vertex_idx
= ac_get_thread_id(&ctx
->ac
);
2361 LLVMValueRef wave_idx
= ac_build_bfe(&ctx
->ac
, ctx
->merged_wave_info
,
2362 LLVMConstInt(ctx
->ac
.i32
, 24, false),
2363 LLVMConstInt(ctx
->ac
.i32
, 4, false), false);
2364 vertex_idx
= LLVMBuildOr(ctx
->ac
.builder
, vertex_idx
,
2365 LLVMBuildMul(ctx
->ac
.builder
, wave_idx
,
2366 LLVMConstInt(ctx
->ac
.i32
, 64, false), ""), "");
2367 lds_base
= LLVMBuildMul(ctx
->ac
.builder
, vertex_idx
,
2368 LLVMConstInt(ctx
->ac
.i32
, itemsize_dw
, 0), "");
2371 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2372 LLVMValueRef dw_addr
= NULL
;
2373 LLVMValueRef
*out_ptr
= &ctx
->abi
.outputs
[i
* 4];
2377 if (!(ctx
->output_mask
& (1ull << i
)))
2380 if (i
== VARYING_SLOT_CLIP_DIST0
)
2381 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
2383 param_index
= shader_io_get_unique_index(i
);
2386 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2387 LLVMConstInt(ctx
->ac
.i32
, param_index
* 4, false),
2390 for (j
= 0; j
< length
; j
++) {
2391 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], "");
2392 out_val
= LLVMBuildBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
2394 if (ctx
->ac
.chip_class
>= GFX9
) {
2395 ac_lds_store(&ctx
->ac
, dw_addr
,
2396 LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], ""));
2397 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
, ctx
->ac
.i32_1
, "");
2399 ac_build_buffer_store_dword(&ctx
->ac
,
2402 NULL
, ctx
->es2gs_offset
,
2403 (4 * param_index
+ j
) * 4,
2411 handle_ls_outputs_post(struct radv_shader_context
*ctx
)
2413 LLVMValueRef vertex_id
= ctx
->rel_auto_id
;
2414 LLVMValueRef vertex_dw_stride
= ac_unpack_param(&ctx
->ac
, ctx
->ls_out_layout
, 13, 8);
2415 LLVMValueRef base_dw_addr
= LLVMBuildMul(ctx
->ac
.builder
, vertex_id
,
2416 vertex_dw_stride
, "");
2418 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2419 LLVMValueRef
*out_ptr
= &ctx
->abi
.outputs
[i
* 4];
2422 if (!(ctx
->output_mask
& (1ull << i
)))
2425 if (i
== VARYING_SLOT_CLIP_DIST0
)
2426 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
2427 int param
= shader_io_get_unique_index(i
);
2428 mark_tess_output(ctx
, false, param
, 1);
2430 mark_tess_output(ctx
, false, param
+ 1, 1);
2431 LLVMValueRef dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_dw_addr
,
2432 LLVMConstInt(ctx
->ac
.i32
, param
* 4, false),
2434 for (unsigned j
= 0; j
< length
; j
++) {
2435 ac_lds_store(&ctx
->ac
, dw_addr
,
2436 LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], ""));
2437 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
, ctx
->ac
.i32_1
, "");
2442 struct ac_build_if_state
2444 struct radv_shader_context
*ctx
;
2445 LLVMValueRef condition
;
2446 LLVMBasicBlockRef entry_block
;
2447 LLVMBasicBlockRef true_block
;
2448 LLVMBasicBlockRef false_block
;
2449 LLVMBasicBlockRef merge_block
;
2452 static LLVMBasicBlockRef
2453 ac_build_insert_new_block(struct radv_shader_context
*ctx
, const char *name
)
2455 LLVMBasicBlockRef current_block
;
2456 LLVMBasicBlockRef next_block
;
2457 LLVMBasicBlockRef new_block
;
2459 /* get current basic block */
2460 current_block
= LLVMGetInsertBlock(ctx
->ac
.builder
);
2462 /* chqeck if there's another block after this one */
2463 next_block
= LLVMGetNextBasicBlock(current_block
);
2465 /* insert the new block before the next block */
2466 new_block
= LLVMInsertBasicBlockInContext(ctx
->context
, next_block
, name
);
2469 /* append new block after current block */
2470 LLVMValueRef function
= LLVMGetBasicBlockParent(current_block
);
2471 new_block
= LLVMAppendBasicBlockInContext(ctx
->context
, function
, name
);
2477 ac_nir_build_if(struct ac_build_if_state
*ifthen
,
2478 struct radv_shader_context
*ctx
,
2479 LLVMValueRef condition
)
2481 LLVMBasicBlockRef block
= LLVMGetInsertBlock(ctx
->ac
.builder
);
2483 memset(ifthen
, 0, sizeof *ifthen
);
2485 ifthen
->condition
= condition
;
2486 ifthen
->entry_block
= block
;
2488 /* create endif/merge basic block for the phi functions */
2489 ifthen
->merge_block
= ac_build_insert_new_block(ctx
, "endif-block");
2491 /* create/insert true_block before merge_block */
2492 ifthen
->true_block
=
2493 LLVMInsertBasicBlockInContext(ctx
->context
,
2494 ifthen
->merge_block
,
2497 /* successive code goes into the true block */
2498 LLVMPositionBuilderAtEnd(ctx
->ac
.builder
, ifthen
->true_block
);
2502 * End a conditional.
2505 ac_nir_build_endif(struct ac_build_if_state
*ifthen
)
2507 LLVMBuilderRef builder
= ifthen
->ctx
->ac
.builder
;
2509 /* Insert branch to the merge block from current block */
2510 LLVMBuildBr(builder
, ifthen
->merge_block
);
2513 * Now patch in the various branch instructions.
2516 /* Insert the conditional branch instruction at the end of entry_block */
2517 LLVMPositionBuilderAtEnd(builder
, ifthen
->entry_block
);
2518 if (ifthen
->false_block
) {
2519 /* we have an else clause */
2520 LLVMBuildCondBr(builder
, ifthen
->condition
,
2521 ifthen
->true_block
, ifthen
->false_block
);
2524 /* no else clause */
2525 LLVMBuildCondBr(builder
, ifthen
->condition
,
2526 ifthen
->true_block
, ifthen
->merge_block
);
2529 /* Resume building code at end of the ifthen->merge_block */
2530 LLVMPositionBuilderAtEnd(builder
, ifthen
->merge_block
);
2534 write_tess_factors(struct radv_shader_context
*ctx
)
2536 unsigned stride
, outer_comps
, inner_comps
;
2537 struct ac_build_if_state if_ctx
, inner_if_ctx
;
2538 LLVMValueRef invocation_id
= ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 8, 5);
2539 LLVMValueRef rel_patch_id
= ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 0, 8);
2540 unsigned tess_inner_index
= 0, tess_outer_index
;
2541 LLVMValueRef lds_base
, lds_inner
= NULL
, lds_outer
, byteoffset
, buffer
;
2542 LLVMValueRef out
[6], vec0
, vec1
, tf_base
, inner
[4], outer
[4];
2544 ac_emit_barrier(&ctx
->ac
, ctx
->stage
);
2546 switch (ctx
->options
->key
.tcs
.primitive_mode
) {
2566 ac_nir_build_if(&if_ctx
, ctx
,
2567 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
2568 invocation_id
, ctx
->ac
.i32_0
, ""));
2570 lds_base
= get_tcs_out_current_patch_data_offset(ctx
);
2573 tess_inner_index
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER
);
2574 mark_tess_output(ctx
, true, tess_inner_index
, 1);
2575 lds_inner
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2576 LLVMConstInt(ctx
->ac
.i32
, tess_inner_index
* 4, false), "");
2579 tess_outer_index
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER
);
2580 mark_tess_output(ctx
, true, tess_outer_index
, 1);
2581 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2582 LLVMConstInt(ctx
->ac
.i32
, tess_outer_index
* 4, false), "");
2584 for (i
= 0; i
< 4; i
++) {
2585 inner
[i
] = LLVMGetUndef(ctx
->ac
.i32
);
2586 outer
[i
] = LLVMGetUndef(ctx
->ac
.i32
);
2590 if (ctx
->options
->key
.tcs
.primitive_mode
== GL_ISOLINES
) {
2591 outer
[0] = out
[1] = ac_lds_load(&ctx
->ac
, lds_outer
);
2592 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_outer
,
2594 outer
[1] = out
[0] = ac_lds_load(&ctx
->ac
, lds_outer
);
2596 for (i
= 0; i
< outer_comps
; i
++) {
2598 ac_lds_load(&ctx
->ac
, lds_outer
);
2599 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_outer
,
2602 for (i
= 0; i
< inner_comps
; i
++) {
2603 inner
[i
] = out
[outer_comps
+i
] =
2604 ac_lds_load(&ctx
->ac
, lds_inner
);
2605 lds_inner
= LLVMBuildAdd(ctx
->ac
.builder
, lds_inner
,
2610 /* Convert the outputs to vectors for stores. */
2611 vec0
= ac_build_gather_values(&ctx
->ac
, out
, MIN2(stride
, 4));
2615 vec1
= ac_build_gather_values(&ctx
->ac
, out
+ 4, stride
- 4);
2618 buffer
= ctx
->hs_ring_tess_factor
;
2619 tf_base
= ctx
->tess_factor_offset
;
2620 byteoffset
= LLVMBuildMul(ctx
->ac
.builder
, rel_patch_id
,
2621 LLVMConstInt(ctx
->ac
.i32
, 4 * stride
, false), "");
2622 unsigned tf_offset
= 0;
2624 if (ctx
->options
->chip_class
<= VI
) {
2625 ac_nir_build_if(&inner_if_ctx
, ctx
,
2626 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
2627 rel_patch_id
, ctx
->ac
.i32_0
, ""));
2629 /* Store the dynamic HS control word. */
2630 ac_build_buffer_store_dword(&ctx
->ac
, buffer
,
2631 LLVMConstInt(ctx
->ac
.i32
, 0x80000000, false),
2632 1, ctx
->ac
.i32_0
, tf_base
,
2633 0, 1, 0, true, false);
2636 ac_nir_build_endif(&inner_if_ctx
);
2639 /* Store the tessellation factors. */
2640 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec0
,
2641 MIN2(stride
, 4), byteoffset
, tf_base
,
2642 tf_offset
, 1, 0, true, false);
2644 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec1
,
2645 stride
- 4, byteoffset
, tf_base
,
2646 16 + tf_offset
, 1, 0, true, false);
2648 //store to offchip for TES to read - only if TES reads them
2649 if (ctx
->options
->key
.tcs
.tes_reads_tess_factors
) {
2650 LLVMValueRef inner_vec
, outer_vec
, tf_outer_offset
;
2651 LLVMValueRef tf_inner_offset
;
2652 unsigned param_outer
, param_inner
;
2654 param_outer
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER
);
2655 tf_outer_offset
= get_tcs_tes_buffer_address(ctx
, NULL
,
2656 LLVMConstInt(ctx
->ac
.i32
, param_outer
, 0));
2658 outer_vec
= ac_build_gather_values(&ctx
->ac
, outer
,
2659 util_next_power_of_two(outer_comps
));
2661 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, outer_vec
,
2662 outer_comps
, tf_outer_offset
,
2663 ctx
->oc_lds
, 0, 1, 0, true, false);
2665 param_inner
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER
);
2666 tf_inner_offset
= get_tcs_tes_buffer_address(ctx
, NULL
,
2667 LLVMConstInt(ctx
->ac
.i32
, param_inner
, 0));
2669 inner_vec
= inner_comps
== 1 ? inner
[0] :
2670 ac_build_gather_values(&ctx
->ac
, inner
, inner_comps
);
2671 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, inner_vec
,
2672 inner_comps
, tf_inner_offset
,
2673 ctx
->oc_lds
, 0, 1, 0, true, false);
2676 ac_nir_build_endif(&if_ctx
);
2680 handle_tcs_outputs_post(struct radv_shader_context
*ctx
)
2682 write_tess_factors(ctx
);
2686 si_export_mrt_color(struct radv_shader_context
*ctx
,
2687 LLVMValueRef
*color
, unsigned index
,
2688 struct ac_export_args
*args
)
2691 si_llvm_init_export_args(ctx
, color
, 0xf,
2692 V_008DFC_SQ_EXP_MRT
+ index
, args
);
2693 if (!args
->enabled_channels
)
2694 return false; /* unnecessary NULL export */
2700 radv_export_mrt_z(struct radv_shader_context
*ctx
,
2701 LLVMValueRef depth
, LLVMValueRef stencil
,
2702 LLVMValueRef samplemask
)
2704 struct ac_export_args args
;
2706 ac_export_mrt_z(&ctx
->ac
, depth
, stencil
, samplemask
, &args
);
2708 ac_build_export(&ctx
->ac
, &args
);
2712 handle_fs_outputs_post(struct radv_shader_context
*ctx
)
2715 LLVMValueRef depth
= NULL
, stencil
= NULL
, samplemask
= NULL
;
2716 struct ac_export_args color_args
[8];
2718 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2719 LLVMValueRef values
[4];
2721 if (!(ctx
->output_mask
& (1ull << i
)))
2724 if (i
< FRAG_RESULT_DATA0
)
2727 for (unsigned j
= 0; j
< 4; j
++)
2728 values
[j
] = ac_to_float(&ctx
->ac
,
2729 radv_load_output(ctx
, i
, j
));
2731 bool ret
= si_export_mrt_color(ctx
, values
,
2732 i
- FRAG_RESULT_DATA0
,
2733 &color_args
[index
]);
2738 /* Process depth, stencil, samplemask. */
2739 if (ctx
->shader_info
->info
.ps
.writes_z
) {
2740 depth
= ac_to_float(&ctx
->ac
,
2741 radv_load_output(ctx
, FRAG_RESULT_DEPTH
, 0));
2743 if (ctx
->shader_info
->info
.ps
.writes_stencil
) {
2744 stencil
= ac_to_float(&ctx
->ac
,
2745 radv_load_output(ctx
, FRAG_RESULT_STENCIL
, 0));
2747 if (ctx
->shader_info
->info
.ps
.writes_sample_mask
) {
2748 samplemask
= ac_to_float(&ctx
->ac
,
2749 radv_load_output(ctx
, FRAG_RESULT_SAMPLE_MASK
, 0));
2752 /* Set the DONE bit on last non-null color export only if Z isn't
2756 !ctx
->shader_info
->info
.ps
.writes_z
&&
2757 !ctx
->shader_info
->info
.ps
.writes_stencil
&&
2758 !ctx
->shader_info
->info
.ps
.writes_sample_mask
) {
2759 unsigned last
= index
- 1;
2761 color_args
[last
].valid_mask
= 1; /* whether the EXEC mask is valid */
2762 color_args
[last
].done
= 1; /* DONE bit */
2765 /* Export PS outputs. */
2766 for (unsigned i
= 0; i
< index
; i
++)
2767 ac_build_export(&ctx
->ac
, &color_args
[i
]);
2769 if (depth
|| stencil
|| samplemask
)
2770 radv_export_mrt_z(ctx
, depth
, stencil
, samplemask
);
2772 ac_build_export_null(&ctx
->ac
);
2776 emit_gs_epilogue(struct radv_shader_context
*ctx
)
2778 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_NOP
| AC_SENDMSG_GS_DONE
, ctx
->gs_wave_id
);
2782 handle_shader_outputs_post(struct ac_shader_abi
*abi
, unsigned max_outputs
,
2783 LLVMValueRef
*addrs
)
2785 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
2787 switch (ctx
->stage
) {
2788 case MESA_SHADER_VERTEX
:
2789 if (ctx
->options
->key
.vs
.as_ls
)
2790 handle_ls_outputs_post(ctx
);
2791 else if (ctx
->options
->key
.vs
.as_es
)
2792 handle_es_outputs_post(ctx
, &ctx
->shader_info
->vs
.es_info
);
2794 handle_vs_outputs_post(ctx
, ctx
->options
->key
.vs
.export_prim_id
,
2795 &ctx
->shader_info
->vs
.outinfo
);
2797 case MESA_SHADER_FRAGMENT
:
2798 handle_fs_outputs_post(ctx
);
2800 case MESA_SHADER_GEOMETRY
:
2801 emit_gs_epilogue(ctx
);
2803 case MESA_SHADER_TESS_CTRL
:
2804 handle_tcs_outputs_post(ctx
);
2806 case MESA_SHADER_TESS_EVAL
:
2807 if (ctx
->options
->key
.tes
.as_es
)
2808 handle_es_outputs_post(ctx
, &ctx
->shader_info
->tes
.es_info
);
2810 handle_vs_outputs_post(ctx
, ctx
->options
->key
.tes
.export_prim_id
,
2811 &ctx
->shader_info
->tes
.outinfo
);
2818 static void ac_llvm_finalize_module(struct radv_shader_context
*ctx
)
2820 LLVMPassManagerRef passmgr
;
2821 /* Create the pass manager */
2822 passmgr
= LLVMCreateFunctionPassManagerForModule(
2825 /* This pass should eliminate all the load and store instructions */
2826 LLVMAddPromoteMemoryToRegisterPass(passmgr
);
2828 /* Add some optimization passes */
2829 LLVMAddScalarReplAggregatesPass(passmgr
);
2830 LLVMAddLICMPass(passmgr
);
2831 LLVMAddAggressiveDCEPass(passmgr
);
2832 LLVMAddCFGSimplificationPass(passmgr
);
2833 LLVMAddInstructionCombiningPass(passmgr
);
2836 LLVMInitializeFunctionPassManager(passmgr
);
2837 LLVMRunFunctionPassManager(passmgr
, ctx
->main_function
);
2838 LLVMFinalizeFunctionPassManager(passmgr
);
2840 LLVMDisposeBuilder(ctx
->ac
.builder
);
2841 LLVMDisposePassManager(passmgr
);
2843 ac_llvm_context_dispose(&ctx
->ac
);
2847 ac_nir_eliminate_const_vs_outputs(struct radv_shader_context
*ctx
)
2849 struct radv_vs_output_info
*outinfo
;
2851 switch (ctx
->stage
) {
2852 case MESA_SHADER_FRAGMENT
:
2853 case MESA_SHADER_COMPUTE
:
2854 case MESA_SHADER_TESS_CTRL
:
2855 case MESA_SHADER_GEOMETRY
:
2857 case MESA_SHADER_VERTEX
:
2858 if (ctx
->options
->key
.vs
.as_ls
||
2859 ctx
->options
->key
.vs
.as_es
)
2861 outinfo
= &ctx
->shader_info
->vs
.outinfo
;
2863 case MESA_SHADER_TESS_EVAL
:
2864 if (ctx
->options
->key
.vs
.as_es
)
2866 outinfo
= &ctx
->shader_info
->tes
.outinfo
;
2869 unreachable("Unhandled shader type");
2872 ac_optimize_vs_outputs(&ctx
->ac
,
2874 outinfo
->vs_output_param_offset
,
2876 &outinfo
->param_exports
);
2880 ac_setup_rings(struct radv_shader_context
*ctx
)
2882 if ((ctx
->stage
== MESA_SHADER_VERTEX
&& ctx
->options
->key
.vs
.as_es
) ||
2883 (ctx
->stage
== MESA_SHADER_TESS_EVAL
&& ctx
->options
->key
.tes
.as_es
)) {
2884 ctx
->esgs_ring
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_ESGS_VS
, false));
2887 if (ctx
->is_gs_copy_shader
) {
2888 ctx
->gsvs_ring
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_GSVS_VS
, false));
2890 if (ctx
->stage
== MESA_SHADER_GEOMETRY
) {
2892 ctx
->esgs_ring
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_ESGS_GS
, false));
2893 ctx
->gsvs_ring
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_GSVS_GS
, false));
2895 ctx
->gsvs_ring
= LLVMBuildBitCast(ctx
->ac
.builder
, ctx
->gsvs_ring
, ctx
->ac
.v4i32
, "");
2897 ctx
->gsvs_ring
= LLVMBuildInsertElement(ctx
->ac
.builder
, ctx
->gsvs_ring
, ctx
->gsvs_num_entries
, LLVMConstInt(ctx
->ac
.i32
, 2, false), "");
2898 tmp
= LLVMBuildExtractElement(ctx
->ac
.builder
, ctx
->gsvs_ring
, ctx
->ac
.i32_1
, "");
2899 tmp
= LLVMBuildOr(ctx
->ac
.builder
, tmp
, ctx
->gsvs_ring_stride
, "");
2900 ctx
->gsvs_ring
= LLVMBuildInsertElement(ctx
->ac
.builder
, ctx
->gsvs_ring
, tmp
, ctx
->ac
.i32_1
, "");
2903 if (ctx
->stage
== MESA_SHADER_TESS_CTRL
||
2904 ctx
->stage
== MESA_SHADER_TESS_EVAL
) {
2905 ctx
->hs_ring_tess_offchip
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_HS_TESS_OFFCHIP
, false));
2906 ctx
->hs_ring_tess_factor
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_HS_TESS_FACTOR
, false));
2911 ac_nir_get_max_workgroup_size(enum chip_class chip_class
,
2912 const struct nir_shader
*nir
)
2914 switch (nir
->info
.stage
) {
2915 case MESA_SHADER_TESS_CTRL
:
2916 return chip_class
>= CIK
? 128 : 64;
2917 case MESA_SHADER_GEOMETRY
:
2918 return chip_class
>= GFX9
? 128 : 64;
2919 case MESA_SHADER_COMPUTE
:
2925 unsigned max_workgroup_size
= nir
->info
.cs
.local_size
[0] *
2926 nir
->info
.cs
.local_size
[1] *
2927 nir
->info
.cs
.local_size
[2];
2928 return max_workgroup_size
;
2931 /* Fixup the HW not emitting the TCS regs if there are no HS threads. */
2932 static void ac_nir_fixup_ls_hs_input_vgprs(struct radv_shader_context
*ctx
)
2934 LLVMValueRef count
= ac_build_bfe(&ctx
->ac
, ctx
->merged_wave_info
,
2935 LLVMConstInt(ctx
->ac
.i32
, 8, false),
2936 LLVMConstInt(ctx
->ac
.i32
, 8, false), false);
2937 LLVMValueRef hs_empty
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
, count
,
2939 ctx
->abi
.instance_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->rel_auto_id
, ctx
->abi
.instance_id
, "");
2940 ctx
->vs_prim_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.vertex_id
, ctx
->vs_prim_id
, "");
2941 ctx
->rel_auto_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.tcs_rel_ids
, ctx
->rel_auto_id
, "");
2942 ctx
->abi
.vertex_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.tcs_patch_id
, ctx
->abi
.vertex_id
, "");
2945 static void prepare_gs_input_vgprs(struct radv_shader_context
*ctx
)
2947 for(int i
= 5; i
>= 0; --i
) {
2948 ctx
->gs_vtx_offset
[i
] = ac_build_bfe(&ctx
->ac
, ctx
->gs_vtx_offset
[i
& ~1],
2949 LLVMConstInt(ctx
->ac
.i32
, (i
& 1) * 16, false),
2950 LLVMConstInt(ctx
->ac
.i32
, 16, false), false);
2953 ctx
->gs_wave_id
= ac_build_bfe(&ctx
->ac
, ctx
->merged_wave_info
,
2954 LLVMConstInt(ctx
->ac
.i32
, 16, false),
2955 LLVMConstInt(ctx
->ac
.i32
, 8, false), false);
2960 LLVMModuleRef
ac_translate_nir_to_llvm(LLVMTargetMachineRef tm
,
2961 struct nir_shader
*const *shaders
,
2963 struct radv_shader_variant_info
*shader_info
,
2964 const struct radv_nir_compiler_options
*options
)
2966 struct radv_shader_context ctx
= {0};
2968 ctx
.options
= options
;
2969 ctx
.shader_info
= shader_info
;
2970 ctx
.context
= LLVMContextCreate();
2972 ac_llvm_context_init(&ctx
.ac
, ctx
.context
, options
->chip_class
,
2974 ctx
.ac
.module
= LLVMModuleCreateWithNameInContext("shader", ctx
.context
);
2975 LLVMSetTarget(ctx
.ac
.module
, options
->supports_spill
? "amdgcn-mesa-mesa3d" : "amdgcn--");
2977 LLVMTargetDataRef data_layout
= LLVMCreateTargetDataLayout(tm
);
2978 char *data_layout_str
= LLVMCopyStringRepOfTargetData(data_layout
);
2979 LLVMSetDataLayout(ctx
.ac
.module
, data_layout_str
);
2980 LLVMDisposeTargetData(data_layout
);
2981 LLVMDisposeMessage(data_layout_str
);
2983 enum ac_float_mode float_mode
=
2984 options
->unsafe_math
? AC_FLOAT_MODE_UNSAFE_FP_MATH
:
2985 AC_FLOAT_MODE_DEFAULT
;
2987 ctx
.ac
.builder
= ac_create_builder(ctx
.context
, float_mode
);
2989 memset(shader_info
, 0, sizeof(*shader_info
));
2991 for(int i
= 0; i
< shader_count
; ++i
)
2992 radv_nir_shader_info_pass(shaders
[i
], options
, &shader_info
->info
);
2994 for (i
= 0; i
< RADV_UD_MAX_SETS
; i
++)
2995 shader_info
->user_sgprs_locs
.descriptor_sets
[i
].sgpr_idx
= -1;
2996 for (i
= 0; i
< AC_UD_MAX_UD
; i
++)
2997 shader_info
->user_sgprs_locs
.shader_data
[i
].sgpr_idx
= -1;
2999 ctx
.max_workgroup_size
= 0;
3000 for (int i
= 0; i
< shader_count
; ++i
) {
3001 ctx
.max_workgroup_size
= MAX2(ctx
.max_workgroup_size
,
3002 ac_nir_get_max_workgroup_size(ctx
.options
->chip_class
,
3006 create_function(&ctx
, shaders
[shader_count
- 1]->info
.stage
, shader_count
>= 2,
3007 shader_count
>= 2 ? shaders
[shader_count
- 2]->info
.stage
: MESA_SHADER_VERTEX
);
3009 ctx
.abi
.inputs
= &ctx
.inputs
[0];
3010 ctx
.abi
.emit_outputs
= handle_shader_outputs_post
;
3011 ctx
.abi
.emit_vertex
= visit_emit_vertex
;
3012 ctx
.abi
.load_ubo
= radv_load_ubo
;
3013 ctx
.abi
.load_ssbo
= radv_load_ssbo
;
3014 ctx
.abi
.load_sampler_desc
= radv_get_sampler_desc
;
3015 ctx
.abi
.load_resource
= radv_load_resource
;
3016 ctx
.abi
.clamp_shadow_reference
= false;
3018 if (shader_count
>= 2)
3019 ac_init_exec_full_mask(&ctx
.ac
);
3021 if (ctx
.ac
.chip_class
== GFX9
&&
3022 shaders
[shader_count
- 1]->info
.stage
== MESA_SHADER_TESS_CTRL
)
3023 ac_nir_fixup_ls_hs_input_vgprs(&ctx
);
3025 for(int i
= 0; i
< shader_count
; ++i
) {
3026 ctx
.stage
= shaders
[i
]->info
.stage
;
3027 ctx
.output_mask
= 0;
3028 ctx
.tess_outputs_written
= 0;
3029 ctx
.num_output_clips
= shaders
[i
]->info
.clip_distance_array_size
;
3030 ctx
.num_output_culls
= shaders
[i
]->info
.cull_distance_array_size
;
3032 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3033 ctx
.gs_next_vertex
= ac_build_alloca(&ctx
.ac
, ctx
.ac
.i32
, "gs_next_vertex");
3034 ctx
.gs_max_out_vertices
= shaders
[i
]->info
.gs
.vertices_out
;
3035 ctx
.abi
.load_inputs
= load_gs_input
;
3036 ctx
.abi
.emit_primitive
= visit_end_primitive
;
3037 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_CTRL
) {
3038 ctx
.tcs_outputs_read
= shaders
[i
]->info
.outputs_read
;
3039 ctx
.tcs_patch_outputs_read
= shaders
[i
]->info
.patch_outputs_read
;
3040 ctx
.abi
.load_tess_varyings
= load_tcs_varyings
;
3041 ctx
.abi
.load_patch_vertices_in
= load_patch_vertices_in
;
3042 ctx
.abi
.store_tcs_outputs
= store_tcs_output
;
3043 ctx
.tcs_vertices_per_patch
= shaders
[i
]->info
.tess
.tcs_vertices_out
;
3044 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_EVAL
) {
3045 ctx
.tes_primitive_mode
= shaders
[i
]->info
.tess
.primitive_mode
;
3046 ctx
.abi
.load_tess_varyings
= load_tes_input
;
3047 ctx
.abi
.load_tess_coord
= load_tess_coord
;
3048 ctx
.abi
.load_patch_vertices_in
= load_patch_vertices_in
;
3049 ctx
.tcs_vertices_per_patch
= shaders
[i
]->info
.tess
.tcs_vertices_out
;
3050 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
) {
3051 if (shader_info
->info
.vs
.needs_instance_id
) {
3052 if (ctx
.options
->key
.vs
.as_ls
) {
3053 ctx
.shader_info
->vs
.vgpr_comp_cnt
=
3054 MAX2(2, ctx
.shader_info
->vs
.vgpr_comp_cnt
);
3056 ctx
.shader_info
->vs
.vgpr_comp_cnt
=
3057 MAX2(1, ctx
.shader_info
->vs
.vgpr_comp_cnt
);
3060 ctx
.abi
.load_base_vertex
= radv_load_base_vertex
;
3061 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_FRAGMENT
) {
3062 shader_info
->fs
.can_discard
= shaders
[i
]->info
.fs
.uses_discard
;
3063 ctx
.abi
.lookup_interp_param
= lookup_interp_param
;
3064 ctx
.abi
.load_sample_position
= load_sample_position
;
3065 ctx
.abi
.load_sample_mask_in
= load_sample_mask_in
;
3066 ctx
.abi
.emit_kill
= radv_emit_kill
;
3070 ac_emit_barrier(&ctx
.ac
, ctx
.stage
);
3072 ac_setup_rings(&ctx
);
3074 LLVMBasicBlockRef merge_block
;
3075 if (shader_count
>= 2) {
3076 LLVMValueRef fn
= LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx
.ac
.builder
));
3077 LLVMBasicBlockRef then_block
= LLVMAppendBasicBlockInContext(ctx
.ac
.context
, fn
, "");
3078 merge_block
= LLVMAppendBasicBlockInContext(ctx
.ac
.context
, fn
, "");
3080 LLVMValueRef count
= ac_build_bfe(&ctx
.ac
, ctx
.merged_wave_info
,
3081 LLVMConstInt(ctx
.ac
.i32
, 8 * i
, false),
3082 LLVMConstInt(ctx
.ac
.i32
, 8, false), false);
3083 LLVMValueRef thread_id
= ac_get_thread_id(&ctx
.ac
);
3084 LLVMValueRef cond
= LLVMBuildICmp(ctx
.ac
.builder
, LLVMIntULT
,
3085 thread_id
, count
, "");
3086 LLVMBuildCondBr(ctx
.ac
.builder
, cond
, then_block
, merge_block
);
3088 LLVMPositionBuilderAtEnd(ctx
.ac
.builder
, then_block
);
3091 if (shaders
[i
]->info
.stage
== MESA_SHADER_FRAGMENT
)
3092 handle_fs_inputs(&ctx
, shaders
[i
]);
3093 else if(shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
)
3094 handle_vs_inputs(&ctx
, shaders
[i
]);
3095 else if(shader_count
>= 2 && shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
)
3096 prepare_gs_input_vgprs(&ctx
);
3098 nir_foreach_variable(variable
, &shaders
[i
]->outputs
)
3099 scan_shader_output_decl(&ctx
, variable
, shaders
[i
], shaders
[i
]->info
.stage
);
3101 ac_nir_translate(&ctx
.ac
, &ctx
.abi
, shaders
[i
]);
3103 if (shader_count
>= 2) {
3104 LLVMBuildBr(ctx
.ac
.builder
, merge_block
);
3105 LLVMPositionBuilderAtEnd(ctx
.ac
.builder
, merge_block
);
3108 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3109 unsigned addclip
= shaders
[i
]->info
.clip_distance_array_size
+
3110 shaders
[i
]->info
.cull_distance_array_size
> 4;
3111 shader_info
->gs
.gsvs_vertex_size
= (util_bitcount64(ctx
.output_mask
) + addclip
) * 16;
3112 shader_info
->gs
.max_gsvs_emit_size
= shader_info
->gs
.gsvs_vertex_size
*
3113 shaders
[i
]->info
.gs
.vertices_out
;
3114 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_CTRL
) {
3115 shader_info
->tcs
.outputs_written
= ctx
.tess_outputs_written
;
3116 shader_info
->tcs
.patch_outputs_written
= ctx
.tess_patch_outputs_written
;
3117 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
&& ctx
.options
->key
.vs
.as_ls
) {
3118 shader_info
->vs
.outputs_written
= ctx
.tess_outputs_written
;
3122 LLVMBuildRetVoid(ctx
.ac
.builder
);
3124 if (options
->dump_preoptir
)
3125 ac_dump_module(ctx
.ac
.module
);
3127 ac_llvm_finalize_module(&ctx
);
3129 if (shader_count
== 1)
3130 ac_nir_eliminate_const_vs_outputs(&ctx
);
3132 if (options
->dump_shader
) {
3133 ctx
.shader_info
->private_mem_vgprs
=
3134 ac_count_scratch_private_memory(ctx
.main_function
);
3137 return ctx
.ac
.module
;
3140 static void ac_diagnostic_handler(LLVMDiagnosticInfoRef di
, void *context
)
3142 unsigned *retval
= (unsigned *)context
;
3143 LLVMDiagnosticSeverity severity
= LLVMGetDiagInfoSeverity(di
);
3144 char *description
= LLVMGetDiagInfoDescription(di
);
3146 if (severity
== LLVMDSError
) {
3148 fprintf(stderr
, "LLVM triggered Diagnostic Handler: %s\n",
3152 LLVMDisposeMessage(description
);
3155 static unsigned ac_llvm_compile(LLVMModuleRef M
,
3156 struct ac_shader_binary
*binary
,
3157 LLVMTargetMachineRef tm
)
3159 unsigned retval
= 0;
3161 LLVMContextRef llvm_ctx
;
3162 LLVMMemoryBufferRef out_buffer
;
3163 unsigned buffer_size
;
3164 const char *buffer_data
;
3167 /* Setup Diagnostic Handler*/
3168 llvm_ctx
= LLVMGetModuleContext(M
);
3170 LLVMContextSetDiagnosticHandler(llvm_ctx
, ac_diagnostic_handler
,
3174 mem_err
= LLVMTargetMachineEmitToMemoryBuffer(tm
, M
, LLVMObjectFile
,
3177 /* Process Errors/Warnings */
3179 fprintf(stderr
, "%s: %s", __FUNCTION__
, err
);
3185 /* Extract Shader Code*/
3186 buffer_size
= LLVMGetBufferSize(out_buffer
);
3187 buffer_data
= LLVMGetBufferStart(out_buffer
);
3189 ac_elf_read(buffer_data
, buffer_size
, binary
);
3192 LLVMDisposeMemoryBuffer(out_buffer
);
3198 static void ac_compile_llvm_module(LLVMTargetMachineRef tm
,
3199 LLVMModuleRef llvm_module
,
3200 struct ac_shader_binary
*binary
,
3201 struct ac_shader_config
*config
,
3202 struct radv_shader_variant_info
*shader_info
,
3203 gl_shader_stage stage
,
3204 const struct radv_nir_compiler_options
*options
)
3206 if (options
->dump_shader
)
3207 ac_dump_module(llvm_module
);
3209 memset(binary
, 0, sizeof(*binary
));
3211 if (options
->record_llvm_ir
) {
3212 char *llvm_ir
= LLVMPrintModuleToString(llvm_module
);
3213 binary
->llvm_ir_string
= strdup(llvm_ir
);
3214 LLVMDisposeMessage(llvm_ir
);
3217 int v
= ac_llvm_compile(llvm_module
, binary
, tm
);
3219 fprintf(stderr
, "compile failed\n");
3222 if (options
->dump_shader
)
3223 fprintf(stderr
, "disasm:\n%s\n", binary
->disasm_string
);
3225 ac_shader_binary_read_config(binary
, config
, 0, options
->supports_spill
);
3227 LLVMContextRef ctx
= LLVMGetModuleContext(llvm_module
);
3228 LLVMDisposeModule(llvm_module
);
3229 LLVMContextDispose(ctx
);
3231 if (stage
== MESA_SHADER_FRAGMENT
) {
3232 shader_info
->num_input_vgprs
= 0;
3233 if (G_0286CC_PERSP_SAMPLE_ENA(config
->spi_ps_input_addr
))
3234 shader_info
->num_input_vgprs
+= 2;
3235 if (G_0286CC_PERSP_CENTER_ENA(config
->spi_ps_input_addr
))
3236 shader_info
->num_input_vgprs
+= 2;
3237 if (G_0286CC_PERSP_CENTROID_ENA(config
->spi_ps_input_addr
))
3238 shader_info
->num_input_vgprs
+= 2;
3239 if (G_0286CC_PERSP_PULL_MODEL_ENA(config
->spi_ps_input_addr
))
3240 shader_info
->num_input_vgprs
+= 3;
3241 if (G_0286CC_LINEAR_SAMPLE_ENA(config
->spi_ps_input_addr
))
3242 shader_info
->num_input_vgprs
+= 2;
3243 if (G_0286CC_LINEAR_CENTER_ENA(config
->spi_ps_input_addr
))
3244 shader_info
->num_input_vgprs
+= 2;
3245 if (G_0286CC_LINEAR_CENTROID_ENA(config
->spi_ps_input_addr
))
3246 shader_info
->num_input_vgprs
+= 2;
3247 if (G_0286CC_LINE_STIPPLE_TEX_ENA(config
->spi_ps_input_addr
))
3248 shader_info
->num_input_vgprs
+= 1;
3249 if (G_0286CC_POS_X_FLOAT_ENA(config
->spi_ps_input_addr
))
3250 shader_info
->num_input_vgprs
+= 1;
3251 if (G_0286CC_POS_Y_FLOAT_ENA(config
->spi_ps_input_addr
))
3252 shader_info
->num_input_vgprs
+= 1;
3253 if (G_0286CC_POS_Z_FLOAT_ENA(config
->spi_ps_input_addr
))
3254 shader_info
->num_input_vgprs
+= 1;
3255 if (G_0286CC_POS_W_FLOAT_ENA(config
->spi_ps_input_addr
))
3256 shader_info
->num_input_vgprs
+= 1;
3257 if (G_0286CC_FRONT_FACE_ENA(config
->spi_ps_input_addr
))
3258 shader_info
->num_input_vgprs
+= 1;
3259 if (G_0286CC_ANCILLARY_ENA(config
->spi_ps_input_addr
))
3260 shader_info
->num_input_vgprs
+= 1;
3261 if (G_0286CC_SAMPLE_COVERAGE_ENA(config
->spi_ps_input_addr
))
3262 shader_info
->num_input_vgprs
+= 1;
3263 if (G_0286CC_POS_FIXED_PT_ENA(config
->spi_ps_input_addr
))
3264 shader_info
->num_input_vgprs
+= 1;
3266 config
->num_vgprs
= MAX2(config
->num_vgprs
, shader_info
->num_input_vgprs
);
3268 /* +3 for scratch wave offset and VCC */
3269 config
->num_sgprs
= MAX2(config
->num_sgprs
,
3270 shader_info
->num_input_sgprs
+ 3);
3272 /* Enable 64-bit and 16-bit denormals, because there is no performance
3275 * If denormals are enabled, all floating-point output modifiers are
3278 * Don't enable denormals for 32-bit floats, because:
3279 * - Floating-point output modifiers would be ignored by the hw.
3280 * - Some opcodes don't support denormals, such as v_mad_f32. We would
3281 * have to stop using those.
3282 * - SI & CI would be very slow.
3284 config
->float_mode
|= V_00B028_FP_64_DENORMS
;
3288 ac_fill_shader_info(struct radv_shader_variant_info
*shader_info
, struct nir_shader
*nir
, const struct radv_nir_compiler_options
*options
)
3290 switch (nir
->info
.stage
) {
3291 case MESA_SHADER_COMPUTE
:
3292 for (int i
= 0; i
< 3; ++i
)
3293 shader_info
->cs
.block_size
[i
] = nir
->info
.cs
.local_size
[i
];
3295 case MESA_SHADER_FRAGMENT
:
3296 shader_info
->fs
.early_fragment_test
= nir
->info
.fs
.early_fragment_tests
;
3298 case MESA_SHADER_GEOMETRY
:
3299 shader_info
->gs
.vertices_in
= nir
->info
.gs
.vertices_in
;
3300 shader_info
->gs
.vertices_out
= nir
->info
.gs
.vertices_out
;
3301 shader_info
->gs
.output_prim
= nir
->info
.gs
.output_primitive
;
3302 shader_info
->gs
.invocations
= nir
->info
.gs
.invocations
;
3304 case MESA_SHADER_TESS_EVAL
:
3305 shader_info
->tes
.primitive_mode
= nir
->info
.tess
.primitive_mode
;
3306 shader_info
->tes
.spacing
= nir
->info
.tess
.spacing
;
3307 shader_info
->tes
.ccw
= nir
->info
.tess
.ccw
;
3308 shader_info
->tes
.point_mode
= nir
->info
.tess
.point_mode
;
3309 shader_info
->tes
.as_es
= options
->key
.tes
.as_es
;
3311 case MESA_SHADER_TESS_CTRL
:
3312 shader_info
->tcs
.tcs_vertices_out
= nir
->info
.tess
.tcs_vertices_out
;
3314 case MESA_SHADER_VERTEX
:
3315 shader_info
->vs
.as_es
= options
->key
.vs
.as_es
;
3316 shader_info
->vs
.as_ls
= options
->key
.vs
.as_ls
;
3317 /* in LS mode we need at least 1, invocation id needs 2, handled elsewhere */
3318 if (options
->key
.vs
.as_ls
)
3319 shader_info
->vs
.vgpr_comp_cnt
= MAX2(1, shader_info
->vs
.vgpr_comp_cnt
);
3327 radv_compile_nir_shader(LLVMTargetMachineRef tm
,
3328 struct ac_shader_binary
*binary
,
3329 struct ac_shader_config
*config
,
3330 struct radv_shader_variant_info
*shader_info
,
3331 struct nir_shader
*const *nir
,
3333 const struct radv_nir_compiler_options
*options
)
3336 LLVMModuleRef llvm_module
;
3338 llvm_module
= ac_translate_nir_to_llvm(tm
, nir
, nir_count
, shader_info
,
3341 ac_compile_llvm_module(tm
, llvm_module
, binary
, config
, shader_info
,
3342 nir
[0]->info
.stage
, options
);
3344 for (int i
= 0; i
< nir_count
; ++i
)
3345 ac_fill_shader_info(shader_info
, nir
[i
], options
);
3347 /* Determine the ES type (VS or TES) for the GS on GFX9. */
3348 if (options
->chip_class
== GFX9
) {
3349 if (nir_count
== 2 &&
3350 nir
[1]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3351 shader_info
->gs
.es_type
= nir
[0]->info
.stage
;
3357 ac_gs_copy_shader_emit(struct radv_shader_context
*ctx
)
3359 LLVMValueRef vtx_offset
=
3360 LLVMBuildMul(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
3361 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
3364 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
3368 if (!(ctx
->output_mask
& (1ull << i
)))
3371 if (i
== VARYING_SLOT_CLIP_DIST0
) {
3372 /* unpack clip and cull from a single set of slots */
3373 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
3378 for (unsigned j
= 0; j
< length
; j
++) {
3379 LLVMValueRef value
, soffset
;
3381 soffset
= LLVMConstInt(ctx
->ac
.i32
,
3383 ctx
->gs_max_out_vertices
* 16 * 4, false);
3385 value
= ac_build_buffer_load(&ctx
->ac
, ctx
->gsvs_ring
,
3387 vtx_offset
, soffset
,
3388 0, 1, 1, true, false);
3390 LLVMBuildStore(ctx
->ac
.builder
,
3391 ac_to_float(&ctx
->ac
, value
), ctx
->abi
.outputs
[ac_llvm_reg_index_soa(i
, j
)]);
3395 handle_vs_outputs_post(ctx
, false, &ctx
->shader_info
->vs
.outinfo
);
3399 radv_compile_gs_copy_shader(LLVMTargetMachineRef tm
,
3400 struct nir_shader
*geom_shader
,
3401 struct ac_shader_binary
*binary
,
3402 struct ac_shader_config
*config
,
3403 struct radv_shader_variant_info
*shader_info
,
3404 const struct radv_nir_compiler_options
*options
)
3406 struct radv_shader_context ctx
= {0};
3407 ctx
.context
= LLVMContextCreate();
3408 ctx
.options
= options
;
3409 ctx
.shader_info
= shader_info
;
3411 ac_llvm_context_init(&ctx
.ac
, ctx
.context
, options
->chip_class
,
3413 ctx
.ac
.module
= LLVMModuleCreateWithNameInContext("shader", ctx
.context
);
3415 ctx
.is_gs_copy_shader
= true;
3416 LLVMSetTarget(ctx
.ac
.module
, "amdgcn--");
3418 enum ac_float_mode float_mode
=
3419 options
->unsafe_math
? AC_FLOAT_MODE_UNSAFE_FP_MATH
:
3420 AC_FLOAT_MODE_DEFAULT
;
3422 ctx
.ac
.builder
= ac_create_builder(ctx
.context
, float_mode
);
3423 ctx
.stage
= MESA_SHADER_VERTEX
;
3425 create_function(&ctx
, MESA_SHADER_VERTEX
, false, MESA_SHADER_VERTEX
);
3427 ctx
.gs_max_out_vertices
= geom_shader
->info
.gs
.vertices_out
;
3428 ac_setup_rings(&ctx
);
3430 ctx
.num_output_clips
= geom_shader
->info
.clip_distance_array_size
;
3431 ctx
.num_output_culls
= geom_shader
->info
.cull_distance_array_size
;
3433 nir_foreach_variable(variable
, &geom_shader
->outputs
) {
3434 scan_shader_output_decl(&ctx
, variable
, geom_shader
, MESA_SHADER_VERTEX
);
3435 ac_handle_shader_output_decl(&ctx
.ac
, &ctx
.abi
, geom_shader
,
3436 variable
, MESA_SHADER_VERTEX
);
3439 ac_gs_copy_shader_emit(&ctx
);
3441 LLVMBuildRetVoid(ctx
.ac
.builder
);
3443 ac_llvm_finalize_module(&ctx
);
3445 ac_compile_llvm_module(tm
, ctx
.ac
.module
, binary
, config
, shader_info
,
3446 MESA_SHADER_VERTEX
, options
);